List of usage examples for javax.media.j3d Material Material
public Material(Color3f ambientColor, Color3f emissiveColor, Color3f diffuseColor, Color3f specularColor, float shininess)
From source file:IntersectTest.java
public void processStimulus(Enumeration criteria) { WakeupCriterion wakeup;/*w w w . j av a 2 s . co m*/ AWTEvent[] event; int eventId; while (criteria.hasMoreElements()) { wakeup = (WakeupCriterion) criteria.nextElement(); if (wakeup instanceof WakeupOnAWTEvent) { event = ((WakeupOnAWTEvent) wakeup).getAWTEvent(); for (int i = 0; i < event.length; i++) { eventId = event[i].getID(); if (eventId == MouseEvent.MOUSE_PRESSED) { int x = ((MouseEvent) event[i]).getX(); int y = ((MouseEvent) event[i]).getY(); pickCanvas.setShapeLocation(x, y); Point3d eyePos = pickCanvas.getStartPosition(); pickResult = pickCanvas.pickAllSorted(); // Use this to do picking benchmarks /* * long start = System.currentTimeMillis(); for (int * l=0;l <3;l++) { if (l == 0) System.out.print * ("BOUNDS: "); if (l == 1) System.out.print * ("GEOMETRY: "); if (l == 2) System.out.print * ("GEOMETRY_INTERSECT_INFO: "); * * for (int k=0;k <1000;k++) { if (l == 0) { * pickCanvas.setMode(PickTool.BOUNDS); pickResult = * pickCanvas.pickAllSorted(); } if (l == 1) { * pickCanvas.setMode(PickTool.GEOMETRY); pickResult = * pickCanvas.pickAllSorted(); } if (l == 2) { * pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO); * pickResult = pickCanvas.pickAllSorted(); } } long * delta = System.currentTimeMillis() - start; * System.out.println ("\t"+delta+" ms / 1000 picks"); } */ if (pickResult != null) { // Get closest intersection results PickIntersection pi = pickResult[0].getClosestIntersection(eyePos); GeometryArray curGeomArray = pi.getGeometryArray(); // Position sphere at intersection point Vector3d v = new Vector3d(); Point3d intPt = pi.getPointCoordinatesVW(); v.set(intPt); spht3.setTranslation(v); sphTrans[0].setTransform(spht3); // Position sphere at closest vertex Point3d closestVert = pi.getClosestVertexCoordinatesVW(); v.set(closestVert); spht3.setTranslation(v); sphTrans[1].setTransform(spht3); Point3d[] ptw = pi.getPrimitiveCoordinatesVW(); Point3d[] pt = pi.getPrimitiveCoordinates(); int[] coordidx = pi.getPrimitiveCoordinateIndices(); Point3d ptcoord = new Point3d(); for (int k = 0; k < pt.length; k++) { v.set(ptw[k]); spht3.setTranslation(v); sphTrans[k + 2].setTransform(spht3); } // Get interpolated color (if available) Color4f iColor4 = null; Color3f iColor = null; Vector3f iNormal = null; if (curGeomArray != null) { int vf = curGeomArray.getVertexFormat(); if (((vf & (GeometryArray.COLOR_3 | GeometryArray.COLOR_4)) != 0) && (null != (iColor4 = pi.getPointColor()))) { iColor = new Color3f(iColor4.x, iColor4.y, iColor4.z); // Change the point's color redlook.setMaterial(new Material(iColor, new Color3f(0.0f, 0.0f, 0.0f), iColor, new Color3f(1.0f, 1.0f, 1.0f), 50.0f)); } if (((vf & GeometryArray.NORMALS) != 0) && (null != (iNormal = pi.getPointNormal()))) { System.out.println("Interpolated normal: " + iNormal); } } System.out.println("============="); System.out.println("Coordinates of intersection pt:" + intPt); System.out.println("Coordinates of vertices: "); for (int k = 0; k < pt.length; k++) { System.out.println(k + ":" + ptw[k].x + " " + ptw[k].y + " " + ptw[k].z); } System.out.println("Closest vertex: " + closestVert); if (iColor != null) { System.out.println("Interpolated color: " + iColor); } if (iNormal != null) { System.out.println("Interpolated normal: " + iNormal); } } } } } } wakeupOn(new WakeupOnAWTEvent(MouseEvent.MOUSE_PRESSED)); }
From source file:GearTest.java
