List of usage examples for javax.media.j3d Texture BASE_LEVEL_POINT
int BASE_LEVEL_POINT
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From source file:TexBug.java
void setupAppearance() { appearance = new Appearance(); // Texture2D//w w w . j a va 2 s. co m // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set the texture setTexture(); }
From source file:TexBug.java
public void actionPerformed(ActionEvent e) { String action = e.getActionCommand(); Object source = e.getSource(); if (action == texEnableString) { texEnable = texEnableCheckBox.isSelected(); System.out.println("texture.setEnable(" + texEnable + ")"); texture.setEnable(texEnable);/*from www . j av a 2 s.c om*/ } else if (action == texBoundarySWrapString) { texBoundaryModeS = Texture.WRAP; setTexture(); } else if (action == texBoundarySClampString) { texBoundaryModeS = Texture.CLAMP; setTexture(); } else if (action == texBoundaryTWrapString) { texBoundaryModeT = Texture.WRAP; setTexture(); } else if (action == texBoundaryTClampString) { texBoundaryModeT = Texture.CLAMP; setTexture(); } else if (action == texMinFilterBasePointString) { texMinFilter = Texture.BASE_LEVEL_POINT; setTexture(); } else if (action == texMinFilterBaseLinearString) { texMinFilter = Texture.BASE_LEVEL_LINEAR; setTexture(); } else if (action == texMinFilterMultiPointString) { texMinFilter = Texture.MULTI_LEVEL_POINT; setTexture(); } else if (action == texMinFilterMultiLinearString) { texMinFilter = Texture.MULTI_LEVEL_LINEAR; setTexture(); } else if (action == texMinFilterFastestString) { texMinFilter = Texture.FASTEST; setTexture(); } else if (action == texMinFilterNicestString) { texMinFilter = Texture.NICEST; setTexture(); } else if (action == texMagFilterBasePointString) { texMagFilter = Texture.BASE_LEVEL_POINT; setTexture(); } else if (action == texMagFilterBaseLinearString) { texMagFilter = Texture.BASE_LEVEL_LINEAR; setTexture(); } else if (action == texMagFilterNicestString) { texMagFilter = Texture.NICEST; setTexture(); } else if (action == texMagFilterFastestString) { texMagFilter = Texture.FASTEST; setTexture(); } else if (action == texMipMapBaseString) { texMipMapMode = Texture.BASE_LEVEL; setTexture(); } else if (action == texMipMapMultiString) { texMipMapMode = Texture.MULTI_LEVEL_MIPMAP; setTexture(); } }
From source file:AppearanceExplorer.java
void setupAppearance() { appearance = new Appearance(); // ColoringAttributes coloringColor = new Color3f(red); coloringAttr = new ColoringAttributes(coloringColor, coloringShadeModel); coloringAttr.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); coloringAttr.setCapability(ColoringAttributes.ALLOW_SHADE_MODEL_WRITE); appearance.setColoringAttributes(coloringAttr); // set up the editor coloringAttrEditor = new ColoringAttributesEditor(coloringAttr); // PointAttributes pointAttr = new PointAttributes(pointSize, pointAAEnable); pointAttr.setCapability(PointAttributes.ALLOW_SIZE_WRITE); pointAttr.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setPointAttributes(pointAttr); // set up the editor pointAttrEditor = new PointAttributesEditor(pointAttr); // LineAttributes lineAttr = new LineAttributes(lineWidth, linePattern, lineAAEnable); lineAttr.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_PATTERN_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setLineAttributes(lineAttr); // set up the editor lineAttrEditor = new LineAttributesEditor(lineAttr); // PolygonAttributes polygonAttr = new PolygonAttributes(polygonMode, polygonCull, 0.0f); polygonAttr.setPolygonOffset(polygonOffsetBias); polygonAttr.setPolygonOffsetFactor(polygonOffsetFactor); polygonAttr.setCapability(PolygonAttributes.ALLOW_MODE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); appearance.setPolygonAttributes(polygonAttr); // set up the editor polygonAttrEditor = new PolygonAttributesEditor(polygonAttr); // Rendering attributes renderAttr = new RenderingAttributes(renderDepthBuffer, renderDepthBufferWrite, 0.0f, RenderingAttributes.ALWAYS, renderVisible, renderIgnoreVertexColor, renderRasterOpEnable, renderRasterOp);/*from w w w . jav a2s .c o m*/ renderAttr.setCapability(RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_RASTER_OP_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_FUNCTION_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_VALUE_WRITE); appearance.setRenderingAttributes(renderAttr); appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE); // set