List of usage examples for javax.media.j3d Material ALLOW_COMPONENT_WRITE
int ALLOW_COMPONENT_WRITE
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From source file:InterpolatorTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a root TG in case we need to scale the scene TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create the Appearance for the Shape3D Appearance app = new Appearance(); // create a Material, modified by the ColorInterpolator Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Material mat = new Material(objColor, black, objColor, black, 80.0f); mat.setCapability(Material.ALLOW_COMPONENT_WRITE); app.setMaterial(mat);/* ww w. ja va 2 s . c o m*/ // create a TransparencyAttributes, modified by the // TransparencyInterpolator TransparencyAttributes transparency = new TransparencyAttributes(); transparency.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transparency.setTransparencyMode(TransparencyAttributes.NICEST); app.setTransparencyAttributes(transparency); // create a Switch Node and set capabilities Switch switchNode = new Switch(); switchNode.setCapability(Switch.ALLOW_SWITCH_WRITE); // create a Alpha object for the Interpolators Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 500, 100, 5000, 2000, 1000, 5000, 2000, 500); // add each BG and Interpolator as a child of the Switch Node TransformGroup tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ColorInterpolator(alpha, app.getMaterial()))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new PositionInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new RotationInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ScaleInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new TransparencyInterpolator(alpha, app.getTransparencyAttributes(), 0, 0.8f))); // define the data for the RotPosScalePathInterpolator float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f }; float[] scales = { 0.2f, 0.5f, 0.8f, 2.3f, 5.4f, 0.6f, 0.4f, 0.2f, 0.1f }; Quat4f[] quats = new Quat4f[9]; Point3f[] positions = new Point3f[9]; quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f); quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f); quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f); quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f); quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f); quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f); quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f); quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f); quats[8] = quats[0]; positions[0] = new Point3f(0.0f, 0.0f, -1.0f); positions[1] = new Point3f(1.0f, -2.0f, -2.0f); positions[2] = new Point3f(-2.0f, 2.0f, -3.0f); positions[3] = new Point3f(1.0f, 1.0f, -4.0f); positions[4] = new Point3f(-4.0f, -2.0f, -5.0f); positions[5] = new Point3f(2.0f, 0.3f, -6.0f); positions[6] = new Point3f(-4.0f, 0.5f, -7.0f); positions[7] = new Point3f(0.0f, -1.5f, -4.0f); positions[8] = positions[0]; tg = createSharedGroup(app); // create the Interpolator RotPosScalePathInterpolator rotPosScalePathInterplator = new RotPosScalePathInterpolator(alpha, tg, new Transform3D(), knots, quats, positions, scales); // add a BG for the Interpolator switchNode.addChild(createBranchGroup(tg, rotPosScalePathInterplator)); // create a RandomAlpha object to control a SwitchInterpolator // to set the Switches active child node randomly RandomAlpha randomAlpha = new RandomAlpha(); // create the interpolator SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(randomAlpha, switchNode); switchInterpolator.setSchedulingBounds(getApplicationBounds()); // connect the scenegraph objTrans.addChild(switchNode); objTrans.addChild(switchInterpolator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); // add the lights objRoot.addChild(aLgt); objRoot.addChild(lgt1); // connect objRoot.addChild(objTrans); return objRoot; }
From source file:AlternateAppearanceBoundsTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create an alternate appearance otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat);//from ww w . ja v a 2 s.c o m altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_BOUNDS_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_INFLUENCING_BOUNDS_WRITE); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.15f, // x spacing 0.15f, // y spacing 5, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true objRoot.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); // Add lights light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); light1.setCapability(DirectionalLight.ALLOW_INFLUENCING_BOUNDS_WRITE); light1.setCapability(DirectionalLight.ALLOW_BOUNDS_WRITE); objRoot.addChild(light1); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); // Define a bounding leaf leafBounds = new BoundingLeaf(allBounds[currentBounds]); leafBounds.setCapability(BoundingLeaf.ALLOW_REGION_WRITE); objRoot.addChild(leafBounds); if (boundingLeafOn) { altApp.setInfluencingBoundingLeaf(leafBounds); } else { altApp.setInfluencingBounds(allBounds[currentBounds]); } return objRoot; }
From source file:AlternateAppearanceScopeTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create influencing bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.1f, 0.0f)); // Shrink the object t.setScale(0.8);//from www . j av a 2 s. co m TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat); altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_READ); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.4f, // x spacing 0.2f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); content2 = new SphereGroup(0.05f, // radius of spheres .4f, // x spacing 0.2f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content2); shapes2 = ((SphereGroup) content2).getShapes(); // Add lights DirectionalLight light1 = null; light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(); light2.setEnable(true); light2.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light2.setDirection(new Vector3f(-1.0f, 0.0f, 1.0f)); light2.setInfluencingBounds(worldBounds); objRoot.addChild(light2); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); objRoot.addChild(trans); return objRoot; }
From source file:AppearanceExplorer.java
