List of usage examples for org.lwjgl.opengl GL11 GL_MODULATE
int GL_MODULATE
To view the source code for org.lwjgl.opengl GL11 GL_MODULATE.
Click Source Link
From source file:com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil.java
License:Open Source License
public static int getGLEnvMode(final ApplyMode apply) { switch (apply) { case Replace: return GL11.GL_REPLACE; case Blend:/*from ww w . j ava2s .com*/ return GL11.GL_BLEND; case Combine: return ARBTextureEnvCombine.GL_COMBINE_ARB; case Decal: return GL11.GL_DECAL; case Add: return GL11.GL_ADD; case Modulate: return GL11.GL_MODULATE; } throw new IllegalArgumentException("invalid ApplyMode type: " + apply); }
From source file:com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil.java
License:Open Source License
public static int getGLCombineFuncAlpha(final CombinerFunctionAlpha combineFunc) { switch (combineFunc) { case Modulate: return GL11.GL_MODULATE; case Replace: return GL11.GL_REPLACE; case Add:/*from w ww . j av a 2 s . c om*/ return GL11.GL_ADD; case AddSigned: return ARBTextureEnvCombine.GL_ADD_SIGNED_ARB; case Subtract: return ARBTextureEnvCombine.GL_SUBTRACT_ARB; case Interpolate: return ARBTextureEnvCombine.GL_INTERPOLATE_ARB; } throw new IllegalArgumentException("invalid CombinerFunctionAlpha type: " + combineFunc); }
From source file:com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil.java
License:Open Source License
public static int getGLCombineFuncRGB(final CombinerFunctionRGB combineFunc) { switch (combineFunc) { case Modulate: return GL11.GL_MODULATE; case Replace: return GL11.GL_REPLACE; case Add:/* w w w. j a v a 2s . c o m*/ return GL11.GL_ADD; case AddSigned: return ARBTextureEnvCombine.GL_ADD_SIGNED_ARB; case Subtract: return ARBTextureEnvCombine.GL_SUBTRACT_ARB; case Interpolate: return ARBTextureEnvCombine.GL_INTERPOLATE_ARB; case Dot3RGB: return ARBTextureEnvDot3.GL_DOT3_RGB_ARB; case Dot3RGBA: return ARBTextureEnvDot3.GL_DOT3_RGBA_ARB; } throw new IllegalArgumentException("invalid CombinerFunctionRGB type: " + combineFunc); }
From source file:com.damagedearth.Utilities.Components.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {//from w w w . j ava 2s.c o m short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.dyonovan.tcnodetracker.lib.truetyper.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {/* w ww.j av a 2 s .c o m*/ short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_NEAREST); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.owens.oobjloader.lwjgl.TextureLoader.java
License:BSD License
public int convertToTexture(BufferedImage img) { int[] pixels = new int[img.getWidth() * img.getHeight()]; PixelGrabber grabber = new PixelGrabber(img, 0, 0, img.getWidth(), img.getHeight(), pixels, 0, img.getWidth());//ww w. j a v a2 s .c o m try { grabber.grabPixels(); } catch (InterruptedException e) { log.log(SEVERE, "InterruptedException while trying to grab pixels, e=" + e); e.printStackTrace(); return -1; } int bufLen = 0; bufLen = pixels.length * 4; ByteBuffer oglPixelBuf = BufferUtils.createByteBuffer(bufLen); for (int y = img.getHeight() - 1; y >= 0; y--) { for (int x = 0; x < img.getWidth(); x++) { int pixel = pixels[y * img.getWidth() + x]; oglPixelBuf.put((byte) ((pixel >> 16) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 8) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 0) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 24) & 0xFF)); } } oglPixelBuf.flip(); ByteBuffer temp = ByteBuffer.allocateDirect(4); temp.order(ByteOrder.nativeOrder()); IntBuffer textBuf = temp.asIntBuffer(); GL11.glGenTextures(textBuf); int textureID = textBuf.get(0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, TEXTURE_LEVEL, GL11.GL_RGBA8, img.getWidth(), img.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, oglPixelBuf); return textureID; }
From source file:espresso3d.engine.renderer.E3DGeometryRenderer.java
License:Open Source License
/*********************************/ public void setupTextureUnits(int glTextureID, int detail0TextureID, int detail1TextureID) { ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE0_ARB); if (glTextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTextureID); /* if(detail0TextureID != -1) {//www . ja va2 s . co m GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_REPLACE); } else {*/ GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); // } } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 2) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE1_ARB); if (detail0TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail0TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 3) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE2_ARB); if (detail1TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail1TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DSprite.java
License:Open Source License
@Override protected void doDisplay(V3DCamera camera) { if (!enableColor) { GL11.glPushAttrib(GL11.GL_CURRENT_BIT); GL11.glColor4f(1, 1, 1, opacity); }/*from www.ja va 2 s .c o m*/ GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); if (disableRotation) { camera.disableRotation(); } float w = 0.5f * size.x * image.getWidth(); float h = 0.5f * size.y * image.getHeight(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getID()); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(w, h, 0.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-w, h, 0.0f); GL11.glEnd(); if (disableRotation) { camera.enableRotation(); } GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); if (!enableColor) { GL11.glPopAttrib(); } }
From source file:fr.def.iss.vd2.lib_v3d.v3draw.V3DrawReader.java
License:Open Source License
private void enableTexture() { int textureIndex = buffer.getInt(); GL11.glEnable(GL11.GL_TEXTURE_2D);//from w ww . j av a2 s. com GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); // GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureList.get(textureIndex).getID()); }
From source file:im.bci.jnuit.lwjgl.LwjglHelper.java
License:Open Source License
public static void setupGLTextureParams() { if (GLContext.getCapabilities().OpenGL12) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); } else {/*from w ww .j a v a 2 s.c om*/ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); } setupGLTextureQualityParams(); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); }