Example usage for javax.media.j3d DirectionalLight setColor

List of usage examples for javax.media.j3d DirectionalLight setColor

Introduction

In this page you can find the example usage for javax.media.j3d DirectionalLight setColor.

Prototype

public void setColor(Color3f color) 

Source Link

Document

Sets the Light's current color.

Usage

From source file:ExSwitch.java

public Group buildScene() {
    // Turn on the example headlight
    setHeadlightEnable(true);/*  w ww  . ja  va2  s.com*/

    // Default to walk navigation
    setNavigationType(Walk);

    // Build the scene group
    Group scene = new Group();

    if (debug)
        System.err.println("  switch shapes...");

    // BEGIN EXAMPLE TOPIC
    // Build the switch group and allow its switch
    // value to be changed via menu items
    swtch = new Switch();
    swtch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    //  Create several shapes to place in a switch group

    // Child 0: a red sphere
    Appearance app0 = new Appearance();
    Material mat0 = new Material();
    mat0.setAmbientColor(0.2f, 0.2f, 0.2f);
    mat0.setDiffuseColor(1.0f, 0.0f, 0.2f);
    mat0.setSpecularColor(0.7f, 0.7f, 0.7f);
    app0.setMaterial(mat0);

    Transform3D t3d = new Transform3D();
    t3d.setTranslation(new Vector3f(-2.0f, 1.5f, 0.0f));
    TransformGroup tg0 = new TransformGroup(t3d);
    Sphere sph0 = new Sphere(0.5f, // radius
            Primitive.GENERATE_NORMALS, // components
            16, // facets
            app0); // appearance
    tg0.addChild(sph0);
    swtch.addChild(tg0); // Child 0

    // Child 1: a green sphere
    Appearance app1 = new Appearance();
    Material mat1 = new Material();
    mat1.setAmbientColor(0.2f, 0.2f, 0.2f);
    mat1.setDiffuseColor(0.0f, 1.0f, 0.0f);
    mat1.setSpecularColor(0.7f, 0.7f, 0.7f);
    app1.setMaterial(mat1);
    t3d.setTranslation(new Vector3f(0.0f, 1.5f, 0.0f));
    TransformGroup tg1 = new TransformGroup(t3d);
    Sphere sph1 = new Sphere(0.5f, // radius
            Primitive.GENERATE_NORMALS, // components
            16, // facets
            app1); // appearance
    tg1.addChild(sph1);
    swtch.addChild(tg1); // Child 1

    // Child 2: a blue sphere
    Appearance app2 = new Appearance();
    Material mat2 = new Material();
    mat2.setAmbientColor(0.2f, 0.2f, 0.2f);
    mat2.setDiffuseColor(0.0f, 0.6f, 1.0f);
    mat2.setSpecularColor(0.7f, 0.7f, 0.7f);
    app2.setMaterial(mat2);
    t3d.setTranslation(new Vector3f(2.0f, 1.5f, 0.0f));
    TransformGroup tg2 = new TransformGroup(t3d);
    Sphere sph2 = new Sphere(0.5f, // radius
            Primitive.GENERATE_NORMALS, // components
            16, // facets
            app2); // appearance
    tg2.addChild(sph2);
    swtch.addChild(tg2);

    // Set the initial child choice
    swtch.setWhichChild(options[currentSwitch].child);
    scene.addChild(swtch);
    // END EXAMPLE TOPIC

    // Build foreground geometry including a floor and
    // columns on which the switchable shapes stand

    // Load textures
    TextureLoader texLoader = new TextureLoader("granite07rev.jpg", this);
    Texture columnTex = texLoader.getTexture();
    if (columnTex == null)
        System.err.println("Cannot load granite07rev.jpg texture");
    else {
        columnTex.setBoundaryModeS(Texture.WRAP);
        columnTex.setBoundaryModeT(Texture.WRAP);
        columnTex.setMinFilter(Texture.NICEST);
        columnTex.setMagFilter(Texture.NICEST);
        columnTex.setMipMapMode(Texture.BASE_LEVEL);
        columnTex.setEnable(true);
    }

    texLoader = new TextureLoader("flooring.jpg", this);
    Texture groundTex = texLoader.getTexture();
    if (groundTex == null)
        System.err.println("Cannot load flooring.jpg texture");
    else {
        groundTex.setBoundaryModeS(Texture.WRAP);
        groundTex.setBoundaryModeT(Texture.WRAP);
        groundTex.setMinFilter(Texture.NICEST);
        groundTex.setMagFilter(Texture.NICEST);
        groundTex.setMipMapMode(Texture.BASE_LEVEL);
        groundTex.setEnable(true);
    }

