List of usage examples for org.lwjgl.opengl GL11 GL_NEAREST
int GL_NEAREST
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From source file:org.fenggui.render.lwjgl.LWJGLOpenGL.java
License:Open Source License
public void setupStateVariables(boolean depthTestEnabled) { GL11.glEnable(GL11.GL_BLEND);/*from w ww .ja v a2 s . com*/ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (depthTestEnabled) GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_DITHER); GL11.glEnable(GL11.GL_SCISSOR_TEST); //GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glDisable(GL11.GL_LINE_STIPPLE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL); //GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glFrontFace(GL11.GL_CW); GL11.glCullFace(GL11.GL_BACK); // disabling textures after setting state values. They would // be ignored otherwise (i think) GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_TEXTURE_1D); }
From source file:org.getspout.spout.config.MipMapUtils.java
License:Open Source License
public static void update(int texture) { GL11.glPushMatrix();/*from w ww .ja v a2 s. com*/ if (MipMapUtils.mode == 3) { MipMapUtils.updateTerrain = ConfigReader.mipmapsPercent > 0F; GL11.glBindTexture(3553, texture); if (ConfigReader.mipmapsPercent > 0F) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); } else { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); } GL11.glPopMatrix(); return; } if (ConfigReader.mipmapsPercent > 0F) { MipMapUtils.updateTerrain = true; GL11.glBindTexture(3553, texture); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); } GL11.glPopMatrix(); }
From source file:org.getspout.spout.config.MipMapUtils.java
License:Open Source License
public static void onTick(int texture, float targetFade, float currentFade) { GL11.glPushMatrix();//w w w . j a v a2s . c o m GL11.glBindTexture(3553, texture); if (targetFade != currentFade) { if (targetFade < currentFade) { currentFade -= 0.01f; if (currentFade <= targetFade) { currentFade = targetFade; } } else { currentFade += 0.01f; if (currentFade >= targetFade) { currentFade = targetFade; } } if (currentFade <= 0.0f) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); //default blend state updateTerrain = false; GL11.glPopMatrix(); return; } else { GL11.glTexEnvf(GL14.GL_TEXTURE_FILTER_CONTROL, GL14.GL_TEXTURE_LOD_BIAS, getMipmapLevels(texture) * (currentFade - 1.0f)); } } switch (mode) { case 1: GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); break; case 2: EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_2D); break; } GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.3F); //more strict blend state GL11.glPopMatrix(); }
From source file:org.getspout.spout.gui.about.GuiAbout.java
License:LGPL
@Override public void drawScreen(int x, int y, float z) { super.drawBackground(0); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); bg.setTopColor(background1);// ww w . ja va 2s. c om bg.setBottomColor(background2); bg.setY(30); bg.setHeight(this.height - 50); bg.setX(0); bg.setWidth(this.width - 12); bg.render(); scrollArea.setY(30); scrollArea.setHeight(this.height - 50); scrollArea.setX(this.width - 12); scrollArea.setWidth(16); scrollArea.setTopColor(scrollBarColor); scrollArea.setBottomColor(scrollBarColor2); scrollArea.render(); drawScaledString("What is Spoutcraft?", this.width / 2 - 200, this.height, 0xffffff); drawScaledString("Spoutcraft is a modified Minecraft client", this.width / 2 - 200, this.height + 10, 0x808080); drawScaledString("that plays exactly like the official game.", this.width / 2 - 200, this.height + 20, 0x808080); drawScaledString("Its goal is to give modders an easy to", this.width / 2 - 200, this.height + 30, 0x808080); drawScaledString("use development platform for building", this.width / 2 - 200, this.height + 40, 0x808080); drawScaledString("and distributing mods, as well as a ", this.width / 2 - 200, this.height + 50, 0x808080); drawScaledString("providing a rich experience for players.", this.width / 2 - 200, this.height + 60, 0x808080); drawScaledString("What is Spout?", this.width / 2 - 200, this.height + 90, 0xffffff); drawScaledString("Spout is a Bukkit plugin that gives ", this.width / 2 - 200, this.height + 100, 0x808080); drawScaledString("developers an advanced server", this.width / 2 - 200, this.height + 110, 0x808080); drawScaledString("development platform that allows previouly ", this.width / 2 - 200, this.height + 120, 0x808080); drawScaledString("impossible tasks, such as custom items,", this.width / 2 - 200, this.height + 130, 0x808080); drawScaledString("blocks, mobs, animals, and vehicles. ", this.width / 2 - 200, this.height + 140, 0x808080); drawScaledString("Who is SpoutDev?", this.width / 2 - 200, this.height + 170, 0xffffff); drawScaledString("SpoutDev is the team behind Spout, ", this.width / 2 - 200, this.height + 180, 0x808080); drawScaledString("SpoutAPI, Spoutcraft and SpoutcraftAPI.", this.width / 2 - 200, this.height + 190, 0x808080); drawScaledString("Sponsors", this.width / 2 + 30, this.height, 0xffffff); drawScaledString("Team", this.width / 2 + 30, this.height + 90, 0xffffff); drawScaledString("Afforess - Lead Developer", this.width / 2 + 30, this.height + 100, 0x808080); drawScaledString("Wulfspider - Co-Lead & Support", this.width / 2 + 30, this.height + 110, 0x808080); drawScaledString("alta189 - Co-Lead & Developer", this.width / 2 + 30, this.height + 120, 0x808080); drawScaledString("Top_Cat - Developer", this.width / 2 + 30, this.height + 130, 0x808080); drawScaledString("Raphfrk - Developer", this.width / 2 + 30, this.height + 140, 0x808080); drawScaledString("narrowtux - Developer", this.width / 2 + 30, this.height + 150, 0x808080); drawScaledString("Olloth - Developer", this.width / 2 + 30, this.height + 160, 0x808080); drawScaledString("Email: dev@getspout.org", this.width / 2 + 30, this.height + 170, 0x808080); drawScaledString("Website: getspout.org", this.width / 2 + 30, this.height + 180, 0x808080); drawScaledString("IRC: #spout in Esper.net", this.width / 2 + 30, this.height + 190, 0x808080); drawScaledString("Move along, nothing to see here.", 40, this.height * 5, 0x808080); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int var11 = this.mc.renderEngine.getTexture("/gui/allitems.png"); this.mc.renderEngine.bindTexture(var11); RenderUtil.drawTexturedModalRectangle(this.width - 14, getInvertedScaledHeight(this.height - 5), 0, 208, 16, 16, 0f); GL11.glDisable(2912 /*GL_FOG*/); GL11.glDisable(2929 /*GL_DEPTH_TEST*/); this.overlayBackground(0, 30, 255, 255); this.overlayBackground(this.height - 50, this.height, 255, 255); drawCenteredString(this.fontRenderer, "About", this.width / 2, 16, 0xffffff); GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, this.mc.renderEngine.getTexture("/title/mclogo.png")); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glScalef(0.4f, 0.4f, 0.4f); this.drawTexturedModalRect((int) (0.23f * this.width), (int) (this.height * 2.1f), 0, 0, 155, 44); this.drawTexturedModalRect((int) (0.23f * this.width) + 155, (int) (this.height * 2.1f), 0, 45, 155, 44); GL11.glScalef(1 / .4f, 1 / .4f, 1 / .4f); //undo scale above if (textureBinding != null) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((0.685f * this.width), (this.height * 0.83f), 0); // moves texture into place GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureBinding.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 32, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(128, 32, -90, textureBinding.getWidth(), 0.0D); tessellator.addVertexWithUV(128, 0.0D, -90, textureBinding.getWidth(), textureBinding.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, textureBinding.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } drawString(this.fontRenderer, "Beta 1.8.1", (int) (this.width * 0.097f), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Copyright Mojang AB", (int) (this.width * 0.097f), this.height - 10, 0x808080); drawString(this.fontRenderer, SpoutClient.getClientVersion().toString(), (int) (this.width * 0.8713f), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Licensed under LGPLv3", (int) (this.width * 0.695f), this.height - 10, 0x808080); getControlList().get(0).xPosition = this.width / 2 - 45; getControlList().get(0).yPosition = this.height - 25; getControlList().get(0).drawButton(this.mc, x, y); //super.drawScreen(x, x, z); //Shadow