List of usage examples for org.lwjgl.opengl GL11 GL_ZERO
int GL_ZERO
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From source file:ivorius.ivtoolkit.rendering.IvRenderHelper.java
License:Apache License
public static void renderLights(float ticks, int color, float alpha, int number) { float width = 2.5f; Tessellator tessellator = Tessellator.instance; float usedTicks = ticks / 200.0F; Random random = new Random(432L); GL11.glDisable(GL11.GL_TEXTURE_2D);//w w w . j a va 2 s . com GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); GL11.glPushMatrix(); for (int var7 = 0; (float) var7 < number; ++var7) { float xLogFunc = (((float) var7 / number * 28493.0f + ticks) / 10.0f) % 20.0f; if (xLogFunc > 10.0f) { xLogFunc = 20.0f - xLogFunc; } float yLogFunc = 1.0f / (1.0f + (float) Math.pow(2.71828f, -0.8f * xLogFunc) * ((1.0f / 0.01f) - 1.0f)); float lightAlpha = yLogFunc; if (lightAlpha > 0.01f) { GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F + usedTicks * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float var8 = random.nextFloat() * 20.0F + 5.0F; float var9 = random.nextFloat() * 2.0F + 1.0F; tessellator.setColorRGBA_I(color, (int) (255.0F * alpha * lightAlpha)); tessellator.addVertex(0.0D, 0.0D, 0.0D); tessellator.setColorRGBA_I(color, 0); tessellator.addVertex(-width * (double) var9, var8, (-0.5F * var9)); tessellator.addVertex(width * (double) var9, var8, (-0.5F * var9)); tessellator.addVertex(0.0D, var8, (1.0F * var9)); tessellator.addVertex(-width * (double) var9, var8, (-0.5F * var9)); tessellator.draw(); } } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); }
From source file:lyonlancer5.pfsteel.client.render.RenderDarkShield.java
License:Open Source License
protected void renderDarkMain(EntityDarkShield shield, double x, double y, double z, float yaw, float pitch) { GL11.glDisable(GL11.GL_LIGHTING);//w w w . j a va2s .com GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); if (RenderManager.instance.getDistanceToCamera(shield.posX, shield.posY, shield.posZ) < 36.0D) { GL11.glDepthFunc(GL11.GL_ALWAYS); } else { GL11.glDepthMask(false); } GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR); GL11.glTranslatef(0.0F, 1.3F, 0.0F); this.bindTexture(darkTex); renderDark(tessellator, 12.0D, 12.0F, 0.0D, 1.0F, 0); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(true); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); }
From source file:matteroverdrive.gui.element.MOElementTextField.java
License:Open Source License
@Override public void drawForeground(int mouseX, int mouseY) { boolean enableStencil = this.enableStencil; int bit = -1; l: if (enableStencil) { bit = MinecraftForgeClient.reserveStencilBit(); if (bit == -1) { enableStencil = false;// w w w . ja va 2s . c o m break l; } GL11.glEnable(GL11.GL_STENCIL_TEST); drawStencil(posX + 1, posY + 1, posX + sizeX - 1, posY + sizeY - 1, 1 << bit); } FontRenderer font = getFontRenderer(); char[] text = this.text; int startX = posX + 1 - (multiline ? renderStartX : 0), endX = sizeX - 1; int startY = posY + 1 - renderStartY, endY = startY + font.FONT_HEIGHT; int drawY = renderStartY + Math.max(0, (sizeY - 2) / font.FONT_HEIGHT) * font.FONT_HEIGHT; if (enableStencil) { if (sizeY - (drawY - renderStartY) > 2) { drawY += font.FONT_HEIGHT; } } int drawX = endX + (multiline ? renderStartX : 0); for (int i = multiline ? 0 : renderStartX, width = 0, height = 0; i <= textLength; ++i) { boolean end = i == textLength, draw = height >= renderStartY && width < drawX && height < drawY; int charW = 2; char c = 0; if (!end) { c = text[i]; if (draw) { charW = multiline && c == '\n' ? 2 : font.getCharWidth(c); } int tWidth = width + charW; if (multiline) { if (!enableStencil) { draw &= width >= renderStartX; } draw &= tWidth > renderStartX; } l: if (!enableStencil && tWidth > endX) { draw = false; if (multiline) { if (c == '\n') { break l; } continue; } break; } } boolean drawCaret = draw && i == caret && (caretCounter &= 31) < 16 && isFocused(); if (drawCaret) { int caretEnd = width + 2; if (caretInsert) { caretEnd = width + charW; } drawModalRect(startX + width, startY - 1 + height, startX + caretEnd, endY + height, (0xFF000000 & defaultCaretColor) | (~defaultCaretColor & 0xFFFFFF)); } if (draw && !end) { boolean selected = i >= selectionStart & i < selectionEnd; if (selected) { drawModalRect(startX + width, startY + height, startX + width + charW, endY + height, selectedLineColor); } if (c != '\n') { font.drawString(String.valueOf(c), startX + width, startY + height, selected ? selectedTextColor : textColor); } } if (drawCaret) { int caretEnd = width + 2; if (caretInsert) { caretEnd = width + charW; } GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE_MINUS_DST_COLOR, GL11.GL_ZERO); gui.drawSizedRect(startX + width, startY - 1 + height, startX + caretEnd, endY + height, -1); GL11.glDisable(GL11.GL_BLEND); } if (c == '\n') { height += font.FONT_HEIGHT; charW = width = 0; if (height > drawY) { break; } } width += charW; if (!multiline && width > endX) { break; } } if (enableStencil) { GL11.glDisable(GL11.GL_STENCIL_TEST); MinecraftForgeClient.releaseStencilBit(bit); } if (holoIcon != null) { if (color != null) RenderUtils.applyColor(color); float heightScale = (float) Math.min(holoIcon.getOriginalHeight(), sizeY) / (float) holoIcon.getOriginalHeight(); ClientProxy.holoIcons.renderIcon(holoIcon, posX - holoIcon.getOriginalWidth() - 2, posY, (int) (holoIcon.getOriginalWidth() * heightScale), (int) (holoIcon.getOriginalHeight() * heightScale)); } }
From source file:micdoodle8.mods.galacticraft.planets.mars.client.SkyProviderMars.java
License:LGPL
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);/*from ww w . j a v a2 s .c om*/ Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(partialTicks), partialTicks); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 255 / 255.0F; afloat[1] = 194 / 255.0F; afloat[2] = 180 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6, f7, f8, afloat[3] * 2); tessellator1.addVertex(0.0D, 100.0D, 0.0D); byte b0 = 16; tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); // Render sun aura f10 = 20.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6, f7, f8, afloat[3]); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); // Render larger sun aura f10 = 40.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); // Render sun f10 = 14.0F; mc.renderEngine.bindTexture(SkyProviderMars.sunTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Render earth f10 = 0.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(SkyProviderMars.overworldTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:net.awairo.mcmod.spawnchecker.client.marker.RenderingSupport.java
License:Minecraft Mod Public
/** * ????GL./*from w w w . ja v a2s .co m*/ */ public static void beginRendering() { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); GL11.glDepthMask(false); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); }
From source file:net.awairo.mcmod.spawnchecker.client.mode.information.Renderer.java
License:Minecraft Mod Public
/** * ?????./* www . j ava 2 s. c o m*/ */ void draw(int posX, int posY, Mode.Information info) { GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); GL11.glDepthMask(false); final int rgb = rgbOf(info.intColor()); int a = alpha == 1.0f ? alphaOf(info.intColor()) : Math.max(Math.round(alphaOf(info.intColor()) * alpha), MIN_ALPHA); if (info.hasIcon()) drawIcon(posX, posY, info, rgb, a); drawString(posX, posY, info, rgb | a << 24); GL11.glDisable(GL11.GL_BLEND); }
From source file:net.malisis.blocks.renderer.VanishingBlockRenderer.java
License:Open Source License
private void renderVanishingTileEntity() { tileEntity = TileEntityUtils.getTileEntity(VanishingTileEntity.class, world, pos); if (tileEntity == null) return;/* ww w . j a va 2 s . c o m*/ // if (!tileEntity.blockDrawn/* || (!tileEntity.isInTransition() && !tileEntity.isVibrating())*/) // { // if (!tileEntity.isPowered() && tileEntity.getCopiedTileEntity() != null) // { // clean(); // TileEntityRendererDispatcher.instance.renderTileEntity(tileEntity.getCopiedTileEntity(), partialTick, 0); // } // if (tileEntity.blockDrawn) // return; // } enableBlending(); float fx = 0.0F; float fy = 0.0F; float fz = 0.0F; float scale = (float) (tileEntity.getDuration() - tileEntity.getTransitionTimer()) / tileEntity.getDuration(); boolean rendered = tileEntity.getCopiedState() != null; RenderParameters rp = new RenderParameters(); rp.useBlockBounds.set(false); rp.interpolateUV.set(false); // randomize position for vibrations if (tileEntity.isVibrating()) { rp.alpha.set(200); fx = rand.nextFloat() * 0.05F; fy = rand.nextFloat() * 0.05F; fz = rand.nextFloat() * 0.05F; if (rand.nextBoolean()) GL11.glTranslated(fx, fy, fz); else GL11.glRotatef(rand.nextInt(5), 1, 1, 1); } else if (tileEntity.isInTransition()) { int alpha = tileEntity.getCopiedState() != null ? 