Example usage for org.lwjgl.opengl GL11 GL_FLAT

List of usage examples for org.lwjgl.opengl GL11 GL_FLAT

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 GL_FLAT.

Prototype

int GL_FLAT

To view the source code for org.lwjgl.opengl GL11 GL_FLAT.

Click Source Link

Document

ShadingModel

Usage

From source file:com.gameminers.mav.render.Rendering.java

License:Open Source License

public static void setUpGL() {
    GL11.glEnable(GL11.GL_TEXTURE_2D);/*from w  w  w. ja  v a  2s.co  m*/
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_LIGHTING);

    GL11.glClearDepth(1);

    GL11.glShadeModel(GL11.GL_FLAT);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Gradient quad// w w w  .j ava2 s. c om
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param col1
 * @param col2
 */
public static void drawGradientRect(int x, int y, int x2, int y2, int col1, int col2) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    float f4 = ((col2 >> 24) & 0xFF) / 255F;
    float f5 = ((col2 >> 16) & 0xFF) / 255F;
    float f6 = ((col2 >> 8) & 0xFF) / 255F;
    float f7 = (col2 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_SMOOTH);

    GL11.glPushMatrix();
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);

    GL11.glColor4f(f5, f6, f7, f4);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_FLAT);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Sideways gradient quad/*from  w  w  w  .  ja  v  a  2 s . com*/
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param col1
 * @param col2
 */
public static void drawSideGradientRect(float x, float y, float x2, float y2, int col1, int col2) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    float f4 = ((col2 >> 24) & 0xFF) / 255F;
    float f5 = ((col2 >> 16) & 0xFF) / 255F;
    float f6 = ((col2 >> 8) & 0xFF) / 255F;
    float f7 = (col2 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_SMOOTH);

    GL11.glPushMatrix();
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y);

    GL11.glColor4f(f5, f6, f7, f4);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);

    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_FLAT);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

public static void drawGradientRect(double x, double y, double x2, double y2, int col1, int col2) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    float f4 = ((col2 >> 24) & 0xFF) / 255F;
    float f5 = ((col2 >> 16) & 0xFF) / 255F;
    float f6 = ((col2 >> 8) & 0xFF) / 255F;
    float f7 = (col2 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);/*from w w w.  j  a  va2 s  .  co  m*/
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_SMOOTH);

    GL11.glPushMatrix();
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);

    GL11.glColor4f(f5, f6, f7, f4);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_FLAT);
}

From source file:com.lothrazar.cyclicmagic.block.core.BaseMachineTESR.java

License:Open Source License

protected void renderAnimation(@Nonnull TileEntityBaseMachineInvo te) {
    if (Minecraft.getMinecraft() == null || Minecraft.getMinecraft().getBlockRendererDispatcher() == null
            || Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer() == null
            || getBakedModel() == null) {
        ModCyclic.logger.error("TESR render animation caught by null check");
        return;/*from   www .  j av a2  s  .com*/
    }
    GlStateManager.pushMatrix();
    EnumFacing facing = te.getCurrentFacing();
    if (facing == EnumFacing.NORTH || facing == EnumFacing.SOUTH) {
        GlStateManager.rotate(90, 0, 1, 0);
        GlStateManager.translate(-1, 0, 0);//fix position and such
    }
    ////do the sliding across animation
    double currTenthOfSec = System.currentTimeMillis() / 100;//move speed
    double ratio = (currTenthOfSec % 8) / 10.00;//this is dong modulo 0.8 since there are 8 locations to move over
    GlStateManager.translate(0, 0, -1 * ratio);
    RenderHelper.disableStandardItemLighting();
    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    if (Minecraft.isAmbientOcclusionEnabled()) {
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
    } else {
        GlStateManager.shadeModel(GL11.GL_FLAT);
    }
    World world = te.getWorld();
    // Translate back to local view coordinates so that we can do the acual rendering here
    try {
        GlStateManager.translate(-te.getPos().getX(), -te.getPos().getY(), -te.getPos().getZ());
        Tessellator tessellator = Tessellator.getInstance();
        //if buffer had an "isDrawing" here, i would halt if that is true
        tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
        //crash on line below, NPE, not sure why. very rare I guess?
        Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModel(world,
                getBakedModel(), world.getBlockState(te.getPos()), te.getPos(),
                Tessellator.getInstance().getBuffer(), false);
        tessellator.draw();
    } catch (IllegalStateException alreadyBuilding) {
        ModCyclic.logger.info("Already building!  BufferBuilder:isDrawing == true I suppose: "
                + alreadyBuilding.getMessage());
        //BufferBuilder has a private flag "isDrawing", and if its true it throws this exceptoin
        //problem: there is no GET method or way to detect "is this drawing" before I start.
        //instead I catch and ignore this exception/
    } catch (Exception e) {
        ModCyclic.logger.error("TESR render baked model exception", e);
    }
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();
}

