List of usage examples for javax.swing JComponent subclass-usage
From source file Main.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file Main.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file Main.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file Main.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file Main.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file MainClass.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
From source file MainClass.java
class MyCanvas extends JComponent { private TextLayout mTextLayout; private int mX = 40, mY = 80; public MyCanvas() {
From source file unikn.dbis.univis.visualization.graph.VLegend.java
/**
* TODO: document me!!!
* <p/>
* <code>VLegend</code>.
* <p/>
* User: raedler, weiler
From source file Main.java
class DraggableComponent extends JComponent implements DragGestureListener, DragSourceListener { DragSource dragSource; public DraggableComponent() { dragSource = new DragSource(); dragSource.createDefaultDragGestureRecognizer(this, DnDConstants.ACTION_COPY_OR_MOVE, this);
From source file MainClass.java
class MyCanvas extends JComponent { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);