Example usage for org.apache.commons.math3.geometry.euclidean.threed Vector3D subtract

List of usage examples for org.apache.commons.math3.geometry.euclidean.threed Vector3D subtract

Introduction

In this page you can find the example usage for org.apache.commons.math3.geometry.euclidean.threed Vector3D subtract.

Prototype

public Vector3D subtract(final Vector<Euclidean3D> v) 

Source Link

Usage

From source file:org.hbird.business.navigation.processors.orekit.EclipseCalculator.java

public static double calculateEclipse(SpacecraftState s) throws OrekitException {
    double occultedRadius = Constants.EQUATORIAL_RADIUS_OF_SUN;
    double occultingRadius = Constants.EQUATORIAL_RADIUS_OF_THE_EARTH;
    final Vector3D pted = CelestialBodyFactory.getSun().getPVCoordinates(s.getDate(), s.getFrame())
            .getPosition();//w  w w .ja  va 2  s  .c o  m
    final Vector3D ping = CelestialBodyFactory.getEarth().getPVCoordinates(s.getDate(), s.getFrame())
            .getPosition();
    final Vector3D psat = s.getPVCoordinates().getPosition();
    final Vector3D ps = pted.subtract(psat);
    final Vector3D po = ping.subtract(psat);
    final double angle = Vector3D.angle(ps, po);
    final double rs = Math.asin(occultedRadius / ps.getNorm());
    final double ro = Math.asin(occultingRadius / po.getNorm());
    return angle - ro - rs;
}

From source file:org.jtrfp.trcl.beh.ProjectileBehavior.java

public void reset(Vector3D heading, double speed) {
    this.speed = speed;
    honingTarget = null;//w  w w. j  a va2s. co  m
    final WorldObject parent = getParent();
    final Behavior beh = parent.getBehavior();
    parent.setHeading(heading);
    if (honing) {
        // Find target
        WorldObject closestObject = null;
        double closestDistance = Double.POSITIVE_INFINITY;
        List<WorldObject> possibleTargets = getParent().getTr().getCollisionManager()
                .getCurrentlyActiveCollisionList();
        synchronized (possibleTargets) {
            for (WorldObject possibleTarget : possibleTargets) {
                if (possibleTarget instanceof DEFObject) {
                    DEFObject possibleDEFTarget = (DEFObject) possibleTarget;
                    if (!possibleDEFTarget.isIgnoringProjectiles() && !possibleDEFTarget.isRuin()) {
                        final Vector3D targetPos = new Vector3D(possibleTarget.getPositionWithOffset());
                        final Vector3D delta = targetPos.subtract(new Vector3D(getParent().getPosition()));
                        final double dist = delta.getNorm();
                        final Vector3D proposedHeading = delta.normalize();
                        final Vector3D headingDelta = getParent().getHeading().subtract(proposedHeading);
                        final double compositeHeadingDelta = headingDelta.getNorm();
                        if (compositeHeadingDelta < .5) {
                            final double compositeDistance = dist;
                            if (compositeDistance < closestDistance) {
                                closestDistance = dist;
                                closestObject = possibleTarget;
                                parent.setHeading(proposedHeading);
                                getParent().getBehavior().probeForBehavior(AutoLeveling.class)
                                        .setLevelingVector(heading);
                            } // end if(closesObject)
                        } // end if(headingDelta<1)
                    } // end if(isIgnoringProjectiles)
                } // end if(DEFObject)
            }
        } // end for(WorldObject others)
        honingTarget = new WeakReference<WorldObject>(closestObject);
        // if(honingTarget==null){
        getParent().getBehavior().probeForBehavior(AutoLeveling.class).setLevelingVector(heading);
        movesByVelocity.setVelocity(getParent().getHeading().scalarMultiply(speed));
        //   }//end if(honingTarget==null)
    } // end if(honingTarget)
    beh.probeForBehavior(LimitedLifeSpan.class).reset(LIFESPAN_MILLIS);
    beh.probeForBehavior(DeathBehavior.class).reset();
}