public BranchGroup createGearBox(int toothCount) { Transform3D tempTransform = new Transform3D(); // Create the root of the branch graph BranchGroup branchRoot = createBranchEnvironment(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w . j a v a2 s. co m*/ objScale.setTransform(t3d); branchRoot.addChild(objScale); // Create an Appearance. Appearance look = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); look.setMaterial(new Material(objColor, black, objColor, white, 100.0f)); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup gearboxTrans = new TransformGroup(); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(gearboxTrans); // Create a bounds for the mouse behavior methods BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Define the shaft base information int shaftCount = 4; int secondsPerRevolution = 8000; // Create the Shaft(s) Shaft shafts[] = new Shaft[shaftCount]; TransformGroup shaftTGs[] = new TransformGroup[shaftCount]; Alpha shaftAlphas[] = new Alpha[shaftCount]; RotationInterpolator shaftRotors[] = new RotationInterpolator[shaftCount]; Transform3D shaftAxis[] = new Transform3D[shaftCount]; // Note: the following arrays we're incorporated to make changing // the gearbox easier. float shaftRatios[] = new float[shaftCount]; shaftRatios[0] = 1.0f; shaftRatios[1] = 0.5f; shaftRatios[2] = 0.75f; shaftRatios[3] = 5.0f; float shaftRadius[] = new float[shaftCount]; shaftRadius[0] = 0.2f; shaftRadius[1] = 0.2f; shaftRadius[2] = 0.2f; shaftRadius[3] = 0.2f; float shaftLength[] = new float[shaftCount]; shaftLength[0] = 1.8f; shaftLength[1] = 0.8f; shaftLength[2] = 0.8f; shaftLength[3] = 0.8f; float shaftDirection[] = new float[shaftCount]; shaftDirection[0] = 1.0f; shaftDirection[1] = -1.0f; shaftDirection[2] = 1.0f; shaftDirection[3] = -1.0f; Vector3d shaftPlacement[] = new Vector3d[shaftCount]; shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0); shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0); shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0); shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7); // Create the shafts. for (int i = 0; i < shaftCount; i++) { shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look); } // Create a transform group node for placing each shaft for (int i = 0; i < shaftCount; i++) { shaftTGs[i] = new TransformGroup(); gearboxTrans.addChild(shaftTGs[i]); shaftTGs[i].getTransform(tempTransform); tempTransform.setTranslation(shaftPlacement[i]); shaftTGs[i].setTransform(tempTransform); shaftTGs[i].addChild(shafts[i]); } // Add rotation interpolators to rotate the shaft in the appropriate // direction and at the appropriate rate for (int i = 0; i < shaftCount; i++) { shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, (long) (secondsPerRevolution * shaftRatios[i]), 0, 0, 0, 0, 0); shaftAxis[i] = new Transform3D(); shaftAxis[i].rotX(Math.PI / 2.0); shaftRotors[i] = new RotationInterpolator(shaftAlphas[i], shafts[i], shaftAxis[i], 0.0f, shaftDirection[i] * (float) Math.PI * 2.0f); shaftRotors[i].setSchedulingBounds(bounds); shaftTGs[i].addChild(shaftRotors[i]); } // Define the gear base information. Again, these arrays exist to // make the process of changing the GearBox via an editor faster int gearCount = 5; float valleyToCircularPitchRatio = .15f; float pitchCircleRadius = 1.0f; float addendum = 0.05f; float dedendum = 0.05f; float gearThickness = 0.3f; float toothTipThickness = 0.27f; // Create an array of gears and their associated information SpurGear gears[] = new SpurGear[gearCount]; TransformGroup gearTGs[] = new TransformGroup[gearCount]; int gearShaft[] = new int[gearCount]; gearShaft[0] = 0; gearShaft[1] = 1; gearShaft[2] = 2; gearShaft[3] = 0; gearShaft[4] = 3; float ratio[] = new float[gearCount]; ratio[0] = 1.0f; ratio[1] = 0.5f; ratio[2] = 0.75f; ratio[3] = 0.25f; ratio[4] = 1.25f; Vector3d placement[] = new Vector3d[gearCount]; placement[0] = new Vector3d(0.0, 0.0, 0.0); placement[1] = new Vector3d(0.0, 0.0, 0.0); placement[2] = new Vector3d(0.0, 0.0, 0.0); placement[3] = new Vector3d(0.0, 0.0, -0.7); placement[4] = new Vector3d(0.0, 0.0, 0.0); // Create the gears. for (int i = 0; i < gearCount; i++) { gears[i] = new SpurGearThinBody(((int) ((float) toothCount * ratio[i])), pitchCircleRadius * ratio[i], shaftRadius[0], addendum, dedendum, gearThickness, toothTipThickness, valleyToCircularPitchRatio, look); } // Create a transform group node for arranging the gears on a shaft // and attach the gear to its associated shaft for (int i = 0; i < gearCount; i++) { gearTGs[i] = new TransformGroup(); gearTGs[i].getTransform(tempTransform); tempTransform .rotZ((shaftDirection[gearShaft[i]] == -1.0) ? gears[i].getCircularPitchAngle() / -2.0f : 0.0f); tempTransform.setTranslation(placement[i]); gearTGs[i].setTransform(tempTransform); gearTGs[i].addChild(gears[i]); shafts[gearShaft[i]].addChild(gearTGs[i]); } // Have Java 3D perform optimizations on this scene graph. branchRoot.compile(); return branchRoot; }
