List of usage examples for org.lwjgl.opengl GL11 GL_EMISSION
int GL_EMISSION
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From source file:com.ardor3d.scene.state.lwjgl.LwjglMaterialStateUtil.java
License:Open Source License
/** * Converts the color material setting of this state to a GL constant. * //from w ww . j a v a 2 s . c om * @return the GL constant */ private static int getGLColorMaterial(final ColorMaterial material) { switch (material) { case None: return GL11.GL_NONE; case Ambient: return GL11.GL_AMBIENT; case Diffuse: return GL11.GL_DIFFUSE; case AmbientAndDiffuse: return GL11.GL_AMBIENT_AND_DIFFUSE; case Emissive: return GL11.GL_EMISSION; case Specular: return GL11.GL_SPECULAR; } throw new IllegalArgumentException("invalid color material setting: " + material); }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public void setMaterialEmissiveColor(float[] color) { GL11.glMaterial(GL11.GL_FRONT, GL11.GL_EMISSION, getDirectBuffer(color)); }