From source file:org.jtrfp.trcl.LineSegment.java

public static Triangle[] buildTriPipe(Vector3D start, Vector3D end, TextureDescription texture, int thickness,
        Triangle[] dest, int destOffset) {
    Rotation rot = new Rotation(Vector3D.PLUS_K, end.subtract(start).normalize());
    final double len = start.distance(end);
    // Start/*  ww  w  . j  a v  a  2s  .c o m*/
    Vector3D sbl = new Vector3D(-thickness, -thickness, 0);// bottom left
    Vector3D sbr = new Vector3D(thickness, -thickness, 0);// bottom right
    Vector3D stp = new Vector3D(0, thickness, 0);
    // End
    Vector3D ebl = new Vector3D(-thickness, -thickness, len);
    Vector3D ebr = new Vector3D(thickness, -thickness, len);
    Vector3D etp = new Vector3D(0, thickness, len);

    Vector3D cl = new Vector3D(-1, 1, 0).normalize();
    Vector3D cr = new Vector3D(1, 1, 0).normalize();
    Vector3D cb = new Vector3D(0, -1, 0);

    cl = rot.applyTo(cl);
    cr = rot.applyTo(cr);
    cb = rot.applyTo(cb);

    sbl = rot.applyTo(sbl).add(start);
    sbr = rot.applyTo(sbr).add(start);
    stp = rot.applyTo(stp).add(start);

    ebl = rot.applyTo(ebl).add(start);
    ebr = rot.applyTo(ebr).add(start);
    etp = rot.applyTo(etp).add(start);

    final double u[] = { 0, 1, 1, 0 };
    final double v[] = { 1, 1, 0, 0 };
    // TOP LEFT
    Triangle.quad2Triangles(new double[] { sbl.getX(), stp.getX(), etp.getX(), ebl.getX() },
            new double[] { sbl.getY(), stp.getY(), etp.getY(), ebl.getY() },
            new double[] { sbl.getZ(), stp.getZ(), etp.getZ(), ebl.getZ() }, u, v, texture, RenderMode.STATIC,
            false, cl, dest, destOffset, "LineSegment.topLeft");
    // TOP RIGHT
    Triangle.quad2Triangles(new double[] { sbr.getX(), stp.getX(), etp.getX(), ebr.getX() },
            new double[] { sbr.getY(), stp.getY(), etp.getY(), ebr.getY() },
            new double[] { sbr.getZ(), stp.getZ(), etp.getZ(), ebr.getZ() }, u, v, texture, RenderMode.STATIC,
            false, cr, dest, destOffset + 2, "LineSegment.topRight");
    // BOTTOM
    Triangle.quad2Triangles(new double[] { sbl.getX(), sbr.getX(), ebr.getX(), ebl.getX() },
            new double[] { sbl.getY(), sbr.getY(), ebr.getY(), ebl.getY() },
            new double[] { sbr.getZ(), sbr.getZ(), ebr.getZ(), ebl.getZ() }, u, v, texture, RenderMode.STATIC,
            false, cb, dest, destOffset + 4, "LineSegment.bottom");
    return dest;
}

From source file:org.jtrfp.trcl.SpacePartitioningGrid.java

public void cubesWithinRadiusOf(Vector3D centerInWorldUnits, Submitter<List<E>> submitter) {
    recursiveAlwaysVisibleGridCubeSubmit(submitter);
    final double[] startPoint = centerInWorldUnits
            .subtract(new Vector3D(radiusInWorldUnits, radiusInWorldUnits, radiusInWorldUnits)).toArray();
    int startRaw = worldSpaceRasterizer.adapt(new Vector3D(startPoint[0], startPoint[1], startPoint[2]));

    final int zEnd = startRaw + getSquaresX() * getSquaresY() * rawDiaZ + (rawDiaY * getSquaresX()) + (rawDiaX);
    for (int point = startRaw; point < zEnd; point += zProgression) {//Z
        final int yEnd = point + getSquaresX() * rawDiaY;
        for (; point < yEnd; point += yProgression) {//Y
            final int xEnd = point + rawDiaX;
            for (; point < xEnd; point += xProgression) {//X
                final int wrappedPoint = point % rolloverPoint;
                recursiveGridCubeSubmit(submitter, wrappedPoint);
            } //end for(X)
        } //end for(Y)
    } //end for(Z)
}