up the editor renderAttrEditor = new RenderingAttributesEditor(renderAttr); // TransparencyAttributes transpAttr = new TransparencyAttributes(transpMode, transpValue); transpAttr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_BLEND_FUNCTION_WRITE); appearance.setTransparencyAttributes(transpAttr); // set up the editor transpAttrEditor = new TransparencyAttributesEditor(transpAttr); // Material material = new Material(red, black, red, white, 20.f); material.setLightingEnable(false); material.setCapability(Material.ALLOW_COMPONENT_WRITE); appearance.setMaterial(material); // material presets String[] materialNames = { "Red", "White", "Red Ambient", "Red Diffuse", "Grey Emissive", "White Specular", "Aluminium", "Blue Plastic", "Copper", "Gold", "Red Alloy", "Black Onyx" }; Material[] materialPresets = new Material[materialNames.length]; materialPresets[0] = new Material(red, black, red, white, 20.0f); materialPresets[1] = new Material(white, black, white, white, 20.0f); materialPresets[2] = new Material(red, black, black, black, 20.0f); materialPresets[3] = new Material(black, black, red, black, 20.0f); materialPresets[4] = new Material(black, grey, black, black, 20.0f); materialPresets[5] = new Material(black, black, black, white, 20.0f); Color3f alum = new Color3f(0.37f, 0.37f, 0.37f); Color3f alumSpec = new Color3f(0.89f, 0.89f, 0.89f); materialPresets[6] = new Material(alum, black, alum, alumSpec, 17); Color3f bluePlastic = new Color3f(0.20f, 0.20f, 0.70f); Color3f bluePlasticSpec = new Color3f(0.85f, 0.85f, 0.85f); materialPresets[7] = new Material(bluePlastic, black, bluePlastic, bluePlasticSpec, 22); Color3f copper = new Color3f(0.30f, 0.10f, 0.00f); ; Color3f copperSpec = new Color3f(0.75f, 0.30f, 0.00f); materialPresets[8] = new Material(copper, black, copper, copperSpec, 10); Color3f gold = new Color3f(0.49f, 0.34f, 0.00f); Color3f goldSpec = new Color3f(0.89f, 0.79f, 0.00f); materialPresets[9] = new Material(gold, black, gold, goldSpec, 15); Color3f redAlloy = new Color3f(0.34f, 0.00f, 0.34f); Color3f redAlloySpec = new Color3f(0.84f, 0.00f, 0.00f); materialPresets[10] = new Material(redAlloy, black, redAlloy, redAlloySpec, 15); Color3f blackOnyxSpec = new Color3f(0.72f, 0.72f, 0.72f); materialPresets[11] = new Material(black, black, black, blackOnyxSpec, 23); // set up the editor materialEditor = new MaterialPresetEditor(material, materialNames, materialPresets); // Texture2D // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(0.0f, 0.0f, 0.0f, 0.0f); // set up the image choices String[] texImageNames = { "Earth", "Fish", }; String[] texImageFileNames = { "earth.jpg", "fish1.gif", }; int texImageFileIndex = 0; // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set up the editor (this will create the initial Texture2D and // assign it to the appearance) texture2DEditor = new Texture2DEditor(appearance, codeBaseString, texImageNames, texImageFileNames, texImageFileIndex, texEnable, texBoundaryModeS, texBoundaryModeT, texMinFilter, texMagFilter, texMipMapMode, texBoundaryColor); // TextureAttributes texMode = TextureAttributes.REPLACE; texBlendColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); texTransform = new Transform3D(); texPerspCorrect = TextureAttributes.NICEST; textureAttr = new TextureAttributes(texMode, texTransform, texBlendColor, texPerspCorrect); // set the capabilities to allow run time changes textureAttr.setCapability(TextureAttributes.ALLOW_MODE_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // connect it to the appearance appearance.setTextureAttributes(textureAttr); // setup the editor textureAttrEditor = new TextureAttributesEditor(textureAttr); // set up the tex coordinate generation texGenEnable = false; texGenMode = TexCoordGeneration.OBJECT_LINEAR; texGenPlaneS = new Vector4f(1.0f, 0.0f, 0.0f, 0.0f); texGenPlaneT = new Vector4f(0.0f, 1.0f, 0.0f, 0.0f); // set the appearance so that we can replace the tex gen when live appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE); // setup the editor texGenEditor = new TexCoordGenerationEditor(appearance, texGenEnable, texGenMode, texGenPlaneS, texGenPlaneT); }