From source file:com.lothrazar.cyclicmagic.block.sprinkler.SprinklerTESR.java

License:Open Source License

protected void renderAnimation(TileEntityBaseMachineInvo te) {
    GlStateManager.pushMatrix();/*w  ww .j ava2s . c o m*/
    if (te.isRunning()) {
        //start of rotate
        GlStateManager.translate(0.5, 0, 0.5);
        long angle = (System.currentTimeMillis() / 10) % 360;
        GlStateManager.rotate(angle, 0, 1, 0);
        GlStateManager.translate(-.5, 0, -.5);
        //end of rotate
    }
    RenderHelper.disableStandardItemLighting();
    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    if (Minecraft.isAmbientOcclusionEnabled()) {
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
    } else {
        GlStateManager.shadeModel(GL11.GL_FLAT);
    }
    World world = te.getWorld();
    // Translate back to local view coordinates so that we can do the acual rendering here
    GlStateManager.translate(-te.getPos().getX(), -te.getPos().getY(), -te.getPos().getZ());
    Tessellator tessellator = Tessellator.getInstance();
    tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
    Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModel(world,
            getBakedModel(), world.getBlockState(te.getPos()), te.getPos(),
            Tessellator.getInstance().getBuffer(), false);
    tessellator.draw();
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();
}

From source file:com.Magic.MagicMod.gui.utils.ScrollingBase.java

License:Open Source License

public void drawScreen(int mouseX, int mouseY, float p_22243_3_) {
    this.mouseX = mouseX;
    this.mouseY = mouseY;
    this.drawBackground();
    int listLength = this.getSize();
    int scrollBarXStart = this.left + this.listWidth - 6;
    int scrollBarXEnd = scrollBarXStart + 6;
    int boxLeft = this.left;
    int boxRight = scrollBarXStart - 1;
    int var10;
    int var11;
    int var13;
    int var19;

    if (Mouse.isButtonDown(0)) {
        if (this.initialMouseClickY == -1.0F) {
            boolean var7 = true;

            if (mouseY >= this.top && mouseY <= this.bottom) {
                var10 = mouseY - this.top - this.field_27261_r + (int) this.scrollDistance - 4;
                var11 = var10 / this.slotHeight;

                if (mouseX >= boxLeft && mouseX <= boxRight && var11 >= 0 && var10 >= 0 && var11 < listLength) {
                    boolean var12 = var11 == this.selectedIndex
                            && System.currentTimeMillis() - this.lastClickTime < 250L;
                    this.elementClicked(var11, var12);
                    this.selectedIndex = var11;
                    this.lastClickTime = System.currentTimeMillis();
                } else if (mouseX >= boxLeft && mouseX <= boxRight && var10 < 0) {
                    this.func_27255_a(mouseX - boxLeft, mouseY - this.top + (int) this.scrollDistance - 4);
                    var7 = false;
                }// w w w .j  a  v  a 2  s . co m

                if (mouseX >= scrollBarXStart && mouseX <= scrollBarXEnd) {
                    this.scrollFactor = -1.0F;
                    var19 = this.getContentHeight() - (this.bottom - this.top - 4);

                    if (var19 < 1) {
                        var19 = 1;
                    }

                    var13 = (int) ((float) ((this.bottom - this.top) * (this.bottom - this.top))
                            / (float) this.getContentHeight());

                    if (var13 < 32) {
                        var13 = 32;
                    }

                    if (var13 > this.bottom - this.top - 8) {
                        var13 = this.bottom - this.top - 8;
                    }

                    this.scrollFactor /= (float) (this.bottom - this.top - var13) / (float) var19;
                } else {
                    this.scrollFactor = 1.0F;
                }