From source file:org.jtrfp.trcl.SpacePartitioningGrid.java

@SuppressWarnings("unchecked")
public void itemsWithinRadiusOf(Vector3D centerInWorldUnits, Submitter<E> submitter) {
    recursiveAlwaysVisibleSubmit(submitter);

    final double[] startPoint = centerInWorldUnits
            .subtract(new Vector3D(radiusInWorldUnits, radiusInWorldUnits, radiusInWorldUnits)).toArray();
    int startRaw = worldSpaceRasterizer.adapt(new Vector3D(startPoint[0], startPoint[1], startPoint[2]));

    final int zEnd = startRaw + getSquaresX() * getSquaresY() * rawDiaZ + (rawDiaY * getSquaresX()) + (rawDiaX);
    for (int point = startRaw; point < zEnd; point += zProgression) {//Z
        final int yEnd = point + getSquaresX() * rawDiaY;
        for (; point < yEnd; point += yProgression) {//Y
            final int xEnd = point + rawDiaX;
            for (; point < xEnd; point += xProgression) {//X
                final int wrappedPoint = point % rolloverPoint;
                recursiveBlockSubmit(submitter, wrappedPoint);
            } //end for(X)
        } //end for(Y)
    } //end for(Z)
}

From source file:org.jtrfp.trcl.Tunnel.java

/**
 * Tunnel items: FANBODY.BIN - fan IRIS.BIN - animated iris BEAM.BIN /
 * PIPE.BIN JAW1.BIN (right) JAW2.BIN (left) - jaws ELECTRI[0-3].RAW - force
 * field TP1.RAW - good enough for blastable door?
 * // w ww  .  ja v  a2s .c om
 * @throws IOException
 * @throws FileLoadException
 * 
 * 
 */

private void installObstacles(Segment s, ColorPaletteVectorList tunnelColorPalette,
        ColorPaletteVectorList ESTuTvPalette, TextureDescription[] tunnelTexturePalette, Vector3D heading,
        Vector3D top, Vector3D wPos, double width, double height, TR tr)
        throws IllegalAccessException, FileLoadException, IOException {
    final ColorPaletteVectorList palette = tr.getGlobalPaletteVL();
    Obstacle obs = s.getObstacle();
    WorldObject wo;
    Model m;
    switch (obs) {
    case none0:
        break;
    case doorway: {
        m = Model.buildCube(tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, .5, .5, 1, 1, tr);
        wo = new WorldObject(tr, m);
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        add(wo);
        break;
    }
    case closedDoor: {
        BarrierCube bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, .5, .5, 0, 1, false);
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.addBehavior(new DamageableBehavior().setHealth(4096));
        bc.addBehavior(new ExplodesOnDeath(ExplosionType.Blast));
        bc.addBehavior(new DeathBehavior());
        bc.addBehavior(new DebrisOnDeathBehavior());
        bc.addBehavior(new DestructibleWallBehavior());
        bc.setTop(top);
        add(bc);
        break;
    }
    case blownOpenDoor://TODO: This is not displaying alpha
        BarrierCube bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, .5, .5, 1, 1, true);
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        add(bc);
        break;
    case movingWallLeft: {
        Vector3D endPos = wPos.add(heading.crossProduct(top).scalarMultiply(tunnelDia));
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.addBehavior(new ShiftingObjectBehavior(3000, wPos, endPos));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case movingWallRight: {
        Vector3D endPos = wPos.subtract(heading.crossProduct(top).scalarMultiply(tunnelDia));
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.addBehavior(new ShiftingObjectBehavior(3000, wPos, endPos));
        bc.addBehavior(new CubeCollisionBehavior(bc));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case movingWallDown: {
        Vector3D endPos = wPos.subtract(top.scalarMultiply(tunnelDia));
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.addBehavior(new ShiftingObjectBehavior(3000, wPos, endPos));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case movingWallUp: {
        Vector3D endPos = wPos.add(top.scalarMultiply(tunnelDia));
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.addBehavior(new ShiftingObjectBehavior(3000, wPos, endPos));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case wallLeftSTUB:
    case wallLeft:
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()], new double[] { 0., tunnelDia / 2., 0 },
                false);
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    case wallRightSTUB:
    case wallRight:
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia, tunnelDia / 2., 0 }, false);
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    case wallDownSTUB:
    case wallDown:
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.setPosition((wPos.subtract(top.scalarMultiply(tunnelDia / 2))).toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    case wallUpSTUB:
    case wallUp:
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()],
                new double[] { tunnelDia / 2., tunnelDia / 2., 0 }, false);
        bc.setPosition((wPos.add(top.scalarMultiply(tunnelDia / 2))).toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    case rotatingHalfWall: {
        final double rotPeriod = 32768. / (double) s.getRotationSpeed();
        final boolean rotate = !Double.isInfinite(rotPeriod);