From source file:LightTest.java
public void synchLightToUi() { super.synchLightToUi(); // set some defaults if things go wrong... double x = 0; double y = 0; double z = 0; double conc = 1; double spread = 2; try {/*from w ww . j ava 2 s .co m*/ x = Double.valueOf(m_XDirectionTextField.getText()).doubleValue(); y = Double.valueOf(m_YDirectionTextField.getText()).doubleValue(); z = Double.valueOf(m_ZDirectionTextField.getText()).doubleValue(); conc = Double.valueOf(m_ConcentrationTextField.getText()).doubleValue(); spread = Double.valueOf(m_SpreadAngleTextField.getText()).doubleValue(); } catch (java.lang.NumberFormatException e) { // invalid numeric input - just ignore. } ((SpotLight) m_Light).setDirection((float) x, (float) y, (float) z); ((SpotLight) m_Light).setConcentration((float) conc); ((SpotLight) m_Light).setSpreadAngle((float) spread); if (m_DirectionTransformGroup != null) { Vector3d coneVector = new Vector3d(0, -1, 0); Vector3d lightVector = new Vector3d(x, y, z); coneVector.normalize(); lightVector.normalize(); Vector3d axisVector = new Vector3d(); axisVector.cross(coneVector, lightVector); double angle = java.lang.Math.acos(coneVector.dot(lightVector)); AxisAngle4d rotAxis = new AxisAngle4d(axisVector.x, axisVector.y, axisVector.z, angle); Transform3D t3d = new Transform3D(); t3d.setRotation(rotAxis); m_DirectionTransformGroup.setTransform(t3d); } if (m_Cone != null) { Appearance app = new Appearance(); Color3f objColor = new Color3f(); m_Light.getColor(objColor); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); m_Cone.getShape(Cone.CAP).setAppearance(app); } }
From source file:FourByFour.java
/** * Create the scenegraph for the 3D view. *//*w ww . j a v a 2 s . co m*/ public BranchGroup createScene3D() { // Define colors Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.80f, 0.20f, 0.2f); Color3f ambient = new Color3f(0.25f, 0.25f, 0.25f); Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f); Color3f specular = new Color3f(0.9f, 0.9f, 0.9f); Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); // Create the branch group BranchGroup branchGroup = new BranchGroup(); // Create the bounding leaf node BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0); BoundingLeaf boundingLeaf = new BoundingLeaf(bounds); branchGroup.addChild(boundingLeaf); // Create the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); branchGroup.addChild(bg); // Create the ambient light AmbientLight ambLight = new AmbientLight(white); ambLight.setInfluencingBounds(bounds); branchGroup.addChild(ambLight); // Create the directional light Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(white, dir); dirLight.setInfluencingBounds(bounds); branchGroup.addChild(dirLight); // Create the pole appearance Material poleMaterial = new Material(ambient, black, diffuse, specular, 110.f); poleMaterial.setLightingEnable(true); Appearance poleAppearance = new Appearance(); poleAppearance.setMaterial(poleMaterial); // Create the transform group node TransformGroup transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); branchGroup.addChild(transformGroup); // Create the poles Poles poles = new Poles(poleAppearance); transformGroup.addChild(poles.getChild()); // Add the position markers to the transform group transformGroup.addChild(positions.getChild()); // Let the positions object know about the transform group positions.setTransformGroup(transformGroup); // Create the mouse pick and drag behavior node PickDragBehavior behavior = new PickDragBehavior(canvas2D, canvas3D, positions, branchGroup, transformGroup); behavior.setSchedulingBounds(bounds); transformGroup.addChild(behavior); return branchGroup; }
From source file:LightTest.java