                if (var7) {
                    this.initialMouseClickY = (float) mouseY;
                } else {
                    this.initialMouseClickY = -2.0F;
                }
            } else {
                this.initialMouseClickY = -2.0F;
            }
        } else if (this.initialMouseClickY >= 0.0F) {
            this.scrollDistance -= ((float) mouseY - this.initialMouseClickY) * this.scrollFactor;
            this.initialMouseClickY = (float) mouseY;
        }
    } else {
        while (Mouse.next()) {
            int var16 = Mouse.getEventDWheel();

            if (var16 != 0) {
                if (var16 > 0) {
                    var16 = -1;
                } else if (var16 < 0) {
                    var16 = 1;
                }

                this.scrollDistance += (float) (var16 * this.slotHeight / 2);
            }
        }

        this.initialMouseClickY = -1.0F;
    }

    this.applyScrollLimits();
    Tessellator var18 = Tessellator.instance;
    //if (this.client.theWorld != null)
    {
        //this.drawGradientRect(this.left, this.top, this.right, this.bottom, -1072689136, -804253680);
    }
    //else
    {
        //   System.out.print("10000");
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_FOG);
        this.client.renderEngine.bindTexture(Gui.optionsBackground);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float var17 = 32.0F;
        var18.startDrawingQuads();
        var18.setColorOpaque_I(2105376);
        var18.addVertexWithUV((double) this.left, (double) this.bottom, 0.0D,
                (double) ((float) this.left / var17),
                (double) ((float) (this.bottom + (int) this.scrollDistance) / var17));
        var18.addVertexWithUV((double) this.right, (double) this.bottom, 0.0D,
                (double) ((float) this.right / var17),
                (double) ((float) (this.bottom + (int) this.scrollDistance) / var17));
        var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D,
                (double) ((float) this.right / var17),
                (double) ((float) (this.top + (int) this.scrollDistance) / var17));
        var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, (double) ((float) this.left / var17),
                (double) ((float) (this.top + (int) this.scrollDistance) / var17));
        var18.draw();
    }
    //        boxRight = this.listWidth / 2 - 92 - 16;
    var10 = this.top + 4 - (int) this.scrollDistance;

    if (this.field_27262_q) {
        this.func_27260_a(boxRight, var10, var18);
    }

    int var14;

    for (var11 = 0; var11 < listLength; ++var11) {
        var19 = var10 + var11 * this.slotHeight + this.field_27261_r;
        var13 = this.slotHeight - 4;
        //System.out.print("  var19 "+var19+" \n var13 "+var13+" \n bottom "+this.bottom+" \n top "+this.top);
        if (var19 <= this.bottom && var19 + var13 >= this.top) {
            if (this.field_25123_p && this.isSelected(var11)) {
                var14 = boxLeft;
                int var15 = boxRight;
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                var18.startDrawingQuads();
                var18.setColorOpaque_I(8421504);
                var18.addVertexWithUV((double) var14, (double) (var19 + var13 + 2), 0.0D, 0.0D, 1.0D);
                var18.addVertexWithUV((double) var15, (double) (var19 + var13 + 2), 0.0D, 1.0D, 1.0D);
                var18.addVertexWithUV((double) var15, (double) (var19 - 2), 0.0D, 1.0D, 0.0D);
                var18.addVertexWithUV((double) var14, (double) (var19 - 2), 0.0D, 0.0D, 0.0D);
                var18.setColorOpaque_I(0);
                var18.addVertexWithUV((double) (var14 + 1), (double) (var19 + var13 + 1), 0.0D, 0.0D, 1.0D);
                var18.addVertexWithUV((double) (var15 - 1), (double) (var19 + var13 + 1), 0.0D, 1.0D, 1.0D);
                var18.addVertexWithUV((double) (var15 - 1), (double) (var19 - 1), 0.0D, 1.0D, 0.0D);
                var18.addVertexWithUV((double) (var14 + 1), (double) (var19 - 1), 0.0D, 0.0D, 0.0D);
                var18.draw();
                GL11.glEnable(GL11.GL_TEXTURE_2D);
            }
            //System.out.print("var19 "+var19+" /n var13 "+var13+"   1  ");
            this.drawSlot(var11, boxRight, var19, var13, var18);
        }
    }

