Example usage for Java javax.media.j3d TextureAttributes fields, constructors, methods, implement or subclass
The text is from its open source code.
int | ALLOW_MODE_WRITE Specifies that this TextureAttributes object allows writing its texture mode component information and perspective correction mode. |
int | ALLOW_BLEND_COLOR_WRITE Specifies that this TextureAttributes object allows writing its texture blend color component information. |
int | ALLOW_TRANSFORM_WRITE Specifies that this TextureAttributes object allows writing its texture transform component information. |
int | FASTEST Use the fastest available method for perspective correction. |
int | NICEST Use the nicest (highest quality) available method for texture mapping perspective correction. |
int | MODULATE Modulate the object color with the texture color. |
int | DECAL Apply the texture color to the object as a decal. |
int | BLEND Blend the texture blend color with the object color. |
int | REPLACE Replace the object color with the texture color. |
TextureAttributes() Constructs a TextureAttributes object with default parameters. | |
TextureAttributes(int textureMode, Transform3D transform, Color4f textureBlendColor, int perspCorrectionMode) Constructs a TextureAttributes object with the specified values. |
void | setPerspectiveCorrectionMode(int mode) Sets perspective correction mode to be used for color and/or texture coordinate interpolation. |
void | setTextureMode(int textureMode) Sets the texture mode parameter for this appearance component object. |
void | setTextureTransform(Transform3D transform) Sets the texture transform object used to transform texture coordinates. |