Example usage for javax.media.j3d DirectionalLight DirectionalLight

List of usage examples for javax.media.j3d DirectionalLight DirectionalLight

Introduction

In this page you can find the example usage for javax.media.j3d DirectionalLight DirectionalLight.

Prototype

public DirectionalLight(boolean lightOn, Color3f color, Vector3f direction) 

Source Link

Document

Constructs and initializes a directional light.

Usage

From source file:Demo3D.java

/**
 * Create the subgraph #1//from   w w w  .ja v  a 2s. com
 * 
 * @return javax.media.j3d.BranchGroup brGr1 - the root of the subgraph #1
 */
public BranchGroup mySubGraph1() {
    // Create the BranchGroup brGr1 of the subgraph #1.
    brGr1 = new BranchGroup();

    // Create and attach the coordinate system to the brGr1.
    coordSyst = new CoordSyst(1.0f, 1.0f, 0.0f, // Color of the x-axis
            0.0f, 0.0f, 1.0f, // Color of the y-axis
            1.0f, 0.0f, 0.0f, // Color of the z-axis
            0.75f); // Lenght of the 3 axes
    brGr1.addChild(coordSyst);

    // Background setting for the scene.
    newTextureLoader = new NewTextureLoader("Images/Ciel_Out.jpg");
    newTextureLoader.setImageObserver(newTextureLoader.getImageObserver());
    backGr = new Background(newTextureLoader.getImage());
    backGr.setImageScaleMode(Background.SCALE_FIT_ALL);
    boundsBackGr = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    backGr.setApplicationBounds(boundsBackGr);
    brGr1.addChild(backGr);

    // A BoundingSphere instance as general bounding region.
    boundsGen = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Lighting of the scene.

    // Create and attach an ambient light.
    ambientLight = new AmbientLight(true, new Color3f(0.2f, 0.2f, 0.2f));
    ambientLight.setInfluencingBounds(boundsGen);
    brGr1.addChild(ambientLight);

    // Create and attach a point light.
    pointLight = new PointLight(true, new Color3f(1.0f, 1.0f, 0.3f), new Point3f(-100.0f, 0.0f, 100.0f),
            new Point3f(0.0f, 0.05f, 0.1f));
    pointLight.setInfluencingBounds(boundsGen);
    brGr1.addChild(pointLight);

    // Create and attach a directional light.
    directionalLight = new DirectionalLight(true, new Color3f(0.8f, 1.0f, 1.0f),
            new Vector3f(-0.5f, -0.5f, -0.5f));
    directionalLight.setInfluencingBounds(boundsGen);
    brGr1.addChild(directionalLight);

    // Create the borders of the virtual universe for the inside view of the
    // scene.
    bordersIn = new BordersIn(dimUniverse);
    brGr1.addChild(bordersIn.myInternalUniverse());

    // Create the borders of the virtual universe for the outside view of
    // the scene.
    bordersOut = new BordersOut(dimUniverse);
    brGr1.addChild(bordersOut.myExternalUniverse());

    // Compile the subgraph to optimize the performances.
    brGr1.compile();

    // Return the final version of the BranchGroup node brGr1
    return brGr1;
}