    //
    // Build several columns on the floor
    //
    if (debug)
        System.err.println("  columns...");
    SharedGroup column = new SharedGroup();
    Appearance columnApp = new Appearance();

    Material columnMat = new Material();
    columnMat.setAmbientColor(0.6f, 0.6f, 0.6f);
    columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    columnMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    columnApp.setMaterial(columnMat);

    TextureAttributes columnTexAtt = new TextureAttributes();
    columnTexAtt.setTextureMode(TextureAttributes.MODULATE);
    columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    columnApp.setTextureAttributes(columnTexAtt);

    if (columnTex != null)
        columnApp.setTexture(columnTex);

    GothicColumn columnShape = new GothicColumn(1.8f, // height
            0.25f, // radius
            GothicColumn.BUILD_TOP, // flags
            columnApp); // appearance
    column.addChild(columnShape);

    Vector3f trans = new Vector3f();
    Transform3D tr = new Transform3D();
    TransformGroup tg;

    // Left
    trans.set(-2.0f, -1.0f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    tg.addChild(new Link(column));
    scene.addChild(tg);

    // Middle
    trans.set(0.0f, -1.0f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    tg.addChild(new Link(column));
    scene.addChild(tg);

    // Right
    trans.set(2.0f, -1.0f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    tg.addChild(new Link(column));
    scene.addChild(tg);

    //
    //  Add the ground
    //
    if (debug)
        System.err.println("  ground...");

    Appearance groundApp = new Appearance();

    Material groundMat = new Material();
    groundMat.setAmbientColor(0.6f, 0.6f, 0.6f);
    groundMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    groundMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    groundApp.setMaterial(groundMat);

    tr = new Transform3D();
    tr.setScale(new Vector3d(4.0, 4.0, 1.0));

    TextureAttributes groundTexAtt = new TextureAttributes();
    groundTexAtt.setTextureMode(TextureAttributes.MODULATE);
    groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    groundTexAtt.setTextureTransform(tr);
    groundApp.setTextureAttributes(groundTexAtt);

    if (groundTex != null)
        groundApp.setTexture(groundTex);

    ElevationGrid ground = new ElevationGrid(11, // X dimension
            11, // Z dimension
            2.0f, // X spacing
            2.0f, // Z spacing
            // Automatically use zero heights
            groundApp); // Appearance

    trans.set(0.0f, -1.0f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    tg.addChild(ground);
    scene.addChild(tg);

    // Add a light
    BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    DirectionalLight light = new DirectionalLight();
    light.setEnable(true);
    light.setColor(new Color3f(1.0f, 1.0f, 1.0f));
    light.setDirection(new Vector3f(0.5f, -1.0f, -0.5f));
    light.setInfluencingBounds(worldBounds);
    scene.addChild(light);

    return scene;
}

From source file:ExLinearFog.java

public ColumnScene(Component observer) {
    BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    // Add a few lights
    AmbientLight ambient = new AmbientLight();
    ambient.setEnable(true);/*w w  w .  ja v  a  2  s . c o m*/
    ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f));
    ambient.setInfluencingBounds(worldBounds);
    addChild(ambient);

    DirectionalLight dir1 = new DirectionalLight();
    dir1.setEnable(true);
    dir1.setColor(new Color3f(1.0f, 1.0f, 1.0f));
    dir1.setDirection(new Vector3f(0.8f, -0.35f, 0.5f));
    dir1.setInfluencingBounds(worldBounds);
    addChild(dir1);

    DirectionalLight dir2 = new DirectionalLight();
    dir2.setEnable(true);
    dir2.setColor(new Color3f(0.75f, 0.75f, 1.0f));
    dir2.setDirection(new Vector3f(-0.7f, -0.35f, -0.5f));
    dir2.setInfluencingBounds(worldBounds);
    addChild(dir2);