    GL11.glDisable(GL11.GL_DEPTH_TEST);
    byte var20 = 4;
    if (this.client.theWorld == null) {
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.listHeight, 255, 255);
    }
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV((double) this.left, (double) (this.top + var20), 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV((double) this.right, (double) (this.top + var20), 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, 0.0D, 0.0D);
    var18.draw();
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV((double) this.left, (double) this.bottom, 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV((double) this.right, (double) this.bottom, 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV((double) this.right, (double) (this.bottom - var20), 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV((double) this.left, (double) (this.bottom - var20), 0.0D, 0.0D, 0.0D);
    var18.draw();
    var19 = this.getContentHeight() - (this.bottom - this.top - 4);

    if (var19 > 0) {
        var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();

        if (var13 < 32) {
            var13 = 32;
        }

        if (var13 > this.bottom - this.top - 8) {
            var13 = this.bottom - this.top - 8;
        }

        var14 = (int) this.scrollDistance * (this.bottom - this.top - var13) / var19 + this.top;

        if (var14 < this.top) {
            var14 = this.top;
        }

        var18.startDrawingQuads();
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double) scrollBarXStart, (double) this.bottom, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double) scrollBarXEnd, (double) this.bottom, 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV((double) scrollBarXEnd, (double) this.top, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double) scrollBarXStart, (double) this.top, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(8421504, 255);
        var18.addVertexWithUV((double) scrollBarXStart, (double) (var14 + var13), 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double) scrollBarXEnd, (double) (var14 + var13), 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV((double) scrollBarXEnd, (double) var14, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double) scrollBarXStart, (double) var14, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(12632256, 255);
        var18.addVertexWithUV((double) scrollBarXStart, (double) (var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double) (scrollBarXEnd - 1), (double) (var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV((double) (scrollBarXEnd - 1), (double) var14, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double) scrollBarXStart, (double) var14, 0.0D, 0.0D, 0.0D);
        var18.draw();
    }

    this.func_27257_b(mouseX, mouseY);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);
}

From source file:com.Magic.MagicMod.gui.utils.ScrollingBase.java

License:Open Source License

protected void drawGradientRect(int par1, int par2, int par3, int par4, int par5, int par6) {
    float f = (float) (par5 >> 24 & 255) / 255.0F;
    float f1 = (float) (par5 >> 16 & 255) / 255.0F;
    float f2 = (float) (par5 >> 8 & 255) / 255.0F;
    float f3 = (float) (par5 & 255) / 255.0F;
    float f4 = (float) (par6 >> 24 & 255) / 255.0F;
    float f5 = (float) (par6 >> 16 & 255) / 255.0F;
    float f6 = (float) (par6 >> 8 & 255) / 255.0F;
    float f7 = (float) (par6 & 255) / 255.0F;
    GL11.glDisable(GL11.GL_TEXTURE_2D);/*from w  ww  .  j  a  v  a 2s .  c  o  m*/
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(f1, f2, f3, f);
    tessellator.addVertex((double) par3, (double) par2, 0.0D);
    tessellator.addVertex((double) par1, (double) par2, 0.0D);
    tessellator.setColorRGBA_F(f5, f6, f7, f4);
    tessellator.addVertex((double) par1, (double) par4, 0.0D);
    tessellator.addVertex((double) par3, (double) par4, 0.0D);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
}

From source file:com.mtbs3d.minecrift.VRRenderer.java

License:LGPL

public void renderWorld(float renderPartialTicks, long nextFrameTime, int renderSceneNumber) {
    RenderGlobal renderGlobal = this.mc.renderGlobal;
    EffectRenderer effectRenderer = this.mc.effectRenderer;
    EntityLivingBase renderViewEntity = this.mc.renderViewEntity;

    //TODO: fog color isn't quite right yet when eyes split water/air
    this.updateFogColor(renderPartialTicks);
    GL11.glClearColor(fogColorRed, fogColorGreen, fogColorBlue, 0.5f);
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
    GL11.glEnable(GL11.GL_CULL_FACE);//from   w  ww. j av a2s .com
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    //mc.checkGLError("FBO init");

    this.mc.mcProfiler.startSection("lightTex");
    if (this.lightmapUpdateNeeded) {
        this.updateLightmap(renderPartialTicks);
    }

    ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
    this.mc.mcProfiler.endStartSection("frustrum");
    ClippingHelperImpl.getInstance(); // setup clip, using current modelview / projection matrices

    if (!Config.isSkyEnabled() && !Config.isSunMoonEnabled() && !Config.isStarsEnabled()) {
        GL11.glDisable(GL11.GL_BLEND);
    } else {
        this.setupFog(-1, renderPartialTicks);
        this.mc.mcProfiler.endStartSection("sky");
        renderGlobal.renderSky(renderPartialTicks);
    }

    GL11.glEnable(GL11.GL_FOG);
    this.setupFog(1, renderPartialTicks);

    if (this.mc.gameSettings.ambientOcclusion != 0) {
        GL11.glShadeModel(GL11.GL_SMOOTH);
    }

    this.mc.mcProfiler.endStartSection("culling");
    Frustrum frustrum = new Frustrum();
    frustrum.setPosition(renderOriginX, renderOriginY, renderOriginZ);

    this.mc.renderGlobal.clipRenderersByFrustum(frustrum, renderPartialTicks);

    if (renderSceneNumber == 0) {
        this.mc.mcProfiler.endStartSection("updatechunks");

        while (!this.mc.renderGlobal.updateRenderers(renderViewEntity, false) && nextFrameTime != 0L) {
            long var15 = nextFrameTime - System.nanoTime();

            if (var15 < 0L || var15 > 1000000000L) {
                break;
            }
        }
    }

    if (renderViewEntity.posY < 128.0D) {
        this.renderCloudsCheck(renderGlobal, renderPartialTicks);
    }

    this.mc.mcProfiler.endStartSection("prepareterrain");
    this.setupFog(0, renderPartialTicks);
    GL11.glEnable(GL11.GL_FOG);
    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    RenderHelper.disableStandardItemLighting();
    this.mc.mcProfiler.endStartSection("terrain");
    renderGlobal.sortAndRender(renderViewEntity, 0, (double) renderPartialTicks);
    GL11.glShadeModel(GL11.GL_FLAT);
    boolean var16 = Reflector.ForgeHooksClient.exists();
    EntityPlayer var18;

    if (this.debugViewDirection == 0) {
        RenderHelper.enableStandardItemLighting();
        this.mc.mcProfiler.endStartSection("entities");

        if (var16) {
            Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(0) });
        }

        //TODO: multiple render passes for entities?
        renderGlobal.renderEntities(renderViewEntity.getPosition(renderPartialTicks), frustrum,
                renderPartialTicks);

        if (var16) {
            Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(-1) });
        }

        RenderHelper.disableStandardItemLighting();

    }

    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDepthMask(true);
    this.setupFog(0, renderPartialTicks);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_CULL_FACE);

    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    WrUpdates.resumeBackgroundUpdates();

    if (Config.isWaterFancy()) {
        this.mc.mcProfiler.endStartSection("water");

        if (this.mc.gameSettings.ambientOcclusion != 0) {
            GL11.glShadeModel(GL11.GL_SMOOTH);
        }

        GL11.glColorMask(false, false, false, false);
        int var17 = renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);

        if (this.mc.gameSettings.anaglyph) {
            if (anaglyphField == 0) {
                GL11.glColorMask(false, true, true, true);
            } else {
                GL11.glColorMask(true, false, false, true);
            }
        } else {
            GL11.glColorMask(true, true, true, true);
        }

        if (var17 > 0) {
            renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);
        }

        GL11.glShadeModel(GL11.GL_FLAT);
    } else {
        this.mc.mcProfiler.endStartSection("water");
        renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);
    }

    WrUpdates.pauseBackgroundUpdates();

    if (var16 && this.debugViewDirection == 0) {
        RenderHelper.enableStandardItemLighting();
        this.mc.mcProfiler.endStartSection("entities");
        Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(1) });
        this.mc.renderGlobal.renderEntities(renderViewEntity.getPosition(renderPartialTicks), frustrum,
                renderPartialTicks);
        Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(-1) });
        RenderHelper.disableStandardItemLighting();
    }

