List of usage examples for javax.media.j3d TransparencyAttributes TransparencyAttributes
public TransparencyAttributes(int tMode, float tVal)
From source file:SimpleGeometry.java
PlatformGeometry createAimer() { PlatformGeometry pg = new PlatformGeometry(); // This TransformGroup will be used by the MouseTranslate // utiltiy to move the cylinder around the canvas. when the // the user holds down mouse button 3. TransformGroup moveTG = new TransformGroup(); moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); MouseTranslate mouseT = new MouseTranslate(moveTG); moveTG.addChild(mouseT);/*from w w w . ja v a 2s. c o m*/ BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); mouseT.setSchedulingBounds(bounds); pg.addChild(moveTG); // This TransformGroup is used to place the cylinder in the scene. // The cylinder will be rotated 90 degrees so it will appear as // a circle on the screen (could be made into a nice gun site...). // The cylinder is also displaced a little in Z so it is in front // of the viewer. Transform3D xForm = new Transform3D(); xForm.rotX(Math.PI / 2.0); xForm.setTranslation(new Vector3d(0.0, 0.0, -0.7)); TransformGroup placementTG = new TransformGroup(xForm); moveTG.addChild(placementTG); // Create the cylinder - make it thin and transparent. Appearance cylinderAppearance = new Appearance(); TransparencyAttributes transAttrs = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f); // cylinderAppearance.setTransparencyAttributes(transAttrs); Cylinder aimer = new Cylinder(0.06f, 0.005f, 0, cylinderAppearance); placementTG.addChild(aimer); return pg; }
From source file:AppearanceExplorer.java
void setupAppearance() { appearance = new Appearance(); // ColoringAttributes coloringColor = new Color3f(red); coloringAttr = new ColoringAttributes(coloringColor, coloringShadeModel); coloringAttr.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); coloringAttr.setCapability(ColoringAttributes.ALLOW_SHADE_MODEL_WRITE); appearance.setColoringAttributes(coloringAttr); // set up the editor coloringAttrEditor = new ColoringAttributesEditor(coloringAttr); // PointAttributes pointAttr = new PointAttributes(pointSize, pointAAEnable); pointAttr.setCapability(PointAttributes.ALLOW_SIZE_WRITE); pointAttr.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setPointAttributes(pointAttr); // set up the editor pointAttrEditor = new PointAttributesEditor(pointAttr); // LineAttributes lineAttr = new LineAttributes(lineWidth, linePattern, lineAAEnable); lineAttr.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_PATTERN_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setLineAttributes(lineAttr); // set up the editor lineAttrEditor = new LineAttributesEditor(lineAttr); // PolygonAttributes polygonAttr = new PolygonAttributes(polygonMode, polygonCull, 0.0f); polygonAttr.setPolygonOffset(polygonOffsetBias); polygonAttr.setPolygonOffsetFactor(polygonOffsetFactor); polygonAttr.setCapability(PolygonAttributes.ALLOW_MODE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); appearance.setPolygonAttributes(polygonAttr); // set up the editor polygonAttrEditor = new PolygonAttributesEditor(polygonAttr); // Rendering attributes renderAttr = new RenderingAttributes(renderDepthBuffer, renderDepthBufferWrite, 0.0f, RenderingAttributes.ALWAYS, renderVisible, renderIgnoreVertexColor, renderRasterOpEnable, renderRasterOp);//from ww w . ja v a2s.co m renderAttr.setCapability(RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_RASTER_OP_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_FUNCTION_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_VALUE_WRITE); appearance.setRenderingAttributes(renderAttr); appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE); // set up the editor renderAttrEditor = new RenderingAttributesEditor(renderAttr); // TransparencyAttributes transpAttr = new TransparencyAttributes(transpMode, transpValue); transpAttr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_BLEND_FUNCTION_WRITE); appearance.setTransparencyAttributes(transpAttr); // set up the editor transpAttrEditor = new TransparencyAttributesEditor(transpAttr); // Material material = new Material(red, black, red, white, 20.f); material.setLightingEnable(false); material.setCapability(Material.ALLOW_COMPONENT_WRITE); appearance.setMaterial(material); // material presets String[] materialNames = { "Red", "White", "Red Ambient", "Red Diffuse", "Grey Emissive", "White