public void synchLightToUi() { super.synchLightToUi(); // set some defaults if things go wrong... double x = 0; double y = 0; double z = 0; try {//w w w. j a va 2 s . c om x = Double.valueOf(m_XDirectionTextField.getText()).doubleValue(); y = Double.valueOf(m_YDirectionTextField.getText()).doubleValue(); z = Double.valueOf(m_ZDirectionTextField.getText()).doubleValue(); } catch (java.lang.NumberFormatException e) { // invalid numeric input - just ignore. } ((DirectionalLight) m_Light).setDirection((float) x, (float) y, (float) z); if (m_TransformGroup != null) { Vector3d coneVector = new Vector3d(0, 1, 0); Vector3d lightVector = new Vector3d(x, y, z); coneVector.normalize(); lightVector.normalize(); Vector3d axisVector = new Vector3d(); axisVector.cross(coneVector, lightVector); double angle = java.lang.Math.acos(coneVector.dot(lightVector)); AxisAngle4d rotAxis = new AxisAngle4d(axisVector.x, axisVector.y, axisVector.z, angle); Transform3D t3d = new Transform3D(); t3d.setRotation(rotAxis); m_TransformGroup.setTransform(t3d); } if (m_Cone != null) { Appearance app = new Appearance(); Color3f objColor = new Color3f(); m_Light.getColor(objColor); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); m_Cone.setAppearance(app); } }
From source file:TransformExplorer.java
CoordSys(float axisLength) { super(Switch.CHILD_ALL); float coordSysLength = axisLength; float labelOffset = axisLength / 20.0f; float axisRadius = axisLength / 500.0f; float arrowRadius = axisLength / 125.0f; float arrowHeight = axisLength / 50.0f; float tickRadius = axisLength / 125.0f; float tickHeight = axisLength / 250.0f; // Set the Switch to allow changes setCapability(Switch.ALLOW_SWITCH_READ); setCapability(Switch.ALLOW_SWITCH_WRITE); // Set up an appearance to make the Axis have // grey ambient, black emmissive, grey diffuse and grey specular // coloring.//from w ww . ja v a 2s . c o m //Material material = new Material(grey, black, grey, white, 64); Material material = new Material(white, black, white, white, 64); Appearance appearance = new Appearance(); appearance.setMaterial(material); // Create a shared group to hold one axis of the coord sys SharedGroup coordAxisSG = new SharedGroup(); // create a cylinder for the central line of the axis Cylinder cylinder = new Cylinder(axisRadius, coordSysLength, appearance); // cylinder goes from -coordSysLength/2 to coordSysLength in y coordAxisSG.addChild(cylinder); // create the shared arrowhead Cone arrowHead = new Cone(arrowRadius, arrowHeight, appearance); SharedGroup arrowHeadSG = new SharedGroup(); arrowHeadSG.addChild(arrowHead); // Create a TransformGroup to move the arrowhead to the top of the // axis // The arrowhead goes from -arrowHeight/2 to arrowHeight/2 in y. // Put it at the top of the axis, coordSysLength / 2 tmpVector.set(0.0f, coordSysLength / 2 + arrowHeight / 2, 0.0f); tmpTrans.set(tmpVector); TransformGroup topTG = new TransformGroup(); topTG.setTransform(tmpTrans); topTG.addChild(new Link(arrowHeadSG)); coordAxisSG.addChild(topTG); // create the minus arrowhead // Create a TransformGroup to turn the cone upside down: // Rotate 180 degrees around Z axis tmpAxisAngle.set(0.0f, 0.0f, 1.0f, (float) Math.toRadians(180)); tmpTrans.set(tmpAxisAngle); // Put the arrowhead at the bottom of the axis tmpVector.set(0.0f, -coordSysLength / 2 - arrowHeight / 2, 0.0f); tmpTrans.setTranslation(tmpVector); TransformGroup bottomTG = new TransformGroup(); bottomTG.setTransform(tmpTrans); bottomTG.addChild(new Link(arrowHeadSG)); coordAxisSG.addChild(bottomTG); // Now add "ticks" at 1, 2, 3, etc. // create a shared group for the tick Cylinder tick = new Cylinder(tickRadius, tickHeight, appearance); SharedGroup tickSG = new SharedGroup(); tickSG.addChild(tick); // transform each instance and add it to the coord axis group int maxTick = (int) (coordSysLength / 2); int minTick = -maxTick; for (int i = minTick; i <= maxTick; i++) { if (i == 0) continue; // no tick at 0 // use a TransformGroup to offset to the tick location TransformGroup tickTG = new TransformGroup(); tmpVector.set(0.0f, (float) i, 0.0f); tmpTrans.set(tmpVector); tickTG.setTransform(tmpTrans); // then link to an instance of the Tick shared group tickTG.addChild(new Link(tickSG)); // add the TransformGroup to the coord axis coordAxisSG.addChild(tickTG); } // add a Link to the axis SharedGroup to the coordSys addChild(new Link(coordAxisSG)); // Y axis // Create TransformGroups for the X and Z axes TransformGroup xAxisTG = new TransformGroup(); // rotate 90 degrees around Z axis tmpAxisAngle.set(0.0f, 0.0f, 1.0f, (float) Math.toRadians(90)); tmpTrans.set(tmpAxisAngle); xAxisTG.setTransform(tmpTrans); xAxisTG.addChild(new