        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()], new double[] { 0, tunnelDia / 2., 0 },
                false);
        if (rotate) {
            bc.addBehavior(new RotatingObjectBehavior(heading, heading, top, (int) (rotPeriod * 1000.), 0));
            bc.setTop(top);
        } else
            bc.setTop(new Rotation(heading, Math.PI + Math.PI / 2).applyTo(top));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.setTop(top);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case rotating34Wall: {
        final double rotPeriod = 32768. / (double) s.getRotationSpeed();
        final boolean rotate = !Double.isInfinite(rotPeriod);
        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()], new double[] { 0, tunnelDia / 2., 10 },
                false);
        if (rotate) {
            bc.addBehavior(
                    new RotatingObjectBehavior(heading, heading, top, (int) (rotPeriod * 1000.), Math.PI));
            bc.setTop(top);
        } else
            bc.setTop(new Rotation(heading, Math.PI + Math.PI / 2).applyTo(top));
        bc.setPosition(wPos.toArray());
        bc.setHeading(heading);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);

        bc = new BarrierCube(tr, tunnelDia, tunnelDia, wallThickness,
                tunnelTexturePalette[s.getObstacleTextureIndex()], new double[] { 0, tunnelDia / 2., 0 },
                false);
        if (rotate) {
            bc.addBehavior(new RotatingObjectBehavior(heading, heading, top, (int) (rotPeriod * 1000.),
                    Math.PI + Math.PI / 2));
            bc.setTop(top);
        } else
            bc.setTop(new Rotation(heading, Math.PI * 2).applyTo(top));