Specular", "Aluminium", "Blue Plastic", "Copper", "Gold", "Red Alloy", "Black Onyx" }; Material[] materialPresets = new Material[materialNames.length]; materialPresets[0] = new Material(red, black, red, white, 20.0f); materialPresets[1] = new Material(white, black, white, white, 20.0f); materialPresets[2] = new Material(red, black, black, black, 20.0f); materialPresets[3] = new Material(black, black, red, black, 20.0f); materialPresets[4] = new Material(black, grey, black, black, 20.0f); materialPresets[5] = new Material(black, black, black, white, 20.0f); Color3f alum = new Color3f(0.37f, 0.37f, 0.37f); Color3f alumSpec = new Color3f(0.89f, 0.89f, 0.89f); materialPresets[6] = new Material(alum, black, alum, alumSpec, 17); Color3f bluePlastic = new Color3f(0.20f, 0.20f, 0.70f); Color3f bluePlasticSpec = new Color3f(0.85f, 0.85f, 0.85f); materialPresets[7] = new Material(bluePlastic, black, bluePlastic, bluePlasticSpec, 22); Color3f copper = new Color3f(0.30f, 0.10f, 0.00f); ; Color3f copperSpec = new Color3f(0.75f, 0.30f, 0.00f); materialPresets[8] = new Material(copper, black, copper, copperSpec, 10); Color3f gold = new Color3f(0.49f, 0.34f, 0.00f); Color3f goldSpec = new Color3f(0.89f, 0.79f, 0.00f); materialPresets[9] = new Material(gold, black, gold, goldSpec, 15); Color3f redAlloy = new Color3f(0.34f, 0.00f, 0.34f); Color3f redAlloySpec = new Color3f(0.84f, 0.00f, 0.00f); materialPresets[10] = new Material(redAlloy, black, redAlloy, redAlloySpec, 15); Color3f blackOnyxSpec = new Color3f(0.72f, 0.72f, 0.72f); materialPresets[11] = new Material(black, black, black, blackOnyxSpec, 23); // set up the editor materialEditor = new MaterialPresetEditor(material, materialNames, materialPresets); // Texture2D // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(0.0f, 0.0f, 0.0f, 0.0f); // set up the image choices String[] texImageNames = { "Earth", "Fish", }; String[] texImageFileNames = { "earth.jpg", "fish1.gif", }; int texImageFileIndex = 0; // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set up the editor (this will create the initial Texture2D and // assign it to the appearance) texture2DEditor = new Texture2DEditor(appearance, codeBaseString, texImageNames, texImageFileNames, texImageFileIndex, texEnable, texBoundaryModeS, texBoundaryModeT, texMinFilter, texMagFilter, texMipMapMode, texBoundaryColor); // TextureAttributes texMode = TextureAttributes.REPLACE; texBlendColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); texTransform = new Transform3D(); texPerspCorrect = TextureAttributes.NICEST; textureAttr = new TextureAttributes(texMode, texTransform, texBlendColor, texPerspCorrect); // set the capabilities to allow run time changes textureAttr.setCapability(TextureAttributes.ALLOW_MODE_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // connect it to the appearance appearance.setTextureAttributes(textureAttr); // setup the editor textureAttrEditor = new TextureAttributesEditor(textureAttr); // set up the tex coordinate generation texGenEnable = false; texGenMode = TexCoordGeneration.OBJECT_LINEAR; texGenPlaneS = new Vector4f(1.0f, 0.0f, 0.0f, 0.0f); texGenPlaneT = new Vector4f(0.0f, 1.0f, 0.0f, 0.0f); // set the appearance so that we can replace the tex gen when live appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE); // setup the editor texGenEditor = new TexCoordGenerationEditor(appearance, texGenEnable, texGenMode, texGenPlaneS, texGenPlaneT); }
From source file:KeyNavigateTest.java
void createWater(Group mapGroup, int nPixelX, int nPixelY) { Point3d point = convertToWorldCoordinatesPixelCenter(nPixelX, nPixelY); if (m_WaterAppearance == null) { m_WaterAppearance = new Appearance(); m_WaterAppearance.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false)); m_WaterAppearance//w w w. ja v a 2 s . co m .setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f)); m_WaterAppearance.setTextureAttributes(new TextureAttributes(TextureAttributes.REPLACE, new Transform3D(), new Color4f(0, 0, 0, 1), TextureAttributes.FASTEST)); } Land water = new Land(this, mapGroup, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); water.createObject(m_WaterAppearance, new Vector3d(point.x, m_kFloorLevel + 0.1, point.z), new Vector3d(40, 1, 40), "water.gif", null, null); }
From source file:BehaviorTest.java