Link(coordAxisSG)); addChild(xAxisTG); // X axis TransformGroup zAxisTG = new TransformGroup(); // rotate 90 degrees around X axis tmpAxisAngle.set(1.0f, 0.0f, 0.0f, (float) Math.toRadians(90)); tmpTrans.set(tmpAxisAngle); zAxisTG.setTransform(tmpTrans); zAxisTG.addChild(new Link(coordAxisSG)); addChild(zAxisTG); // Z axis // Add the labels. First we need a Font3D for the Text3Ds // select the default font, plain style, 0.5 tall. Use null for // the extrusion so we get "flat" text since we will be putting it // into an oriented Shape3D Font3D f3d = new Font3D(new Font("Default", Font.PLAIN, 1), null); // set up the +X label Text3D plusXText = new Text3D(f3d, "+X", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D plusXTextShape = new OrientedShape3D(plusXText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup plusXTG = new TransformGroup(); tmpVector.set(coordSysLength / 2 + labelOffset, 0.0f, 0.0f); tmpTrans.set(0.15f, tmpVector); plusXTG.setTransform(tmpTrans); plusXTG.addChild(plusXTextShape); addChild(plusXTG); // set up the -X label Text3D minusXText = new Text3D(f3d, "-X", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D minusXTextShape = new OrientedShape3D(minusXText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup minusXTG = new TransformGroup(); tmpVector.set(-coordSysLength / 2 - labelOffset, 0.0f, 0.0f); tmpTrans.set(0.15f, tmpVector); minusXTG.setTransform(tmpTrans); minusXTG.addChild(minusXTextShape); addChild(minusXTG); // set up the +Y label Text3D plusYText = new Text3D(f3d, "+Y", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D plusYTextShape = new OrientedShape3D(plusYText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup plusYTG = new TransformGroup(); tmpVector.set(0.0f, coordSysLength / 2 + labelOffset, 0.0f); tmpTrans.set(0.15f, tmpVector); plusYTG.setTransform(tmpTrans); plusYTG.addChild(plusYTextShape); addChild(plusYTG); // set up the -Y label Text3D minusYText = new Text3D(f3d, "-Y", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D minusYTextShape = new OrientedShape3D(minusYText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup minusYTG = new TransformGroup(); tmpVector.set(0.0f, -coordSysLength / 2 - labelOffset, 0.0f); tmpTrans.set(0.15f, tmpVector); minusYTG.setTransform(tmpTrans); minusYTG.addChild(minusYTextShape); addChild(minusYTG); // set up the +Z label Text3D plusZText = new Text3D(f3d, "+Z", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D plusZTextShape = new OrientedShape3D(plusZText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup plusZTG = new TransformGroup(); tmpVector.set(0.0f, 0.0f, coordSysLength / 2 + labelOffset); tmpTrans.set(0.15f, tmpVector); plusZTG.setTransform(tmpTrans); plusZTG.addChild(plusZTextShape); addChild(plusZTG); // set up the -Z label Text3D minusZText = new Text3D(f3d, "-Z", origin, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT); // orient around the local origin OrientedShape3D minusZTextShape = new OrientedShape3D(minusZText, appearance, OrientedShape3D.ROTATE_ABOUT_POINT, origin); // transform to scale down to 0.15 in height, locate at end of axis TransformGroup minusZTG = new TransformGroup(); tmpVector.set(0.0f, 0.0f, -coordSysLength / 2 - labelOffset); tmpTrans.set(0.15f, tmpVector); minusZTG.setTransform(tmpTrans); minusZTG.addChild(minusZTextShape); addChild(minusZTG); }
From source file:TransformExplorer.java
RotAxis(float axisLength) { super(Switch.CHILD_NONE); setCapability(Switch.ALLOW_SWITCH_READ); setCapability(Switch.ALLOW_SWITCH_WRITE); // set up the proportions for the arrow float axisRadius = axisLength / 120.0f; float arrowRadius = axisLength / 50.0f; float arrowHeight = axisLength / 30.0f; // create the TransformGroup which will be used to orient the axis axisTG = new TransformGroup(); axisTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); axisTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); addChild(axisTG);//w w w . j a v a2 s.c om // Set up an appearance to make the Axis have // blue ambient, black emmissive, blue diffuse and white specular // coloring. Material material = new Material(blue, black, blue, white, 64); Appearance appearance = new Appearance(); appearance.setMaterial(material); // create a cylinder for the central line of