List of usage examples for org.lwjgl.opengl GL11 GL_VERTEX_ARRAY
int GL_VERTEX_ARRAY
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From source file:taiga.code.opengl.NinePatch.java
License:Open Source License
/** * Draws this {@link NinePatch} in the given rectangle. The {@link NinePatch} * will expand to fill the entire area, but the behavior for a rectangle smaller * than the {@link NinePatch} is undefined. * /*from ww w . jav a 2 s .com*/ * @param x The x coordinate to begin drawing at. * @param y The y coordinate to begin drawing at. * @param w The width of the drawing area. * @param h The height of the drawing area. */ public void draw(int x, int y, int w, int h) { if (texture == null) return; GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); texture.bind(); setCoords(x, y, w, h); GL11.glVertexPointer(2, 0, coordinates); GL11.glTexCoordPointer(2, 0, texcoords); GL11.glDrawElements(GL11.GL_QUADS, indices); }
From source file:taiga.gpvm.render.ColorTileRenderer.java
License:Open Source License
@Override public void render(int pass, ReadableMatrix4 proj, ReadableMatrix4 modelview) { if (verts == null || color == null || pass != HardcodedValues.OPAQUE_WORLD_LAYER) return;/*from ww w . ja v a2 s. c om*/ simplecolor.bind(); simplecolor.setUniformMatrix(projloc, proj); simplecolor.setUniformMatrix(mvloc, modelview); GL11.glPushClientAttrib(GL11.GL_VERTEX_ARRAY | GL11.GL_COLOR_ARRAY); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); GL11.glEnable(GL11.GL_DEPTH_TEST); //There are 3 elements to each vertex //stride is zero the vertices are tightly packed. GL11.glVertexPointer(3, 0, verts); //4 elements in each color: alpha, red, green, and blue GL11.glColorPointer(4, true, 0, color); GL11.glDrawArrays(GL11.GL_QUADS, 0, verts.limit() / 3); GL11.glPopClientAttrib(); }
From source file:tectonicus.rasteriser.lwjgl.LwjglMesh.java
License:BSD License
@Override public void bind() { if (vertices == null) return;/*from www . j av a 2 s. co m*/ assert (isFinalised); assert (numVertices > 0); org.lwjgl.opengl.Util.checkGLError(); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glVertexPointer(3, 0, vertices); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); GL11.glColorPointer(4, true, 0, colours); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); GL11.glTexCoordPointer(2, 0, texCoords); if (texture != null) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId()); } else { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); } org.lwjgl.opengl.Util.checkGLError(); }
From source file:vazkii.botania.client.render.world.SkyblockSkyRenderer.java
License:Open Source License
private void drawVboOrList(net.minecraft.client.renderer.vertex.VertexBuffer vbo, int displayList) { if (OpenGlHelper.useVbo()) { vbo.bindBuffer();/*from w w w . ja v a 2s. co m*/ GlStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY); GlStateManager.glVertexPointer(3, GL11.GL_FLOAT, 12, 0); vbo.drawArrays(GL11.GL_QUADS); vbo.unbindBuffer(); GlStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY); } else { GlStateManager.callList(displayList); } }
From source file:vertigo.graphics.lwjgl.LWJGL_Renderer.java
License:Open Source License
private void drawShape(Shape obj) { // Geometry: VBO and IBO if (obj.isDirty(Node.VBO)) { processBO(obj);// w w w.j a va 2 s. c o m obj.setDirty(Node.VBO, false); } ShaderProg glshader = obj.getMaterial().getShaderMaterial(); GL20.glUseProgram(glshader.getHandle()); updateUniform(); VBO vbo = null; for (Attribute attrib : attribute) { if (vbo.getType().equals(attrib.getType())) { int alocation = GL20.glGetAttribLocation(glshader.getHandle(), attrib.getName()); GL20.glEnableVertexAttribArray(alocation); GL20.glVertexAttribPointer(alocation, attrib.getSize(), GL11.GL_FLOAT, false, vbo.getStride() << 2, 0L); } } if (isIndexed) { // draw with index GL11.glDrawElements(getOpenGLStyle(obj.getDrawingStyle()), /* elements */ ibo.getSize(), GL_UNSIGNED_INT, 0L); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); GL20.glDisableVertexAttribArray(0); } else { // draw without index GL11.glDrawArrays(getOpenGLStyle(obj.getDrawingStyle()), 0, capacity / vbo3f.getStride()); GL20.glDisableVertexAttribArray(0); GL30.glBindVertexArray(0); } GL20.glUseProgram(0); }