        bc.setPosition((wPos.add(new Vector3D(100, 0, 0))).toArray());
        bc.setHeading(heading);
        bc.addBehavior(new CubeCollisionBehavior(bc));
        add(bc);
        break;
    }
    case fan:
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("BLADE.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 28, false, palette, ESTuTvPalette));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        wo.addBehavior(new RotatingObjectBehavior(heading, heading, top, 6000, Math.random() * 2 * Math.PI));
        add(wo);
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("FANBODY.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 28, false, palette, null));//No ESTuTv for fan for now.
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case jawsVertical:
        // Up jaw
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("JAW2.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.addBehavior(new ShiftingObjectBehavior(3000, wPos, wPos.add(top.scalarMultiply(tunnelDia / 2))));
        wo.addBehavior(new CubeCollisionBehavior(wo));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(heading.crossProduct(top).negate());
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        // Down jaw
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("JAW1.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.addBehavior(
                new ShiftingObjectBehavior(3000, wPos, wPos.subtract(top.scalarMultiply(tunnelDia / 2))));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(heading.crossProduct(top).negate());
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case jawsHorizontal:
        // Left jaw
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("JAW2.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.addBehavior(new ShiftingObjectBehavior(3000, wPos,
                wPos.add(heading.crossProduct(top).scalarMultiply(tunnelDia / 2))));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        // Right jaw
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("JAW1.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.addBehavior(new ShiftingObjectBehavior(3000, wPos,
                wPos.subtract(heading.crossProduct(top).scalarMultiply(tunnelDia / 2))));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case metalBeamUp:
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("BEAM.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.setPosition(wPos.add(new Vector3D(0, tunnelDia / 6, 0)).toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case metalBeamDown:
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("BEAM.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.setPosition(wPos.add(new Vector3D(0, -tunnelDia / 6, 0)).toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case metalBeamLeft:
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("BEAM.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.setPosition(wPos.add(new Vector3D(-tunnelDia / 6, 0, 0)).toArray());
        wo.setHeading(heading);
        wo.setTop(top.crossProduct(heading));
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case metalBeamRight:
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("BEAM.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 8, false, palette, ESTuTvPalette));
        wo.setPosition(wPos.add(new Vector3D(tunnelDia / 6, 0, 0)).toArray());
        wo.setHeading(heading);
        wo.setTop(top.crossProduct(heading));
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    case forceField: {
        //ELECTRI[0-3].RAW 
        final ForceField ff = new ForceField(tr, (int) tunnelDia, (int) wallThickness);
        ff.setPosition(wPos.toArray());
        ff.setHeading(heading);
        ff.setTop(top);
        add(ff);
        break;
    }
    // Invisible walls, as far as I know, are never used.
    // This makes sense: There is nothing fun about trying to get through a
    // tunnel and crashing into invisible walls.
    case invisibleWallUp:// TODO
        break;
    case invisibleWallDown:// TODO
        break;
    case invisibleWallLeft:// TODO
        break;
    case invisibleWallRight:// TODO
        break;
    case iris: {
        wo = new WorldObject(tr, tr.getResourceManager().getBINModel("IRIS.BIN",
                tunnelTexturePalette[s.getObstacleTextureIndex()], 4 * 256, false, palette, ESTuTvPalette));
        final Model mod = wo.getModel();
        wo.addBehavior(new IrisBehavior(new Sequencer(mod.getFrameDelayInMillis(), 2, true), width));
        wo.setPosition(wPos.toArray());
        wo.setHeading(heading);
        wo.setTop(top);
        wo.addBehavior(new CubeCollisionBehavior(wo));
        add(wo);
        break;
    }
    }// end switch(obstruction)
}

From source file:org.orekit.attitudes.AttitudeTest.java

@Test
public void testShift() throws OrekitException {
    double rate = 2 * FastMath.PI / (12 * 60);
    Attitude attitude = new Attitude(AbsoluteDate.J2000_EPOCH, FramesFactory.getEME2000(), Rotation.IDENTITY,
            new Vector3D(rate, Vector3D.PLUS_K), Vector3D.ZERO);
    Assert.assertEquals(rate, attitude.getSpin().getNorm(), 1.0e-10);
    double dt = 10.0;
    double alpha = rate * dt;
    Attitude shifted = attitude.shiftedBy(dt);
    Assert.assertEquals(rate, shifted.getSpin().getNorm(), 1.0e-10);
    Assert.assertEquals(alpha, Rotation.distance(attitude.getRotation(), shifted.getRotation()), 1.0e-10);

    Vector3D xSat = shifted.getRotation().applyInverseTo(Vector3D.PLUS_I);
    Assert.assertEquals(0.0, xSat.subtract(new Vector3D(FastMath.cos(alpha), FastMath.sin(alpha), 0)).getNorm(),
            1.0e-10);//from   ww  w.  ja  v a  2  s  .c o  m
    Vector3D ySat = shifted.getRotation().applyInverseTo(Vector3D.PLUS_J);
    Assert.assertEquals(0.0,
            ySat.subtract(new Vector3D(-FastMath.sin(alpha), FastMath.cos(alpha), 0)).getNorm(), 1.0e-10);
    Vector3D zSat = shifted.getRotation().applyInverseTo(Vector3D.PLUS_K);
    Assert.assertEquals(0.0, zSat.subtract(Vector3D.PLUS_K).getNorm(), 1.0e-10);