public void processStimulus(java.util.Enumeration criteria) { while (criteria.hasMoreElements()) { WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement(); if (wakeUp instanceof WakeupOnElapsedTime) { // we are starting the explosion, apply the // appearance changes we require PolygonAttributes polyAttribs = new PolygonAttributes(PolygonAttributes.POLYGON_POINT, PolygonAttributes.CULL_NONE, 0); m_Shape3D.getAppearance().setPolygonAttributes(polyAttribs); PointAttributes pointAttribs = new PointAttributes(3, false); m_Shape3D.getAppearance().setPointAttributes(pointAttribs); m_Shape3D.getAppearance().setTexture(null); m_TransparencyAttributes = new TransparencyAttributes(TransparencyAttributes.NICEST, 0); m_TransparencyAttributes.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); m_Shape3D.getAppearance().setTransparencyAttributes(m_TransparencyAttributes); } else {/*from w w w . java 2s . co m*/ // we are mid explosion, modify the GeometryArray m_nFrameNumber++; m_GeometryArray.getCoordinates(0, m_CoordinateArray); m_TransparencyAttributes.setTransparency(((float) m_nFrameNumber) / ((float) m_nNumFrames)); m_Shape3D.getAppearance().setTransparencyAttributes(m_TransparencyAttributes); for (int n = 0; n < m_CoordinateArray.length; n += 3) { m_Vector.x = m_CoordinateArray[n]; m_Vector.y = m_CoordinateArray[n + 1]; m_Vector.z = m_CoordinateArray[n + 2]; m_Vector.normalize(); m_CoordinateArray[n] += m_Vector.x * Math.random() + Math.random(); m_CoordinateArray[n + 1] += m_Vector.y * Math.random() + Math.random(); m_CoordinateArray[n + 2] += m_Vector.z * Math.random() + Math.random(); } // assign the new coordinates m_GeometryArray.setCoordinates(0, m_CoordinateArray); } } if (m_nFrameNumber < m_nNumFrames) { // assign the next WakeUpCondition, so we are notified again wakeupOn(m_FrameWakeupCondition); } else { // we are at the end of the explosion // reapply the original appearance and GeometryArray // coordinates setEnable(false); m_Shape3D.setAppearance(m_Appearance); m_GeometryArray.setCoordinates(0, m_OriginalCoordinateArray); m_OriginalCoordinateArray = null; m_GeometryArray = null; m_CoordinateArray = null; m_TransparencyAttributes = null; // if we have a listener notify them that we are done if (m_Listener != null) wakeupOn(m_Listener.onExplosionFinished(this, m_Shape3D)); } }
From source file:KeyNavigateTest.java
protected Group createGeometryGroup(Appearance app, Vector3d position, Vector3d scale, String szTextureFile, String szSoundFile) {// ww w . j a va 2s . c o m Group g = new Group(); app.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false)); app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f)); m_TextureAttributes = new TextureAttributes(TextureAttributes.REPLACE, new Transform3D(), new Color4f(0, 0, 0, 1), TextureAttributes.FASTEST); app.setTextureAttributes(m_TextureAttributes); if ((m_nFlags & ComplexObject.TEXTURE) == ComplexObject.TEXTURE) setTexture(app, szTextureFile); Cone cone = new Cone(1, 1, Primitive.GENERATE_TEXTURE_COORDS, app); g.addChild(cone); attachBehavior(new TextureAnimationBehavior(m_TextureAttributes)); return g; }
From source file:Demo3D.java
/** * Construction of the desired tetrahedron. * /*from w ww .j a v a2 s .c o m*/ * @return javax.media.j3d.Shape3D myTetrahedron - the constructed * tetrahedron */ public Shape3D myTetrahedron() { ////////////////////// Geometric part /////////////////////////// // The 4 vertices p0, p1, p2 and p3 of the tetrahedron. vertices = new Point3f[lengthVertices]; // 4 vertices[0] = new Point3f(0.0f, 0.0f, 0.0f); vertices[1] = new Point3f(1.0f, 0.0f, 0.0f); vertices[2] = new Point3f(0.0f, 1.0f, 0.0f); vertices[3] = new Point3f(0.0f, 0.0f, 1.0f); // Scaling of vertices for (int i = 0; i < lengthVertices; i++) // lengthVertices = 4 vertices[i].scale(scale_XYZ); // Set the face's indices for the tetrahedron (referenced to the array // of vertices // by setCoordinates(vertices) and // setCoordinateIndices(tetraFaceIndices)). tetraFaceIndices = new int[lengthTetraFaceIndices]; // 12 // From the camera in the view coordinate system // bottom tetraFaceIndices[0] = 0; tetraFaceIndices[1] = 1; tetraFaceIndices[2] = 3; // back-left face tetraFaceIndices[3] = 0; tetraFaceIndices[4] = 3; tetraFaceIndices[5] = 2; // back face tetraFaceIndices[6] = 0; tetraFaceIndices[7] = 2; tetraFaceIndices[8] = 1; // front face tetraFaceIndices[9] = 1; tetraFaceIndices[10] = 2; tetraFaceIndices[11] = 3; // Create the GeometryInfo instance and set the vertices tetra_GeometryInfo = new