From source file:vertigo.graphics.lwjgl.LWJGL_Renderer.java
License:Open Source License
/** * Enable the good type of VBO//from w w w . j a v a2 s .c o m * * @param vbo */ private void enable(VBO vbo) { if (vbo.getType().contains("V")) { vbo3f = vbo; capacity = vbo.capacity(); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); } if (vbo.getType().contains("C")) { GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); } }
From source file:view.renderer.GridRenderer.java
public void draw() { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vID); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vB, GL15.GL_STATIC_DRAW); GL11.glVertexPointer(2, GL11.GL_INT, 2 * 4, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, cID); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, cB, GL15.GL_STATIC_DRAW); GL11.glColorPointer(3, GL11.GL_FLOAT, 3 * 4, 0L); GL11.glDrawArrays(GL11.GL_QUADS, 0, (linesX + linesY) * 4); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glDisableClientState(GL11.GL_COLOR_ARRAY); GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); }
From source file:voxicity.Voxicity.java
License:Open Source License
static void init(Arguments args) { // Load the specified config file Config config = new Config(args.get_value("config", "voxicity.properties")); String mode = args.get_value("mode", "client"); if (mode.equals("server")) { // Start the server, it spawns its own thread // and takes over from here new Server(config).run(); } else if (mode.equals("client")) { try {//from w w w. j av a 2 s .c om System.out.println("Intializing display"); Display.setDisplayMode(new DisplayMode(1200, 720)); Display.create(); Display.setTitle("Voxicity"); System.out.println("Display created"); } catch (LWJGLException e) { System.out.println("Unable to open Display"); e.printStackTrace(); System.exit(1); } System.out.println("Setting up OpenGL states"); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glClearColor(126.0f / 255.0f, 169.0f / 255.0f, 254.0f / 255.0f, 1.0f); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); System.out.println("Number of texture units: " + GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS)); System.out.println( "Number of image texture units: " + GL11.glGetInteger(GL20.GL_MAX_TEXTURE_IMAGE_UNITS)); System.out.println( "Number of vertex texture units: " + GL11.glGetInteger(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)); System.out.println("Number of combined vertex/image texture units: " + GL11.glGetInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)); try { LWJGLRenderer gui_renderer = new LWJGLRenderer(); LoginGUI login_gui = new LoginGUI(); ThemeManager theme = ThemeManager.createThemeManager(Voxicity.class.getResource("/login.xml"), gui_renderer); GUI gui = new GUI(login_gui, gui_renderer); gui.applyTheme(theme); while (!login_gui.is_login_pressed()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); gui.update(); Display.update(); if (Display.isCloseRequested()) { Display.destroy(); System.exit(0); } } Socket client_s = new Socket(login_gui.get_server_name(), 11000); Client client = new Client(config, new NetworkConnection(client_s)); client.run(); System.out.println("Destroying display"); Display.destroy(); } // Catch exceptions from the game init and main game-loop catch (LWJGLException e) { System.out.println(e); e.printStackTrace(); System.exit(1); } catch (IOException e) { System.out.println(e); e.printStackTrace(); System.exit(1); } catch (Exception e) { System.out.println(e); e.printStackTrace(); } } else { System.out.println("Invalid mode: " + mode); } }
From source file:zildo.fwk.gfx.TilePrimitive.java
License:Open Source License
public void render() { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); vbo.draw(bufs);//from w w w . j a va 2s . c o m // Le buffer d'indices contient les indices pour 4096 tiles. On doit le limiter au nombre de tiles // rellement utilis. bufs.indices.limit(nIndices); GL11.glDrawElements(GL11.GL_TRIANGLES, bufs.indices); }
From source file:zildo.platform.opengl.compatibility.VBOSoftware.java
License:Open Source License
protected void preDraw() { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); }