    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_BLEND);

    boolean renderOutline = this.mc.vrSettings.alwaysRenderBlockOutline || !this.mc.gameSettings.hideGUI;
    if (this.mc.currentScreen == null && this.cameraZoom == 1.0D && renderViewEntity instanceof EntityPlayer
            && this.mc.objectMouseOver != null && !renderViewEntity.isInsideOfMaterial(Material.water)
            && renderOutline) {
        var18 = (EntityPlayer) renderViewEntity;
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        this.mc.mcProfiler.endStartSection("outline");

        if (!var16 || !Reflector.callBoolean(Reflector.ForgeHooksClient_onDrawBlockHighlight,
                new Object[] { renderGlobal, var18, this.mc.objectMouseOver, Integer.valueOf(0),
                        var18.inventory.getCurrentItem(), Float.valueOf(renderPartialTicks) })) {
            renderGlobal.drawSelectionBox(var18, this.mc.objectMouseOver, 0, renderPartialTicks);
        }
        GL11.glEnable(GL11.GL_ALPHA_TEST);
    }

    if (this.mc.currentScreen == null && this.cameraZoom == 1.0D && renderViewEntity instanceof EntityPlayer
            && !renderViewEntity.isInsideOfMaterial(Material.water) && renderOutline
            && this.mc.vrSettings.showEntityOutline) {
        var18 = (EntityPlayer) renderViewEntity;
        if (var18 != null) {
            GL11.glDisable(GL11.GL_ALPHA_TEST);
            this.mc.mcProfiler.endStartSection("entityOutline");

            if (this.bb != null)
                drawBoundingBox(var18, this.bb, renderPartialTicks);

            GL11.glEnable(GL11.GL_ALPHA_TEST);
        }
    }

    this.mc.mcProfiler.endStartSection("destroyProgress");
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
    renderGlobal.drawBlockDamageTexture(Tessellator.instance, renderViewEntity, renderPartialTicks);
    GL11.glDisable(GL11.GL_BLEND);
    this.mc.mcProfiler.endStartSection("weather");
    this.renderRainSnow(renderPartialTicks);

    GL11.glDisable(GL11.GL_FOG);

    if (renderViewEntity.posY >= 128.0D) {
        this.renderCloudsCheck(renderGlobal, renderPartialTicks);
    }

    this.enableLightmap((double) renderPartialTicks);
    this.mc.mcProfiler.endStartSection("litParticles");
    RenderHelper.enableStandardItemLighting();
    effectRenderer.renderLitParticles(renderViewEntity, renderPartialTicks);
    RenderHelper.disableStandardItemLighting();
    this.setupFog(0, renderPartialTicks);
    this.mc.mcProfiler.endStartSection("particles");
    effectRenderer.renderParticles(renderViewEntity, renderPartialTicks);
    this.disableLightmap((double) renderPartialTicks);

    if (var16) {
        this.mc.mcProfiler.endStartSection("FRenderLast");
        Reflector.callVoid(Reflector.ForgeHooksClient_dispatchRenderLast,
                new Object[] { renderGlobal, Float.valueOf(renderPartialTicks) });
    }

    if (this.mc.vrSettings.renderFullFirstPersonModel == false) {
        GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
        this.renderHand(renderPartialTicks, renderSceneNumber);
    }

    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); //white crosshair, with blending
    //Draw crosshair
    boolean renderCrosshair = this.mc.vrSettings.alwaysRenderInGameCrosshair || !this.mc.gameSettings.hideGUI;

    if (this.mc.currentScreen == null && this.mc.gameSettings.thirdPersonView == 0 && renderCrosshair) {
        this.mc.mcProfiler.endStartSection("crosshair");
        float crossDepth = (float) Math.sqrt((crossX * crossX + crossY * crossY + crossZ * crossZ));
        float scale = 0.025f * crossDepth * this.mc.vrSettings.crosshairScale;

        GL11.glPushMatrix();
        GL11.glTranslatef(crossX, crossY, crossZ);
        GL11.glRotatef(-this.aimYaw, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(this.aimPitch, 1.0F, 0.0F, 0.0F);
        if (this.mc.vrSettings.crosshairRollsWithHead)
            GL11.glRotatef(this.cameraRoll, 0.0F, 0.0F, 1.0F);
        GL11.glScalef(-scale, -scale, scale);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_ONE_MINUS_DST_COLOR, GL11.GL_ONE_MINUS_SRC_COLOR);
        this.mc.getTextureManager().bindTexture(Gui.icons);

