List of usage examples for javax.media.j3d SpotLight ALLOW_DIRECTION_WRITE
int ALLOW_DIRECTION_WRITE
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From source file:ExSpotLight.java
public Group buildScene() { // Get the current color, position, attenuation, // spread angle, and concentration Color3f color = (Color3f) colors[currentColor].value; Point3f pos = (Point3f) positions[currentPosition].value; Vector3f dir = (Vector3f) directions[currentDirection].value; Point3f atten = (Point3f) attenuations[currentAttenuation].value; float spread = ((Double) spreads[currentSpread].value).floatValue(); float concen = ((Double) concentrations[currentConcentration].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);//w w w. j av a 2 s. c om // Build the scene root Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the light color and its influencing bounds light = new SpotLight(); light.setEnable(lightOnOff); light.setColor(color); light.setPosition(pos); light.setAttenuation(atten); light.setDirection(dir); light.setSpreadAngle(spread); light.setConcentration(concen); light.setCapability(SpotLight.ALLOW_STATE_WRITE); light.setCapability(SpotLight.ALLOW_COLOR_WRITE); light.setCapability(SpotLight.ALLOW_POSITION_WRITE); light.setCapability(SpotLight.ALLOW_ATTENUATION_WRITE); light.setCapability(SpotLight.ALLOW_DIRECTION_WRITE); light.setCapability(SpotLight.ALLOW_SPREAD_ANGLE_WRITE); light.setCapability(SpotLight.ALLOW_CONCENTRATION_WRITE); light.setInfluencingBounds(worldBounds); scene.addChild(light); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); // Add annotation arrows in a fan to show light ray directions, // positions, and the spread angle scene.addChild(buildArrows()); return scene; }
From source file:LightTest.java
protected int[] getCapabilities() { int[] superCaps = super.getCapabilities(); int[] caps = { SpotLight.ALLOW_CONCENTRATION_READ, SpotLight.ALLOW_CONCENTRATION_WRITE, SpotLight.ALLOW_DIRECTION_READ, SpotLight.ALLOW_DIRECTION_WRITE, SpotLight.ALLOW_SPREAD_ANGLE_READ, SpotLight.ALLOW_SPREAD_ANGLE_WRITE }; return createCompoundArray(superCaps, caps); }