List of usage examples for javax.media.j3d Geometry ALLOW_INTERSECT
int ALLOW_INTERSECT
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From source file:PickText3DGeometry.java
public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;/*ww w .j a v a 2 s . c o m*/ // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion()); Text3D text3D = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.7f, 0.0f)); text3D.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D1 = new Shape3D(); s3D1.setGeometry(text3D); s3D1.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg1 = new TransformGroup(); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg1.addChild(s3D1); objScale.addChild(spinTg1); Text3D pick = new Text3D(f3d, new String("Pick me"), new Point3f(-2.0f, -0.7f, 0.0f)); pick.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D2 = new Shape3D(); s3D2.setGeometry(pick); s3D2.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg2 = new TransformGroup(); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg2.addChild(s3D2); objScale.addChild(spinTg2); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1)); l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1; Light lgt2; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds); behavior1.setMode(PickTool.GEOMETRY); behavior1.setTolerance(0.0f); objRoot.addChild(behavior1); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds); behavior2.setMode(PickTool.GEOMETRY); behavior2.setTolerance(0.0f); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds); behavior3.setMode(PickTool.GEOMETRY); behavior3.setTolerance(0.0f); objRoot.addChild(behavior3); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:CuboidTest.java
GeometryArray getGeom(int format) { GeometryArray obj;// ww w. ja va 2 s . com flags = format; numTris = 0; //Switch based on first primitive. switch (currPrimType[0]) { case TRIANGLES: obj = processTriangles(); obj.setCapability(Geometry.ALLOW_INTERSECT); return obj; case QUADS: obj = processQuads(); obj.setCapability(Geometry.ALLOW_INTERSECT); return obj; case QUAD_STRIP: obj = processQuadStrips(); obj.setCapability(Geometry.ALLOW_INTERSECT); return obj; } return null; }
From source file:TickTockPicking.java
public Tetrahedron() { int i;//from w w w. jav a 2 s . c o m TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2); tetra.setCoordinates(0, verts); for (i = 0; i < 12; i++) { tetra.setTextureCoordinate(0, i, texCoord[i % 3]); } int face; Vector3f normal = new Vector3f(); Vector3f v1 = new Vector3f(); Vector3f v2 = new Vector3f(); Point3f[] pts = new Point3f[3]; for (i = 0; i < 3; i++) pts[i] = new Point3f(); for (face = 0; face < 4; face++) { tetra.getCoordinates(face * 3, pts); v1.sub(pts[1], pts[0]); v2.sub(pts[2], pts[0]); normal.cross(v1, v2); normal.normalize(); for (i = 0; i < 3; i++) { tetra.setNormal((face * 3 + i), normal); } } tetra.setCapability(Geometry.ALLOW_INTERSECT); this.setGeometry(tetra); this.setAppearance(new Appearance()); }
From source file:TickTockPicking.java
public Cube() { super();//w ww . j a va 2s. c o m int i; QuadArray cube = new QuadArray(24, QuadArray.COORDINATES | QuadArray.NORMALS); cube.setCoordinates(0, verts); for (i = 0; i < 24; i++) { cube.setNormal(i, normals[i / 4]); } cube.setCapability(Geometry.ALLOW_INTERSECT); setGeometry(cube); setAppearance(new Appearance()); }