GeometryInfo(GeometryInfo.TRIANGLE_ARRAY); tetra_GeometryInfo.setCoordinates(vertices); tetra_GeometryInfo.setCoordinateIndices(tetraFaceIndices); // triangulator = new Triangulator(); // only for polygons: // POLYGON_ARRAY // triangulator.triangulate(tetra_GeometryInfo); // and with: int // stripCounts[] // gi.setStripCounts(...) // int contourCounts[] // Set the parameters (1 texture with dimension 2) for the texture's // coordinates tetra_GeometryInfo.setTextureCoordinateParams(1, 2); // case #1: each face of the tetrahedron has the same texture portion. // The coordinates of the 3 points in the 2D texture space. textCoord2f = new TexCoord2f[3]; textCoord2f[0] = new TexCoord2f(0.0f, 0.2f); textCoord2f[1] = new TexCoord2f(0.5f, 1.0f); textCoord2f[2] = new TexCoord2f(1.0f, 0.5f); // Set the texture coordinate's indices (referenced to the array of 2D // points // in the texture space by setTextureCoordinates(0, textCoord2f) and // setTextureCoordinateIndices(0, textCoordIndices)). textCoordIndices = new int[lengthTetraFaceIndices]; // 12 // From the camera in the view coordinate system (inverse of // tetraFaceIndices !!!) // front face textCoordIndices[0] = 0; textCoordIndices[1] = 1; textCoordIndices[2] = 2; // back face textCoordIndices[3] = 0; textCoordIndices[4] = 1; textCoordIndices[5] = 2; // back-left face textCoordIndices[6] = 2; textCoordIndices[7] = 0; textCoordIndices[8] = 1; // bottom textCoordIndices[9] = 0; textCoordIndices[10] = 1; textCoordIndices[11] = 2; /* * // case #2: each face of the tetrahedron has a different part of the * texture. * // The coordinates of the 4 points in the 2D texture space. * textCoord2f = new TexCoord2f[4]; textCoord2f[0] = new * TexCoord2f(0.0f, 0.5f); textCoord2f[1] = new TexCoord2f(1.0f, 0.5f); * textCoord2f[2] = new TexCoord2f(0.6f, 0.7f); textCoord2f[3] = new * TexCoord2f(0.6f, 0.3f); * * // Set the texture coordinate's indices (referenced to the array of * 2D points // in the texture space by setTextureCoordinates(0, * textCoord2f) and // setTextureCoordinateIndices(0, * textCoordIndices)). textCoordIndices = new * int[lengthTetraFaceIndices]; // 12 * // From the camera in the view coordinate system (inverse of * tetraFaceIndices !!!) // front face textCoordIndices[0] = 3; * textCoordIndices[1] = 2; textCoordIndices[2] = 0; // back face * textCoordIndices[3] = 1; textCoordIndices[4] = 2; textCoordIndices[5] = * 3; // back-left face textCoordIndices[6] = 1; textCoordIndices[7] = * 0; textCoordIndices[8] = 2; // bottom textCoordIndices[9] = 1; * textCoordIndices[10]= 3; textCoordIndices[11]= 0; */ // just one set tetra_GeometryInfo.setTextureCoordinates(0, textCoord2f); // just one set tetra_GeometryInfo.setTextureCoordinateIndices(0, textCoordIndices); normalGenerator = new NormalGenerator(); normalGenerator.generateNormals(tetra_GeometryInfo); if (crAngle) normalGenerator.setCreaseAngle(0.0f); // with 0 radian ===> creased stripifier = new Stripifier(); stripifier.stripify(tetra_GeometryInfo); tetra_GeometryArray = tetra_GeometryInfo.getGeometryArray(); // The geonometry is passed to the instance this of the tetrahedron. this.setGeometry(tetra_GeometryArray); ////////////////////// Appearance part /////////////////////////// appearance = new Appearance(); // Optical properties of the tetrahedron. // Ambient-diffuse-reflection coefficient diffAmb = new Color3f(1.0f, 0.5f, 1.0f); // Diffuse-reflection coefficient reflDiff = new Color3f(1.0f, 0.5f, 1.0f); // Specular-reflection coefficient (reflectance function) reflSpec = new Color3f(1.0f, 0.5f, 1.0f); // c = shininess: cos^c in the specular reflection float c = 15; // Emitted light emittedLight = new Color3f(0.0f, 0.0f, 0.0f); material = new Material(diffAmb, emittedLight, reflDiff, reflSpec, c); appearance.setMaterial(material); // This instance acts only on the tetrahedron and not on its texture. trAttr = new TransparencyAttributes(TransparencyAttributes.NICEST, 0.0f); // 0.0 = fully opaque // 1.0 = fully transparent appearance.setTransparencyAttributes(trAttr); // Loading the texture newTextureLoader = new NewTextureLoader("Images/Claude.jpg"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); // Application mode of the texture textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.MODULATE); // there still are: // BLEND, COMBINE, // DECAL, and REPLACE appearance.setTextureAttributes(textAttr); // The appearance is passed to the instance this of the tetrahedron. this.setAppearance(appearance); return this; }