List of usage examples for javax.media.j3d Texture2D setEnable
public void setEnable(boolean state)
From source file:BooksDemo.java
private Appearance createTexture(String fileName) { Image sourceImage = UIHelper.readImage(fileName); if (sourceImage == null) System.out.println("Image could not be loaded from " + fileName); TextureLoader loader = new TextureLoader(sourceImage, this); ImageComponent2D image = loader.getImage(); if (image == null) System.out.println("Texture could not be loaded from " + fileName); Texture2D texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image.getWidth(), image.getHeight()); texture.setImage(0, image);//w w w . j av a2 s .c o m texture.setEnable(true); texture.setMagFilter(Texture.BASE_LEVEL_LINEAR); texture.setMinFilter(Texture.BASE_LEVEL_LINEAR); Appearance appearance = new Appearance(); PolygonAttributes polyAttributes = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0f); appearance.setPolygonAttributes(polyAttributes); appearance.setTexture(texture); TextureAttributes textureAttributes = new TextureAttributes(); appearance.setTextureAttributes(textureAttributes); return appearance; }
From source file:ExTexture.java
private Texture2D loadTexture(String filename) { // Load the texture image file if (debug)/*from w w w. ja v a 2s .c om*/ System.err.println("Loading texture '" + filename + "'"); TextureLoader texLoader = new TextureLoader(filename, this); // If the image is NULL, something went wrong ImageComponent2D ic = texLoader.getImage(); if (ic == null) { System.err.println("Cannot load texture '" + filename + "'"); return null; } // Configure a Texture2D with the image Texture2D t = (Texture2D) texLoader.getTexture(); int mode = ((Integer) boundaries[currentBoundary].value).intValue(); t.setBoundaryModeS(mode); t.setBoundaryModeT(mode); Color3f color = (Color3f) colors[currentColor].value; t.setBoundaryColor(color.x, color.y, color.z, 0.0f); int filter = ((Integer) filters[currentFilter].value).intValue(); t.setMagFilter(filter); t.setMinFilter(filter); t.setMipMapMode(Texture.BASE_LEVEL); // Turn it on and allow future changes t.setEnable(true); t.setCapability(Texture.ALLOW_ENABLE_WRITE); return t; }