    // Load textures
    TextureLoader texLoader = new TextureLoader("grass06.jpg", observer);
    Texture grassTex = texLoader.getTexture();
    if (grassTex == null)
        System.err.println("Cannot load grass06.jpg texture");
    else {
        grassTex.setBoundaryModeS(Texture.WRAP);
        grassTex.setBoundaryModeT(Texture.WRAP);
        grassTex.setMinFilter(Texture.NICEST);
        grassTex.setMagFilter(Texture.NICEST);
        grassTex.setMipMapMode(Texture.BASE_LEVEL);
        grassTex.setEnable(true);
    }

    texLoader = new TextureLoader("marble10.jpg", observer);
    Texture walkTex = texLoader.getTexture();
    if (walkTex == null)
        System.err.println("Cannot load marble10.jpg texture");
    else {
        walkTex.setBoundaryModeS(Texture.WRAP);
        walkTex.setBoundaryModeT(Texture.WRAP);
        walkTex.setMinFilter(Texture.NICEST);
        walkTex.setMagFilter(Texture.NICEST);
        walkTex.setMipMapMode(Texture.BASE_LEVEL);
        walkTex.setEnable(true);
    }

    texLoader = new TextureLoader("granite07rev.jpg", observer);
    columnTex = texLoader.getTexture();
    if (columnTex == null)
        System.err.println("Cannot load granite07rev.jpg texture");
    else {
        columnTex.setBoundaryModeS(Texture.WRAP);
        columnTex.setBoundaryModeT(Texture.WRAP);
        columnTex.setMinFilter(Texture.NICEST);
        columnTex.setMagFilter(Texture.NICEST);
        columnTex.setMipMapMode(Texture.BASE_LEVEL);
        columnTex.setEnable(true);
    }

    //
    //  Build the ground
    //    +-----+---+-----+
    //    | | | |
    //    | G | W | G |
    //    | | | |
    //    +-----+---+-----+
    //
    //  where "G" is grass, and "W" is a walkway between columns
    //
    Vector3f trans = new Vector3f();
    Transform3D tr = new Transform3D();
    TransformGroup tg;

    //  Walkway appearance
    Appearance walkApp = new Appearance();

    Material walkMat = new Material();
    walkMat.setAmbientColor(0.5f, 0.5f, 0.5f);
    walkMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    walkMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    walkApp.setMaterial(walkMat);

    TextureAttributes walkTexAtt = new TextureAttributes();
    walkTexAtt.setTextureMode(TextureAttributes.MODULATE);
    walkTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    tr.setIdentity();
    tr.setScale(new Vector3d(1.0, 6.0, 1.0));
    walkTexAtt.setTextureTransform(tr);
    walkApp.setTextureAttributes(walkTexAtt);

    if (walkTex != null)
        walkApp.setTexture(walkTex);

    //  Grass appearance
    Appearance grassApp = new Appearance();

    Material grassMat = new Material();
    grassMat.setAmbientColor(0.5f, 0.5f, 0.5f);
    grassMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    grassMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    grassApp.setMaterial(grassMat);

    TextureAttributes grassTexAtt = new TextureAttributes();
    grassTexAtt.setTextureMode(TextureAttributes.MODULATE);
    grassTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    tr.setIdentity();
    tr.setScale(new Vector3d(2.0, 8.0, 1.0));
    grassTexAtt.setTextureTransform(tr);
    grassApp.setTextureAttributes(grassTexAtt);

    if (grassTex != null)
        grassApp.setTexture(grassTex);

    //  Left grass
    trans.set(-LawnWidth / 2.0f - WalkwayWidth / 2.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid grass1 = new ElevationGrid(2, // X dimension
            2, // Z dimension
            LawnWidth, // X spacing
            LawnDepth, // Z spacing
            grassApp); // appearance
    tg.addChild(grass1);
    addChild(tg);

    //  Right grass
    trans.set(LawnWidth / 2.0f + WalkwayWidth / 2.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid grass2 = new ElevationGrid(2, // X dimension
            2, // Z dimension
            LawnWidth, // X spacing
            LawnDepth, // Z spacing
            grassApp); // appearance
    tg.addChild(grass2);
    addChild(tg);

    //  Walkway
    trans.set(0.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid walk = new ElevationGrid(2, // X dimension
            2, // Z dimension
            WalkwayWidth, // X spacing
            WalkwayDepth, // Z spacing
            walkApp); // appearance
    tg.addChild(walk);
    addChild(tg);

    //
    // Build several columns on the floor
    //
    SharedGroup column = buildSharedColumn();
    Group columns = buildColumns(column);
    addChild(columns);
}