List of usage examples for javax.media.j3d IndexedTriangleStripArray IndexedTriangleStripArray
public IndexedTriangleStripArray(int vertexCount, int vertexFormat, int indexCount, int[] stripIndexCounts)
From source file:GeometryByReferenceNIOBuffer.java
public GeometryArray createGeometry(int type) { GeometryArray tetra = null;/* www .j a va2 s . com*/ if (type == 1) { tetra = new TriangleArray(12, TriangleArray.COORDINATES | TriangleArray.COLOR_3 | TriangleArray.BY_REFERENCE | TriangleArray.USE_NIO_BUFFER); tetra.setCoordRefBuffer(floatBufferCoord); tetra.setColorRefBuffer(floatBufferColor); } else if (type == 2) { tetra = new TriangleStripArray( 12, TriangleStripArray.COORDINATES | TriangleStripArray.COLOR_3 | TriangleStripArray.BY_REFERENCE | TriangleStripArray.USE_NIO_BUFFER, stripVertexCounts); tetra.setCoordRefBuffer(floatBufferCoord); tetra.setColorRefBuffer(floatBufferColor); } else if (type == 3) { // Indexed Geometry tetra = new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | IndexedTriangleArray.COLOR_3 | IndexedTriangleArray.BY_REFERENCE | IndexedTriangleArray.USE_NIO_BUFFER, //IndexedTriangleStripArray.USE_COORD_INDEX_ONLY, 12); tetra.setCoordRefBuffer(indexedFloatBufferCoord); tetra.setColorRefBuffer(indexedFloatBufferColor); ((IndexedTriangleArray) tetra).setCoordinateIndices(0, indices); ((IndexedTriangleArray) tetra).setColorIndices(0, indices); } else if (type == 4) { // Indexed strip geometry tetra = new IndexedTriangleStripArray(4, IndexedTriangleStripArray.COORDINATES | IndexedTriangleStripArray.COLOR_3 | IndexedTriangleStripArray.BY_REFERENCE | IndexedTriangleStripArray.USE_NIO_BUFFER | IndexedTriangleStripArray.USE_COORD_INDEX_ONLY, 12, stripVertexCounts); tetra.setCoordRefBuffer(indexedFloatBufferCoord); tetra.setColorRefBuffer(indexedFloatBufferColor); ((IndexedTriangleStripArray) tetra).setCoordinateIndices(0, indices); ((IndexedTriangleStripArray) tetra).setColorIndices(0, indices); } if (tetra != null) tetra.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE); return tetra; }
From source file:GeometryByReferenceTest.java
public GeometryArray createGeometry(int type) { GeometryArray tetra = null;// w w w . ja v a 2 s. c om if (type == 1) { tetra = new TriangleArray(12, TriangleArray.COORDINATES | TriangleArray.COLOR_3 | TriangleArray.BY_REFERENCE); tetra.setCoordRefFloat(floatVerts); tetra.setColorRefFloat(floatClrs); } else if (type == 2) { tetra = new TriangleStripArray(12, TriangleStripArray.COORDINATES | TriangleStripArray.COLOR_3 | TriangleStripArray.BY_REFERENCE, stripVertexCounts); tetra.setCoordRefFloat(floatVerts); tetra.setColorRefFloat(floatClrs); } else if (type == 3) { // Indexed Geometry tetra = new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | IndexedTriangleArray.COLOR_3 | IndexedTriangleArray.BY_REFERENCE, 12); tetra.setCoordRefFloat(indexedFloatVerts); tetra.setColorRefFloat(indexedFloatClrs); ((IndexedTriangleArray) tetra).setCoordinateIndices(0, indices); ((IndexedTriangleArray) tetra).setColorIndices(0, indices); } else if (type == 4) { // Indexed strip geometry tetra = new IndexedTriangleStripArray(4, IndexedTriangleStripArray.COORDINATES | IndexedTriangleStripArray.COLOR_3 | IndexedTriangleStripArray.BY_REFERENCE, 12, stripVertexCounts); tetra.setCoordRefFloat(indexedFloatVerts); tetra.setColorRefFloat(indexedFloatClrs); ((IndexedTriangleStripArray) tetra).setCoordinateIndices(0, indices); ((IndexedTriangleStripArray) tetra).setColorIndices(0, indices); } if (tetra != null) tetra.setCapability(GeometryArray.ALLOW_REF_DATA_WRITE); return tetra; }