        float var7 = 0.00390625F;
        float var8 = 0.00390625F;
        Tessellator.instance.startDrawingQuads();
        Tessellator.instance.addVertexWithUV(-1, +1, 0, 0, 16 * var8);
        Tessellator.instance.addVertexWithUV(+1, +1, 0, 16 * var7, 16 * var8);
        Tessellator.instance.addVertexWithUV(+1, -1, 0, 16 * var7, 0);
        Tessellator.instance.addVertexWithUV(-1, -1, 0, 0, 0);
        Tessellator.instance.draw();
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glPopMatrix();
        //mc.checkGLError("crosshair");
    }

    this.mc.mcProfiler.endSection();
}

From source file:com.oneofthesevenbillion.ziah.ZiahsClient.gui.GuiScrollingList.java

License:Open Source License

public void drawScreen(int mouseX, int mouseY, float tick) {
    this.mouseX = mouseX;
    this.mouseY = mouseY;
    this.drawBackground();
    int listLength = this.getSize();
    int scrollBarXStart = this.left + this.listWidth - 6;
    int scrollBarXEnd = scrollBarXStart + 6;
    int boxLeft = this.left;
    int boxRight = scrollBarXStart - 1;
    int var10;
    int var11;
    int var13;
    int var19;

    if (Mouse.isButtonDown(0)) {
        if (this.initialMouseClickY == -1.0F) {
            boolean var7 = true;

            if (mouseY >= this.top && mouseY <= this.bottom) {
                var10 = mouseY - this.top - this.field_27261_r + (int) this.scrollDistance - 4;
                var11 = var10 / this.slotHeight;

                if (mouseX >= boxLeft && mouseX <= boxRight && var11 >= 0 && var10 >= 0 && var11 < listLength) {
                    boolean var12 = var11 == this.selectedIndex
                            && System.currentTimeMillis() - this.lastClickTime < 250L;
                    this.elementClicked(var11, var12);
                    this.selectedIndex = var11;
                    this.lastClickTime = System.currentTimeMillis();
                } else if (mouseX >= boxLeft && mouseX <= boxRight && var10 < 0) {
                    this.func_27255_a(mouseX - boxLeft, mouseY - this.top + (int) this.scrollDistance - 4);
                    var7 = false;
                }/*from w ww .  j  av  a  2s  . c  o  m*/

                if (mouseX >= scrollBarXStart && mouseX <= scrollBarXEnd) {
                    this.scrollFactor = -1.0F;
                    var19 = this.getContentHeight() - (this.bottom - this.top - 4);

                    if (var19 < 1) {
                        var19 = 1;
                    }

                    var13 = (int) ((float) ((this.bottom - this.top) * (this.bottom - this.top))
                            / (float) this.getContentHeight());

                    if (var13 < 32) {
                        var13 = 32;
                    }

                    if (var13 > this.bottom - this.top - 8) {
                        var13 = this.bottom - this.top - 8;
                    }

                    this.scrollFactor /= (float) (this.bottom - this.top - var13) / (float) var19;
                } else {
                    this.scrollFactor = 1.0F;
                }

                if (var7) {
                    this.initialMouseClickY = mouseY;
                } else {
                    this.initialMouseClickY = -2.0F;
                }
            } else {
                this.initialMouseClickY = -2.0F;
            }
        } else if (this.initialMouseClickY >= 0.0F) {
            this.scrollDistance -= (mouseY - this.initialMouseClickY) * this.scrollFactor;
            this.initialMouseClickY = mouseY;
        }
    } else {
        while (Mouse.next()) {
            int var16 = Mouse.getEventDWheel();

            if (var16 != 0) {
                if (var16 > 0) {
                    var16 = -1;
                } else if (var16 < 0) {
                    var16 = 1;
                }

