Example usage for Java javax.media.j3d TriangleArray fields, constructors, methods, implement or subclass
The text is from its open source code.
TriangleArray(int vertexCount, int vertexFormat) Constructs an empty TriangleArray object using the specified parameters. | |
TriangleArray(int vertexCount, int vertexFormat, int texCoordSetCount, int[] texCoordSetMap) Constructs an empty TriangleArray object using the specified parameters. |
void | getCoordinates(int index, float coordinates[]) Gets the coordinates associated with the vertices starting at the specified index for this object. |
void | setCapability(int bit) Sets the specified capability bit. |
void | setColors(int index, float colors[]) Sets the colors associated with the vertices starting at the specified index for this object. |
void | setCoordinates(int index, float coordinates[]) Sets the coordinates associated with the vertices starting at the specified index for this object. |
void | setNormal(int index, float normal[]) Sets the normal associated with the vertex at the specified index for this object. |
void | setNormals(int index, float normals[]) Sets the normals associated with the vertices starting at the specified index for this object. |
void | setTextureCoordinate(int texCoordSet, int index, float texCoord[]) Sets the texture coordinate associated with the vertex at the specified index in the specified texture coordinate set for this object. |
void | setTextureCoordinates(int texCoordSet, int index, float texCoords[]) Sets the texture coordinates associated with the vertices starting at the specified index in the specified texture coordinate set for this object. |