List of usage examples for javax.media.j3d TriangleFanArray setNormal
public void setNormal(int index, float normal[])
From source file:GearTest.java
/** * Construct a Shaft;/* w w w . j a va 2 s .c o m*/ * * @return a new shaft that with the specified radius centered about the * origin an laying in the XY plane and of a specified length * extending in the Z dimension * @param radius * radius of shaft * @param length * shaft length shaft extends from -length/2 to length/2 in the Z * dimension * @param segmentCount * number of segments for the shaft face * @param look * the Appearance to associate with this shaft */ public Shaft(float radius, float length, int segmentCount, Appearance look) { // The direction of the ray from the shaft's center float xDirection, yDirection; float xShaft, yShaft; // The z coordinates for the shaft's faces (never change) float frontZ = -0.5f * length; float rearZ = 0.5f * length; int shaftFaceVertexCount; // #(vertices) per shaft face int shaftFaceTotalVertexCount; // total #(vertices) in all teeth int shaftFaceStripCount[] = new int[1]; // per shaft vertex count int shaftVertexCount; // #(vertices) for shaft int shaftStripCount[] = new int[1]; // #(vertices) in strip/strip // Front and rear facing normals for the shaft's faces Vector3f frontNormal = new Vector3f(0.0f, 0.0f, -1.0f); Vector3f rearNormal = new Vector3f(0.0f, 0.0f, 1.0f); // Outward facing normal Vector3f outNormal = new Vector3f(1.0f, 0.0f, 0.0f); // Temporary variables for storing coordinates and vectors Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f); Shape3D newShape; // The angle subtended by a single segment double segmentAngle = 2.0 * Math.PI / segmentCount; double tempAngle; // Allow this object to spin. etc. this.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); /* * for the forward facing fan: ___3___ - | - / | \ 4/\ | /\2 / \ | / \ / \ | / \ : \ | / : * |--------------- *----------------| 5 0 1 * * for backward facing fan exchange 1 with 5; 2 with 4, etc. */ // Construct the shaft's front and rear face shaftFaceVertexCount = segmentCount + 2; shaftFaceStripCount[0] = shaftFaceVertexCount; TriangleFanArray frontShaftFace = new TriangleFanArray(shaftFaceVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, shaftFaceStripCount); TriangleFanArray rearShaftFace = new TriangleFanArray(shaftFaceVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, shaftFaceStripCount); coordinate.set(0.0f, 0.0f, frontZ); frontShaftFace.setCoordinate(0, coordinate); frontShaftFace.setNormal(0, frontNormal); coordinate.set(0.0f, 0.0f, rearZ); rearShaftFace.setCoordinate(0, coordinate); rearShaftFace.setNormal(0, rearNormal); for (int index = 1; index < segmentCount + 2; index++) { tempAngle = segmentAngle * -(double) index; coordinate.set(radius * (float) Math.cos(tempAngle), radius * (float) Math.sin(tempAngle), frontZ); frontShaftFace.setCoordinate(index, coordinate); frontShaftFace.setNormal(index, frontNormal); tempAngle = -tempAngle; coordinate.set(radius * (float) Math.cos(tempAngle), radius * (float) Math.sin(tempAngle), rearZ); rearShaftFace.setCoordinate(index, coordinate); rearShaftFace.setNormal(index, rearNormal); } newShape = new Shape3D(frontShaftFace, look); this.addChild(newShape); newShape = new Shape3D(rearShaftFace, look); this.addChild(newShape); // Construct shaft's outer skin (the cylinder body) shaftVertexCount = 2 * segmentCount + 2; shaftStripCount[0] = shaftVertexCount; TriangleStripArray shaft = new TriangleStripArray(shaftVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, shaftStripCount); outNormal.set(1.0f, 0.0f, 0.0f); coordinate.set(radius, 0.0f, rearZ); shaft.setCoordinate(0, coordinate); shaft.setNormal(0, outNormal); coordinate.set(radius, 0.0f, frontZ); shaft.setCoordinate(1, coordinate); shaft.setNormal(1, outNormal); for (int count = 0; count < segmentCount; count++) { int index = 2 + count * 2; tempAngle = segmentAngle * (double) (count + 1); xDirection = (float) Math.cos(tempAngle); yDirection = (float) Math.sin(tempAngle); xShaft = radius * xDirection; yShaft = radius * yDirection; outNormal.set(xDirection, yDirection, 0.0f); coordinate.set(xShaft, yShaft, rearZ); shaft.setCoordinate(index, coordinate); shaft.setNormal(index, outNormal); coordinate.set(xShaft, yShaft, frontZ); shaft.setCoordinate(index + 1, coordinate); shaft.setNormal(index + 1, outNormal); } newShape = new Shape3D(shaft, look); this.addChild(newShape); }