Example usage for org.lwjgl.opengl GL11 GL_TEXTURE_ENV_MODE

List of usage examples for org.lwjgl.opengl GL11 GL_TEXTURE_ENV_MODE

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 GL_TEXTURE_ENV_MODE.

Prototype

int GL_TEXTURE_ENV_MODE

To view the source code for org.lwjgl.opengl GL11 GL_TEXTURE_ENV_MODE.

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Document

TextureEnvParameter

Usage

From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java

License:Open Source License

public static void applyEnvMode(final ApplyMode mode, final TextureUnitRecord unitRecord, final int unit,
        final TextureStateRecord record, final ContextCapabilities caps) {
    if (!unitRecord.isValid() || unitRecord.envMode != mode) {
        checkAndSetUnit(unit, record, caps);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, LwjglTextureUtil.getGLEnvMode(mode));
        unitRecord.envMode = mode;/*from  w w w .  j a va2  s  . c o  m*/
    }
}

From source file:com.damagedearth.Utilities.Components.TrueTypeFont.java

License:Open Source License

public static int loadImage(BufferedImage bufferedImage) {
    try {/*from w  ww  .jav a 2s.  com*/
        short width = (short) bufferedImage.getWidth();
        short height = (short) bufferedImage.getHeight();
        //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24;
        int bpp = (byte) bufferedImage.getColorModel().getPixelSize();
        ByteBuffer byteBuffer;
        DataBuffer db = bufferedImage.getData().getDataBuffer();
        if (db instanceof DataBufferInt) {
            int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData();
            byte newI[] = new byte[intI.length * 4];
            for (int i = 0; i < intI.length; i++) {
                byte b[] = intToByteArray(intI[i]);
                int newIndex = i * 4;

                newI[newIndex] = b[1];
                newI[newIndex + 1] = b[2];
                newI[newIndex + 2] = b[3];
                newI[newIndex + 3] = b[0];
            }

            byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                    .put(newI);
        } else {
            byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                    .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData());
        }
        byteBuffer.flip();

        int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA;
        IntBuffer textureId = BufferUtils.createIntBuffer(1);
        ;
        GL11.glGenTextures(textureId);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0));

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);

        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);

        GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE,
                byteBuffer);
        return textureId.get(0);

    } catch (Exception e) {
        e.printStackTrace();
        System.exit(-1);
    }

    return -1;
}

From source file:com.dyonovan.tcnodetracker.lib.truetyper.TrueTypeFont.java

License:Open Source License

public static int loadImage(BufferedImage bufferedImage) {
    try {/*from w ww  .ja  va 2 s  . c  o  m*/
        short width = (short) bufferedImage.getWidth();
        short height = (short) bufferedImage.getHeight();
        //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24;
        int bpp = (byte) bufferedImage.getColorModel().getPixelSize();
        ByteBuffer byteBuffer;
        DataBuffer db = bufferedImage.getData().getDataBuffer();
        if (db instanceof DataBufferInt) {
            int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData();
            byte newI[] = new byte[intI.length * 4];
            for (int i = 0; i < intI.length; i++) {
                byte b[] = intToByteArray(intI[i]);
                int newIndex = i * 4;

                newI[newIndex] = b[1];
                newI[newIndex + 1] = b[2];
                newI[newIndex + 2] = b[3];
                newI[newIndex + 3] = b[0];
            }

            byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                    .put(newI);
        } else {
            byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                    .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData());
        }
        byteBuffer.flip();

        int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA;
        IntBuffer textureId = BufferUtils.createIntBuffer(1);
        ;
        GL11.glGenTextures(textureId);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0));

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
        //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST);

        //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
        //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR);
        //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_NEAREST);

        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);

        GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE,
                byteBuffer);
        return textureId.get(0);

    } catch (Exception e) {
        e.printStackTrace();
        System.exit(-1);
    }

    return -1;
}

From source file:com.golemgame.properties.fengGUI.AppearanceDisplayer.java

License:Open Source License

private void drawScaledTintedImage(Graphics g, IOpenGL gl, ITexture texture, ColorRGBA color, int x, int y,
        int width, int height) {
    x += g.getTranslation().getX();/*from w  ww  .  ja  va  2s. com*/
    y += g.getTranslation().getY();

    gl.enableTexture2D(true);

    {
        //gl.setTexEnvModeModulate();
    }

    colorBuffer.clear();
    colorBuffer.put(color.r).put(color.g).put(color.b).put(color.a);
    colorBuffer.rewind();

    texture.bind();
    GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, colorBuffer);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);//inform gl that no mipmaps are being used.
    // GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_BLEND);
    //  GL11.glTexEnvi(GL11.GL_TEXTURE_ENV,
    //           GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL);
    gl.startQuads();

    float startY = 0.0f; // top
    float startX = 0.0f; // left
    float endY = 1.0f; // bottom
    float endX = 1.0f; // right

    int rWidth = width;
    int rHeight = height;

