List of usage examples for org.lwjgl.opengl GL11 GL_TEXTURE_ENV_MODE
int GL_TEXTURE_ENV_MODE
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From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java
License:Open Source License
public static void applyEnvMode(final ApplyMode mode, final TextureUnitRecord unitRecord, final int unit, final TextureStateRecord record, final ContextCapabilities caps) { if (!unitRecord.isValid() || unitRecord.envMode != mode) { checkAndSetUnit(unit, record, caps); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, LwjglTextureUtil.getGLEnvMode(mode)); unitRecord.envMode = mode;/*from w w w . j a va2 s . c o m*/ } }
From source file:com.damagedearth.Utilities.Components.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {/*from w ww .jav a 2s. com*/ short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.dyonovan.tcnodetracker.lib.truetyper.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {/*from w ww .ja va 2 s . c o m*/ short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_NEAREST); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.golemgame.properties.fengGUI.AppearanceDisplayer.java
License:Open Source License
private void drawScaledTintedImage(Graphics g, IOpenGL gl, ITexture texture, ColorRGBA color, int x, int y, int width, int height) { x += g.getTranslation().getX();/*from w ww . ja va 2s. com*/ y += g.getTranslation().getY(); gl.enableTexture2D(true); { //gl.setTexEnvModeModulate(); } colorBuffer.clear(); colorBuffer.put(color.r).put(color.g).put(color.b).put(color.a); colorBuffer.rewind(); texture.bind(); GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, colorBuffer); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);//inform gl that no mipmaps are being used. // GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_BLEND); // GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, // GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL); gl.startQuads(); float startY = 0.0f; // top float startX = 0.0f; // left float endY = 1.0f; // bottom float endX = 1.0f; // right int rWidth = width; int rHeight = height; // fit into clip - both the polygon to render (x,y,x+w,y+h) AND the // texture (0,0->1,1) Rectangle clipSpace = g.getClipSpace(); if (x < clipSpace.getX()) { rWidth -= clipSpace.getX() - x; startX = (float) (clipSpace.getX() - x) / (float) width; x = clipSpace.getX(); } if (x + rWidth > clipSpace.getX() + clipSpace.getWidth()) { rWidth = clipSpace.getX() + clipSpace.getWidth() - x; endX = (float) rWidth / (float) width; } if (y < clipSpace.getY()) { rHeight -= clipSpace.getY() - y; endY = (float) rHeight / (float) height; y = clipSpace.getY(); } if (y + rHeight > clipSpace.getY() + clipSpace.getHeight()) { rHeight = clipSpace.getY() + clipSpace.getHeight() - y; startY = (float) (height - rHeight) / (float) height; } gl.texCoord(startX, endY); gl.vertex(x, y); gl.texCoord(startX, startY); gl.vertex(x, rHeight + y); gl.texCoord(endX, startY); gl.vertex(rWidth + x, rHeight + y); gl.texCoord(endX, endY); gl.vertex(rWidth + x, y); gl.end(); gl.enableTexture2D(false); }
From source file:com.owens.oobjloader.lwjgl.TextureLoader.java
License:BSD License
public int convertToTexture(BufferedImage img) { int[] pixels = new int[img.getWidth() * img.getHeight()]; PixelGrabber grabber = new PixelGrabber(img, 0, 0, img.getWidth(), img.getHeight(), pixels, 0, img.getWidth());// w w w . j av a2 s . co m try { grabber.grabPixels(); } catch (InterruptedException e) { log.log(SEVERE, "InterruptedException while trying to grab pixels, e=" + e); e.printStackTrace(); return -1; } int bufLen = 0; bufLen = pixels.length * 4; ByteBuffer oglPixelBuf = BufferUtils.createByteBuffer(bufLen); for (int y = img.getHeight() - 1; y >= 0; y--) { for (int x = 0; x < img.getWidth(); x++) { int pixel = pixels[y * img.getWidth() + x]; oglPixelBuf.put((byte) ((pixel >> 16) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 8) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 0) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 24) & 0xFF)); } } oglPixelBuf.flip(); ByteBuffer temp = ByteBuffer.allocateDirect(4); temp.order(ByteOrder.nativeOrder()); IntBuffer textBuf = temp.asIntBuffer(); GL11.glGenTextures(textBuf); int textureID = textBuf.get(0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, TEXTURE_LEVEL, GL11.GL_RGBA8, img.getWidth(), img.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, oglPixelBuf); return textureID; }
From source file:com.specialeffect.gui.IconOverlay.java