the axis Cylinder cylinder = new Cylinder(axisRadius, axisLength, appearance); // cylinder goes from -length/2 to length/2 in y axisTG.addChild(cylinder); // create a SharedGroup for the arrowHead Cone arrowHead = new Cone(arrowRadius, arrowHeight, appearance); SharedGroup arrowHeadSG = new SharedGroup(); arrowHeadSG.addChild(arrowHead); // Create a TransformGroup to move the cone to the top of the // cylinder tmpVector.set(0.0f, axisLength / 2 + arrowHeight / 2, 0.0f); tmpTrans.set(tmpVector); TransformGroup topTG = new TransformGroup(); topTG.setTransform(tmpTrans); topTG.addChild(new Link(arrowHeadSG)); axisTG.addChild(topTG); // create the bottom of the arrow // Create a TransformGroup to move the cone to the bottom of the // axis so that its pushes into the bottom of the cylinder tmpVector.set(0.0f, -(axisLength / 2), 0.0f); tmpTrans.set(tmpVector); TransformGroup bottomTG = new TransformGroup(); bottomTG.setTransform(tmpTrans); bottomTG.addChild(new Link(arrowHeadSG)); axisTG.addChild(bottomTG); updateAxisTransform(); }
From source file:Demo3D.java
/** * This methode serves to construct the earth. * //from w w w. j ava 2 s .c om * @return com.sun.j3d.utils.geometry.Sphere earth - the constructed earth */ public Sphere myEarth() { // Optical properties of the earth. // Ambient-diffuse-reflection coefficient diffAmb = new Color3f(1.0f, 1.0f, 1.0f); // Diffuse-reflection coefficient reflDiff = new Color3f(1.0f, 1.0f, 1.0f); // Specular-reflection coefficient (reflectance function) reflSpec = new Color3f(0.0f, 0.0f, 0.1f); // c = shininess: cos^c in the specular reflection c = 1; // Emitted light emittedLight = new Color3f(0.0f, 0.0f, 0.0f); appearance = new Appearance(); // Create the material and set up the optical properties. material = new Material(diffAmb, emittedLight, reflDiff, reflSpec, c); appearance.setMaterial(material); // Set up the polygon's rendering-mode (with the polygonAttributes) and // the shading-mode (with the coloringAttributes). polygonAttributes = new PolygonAttributes(); coloringAttributes = new ColoringAttributes(); // Points if (renderingType.compareTo("points") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_POINT); } /* Lines*/ else if (renderingType.compareTo("lines") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_LINE); } /* Polygons */ else if (renderingType.compareTo("polygons") == 0) { /* is the default value*/ polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); coloringAttributes.setShadeModel(ColoringAttributes.SHADE_FLAT); } /* Gouraud */ else if (renderingType.compareTo("gouraud") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); /* is the default value*/ coloringAttributes.setShadeModel(ColoringAttributes.SHADE_GOURAUD); /* is the default value*/ } else if (renderingType.compareTo("texture") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); /* is the default value*/ coloringAttributes.setShadeModel(ColoringAttributes.SHADE_GOURAUD); /* is the default value*/ /* Loading of the texture*/ newTextureLoader = new NewTextureLoader("Images/Earth.jpg"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); /* Application mode of the texture */ textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.REPLACE); /* there still are: BLEND, COMBINE, DECAL, and MODULATE*/ appearance.setTextureAttributes(textAttr); } appearance.setPolygonAttributes(polygonAttributes); appearance.setColoringAttributes(coloringAttributes); /* Construction of the earth with all its features.*/ earth = new Sphere(scale_XYZ, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, 10, appearance); return earth; }
From source file:Demo3D.java