                this.scrollDistance += var16 * this.slotHeight / 2;
            }
        }

        this.initialMouseClickY = -1.0F;
    }

    this.applyScrollLimits();
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_FOG);
    Tessellator var18 = Tessellator.instance;
    try {
        ((TextureManager) ModLoader.getPrivateValue(Minecraft.class, this.client, 7))
                .func_110577_a(Gui.field_110325_k);
    } catch (Exception e) {
        e.printStackTrace();
    }
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    float var17 = 32.0F;
    var18.startDrawingQuads();
    var18.setColorOpaque_I(2105376);
    var18.addVertexWithUV(this.left, this.bottom, 0.0D, this.left / var17,
            (this.bottom + (int) this.scrollDistance) / var17);
    var18.addVertexWithUV(this.right, this.bottom, 0.0D, this.right / var17,
            (this.bottom + (int) this.scrollDistance) / var17);
    var18.addVertexWithUV(this.right, this.top, 0.0D, this.right / var17,
            (this.top + (int) this.scrollDistance) / var17);
    var18.addVertexWithUV(this.left, this.top, 0.0D, this.left / var17,
            (this.top + (int) this.scrollDistance) / var17);
    var18.draw();
    //        boxRight = this.listWidth / 2 - 92 - 16;
    var10 = this.top + 4 - (int) this.scrollDistance;

    if (this.field_27262_q) {
        this.func_27260_a(boxRight, var10, var18);
    }

    int var14;

    for (var11 = 0; var11 < listLength; ++var11) {
        var19 = var10 + var11 * this.slotHeight + this.field_27261_r;
        var13 = this.slotHeight - 4;

        if (var19 <= this.bottom && var19 + var13 >= this.top) {
            if (this.field_25123_p && this.isSelected(var11)) {
                var14 = boxLeft;
                int var15 = boxRight;
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                var18.startDrawingQuads();
                var18.setColorOpaque_I(8421504);
                var18.addVertexWithUV(var14, var19 + var13 + 2, 0.0D, 0.0D, 1.0D);
                var18.addVertexWithUV(var15, var19 + var13 + 2, 0.0D, 1.0D, 1.0D);
                var18.addVertexWithUV(var15, var19 - 2, 0.0D, 1.0D, 0.0D);
                var18.addVertexWithUV(var14, var19 - 2, 0.0D, 0.0D, 0.0D);
                var18.setColorOpaque_I(0);
                var18.addVertexWithUV(var14 + 1, var19 + var13 + 1, 0.0D, 0.0D, 1.0D);
                var18.addVertexWithUV(var15 - 1, var19 + var13 + 1, 0.0D, 1.0D, 1.0D);
                var18.addVertexWithUV(var15 - 1, var19 - 1, 0.0D, 1.0D, 0.0D);
                var18.addVertexWithUV(var14 + 1, var19 - 1, 0.0D, 0.0D, 0.0D);
                var18.draw();
                GL11.glEnable(GL11.GL_TEXTURE_2D);
            }

            this.drawSlot(var11, boxRight, var19, var13, var18);
        }
    }

    GL11.glDisable(GL11.GL_DEPTH_TEST);
    byte var20 = 4;
    this.overlayBackground(0, this.top, 255, 255);
    this.overlayBackground(this.bottom, this.listHeight, 255, 255);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV(this.left, this.top + var20, 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV(this.right, this.top + var20, 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV(this.right, this.top, 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV(this.left, this.top, 0.0D, 0.0D, 0.0D);
    var18.draw();
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV(this.left, this.bottom, 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV(this.right, this.bottom, 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV(this.right, this.bottom - var20, 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV(this.left, this.bottom - var20, 0.0D, 0.0D, 0.0D);
    var18.draw();
    var19 = this.getContentHeight() - (this.bottom - this.top - 4);

    if (var19 > 0) {
        var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();

        if (var13 < 32) {
            var13 = 32;
        }

        if (var13 > this.bottom - this.top - 8) {
            var13 = this.bottom - this.top - 8;
        }

        var14 = (int) this.scrollDistance * (this.bottom - this.top - var13) / var19 + this.top;

        if (var14 < this.top) {
            var14 = this.top;
        }

        var18.startDrawingQuads();
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV(scrollBarXStart, this.bottom, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd, this.bottom, 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd, this.top, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV(scrollBarXStart, this.top, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(8421504, 255);
        var18.addVertexWithUV(scrollBarXStart, var14 + var13, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd, var14 + var13, 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd, var14, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV(scrollBarXStart, var14, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(12632256, 255);
        var18.addVertexWithUV(scrollBarXStart, var14 + var13 - 1, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd - 1, var14 + var13 - 1, 0.0D, 1.0D, 1.0D);
        var18.addVertexWithUV(scrollBarXEnd - 1, var14, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV(scrollBarXStart, var14, 0.0D, 0.0D, 0.0D);
        var18.draw();
    }

    this.func_27257_b(mouseX, mouseY);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);
}