From source file:AppearanceTest.java
public void onMag_BASE_LEVEL_POINT() { getTexture().setMagFilter(Texture.BASE_LEVEL_POINT); assignToAppearance(); }
From source file:AppearanceTest.java
public void onMin_BASE_LEVEL_POINT() { getTexture().setMinFilter(Texture.BASE_LEVEL_POINT); assignToAppearance(); }
From source file:AppearanceExplorer.java
public Texture2DEditor(Appearance app, String codeBaseString, String[] texImageNames, String[] texImageFileNames, int texImageIndex, boolean texEnable, int texBoundaryModeS, int texBoundaryModeT, int texMinFilter, int texMagFilter, int texMipMapMode, Color4f texBoundaryColor) { super(BoxLayout.Y_AXIS); this.appearance = app; // TODO: make deep copies? this.imageNames = texImageNames; this.imageFileNames = texImageFileNames; this.imageIndex = texImageIndex; this.imageFile = texImageFileNames[texImageIndex]; this.codeBaseString = codeBaseString; this.enable = texEnable; this.mipMapMode = texMipMapMode; this.boundaryModeS = texBoundaryModeS; this.boundaryModeT = texBoundaryModeT; this.minFilter = texMinFilter; this.magFilter = texMagFilter; this.boundaryColor.set(texBoundaryColor); // set up the initial texture setTexture();// w w w.j a v a 2s.c o m JCheckBox texEnableCheckBox = new JCheckBox("Enable Texture"); texEnableCheckBox.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { enable = ((JCheckBox) e.getSource()).isSelected(); // workaround for bug // should just be able to // texture.setEnable(texEnable); // instead we have to: setTexture(); } }); // add the checkbox to the panel add(new LeftAlignComponent(texEnableCheckBox)); IntChooser imgChooser = new IntChooser("Image:", imageNames); imgChooser.setValue(imageIndex); imgChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { imageIndex = event.getValue(); imageFile = imageFileNames[imageIndex]; setTexture(); } }); add(imgChooser); // texture boundaries String[] boundaryNames = { "WRAP", "CLAMP", }; int[] boundaryValues = { Texture.WRAP, Texture.CLAMP, }; // texture boundary S IntChooser bndSChooser = new IntChooser("Boundary S Mode:", boundaryNames, boundaryValues); bndSChooser.setValue(texBoundaryModeS); bndSChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); boundaryModeS = value; setTexture(); } }); add(bndSChooser); // texture boundary T IntChooser bndTChooser = new IntChooser("Boundary T Mode:", boundaryNames, boundaryValues); bndTChooser.setValue(texBoundaryModeT); bndTChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); boundaryModeT = value; setTexture(); } }); add(bndTChooser); // texture min filter String[] minFiltNames = { "FASTEST", "NICEST", "BASE_LEVEL_POINT", "BASE_LEVEL_LINEAR", "MULTI_LEVEL_POINT", "MULTI_LEVEL_LINEAR", }; int[] minFiltValues = { Texture.FASTEST, Texture.NICEST, Texture.BASE_LEVEL_POINT, Texture.BASE_LEVEL_LINEAR, Texture.MULTI_LEVEL_POINT, Texture.MULTI_LEVEL_LINEAR, }; // min filter IntChooser minFiltChooser = new IntChooser("Min Filter:", minFiltNames, minFiltValues); minFiltChooser.setValue(minFilter); minFiltChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); minFilter = value; setTexture(); } }); add(minFiltChooser); // texture mag filter String[] magFiltNames = { "FASTEST", "NICEST", "BASE_LEVEL_POINT", "BASE_LEVEL_LINEAR", }; int[] magFiltValues = { Texture.FASTEST, Texture.NICEST, Texture.BASE_LEVEL_POINT, Texture.BASE_LEVEL_LINEAR, }; // mag filter IntChooser magFiltChooser = new IntChooser("Mag Filter:", magFiltNames, magFiltValues); magFiltChooser.setValue(magFilter); magFiltChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); magFilter = value; setTexture(); } }); add(magFiltChooser); // texture mipmap mode String[] mipMapNames = { "BASE_LEVEL", "MULTI_LEVEL_MIPMAP", }; int[] mipMapValues = { Texture.BASE_LEVEL, Texture.MULTI_LEVEL_MIPMAP, }; // mipMap mode IntChooser mipMapChooser = new IntChooser("MipMap Mode:", mipMapNames, mipMapValues); mipMapChooser.setValue(mipMapMode); mipMapChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); mipMapMode = value; setTexture(); } }); add(mipMapChooser); Color4fEditor boundaryColorEditor = new Color4fEditor("Boundary Color", boundaryColor); boundaryColorEditor.addColor4fListener(new Color4fListener() { public void colorChanged(Color4fEvent event) { event.getValue(boundaryColor); setTexture(); } }); add(boundaryColorEditor); }