License:Open Source License
private void drawTexture() { // calculate position int height = (int) (mDisplayHeight * mHeight); int width = (int) (height * mAspectRatio); int centreX = (int) (mCentreX * mDisplayWidth); int centreY = (int) (mCentreY * mDisplayHeight); GL11.glDisable(GL11.GL_LIGHTING);/* www . j av a2 s . c o m*/ GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); this.mc.renderEngine.bindTexture(mResource); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); GL11.glColor4f(1.0f, 1.0f, 1.0f, mAlpha); ModUtils.drawTexQuad(centreX - width / 2, centreY - height / 2, width, height); // reset GL attributes! GL11.glPopAttrib(); }
From source file:com.specialeffect.gui.JoystickControlOverlay.java
License:Open Source License
@SubscribeEvent public void onRenderExperienceBar(RenderGameOverlayEvent event) { // We draw after the ExperienceBar has drawn. The event raised by GuiIngameForge.pre() // will return true from isCancelable. If you call event.setCanceled(true) in // that case, the portion of rendering which this event represents will be canceled. // We want to draw *after* the experience bar is drawn, so we make sure isCancelable() returns // false and that the eventType represents the ExperienceBar event. if (event.isCancelable() || event.getType() != ElementType.EXPERIENCE) { return;// w w w. jav a 2s . c o m } if (mVisible) { this.rescale(); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(mResource); GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.5f); ModUtils.drawTexQuad(0, 0, mDisplayWidth, mDisplayHeight); // reset GL attributes! GL11.glPopAttrib(); } }
From source file:com.specialeffect.gui.StateOverlay.java
License:Open Source License
private void drawScaledTextureWithGlow(ResourceLocation res, int x, int y, int width, int height) { GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); this.mc.renderEngine.bindTexture(res); // First draw enlarged and blurred, for glow. GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); // We draw the texture larger, in white, at progressive levels of alpha // for blur effect (the alpha gets added on each layer) int blurSteps = 4; // how many levels of progressive blur double totalBlur = width / 12; // in pixels GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f / blurSteps); for (int i = 0; i < blurSteps; i++) { double blurAmount = totalBlur / blurSteps * (i + 1); ModUtils.drawTexQuad(x - blurAmount, y - blurAmount, width + 2 * blurAmount, height + 2 * blurAmount); }/*from ww w. j a v a2 s . c o m*/ GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE); GL11.glColor3f(1.0f, 1.0f, 1.0f); this.mc.renderEngine.bindTexture(res); ModUtils.drawTexQuad(x, y, width, height); // reset GL attributes! GL11.glPopAttrib(); }
From source file:espresso3d.engine.renderer.E3DGeometryRenderer.java
License:Open Source License
/*********************************/ public void setupTextureUnits(int glTextureID, int detail0TextureID, int detail1TextureID) { ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE0_ARB); if (glTextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTextureID); /* if(detail0TextureID != -1) {//from w ww.j a v a 2s . co m GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_REPLACE); } else {*/ GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); // } } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 2) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE1_ARB); if (detail0TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail0TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 3) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE2_ARB); if (detail1TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail1TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DSprite.java
License:Open Source License
@Override protected void doDisplay(V3DCamera camera) { if (!enableColor) { GL11.glPushAttrib(GL11.GL_CURRENT_BIT); GL11.glColor4f(1, 1, 1, opacity); }//w w w. ja v a 2 s . c o m GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); if (disableRotation) { camera.disableRotation(); } float w = 0.5f * size.x * image.getWidth(); float h = 0.5f * size.y * image.getHeight(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getID()); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(w, h, 0.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-w, h, 0.0f); GL11.glEnd(); if (disableRotation) { camera.enableRotation(); } GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); if (!enableColor) { GL11.glPopAttrib(); } }