    // fit into clip - both the polygon to render (x,y,x+w,y+h) AND the
    // texture (0,0->1,1)
    Rectangle clipSpace = g.getClipSpace();
    if (x < clipSpace.getX()) {
        rWidth -= clipSpace.getX() - x;
        startX = (float) (clipSpace.getX() - x) / (float) width;
        x = clipSpace.getX();
    }

    if (x + rWidth > clipSpace.getX() + clipSpace.getWidth()) {
        rWidth = clipSpace.getX() + clipSpace.getWidth() - x;
        endX = (float) rWidth / (float) width;
    }

    if (y < clipSpace.getY()) {
        rHeight -= clipSpace.getY() - y;
        endY = (float) rHeight / (float) height;
        y = clipSpace.getY();
    }

    if (y + rHeight > clipSpace.getY() + clipSpace.getHeight()) {
        rHeight = clipSpace.getY() + clipSpace.getHeight() - y;
        startY = (float) (height - rHeight) / (float) height;
    }

    gl.texCoord(startX, endY);
    gl.vertex(x, y);

    gl.texCoord(startX, startY);
    gl.vertex(x, rHeight + y);

    gl.texCoord(endX, startY);
    gl.vertex(rWidth + x, rHeight + y);

    gl.texCoord(endX, endY);
    gl.vertex(rWidth + x, y);
    gl.end();
    gl.enableTexture2D(false);
}

From source file:com.owens.oobjloader.lwjgl.TextureLoader.java

License:BSD License

public int convertToTexture(BufferedImage img) {
    int[] pixels = new int[img.getWidth() * img.getHeight()];
    PixelGrabber grabber = new PixelGrabber(img, 0, 0, img.getWidth(), img.getHeight(), pixels, 0,
            img.getWidth());// w w w  . j  av  a2  s  .  co m
    try {
        grabber.grabPixels();
    } catch (InterruptedException e) {
        log.log(SEVERE, "InterruptedException while trying to grab pixels, e=" + e);
        e.printStackTrace();
        return -1;
    }

    int bufLen = 0;
    bufLen = pixels.length * 4;

    ByteBuffer oglPixelBuf = BufferUtils.createByteBuffer(bufLen);

    for (int y = img.getHeight() - 1; y >= 0; y--) {
        for (int x = 0; x < img.getWidth(); x++) {
            int pixel = pixels[y * img.getWidth() + x];
            oglPixelBuf.put((byte) ((pixel >> 16) & 0xFF));
            oglPixelBuf.put((byte) ((pixel >> 8) & 0xFF));
            oglPixelBuf.put((byte) ((pixel >> 0) & 0xFF));
            oglPixelBuf.put((byte) ((pixel >> 24) & 0xFF));
        }
    }

    oglPixelBuf.flip();

    ByteBuffer temp = ByteBuffer.allocateDirect(4);
    temp.order(ByteOrder.nativeOrder());
    IntBuffer textBuf = temp.asIntBuffer();
    GL11.glGenTextures(textBuf);
    int textureID = textBuf.get(0);

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
    GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);

    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, TEXTURE_LEVEL, GL11.GL_RGBA8, img.getWidth(), img.getHeight(), 0,
            GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, oglPixelBuf);

    return textureID;
}

From source file:com.specialeffect.gui.IconOverlay.java

License:Open Source License

private void drawTexture() {
    // calculate position
    int height = (int) (mDisplayHeight * mHeight);
    int width = (int) (height * mAspectRatio);
    int centreX = (int) (mCentreX * mDisplayWidth);
    int centreY = (int) (mCentreY * mDisplayHeight);

    GL11.glDisable(GL11.GL_LIGHTING);/* www  . j av  a2  s .  c o  m*/
    GL11.glPushAttrib(GL11.GL_TEXTURE_BIT);

    this.mc.renderEngine.bindTexture(mResource);

    GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD);

    GL11.glColor4f(1.0f, 1.0f, 1.0f, mAlpha);

    ModUtils.drawTexQuad(centreX - width / 2, centreY - height / 2, width, height);

    // reset GL attributes!
    GL11.glPopAttrib();

}

From source file:com.specialeffect.gui.JoystickControlOverlay.java

License:Open Source License

@SubscribeEvent
public void onRenderExperienceBar(RenderGameOverlayEvent event) {