}

From source file:org.orekit.attitudes.AttitudeTest.java

@Test
public void testSpin() throws OrekitException {
    double rate = 2 * FastMath.PI / (12 * 60);
    Attitude attitude = new Attitude(AbsoluteDate.J2000_EPOCH, FramesFactory.getEME2000(),
            new Rotation(0.48, 0.64, 0.36, 0.48, false), new Vector3D(rate, Vector3D.PLUS_K), Vector3D.ZERO);
    Assert.assertEquals(rate, attitude.getSpin().getNorm(), 1.0e-10);
    double dt = 10.0;
    Attitude shifted = attitude.shiftedBy(dt);
    Assert.assertEquals(rate, shifted.getSpin().getNorm(), 1.0e-10);
    Assert.assertEquals(rate * dt, Rotation.distance(attitude.getRotation(), shifted.getRotation()), 1.0e-10);

    Vector3D shiftedX = shifted.getRotation().applyInverseTo(Vector3D.PLUS_I);
    Vector3D shiftedY = shifted.getRotation().applyInverseTo(Vector3D.PLUS_J);
    Vector3D shiftedZ = shifted.getRotation().applyInverseTo(Vector3D.PLUS_K);
    Vector3D originalX = attitude.getRotation().applyInverseTo(Vector3D.PLUS_I);
    Vector3D originalY = attitude.getRotation().applyInverseTo(Vector3D.PLUS_J);
    Vector3D originalZ = attitude.getRotation().applyInverseTo(Vector3D.PLUS_K);
    Assert.assertEquals(FastMath.cos(rate * dt), Vector3D.dotProduct(shiftedX, originalX), 1.0e-10);
    Assert.assertEquals(FastMath.sin(rate * dt), Vector3D.dotProduct(shiftedX, originalY), 1.0e-10);
    Assert.assertEquals(0.0, Vector3D.dotProduct(shiftedX, originalZ), 1.0e-10);
    Assert.assertEquals(-FastMath.sin(rate * dt), Vector3D.dotProduct(shiftedY, originalX), 1.0e-10);
    Assert.assertEquals(FastMath.cos(rate * dt), Vector3D.dotProduct(shiftedY, originalY), 1.0e-10);
    Assert.assertEquals(0.0, Vector3D.dotProduct(shiftedY, originalZ), 1.0e-10);
    Assert.assertEquals(0.0, Vector3D.dotProduct(shiftedZ, originalX), 1.0e-10);
    Assert.assertEquals(0.0, Vector3D.dotProduct(shiftedZ, originalY), 1.0e-10);
    Assert.assertEquals(1.0, Vector3D.dotProduct(shiftedZ, originalZ), 1.0e-10);

    Vector3D forward = AngularCoordinates.estimateRate(attitude.getRotation(), shifted.getRotation(), dt);
    Assert.assertEquals(0.0, forward.subtract(attitude.getSpin()).getNorm(), 1.0e-10);

    Vector3D reversed = AngularCoordinates.estimateRate(shifted.getRotation(), attitude.getRotation(), dt);
    Assert.assertEquals(0.0, reversed.add(attitude.getSpin()).getNorm(), 1.0e-10);

}

From source file:org.orekit.attitudes.BodyCenterPointingTest.java

@Test
public void testSpin() throws OrekitException {

    Utils.setDataRoot("regular-data");
    final double ehMu = 3.9860047e14;
    final double ae = 6.378137e6;
    final double c20 = -1.08263e-3;
    final double c30 = 2.54e-6;
    final double c40 = 1.62e-6;
    final double c50 = 2.3e-7;
    final double c60 = -5.5e-7;
    final AbsoluteDate date = AbsoluteDate.J2000_EPOCH.shiftedBy(584.);
    final Vector3D position = new Vector3D(3220103., 69623., 6449822.);
    final Vector3D velocity = new Vector3D(6414.7, -2006., -3180.);
    final CircularOrbit initialOrbit = new CircularOrbit(new PVCoordinates(position, velocity),
            FramesFactory.getEME2000(), date, ehMu);