255 - (int) (scale * 255) : (int) (scale * 255); rp.alpha.set(alpha); cube.scale(scale - 0.001F); } else if (tileEntity.blockDrawn) return; if (tileEntity.getCopiedState() != null) { BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher(); wr.setVertexFormat(DefaultVertexFormats.BLOCK); try { boolean smbr = MalisisBlocksSettings.simpleMixedBlockRendering.get(); MalisisBlocksSettings.simpleMixedBlockRendering.set(true); BlockPos translate = BlockPosUtils.chunkPosition(pos); //GlStateManager.pushMatrix(); GlStateManager.translate(0.5F, 0.5F, 0.5F); GlStateManager.scale(scale, scale, scale); if (tileEntity.getCopiedState().getBlock().getRenderType() == MalisisCore.malisisRenderType) GlStateManager.translate(-translate.getX(), -translate.getY(), -translate.getZ()); else GlStateManager.translate(-pos.getX(), -pos.getY(), -pos.getZ()); GlStateManager.translate(-0.5F, -0.5F, -0.5F); GL11.glBlendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); // GL11.glAlphaFunc(GL11.GL_GREATER, 1F); //GL14.glBlendColor(0, 0, 0, 1 - scale); //TODO: render underlying model with vanishing block texture // renderBlocks.overrideBlockTexture = block.getIcon(blockMetadata, 0); // rendered = renderBlocks.renderBlockByRenderType(tileEntity.copiedBlock, x, y, z); // renderBlocks.overrideBlockTexture = null; // next(); GL14.glBlendColor(0, 0, 0, scale); for (EnumWorldBlockLayer layer : EnumWorldBlockLayer.values()) { if (!tileEntity.getCopiedState().getBlock().canRenderInLayer(layer)) continue; ForgeHooksClient.setRenderLayer(layer); if (layer == EnumWorldBlockLayer.TRANSLUCENT) GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); if (tileEntity.getCopiedState().getBlock().getRenderType() == MalisisCore.malisisRenderType) blockRenderer.renderBlock(tileEntity.getCopiedState(), pos, ProxyAccess.get(world), wr); else { IBakedModel model = blockRenderer.getModelFromBlockState(tileEntity.getCopiedState(), ProxyAccess.get(world), pos); rendered |= blockRenderer.getBlockModelRenderer().renderModel(ProxyAccess.get(world), model, tileEntity.getCopiedState(), pos, wr, false); } next(); } if (!rendered) drawShape(cube, rp); //GlStateManager.popMatrix(); if (tileEntity.getCopiedTileEntity() != null) { clean(); TileEntityRendererDispatcher.instance.renderTileEntity(tileEntity.getCopiedTileEntity(), partialTick, 0); } MalisisBlocksSettings.simpleMixedBlockRendering.set(smbr); } catch (Exception e) { drawShape(cube, rp); } } else drawShape(cube, rp); }
From source file:net.malisis.core.renderer.MalisisRenderer.java
License:Open Source License
/** * Renders a {@link TileEntitySpecialRenderer}. * * @param te the TileEntity/*from w w w . j ava 2s.co m*/ * @param x the x * @param y the y * @param z the z * @param partialTick the partial tick */ @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { set(te, partialTick); prepare(RenderType.TESR_WORLD, x, y, z); render(); if (getBlockDamage) { destroyBlockProgress = getBlockDestroyProgress(); if (destroyBlockProgress != null) { next(); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR, GL11.GL_ONE, GL11.GL_ZERO); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); t.disableColor(); renderDestroyProgress(); next(); GL11.glDisable(GL11.GL_BLEND); } } clean(); }
From source file:net.malisis.core.renderer.MalisisRenderer.java
License:Open Source License
/** * Enables the blending for the rendering. Ineffective for ISBRH. *//*www .j a va 2s . co m*/ public void enableBlending() { if (renderType == RenderType.ISBRH_WORLD) return; GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glShadeModel(GL11.GL_SMOOTH); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F); }
From source file:net.neilcsmith.praxis.video.opengl.GLPlayer.java
License:Open Source License
private void renderToScreen(GLSurface surface) throws Exception { try {/*from w ww . j a va 2s . c om*/ GLRenderer renderer = context.getRenderer(); renderer.target(null); renderer.clear(); // snapshot seems to have a bug where the background is released?! renderer.setBlendFunction(GL11.GL_ONE, GL11.GL_ZERO); renderer.setColor(1, 1, 1, 1); renderer.draw(surface, 0, 0, outputWidth, outputHeight); renderer.flush(); // GLRenderer.safe(); } catch (Exception exception) { LOG.log(Level.SEVERE, "Error in rendering surface", exception); } Display.update(); }