    // We draw after the ExperienceBar has drawn.  The event raised by GuiIngameForge.pre()
    // will return true from isCancelable.  If you call event.setCanceled(true) in
    // that case, the portion of rendering which this event represents will be canceled.
    // We want to draw *after* the experience bar is drawn, so we make sure isCancelable() returns
    // false and that the eventType represents the ExperienceBar event.
    if (event.isCancelable() || event.getType() != ElementType.EXPERIENCE) {
        return;//  w  w  w.  jav a 2s .  c  o  m
    }

    if (mVisible) {

        this.rescale();

        GL11.glDisable(GL11.GL_LIGHTING);

        this.mc.renderEngine.bindTexture(mResource);

        GL11.glPushAttrib(GL11.GL_TEXTURE_BIT);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD);

        GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.5f);

        ModUtils.drawTexQuad(0, 0, mDisplayWidth, mDisplayHeight);

        // reset GL attributes!
        GL11.glPopAttrib();
    }

}

From source file:com.specialeffect.gui.StateOverlay.java

License:Open Source License

private void drawScaledTextureWithGlow(ResourceLocation res, int x, int y, int width, int height) {
    GL11.glPushAttrib(GL11.GL_TEXTURE_BIT);

    this.mc.renderEngine.bindTexture(res);

    // First draw enlarged and blurred, for glow.
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);

    GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD);

    // We draw the texture larger, in white, at progressive levels of alpha 
    // for blur effect (the alpha gets added on each layer)
    int blurSteps = 4; // how many levels of progressive blur
    double totalBlur = width / 12; // in pixels      
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f / blurSteps);

    for (int i = 0; i < blurSteps; i++) {
        double blurAmount = totalBlur / blurSteps * (i + 1);
        ModUtils.drawTexQuad(x - blurAmount, y - blurAmount, width + 2 * blurAmount, height + 2 * blurAmount);
    }/*from ww w. j  a  v  a2 s  . c  o m*/

    GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE);
    GL11.glColor3f(1.0f, 1.0f, 1.0f);
    this.mc.renderEngine.bindTexture(res);
    ModUtils.drawTexQuad(x, y, width, height);

    // reset GL attributes!
    GL11.glPopAttrib();

}

From source file:espresso3d.engine.renderer.E3DGeometryRenderer.java

License:Open Source License

/*********************************/

public void setupTextureUnits(int glTextureID, int detail0TextureID, int detail1TextureID) {
    ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE0_ARB);
    if (glTextureID != -1) {
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTextureID);
        /*            if(detail0TextureID != -1)
                    {//from w  ww.j  a  v a  2s . co m
        GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB);
        GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_REPLACE);
                    }
                    else
                    {*/
        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
        //            }
    } else
        GL11.glDisable(GL11.GL_TEXTURE_2D);

    if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 2)
        return;
    ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE1_ARB);
    if (detail0TextureID != -1) {
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail0TextureID);
        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB);
        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD);
    } else
        GL11.glDisable(GL11.GL_TEXTURE_2D);

    if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 3)
        return;
    ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE2_ARB);
    if (detail1TextureID != -1) {
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail1TextureID);
        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB);
        GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD);
    } else
        GL11.glDisable(GL11.GL_TEXTURE_2D);
}

From source file:fr.def.iss.vd2.lib_v3d.element.V3DSprite.java

License:Open Source License

@Override
protected void doDisplay(V3DCamera camera) {

    if (!enableColor) {
        GL11.glPushAttrib(GL11.GL_CURRENT_BIT);
        GL11.glColor4f(1, 1, 1, opacity);
    }//w  w w.  ja  v a  2 s  .  c o m

    GL11.glEnable(GL11.GL_TEXTURE_2D);

    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);

    GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f);
    GL11.glEnable(GL11.GL_ALPHA_TEST);

    if (disableRotation) {
        camera.disableRotation();
    }

    float w = 0.5f * size.x * image.getWidth();
    float h = 0.5f * size.y * image.getHeight();

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getID());
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(0.0f, 0.0f);
    GL11.glVertex3f(-w, -h, 0.0f);
    GL11.glTexCoord2f(1.0f, 0.0f);
    GL11.glVertex3f(w, -h, 0.0f);
    GL11.glTexCoord2f(1.0f, 1.0f);
    GL11.glVertex3f(w, h, 0.0f);
    GL11.glTexCoord2f(0.0f, 1.0f);
    GL11.glVertex3f(-w, h, 0.0f);
    GL11.glEnd();

    if (disableRotation) {
        camera.enableRotation();
    }

    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_TEXTURE_2D);

    if (!enableColor) {
        GL11.glPopAttrib();
    }
}