From source file:ExBackgroundImage.java
private void rebuild() { // Build a shape if (shape == null) { shape = new Shape3D(); shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setAppearance(mainAppearance); addChild(shape);/*from w ww .j a v a 2s .co m*/ } else { shape.setAppearance(mainAppearance); } if (xDimension < 2 || zDimension < 2 || heights == null || heights.length < 4) { tristrip = null; shape.setGeometry(null); return; } // Create a list of coordinates, one per grid row/column double[] coordinates = new double[xDimension * zDimension * 3]; double x, z; int n = 0, k = 0; z = ((double) (zDimension - 1)) * zSpacing / 2.0; // start at front edge for (int i = 0; i < zDimension; i++) { x = -((double) (xDimension - 1)) * xSpacing / 2.0;// start at left // edge for (int j = 0; j < xDimension; j++) { coordinates[n++] = x; coordinates[n++] = heights[k++]; coordinates[n++] = z; x += xSpacing; } z -= zSpacing; } // Create a list of normals, one per grid row/column float[] normals = new float[xDimension * zDimension * 3]; Vector3f one = new Vector3f(0.0f, 0.0f, 0.0f); Vector3f two = new Vector3f(0.0f, 0.0f, 0.0f); Vector3f norm = new Vector3f(0.0f, 0.0f, 0.0f); n = 0; k = 0; for (int i = 0; i < zDimension - 1; i++) { for (int j = 0; j < xDimension - 1; j++) { // Vector to right in X one.set((float) xSpacing, (float) (heights[k + 1] - heights[k]), 0.0f); // Vector back in Z two.set(0.0f, (float) (heights[k + xDimension] - heights[k]), (float) -zSpacing); // Cross them to get the normal norm.cross(one, two); normals[n++] = norm.x; normals[n++] = norm.y; normals[n++] = norm.z; k++; } // Last normal in row is a copy of the previous one normals[n] = normals[n - 3]; // X normals[n + 1] = normals[n - 2]; // Y normals[n + 2] = normals[n - 1]; // Z n += 3; k++; } // Last row of normals is a copy of the previous row for (int j = 0; j < xDimension; j++) { normals[n] = normals[n - xDimension * 3]; // X normals[n + 1] = normals[n - xDimension * 3 + 1]; // Y normals[n + 2] = normals[n - xDimension * 3 + 2]; // Z n += 3; } // Create a list of texture coordinates, one per grid row/column float[] texcoordinates = new float[xDimension * zDimension * 2]; float deltaS = 1.0f / (float) (xDimension - 1); float deltaT = 1.0f / (float) (zDimension - 1); float s = 0.0f; float t = 0.0f; n = 0; for (int i = 0; i < zDimension; i++) { s = 0.0f; for (int j = 0; j < xDimension; j++) { texcoordinates[n++] = s; texcoordinates[n++] = t; s += deltaS; } t += deltaT; } // Create a list of triangle strip indexes. Each strip goes // down one row (X direction) of the elevation grid. int[] indexes = new int[xDimension * (zDimension - 1) * 2]; int[] stripCounts = new int[zDimension - 1]; n = 0; k = 0; for (int i = 0; i < zDimension - 1; i++) { stripCounts[i] = xDimension * 2; for (int j = 0; j < xDimension; j++) { indexes[n++] = k + xDimension; indexes[n++] = k; k++; } } // Create geometry for collection of triangle strips, one // strip per row of the elevation grid tristrip = new IndexedTriangleStripArray(coordinates.length, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexes.length, stripCounts); tristrip.setCoordinates(0, coordinates); tristrip.setNormals(0, normals); tristrip.setTextureCoordinates(0, texcoordinates); tristrip.setCoordinateIndices(0, indexes); tristrip.setNormalIndices(0, indexes); tristrip.setTextureCoordinateIndices(0, indexes); // Set the geometry for the shape shape.setGeometry(tristrip); }