    EcksteinHechlerPropagator propagator = new EcksteinHechlerPropagator(initialOrbit, ae, ehMu, c20, c30, c40,
            c50, c60);/* ww  w .j  a v  a 2s.  com*/
    propagator.setAttitudeProvider(earthCenterAttitudeLaw);

    double h = 0.01;
    SpacecraftState s0 = propagator.propagate(date);
    SpacecraftState sMinus = propagator.propagate(date.shiftedBy(-h));
    SpacecraftState sPlus = propagator.propagate(date.shiftedBy(h));

    // check spin is consistent with attitude evolution
    double errorAngleMinus = Rotation.distance(sMinus.shiftedBy(h).getAttitude().getRotation(),
            s0.getAttitude().getRotation());
    double evolutionAngleMinus = Rotation.distance(sMinus.getAttitude().getRotation(),
            s0.getAttitude().getRotation());
    Assert.assertEquals(0.0, errorAngleMinus, 1.0e-6 * evolutionAngleMinus);
    double errorAnglePlus = Rotation.distance(s0.getAttitude().getRotation(),
            sPlus.shiftedBy(-h).getAttitude().getRotation());
    double evolutionAnglePlus = Rotation.distance(s0.getAttitude().getRotation(),
            sPlus.getAttitude().getRotation());
    Assert.assertEquals(0.0, errorAnglePlus, 1.0e-6 * evolutionAnglePlus);

    Vector3D spin0 = s0.getAttitude().getSpin();
    Vector3D reference = AngularCoordinates.estimateRate(sMinus.getAttitude().getRotation(),
            sPlus.getAttitude().getRotation(), 2 * h);
    Assert.assertTrue(spin0.getNorm() > 1.0e-3);
    Assert.assertEquals(0.0, spin0.subtract(reference).getNorm(), 1.0e-13);

}

From source file:org.orekit.attitudes.FixedRateTest.java

@Test
public void testSpin() throws OrekitException {

    AbsoluteDate date = new AbsoluteDate(new DateComponents(1970, 01, 01), new TimeComponents(3, 25, 45.6789),
            TimeScalesFactory.getUTC());

    final double rate = 2 * FastMath.PI / (12 * 60);
    AttitudeProvider law = new FixedRate(new Attitude(date, FramesFactory.getEME2000(),
            new Rotation(0.48, 0.64, 0.36, 0.48, false), new Vector3D(rate, Vector3D.PLUS_K), Vector3D.ZERO));

    KeplerianOrbit orbit = new KeplerianOrbit(7178000.0, 1.e-4, FastMath.toRadians(50.),
            FastMath.toRadians(10.), FastMath.toRadians(20.), FastMath.toRadians(30.), PositionAngle.MEAN,
            FramesFactory.getEME2000(), date, 3.986004415e14);

    Propagator propagator = new KeplerianPropagator(orbit, law);

    double h = 0.01;
    SpacecraftState sMinus = propagator.propagate(date.shiftedBy(-h));
    SpacecraftState s0 = propagator.propagate(date);
    SpacecraftState sPlus = propagator.propagate(date.shiftedBy(h));

    // check spin is consistent with attitude evolution
    double errorAngleMinus = Rotation.distance(sMinus.shiftedBy(h).getAttitude().getRotation(),
            s0.getAttitude().getRotation());
    double evolutionAngleMinus = Rotation.distance(sMinus.getAttitude().getRotation(),
            s0.getAttitude().getRotation());
    Assert.assertEquals(0.0, errorAngleMinus, 1.0e-6 * evolutionAngleMinus);
    double errorAnglePlus = Rotation.distance(s0.getAttitude().getRotation(),
            sPlus.shiftedBy(-h).getAttitude().getRotation());
    double evolutionAnglePlus = Rotation.distance(s0.getAttitude().getRotation(),
            sPlus.getAttitude().getRotation());
    Assert.assertEquals(0.0, errorAnglePlus, 1.0e-6 * evolutionAnglePlus);

    Vector3D spin0 = s0.getAttitude().getSpin();
    Vector3D reference = AngularCoordinates.estimateRate(sMinus.getAttitude().getRotation(),
            sPlus.getAttitude().getRotation(), 2 * h);
    Assert.assertEquals(0.0, spin0.subtract(reference).getNorm(), 1.0e-14);

}