/** * Construction of the desired tetrahedron. * // w ww . j a v a 2 s .c om * @return javax.media.j3d.Shape3D myTetrahedron - the constructed * tetrahedron */ public Shape3D myTetrahedron() { ////////////////////// Geometric part /////////////////////////// // The 4 vertices p0, p1, p2 and p3 of the tetrahedron. vertices = new Point3f[lengthVertices]; // 4 vertices[0] = new Point3f(0.0f, 0.0f, 0.0f); vertices[1] = new Point3f(1.0f, 0.0f, 0.0f); vertices[2] = new Point3f(0.0f, 1.0f, 0.0f); vertices[3] = new Point3f(0.0f, 0.0f, 1.0f); // Scaling of vertices for (int i = 0; i < lengthVertices; i++) // lengthVertices = 4 vertices[i].scale(scale_XYZ); // Set the face's indices for the tetrahedron (referenced to the array // of vertices // by setCoordinates(vertices) and // setCoordinateIndices(tetraFaceIndices)). tetraFaceIndices = new int[lengthTetraFaceIndices]; // 12 // From the camera in the view coordinate system // bottom tetraFaceIndices[0] = 0; tetraFaceIndices[1] = 1; tetraFaceIndices[2] = 3; // back-left face tetraFaceIndices[3] = 0; tetraFaceIndices[4] = 3; tetraFaceIndices[5] = 2; // back face tetraFaceIndices[6] = 0; tetraFaceIndices[7] = 2; tetraFaceIndices[8] = 1; // front face tetraFaceIndices[9] = 1; tetraFaceIndices[10] = 2; tetraFaceIndices[11] = 3; // Create the GeometryInfo instance and set the vertices tetra_GeometryInfo = new GeometryInfo(GeometryInfo.TRIANGLE_ARRAY); tetra_GeometryInfo.setCoordinates(vertices); tetra_GeometryInfo.setCoordinateIndices(tetraFaceIndices); // triangulator = new Triangulator(); // only for polygons: // POLYGON_ARRAY // triangulator.triangulate(tetra_GeometryInfo); // and with: int // stripCounts[] // gi.setStripCounts(...) // int contourCounts[] // Set the parameters (1 texture with dimension 2) for the texture's // coordinates tetra_GeometryInfo.setTextureCoordinateParams(1, 2); // case #1: each face of the tetrahedron has the same texture portion. // The coordinates of the 3 points in the 2D texture space. textCoord2f = new TexCoord2f[3]; textCoord2f[0] = new TexCoord2f(0.0f, 0.2f); textCoord2f[1] = new TexCoord2f(0.5f, 1.0f); textCoord2f[2] = new TexCoord2f(1.0f, 0.5f); // Set the texture coordinate's indices (referenced to the array of 2D // points // in the texture space by setTextureCoordinates(0, textCoord2f) and // setTextureCoordinateIndices(0, textCoordIndices)). textCoordIndices = new int[lengthTetraFaceIndices]; // 12 // From the camera in the view coordinate system (inverse of // tetraFaceIndices !!!) // front face textCoordIndices[0] = 0; textCoordIndices[1] = 1; textCoordIndices[2] = 2; // back face textCoordIndices[3] = 0; textCoordIndices[4] = 1; textCoordIndices[5] = 2; // back-left face textCoordIndices[6] = 2; textCoordIndices[7] = 0; textCoordIndices[8] = 1; // bottom textCoordIndices[9] = 0; textCoordIndices[10] = 1; textCoordIndices[11] = 2; /* * // case #2: each face of the tetrahedron has a different part of the * texture. * // The coordinates of the 4 points in the 2D texture space. * textCoord2f = new TexCoord2f[4]; textCoord2f[0] = new * TexCoord2f(0.0f, 0.5f); textCoord2f[1] = new TexCoord2f(1.0f, 0.5f); * textCoord2f[2] = new TexCoord2f(0.6f, 0.7f); textCoord2f[3] = new * TexCoord2f(0.6f, 0.3f); * * // Set the texture coordinate's indices (referenced to the array of * 2D points // in the texture space by setTextureCoordinates(0, * textCoord2f) and // setTextureCoordinateIndices(0, * textCoordIndices)). textCoordIndices = new * int[lengthTetraFaceIndices]; // 12 * // From the camera in the view coordinate system (inverse of * tetraFaceIndices !!!) // front face textCoordIndices[0] = 3; * textCoordIndices[1] = 2; textCoordIndices[2] = 0; // back face * textCoordIndices[3] = 1; textCoordIndices[4] = 2; textCoordIndices[5] = * 3; // back-left face textCoordIndices[6] = 1; textCoordIndices[7] = * 0; textCoordIndices[8] = 2; // bottom textCoordIndices[9] = 1; * textCoordIndices[10]= 3; textCoordIndices[11]= 0; */ // just one set tetra_GeometryInfo.setTextureCoordinates(0, textCoord2f); // just one set tetra_GeometryInfo.setTextureCoordinateIndices(0, textCoordIndices); normalGenerator = new NormalGenerator(); normalGenerator.generateNormals(tetra_GeometryInfo); if (crAngle) normalGenerator.setCreaseAngle(0.0f); // with 0 radian ===> creased stripifier = new Stripifier(); stripifier.stripify(tetra_GeometryInfo); tetra_GeometryArray = tetra_GeometryInfo.getGeometryArray(); // The geonometry is passed to the instance this of the tetrahedron. this.setGeometry(tetra_GeometryArray); ////////////////////// Appearance part /////////////////////////// appearance = new Appearance(); // Optical properties of the tetrahedron. // Ambient-diffuse-reflection coefficient diffAmb = new Color3f(1.0f, 0.5f, 1.0f); // Diffuse-reflection coefficient reflDiff = new Color3f(1.0f, 0.5f, 1.0f); // Specular-reflection coefficient (reflectance