void setupAppearance() { appearance = new Appearance(); // ColoringAttributes coloringColor = new Color3f(red); coloringAttr = new ColoringAttributes(coloringColor, coloringShadeModel); coloringAttr.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); coloringAttr.setCapability(ColoringAttributes.ALLOW_SHADE_MODEL_WRITE); appearance.setColoringAttributes(coloringAttr); // set up the editor coloringAttrEditor = new ColoringAttributesEditor(coloringAttr); // PointAttributes pointAttr = new PointAttributes(pointSize, pointAAEnable); pointAttr.setCapability(PointAttributes.ALLOW_SIZE_WRITE); pointAttr.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setPointAttributes(pointAttr); // set up the editor pointAttrEditor = new PointAttributesEditor(pointAttr); // LineAttributes lineAttr = new LineAttributes(lineWidth, linePattern, lineAAEnable); lineAttr.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_PATTERN_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setLineAttributes(lineAttr); // set up the editor lineAttrEditor = new LineAttributesEditor(lineAttr); // PolygonAttributes polygonAttr = new PolygonAttributes(polygonMode, polygonCull, 0.0f); polygonAttr.setPolygonOffset(polygonOffsetBias); polygonAttr.setPolygonOffsetFactor(polygonOffsetFactor); polygonAttr.setCapability(PolygonAttributes.ALLOW_MODE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); appearance.setPolygonAttributes(polygonAttr); // set up the editor polygonAttrEditor = new PolygonAttributesEditor(polygonAttr); // Rendering attributes renderAttr = new RenderingAttributes(renderDepthBuffer, renderDepthBufferWrite, 0.0f, RenderingAttributes.ALWAYS, renderVisible, renderIgnoreVertexColor, renderRasterOpEnable, renderRasterOp);/*from w w w. j a v a 2 s . c o m*/ renderAttr.setCapability(RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_RASTER_OP_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_FUNCTION_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_VALUE_WRITE); appearance.setRenderingAttributes(renderAttr); appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE); // set up the editor renderAttrEditor = new RenderingAttributesEditor(renderAttr); // TransparencyAttributes transpAttr = new TransparencyAttributes(transpMode, transpValue); transpAttr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_BLEND_FUNCTION_WRITE); appearance.setTransparencyAttributes(transpAttr); // set up the editor transpAttrEditor = new TransparencyAttributesEditor(transpAttr); // Material material = new Material(red, black, red, white, 20.f); material.setLightingEnable(false); material.setCapability(Material.ALLOW_COMPONENT_WRITE); appearance.setMaterial(material); // material presets String[] materialNames = { "Red", "White", "Red Ambient", "Red Diffuse", "Grey Emissive", "White Specular", "Aluminium", "Blue Plastic", "Copper", "Gold", "Red Alloy", "Black Onyx" }; Material[] materialPresets = new Material[materialNames.length]; materialPresets[0] = new Material(red, black, red, white, 20.0f); materialPresets[1] = new Material(white, black, white, white, 20.0f); materialPresets[2] = new Material(red, black, black, black, 20.0f); materialPresets[3] = new Material(black, black, red, black, 20.0f); materialPresets[4] = new Material(black, grey, black, black, 20.0f); materialPresets[5] = new Material(black, black, black, white, 20.0f); Color3f alum = new Color3f(0.37f, 0.37f, 0.37f); Color3f alumSpec = new Color3f(0.89f, 0.89f, 0.89f); materialPresets[6] = new Material(alum, black, alum, alumSpec, 17); Color3f bluePlastic = new Color3f(0.20f, 0.20f, 0.70f); Color3f bluePlasticSpec = new Color3f(0.85f, 0.85f, 0.85f); materialPresets[7] = new Material(bluePlastic, black, bluePlastic, bluePlasticSpec, 22); Color3f copper = new Color3f(0.30f, 0.10f, 0.00f); ; Color3f copperSpec = new Color3f(0.75f, 0.30f, 0.00f); materialPresets[8] = new Material(copper, black, copper, copperSpec, 10); Color3f gold = new Color3f(0.49f, 0.34f, 0.00f); Color3f goldSpec = new Color3f(0.89f, 0.79f, 0.00f); materialPresets[9] = new Material(gold, black, gold, goldSpec, 15); Color3f redAlloy = new Color3f(0.34f, 0.00f, 0.34f); Color3f redAlloySpec = new Color3f(0.84f, 0.00f, 0.00f); materialPresets[10] = new Material(redAlloy, black, redAlloy, redAlloySpec, 15); Color3f blackOnyxSpec = new Color3f(0.72f, 0.72f, 0.72f); materialPresets[11] = new Material(black, black, black, blackOnyxSpec, 23); // set up the editor materialEditor = new MaterialPresetEditor(material, materialNames, materialPresets); // Texture2D // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(0.0f, 0.0f, 0.0f, 0.0f); // set up the image choices String[] texImageNames = { "Earth", "Fish", }; String[] texImageFileNames = { "earth.jpg", "fish1.gif", }; int texImageFileIndex = 0; // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set up the editor (this will create the initial Texture2D and // assign it to the appearance) texture2DEditor = new Texture2DEditor(appearance, codeBaseString, texImageNames, texImageFileNames, texImageFileIndex, texEnable, texBoundaryModeS, texBoundaryModeT, texMinFilter, texMagFilter, texMipMapMode, texBoundaryColor); // TextureAttributes texMode = TextureAttributes.REPLACE; texBlendColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); texTransform = new Transform3D(); texPerspCorrect = TextureAttributes.NICEST; textureAttr = new TextureAttributes(texMode, texTransform, texBlendColor, texPerspCorrect); // set the capabilities to allow run time changes textureAttr.setCapability(TextureAttributes.ALLOW_MODE_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // connect it to the appearance appearance.setTextureAttributes(textureAttr); // setup the editor textureAttrEditor = new TextureAttributesEditor(textureAttr); // set up the tex coordinate generation texGenEnable = false; texGenMode = TexCoordGeneration.OBJECT_LINEAR; texGenPlaneS = new Vector4f(1.0f, 0.0f, 0.0f, 0.0f); texGenPlaneT = new Vector4f(0.0f, 1.0f, 0.0f, 0.0f); // set the appearance so that we can replace the tex gen when live appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE); // setup the editor texGenEditor = new TexCoordGenerationEditor(appearance, texGenEnable, texGenMode, texGenPlaneS, texGenPlaneT); }
From source file:AppearanceTest.java
protected int[] getCapabilities() { return new int[] { Material.ALLOW_COMPONENT_WRITE }; }