magic GL11.glEnable(3042 /*GL_BLEND*/); GL11.glBlendFunc(770, 771); GL11.glDisable(3008 /*GL_ALPHA_TEST*/); GL11.glShadeModel(7425 /*GL_SMOOTH*/); GL11.glDisable(3553 /*GL_TEXTURE_2D*/); Tessellator var16 = Tessellator.instance; byte var19 = 4; var16.startDrawingQuads(); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(0, (double) (30 + var19), 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, (double) (30 + var19), 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(this.width - 12, 30, 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, 30, 0.0D, 0.0D, 0.0D); var16.draw(); var16.startDrawingQuads(); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(0, this.height - 50, 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, this.height - 50, 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(this.width - 12, (double) (this.height - 50 - var19), 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, (double) (this.height - 50 - var19), 0.0D, 0.0D, 0.0D); var16.draw(); }
From source file:org.getspout.spout.gui.GenericTexture.java
License:Open Source License
@Override public void render() { String path = CustomTextureManager.getTextureFromUrl(getUrl()); if (path == null) { return;/*from w w w .j a v a 2s . co m*/ } if (texture == null) { texture = CustomTextureManager.getTextureFromPath(path); if (texture == null) { return; } } GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) getScreenX(), (float) getScreenY(), 0); //moves texture into place GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, getHeight(), -90, 0.0D, 0.0D); //draw corners tessellator.addVertexWithUV(getWidth(), getHeight(), -90, texture.getWidth(), 0.0D); tessellator.addVertexWithUV(getWidth(), 0.0D, -90, texture.getWidth(), texture.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, texture.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:org.getspout.spout.gui.server.GuiServerInfo.java
License:Open Source License
@Override public void drawScreen(int var1, int var2, float var3) { this.drawDefaultBackground(); if (flag != null) { GL11.glPushMatrix();//from w w w . j a va 2 s.co m GL11.glTranslatef(this.width / 2 + 150, this.height / 2 - 84, 0); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glBindTexture(GL11.GL_TEXTURE_2D, flag.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 6, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(9, 6, -90, flag.getWidth(), 0.0D); tessellator.addVertexWithUV(9, 0.0D, -90, flag.getWidth(), flag.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, flag.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } else { flag = CustomTextureManager.getTextureFromUrl( "http://servers.getspout.org/images/flags/" + info.country.toLowerCase() + ".png"); } if (image != null) { GL11.glPushMatrix(); GL11.glTranslatef(this.width / 2 - 110 - (image.getImageWidth() / 4), this.height / 2 - 20 - (image.getImageHeight() / 4), 0); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glBindTexture(GL11.GL_TEXTURE_2D, image.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, image.getImageHeight() / 2, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(image.getImageWidth() / 2, image.getImageHeight() / 2, -90, image.getWidth(), 0.0D); tessellator.addVertexWithUV(image.getImageWidth() / 2, 0.0D, -90, image.getWidth(), image.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, image.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } else { image = CustomTextureManager.getTextureFromUrl(url); } this.drawString(SpoutClient.getHandle().fontRenderer, "Server IP:Port", this.width / 2 - 20, this.height / 2 - 95, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.getFullIp(), this.width / 2 - 10, this.height / 2 - 85, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Name", this.width / 2 - 20, this.height / 2 - 70, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.name, this.width / 2 - 10, this.height / 2 - 60, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Country", this.width / 2 + 120, this.height / 2 - 95, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.country, this.width / 2 + 130, this.height / 2 - 85, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Players", this.width / 2 + 120, this.height / 2 - 70, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.players + "/" + info.maxPlayers, this.width / 2 + 130, this.height / 2 - 60, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Response", this.width / 2 - 20, this.height / 2 - 45, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.msg + ChatColor.GRAY + " (" + info.ping + "ms)", this.width / 2 - 10, this.height / 2 - 35, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Website", this.width / 2 - 20, this.height / 2 - 20, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, site, this.width / 2 - 10, this.height / 2 - 10, hoveringSite ? 0x0099FF : 0x40FFFF); this.drawString(SpoutClient.getHandle().fontRenderer, "Forum Post", this.width / 2 - 20, this.height / 2 + 5, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, forum, this.width / 2 - 10, this.height / 2 + 15, hoveringForum ? 0x0099FF : 0x40FFFF); this.drawString(SpoutClient.getHandle().fontRenderer, "Description", this.width / 2 - 20, this.height / 2 + 30, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.description, this.width / 2 - 10, this.height / 2 + 40, 0xA0A0A0); super.drawScreen(var1, var2, var3); }
From source file:org.getspout.spout.io.CustomTextureManager.java
License:Open Source License
public static Texture getTextureFromPath(String path) { if (!textures.containsKey(path)) { Texture texture = null;/*w w w. j av a2s.c om*/ try { //System.out.println("Loading Texture: " + path); FileInputStream stream = new FileInputStream(path); texture = TextureLoader.getTexture("PNG", stream, true, GL11.GL_NEAREST); stream.close(); } catch (IOException e) { } if (texture == null) { System.out.println("Error loading texture: " + path); return null; } textures.put(path, texture); } return textures.get(path); }
From source file:org.getspout.spout.io.CustomTextureManager.java
License:Open Source License
public static Texture getTextureFromJar(String path) { if (!textures.containsKey(path)) { Texture texture = null;/*from w w w . java 2 s. c om*/ try { //System.out.println("Loading Texture: " + path); InputStream stream = Minecraft.class.getResourceAsStream(path); texture = TextureLoader.getTexture("PNG", stream, true, GL11.GL_NEAREST); stream.close(); } catch (Exception e) { } if (texture == null) { System.out.println("Error loading texture: " + path); return null; } textures.put(path, texture); } return textures.get(path); }
From source file:org.jmangos.tools.openGL.TextureLoader.java
License:Open Source License
/** * Load a texture/*from w w w.java2s .c om*/ * * @param resourceName * The location of the resource to load * @return The loaded texture * @throws IOException * Indicates a failure to access the resource */ public Texture getNMMTexture(final String resourceName, final BufferedImage resourceImage) throws IOException { Texture tex = this.table.get(resourceName); if (tex != null) { return tex; } tex = getNMMTexture(resourceImage, this.target, // target this.dstPixelFormat, // dst pixel format GL11.GL_NEAREST, // min filter (unused) GL11.GL_LINEAR); this.table.put(resourceName, tex); return tex; }
From source file:org.jogamp.glg2d.impl.shader.GL2ES2ImageDrawer.java
License:Apache License
@Override protected void begin(Texture texture, AffineTransform xform, Color bgcolor) { /*/*from w ww . ja va2 s . c o m*/ * FIXME This is unexpected since we never disable blending, but in some * cases it interacts poorly with multiple split panes, scroll panes and the * text renderer to disable blending. */ g2d.setComposite(g2d.getComposite()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glEnable(GL11.GL_TEXTURE_2D); texture.bind(); shader.use(true); if (bgcolor == null) { white.clear(); white.put(white_static, 0, 3); white.put(g2d.getUniformsObject().colorHook.getAlpha()); shader.setColor(white); } else { FloatBuffer rgba = g2d.getUniformsObject().colorHook.getRGBA(); shader.setColor(rgba); } if (xform == null) { shader.setTransform(g2d.getUniformsObject().transformHook.getGLMatrixData()); } else { shader.setTransform(g2d.getUniformsObject().transformHook.getGLMatrixData(xform)); } shader.setTextureUnit(0); }