function) reflSpec = new Color3f(1.0f, 0.5f, 1.0f); // c = shininess: cos^c in the specular reflection float c = 15; // Emitted light emittedLight = new Color3f(0.0f, 0.0f, 0.0f); material = new Material(diffAmb, emittedLight, reflDiff, reflSpec, c); appearance.setMaterial(material); // This instance acts only on the tetrahedron and not on its texture. trAttr = new TransparencyAttributes(TransparencyAttributes.NICEST, 0.0f); // 0.0 = fully opaque // 1.0 = fully transparent appearance.setTransparencyAttributes(trAttr); // Loading the texture newTextureLoader = new NewTextureLoader("Images/Claude.jpg"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); // Application mode of the texture textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.MODULATE); // there still are: // BLEND, COMBINE, // DECAL, and REPLACE appearance.setTextureAttributes(textAttr); // The appearance is passed to the instance this of the tetrahedron. this.setAppearance(appearance); return this; }
From source file:FourByFour.java
public Positions() { // Define colors for lighting Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.9f, 0.1f, 0.2f); Color3f blue = new Color3f(0.3f, 0.3f, 0.8f); Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f); Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f); Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f); Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f); Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f); Color3f specular = new Color3f(1.0f, 1.0f, 1.0f); // Create the red appearance node redMat = new Material(ambRed, black, red, specular, 100.f); redMat.setLightingEnable(true);//ww w . j a va 2s. co m redApp = new Appearance(); redApp.setMaterial(redMat); // Create the blue appearance node blueMat = new Material(ambBlue, black, blue, specular, 100.f); blueMat.setLightingEnable(true); blueApp = new Appearance(); blueApp.setMaterial(blueMat); // Create the yellow appearance node yellowMat = new Material(ambYellow, black, yellow, specular, 100.f); yellowMat.setLightingEnable(true); yellowApp = new Appearance(); yellowApp.setMaterial(yellowMat); // Create the white appearance node whiteMat = new Material(ambWhite, black, white, specular, 100.f); whiteMat.setLightingEnable(true); whiteApp = new Appearance(); whiteApp.setMaterial(whiteMat); // Load the point array with the offset (coordinates) for each of // the 64 positions. point = new Vector3f[64]; int count = 0; for (int i = -30; i < 40; i += 20) { for (int j = -30; j < 40; j += 20) { for (int k = -30; k < 40; k += 20) { point[count] = new Vector3f((float) k, (float) j, (float) i); count++; } } } // Create the switch nodes posSwitch = new Switch(Switch.CHILD_MASK); humanSwitch = new Switch(Switch.CHILD_MASK); machineSwitch = new Switch(Switch.CHILD_MASK); // Set the capability bits posSwitch.setCapability(Switch.ALLOW_SWITCH_READ); posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ); humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ); machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create the bit masks posMask = new BitSet(); humanMask = new BitSet(); machineMask = new BitSet(); // Create the small white spheres that mark unoccupied // positions. posSphere = new Sphere[64]; for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_APPEARANCE_MODIFY, 12, whiteApp); Shape3D shape = posSphere[i].getShape(); ID id = new ID(i); shape.setUserData(id); transformGroup.addChild(posSphere[i]); posSwitch.addChild(transformGroup); posMask.set(i); } // Create the red spheres that mark the user's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); transformGroup.addChild(new Sphere(7.0f, redApp)); humanSwitch.addChild(transformGroup); humanMask.clear(i); } // Create the blue cubes that mark the computer's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); BigCube cube = new BigCube(blueApp); transformGroup.addChild(cube.getChild()); machineSwitch.addChild(transformGroup); machineMask.clear(i); } // Set the positions mask posSwitch.setChildMask(posMask); humanSwitch.setChildMask(humanMask); machineSwitch.setChildMask(machineMask); // Throw everything into a single group group = new Group(); group.addChild(posSwitch); group.addChild(humanSwitch); group.addChild(machineSwitch); }