List of usage examples for javax.media.j3d ColoringAttributes ColoringAttributes
public ColoringAttributes()
From source file:ExSpotLight.java
public AnnotationArrow(float x, float y, float z, float x2, float y2, float z2) { super(x, y, z, x2, y2, z2); setLineWidth(lineWidth);/*from w w w . j a va 2s .c o m*/ // Compute the length and direction of the line float deltaX = x2 - x; float deltaY = y2 - y; float deltaZ = z2 - z; float theta = -(float) Math.atan2(deltaZ, deltaX); float phi = (float) Math.atan2(deltaY, deltaX); if (deltaX < 0.0f) { phi = (float) Math.PI - phi; } // Compute a matrix to rotate a cone to point in the line's // direction, then place the cone at the line's endpoint. Matrix4f mat = new Matrix4f(); Matrix4f mat2 = new Matrix4f(); mat.setIdentity(); // Move to the endpoint of the line mat2.setIdentity(); mat2.setTranslation(new Vector3f(x2, y2, z2)); mat.mul(mat2); // Spin around Y mat2.setIdentity(); mat2.rotY(theta); mat.mul(mat2); // Tilt up or down around Z mat2.setIdentity(); mat2.rotZ(phi); mat.mul(mat2); // Tilt cone to point right mat2.setIdentity(); mat2.rotZ(-1.571f); mat.mul(mat2); arrowTrans = new TransformGroup(); arrowTrans.setCapability(Group.ALLOW_CHILDREN_WRITE); Transform3D trans = new Transform3D(mat); arrowTrans.setTransform(trans); // Create an appearance arrowAppearance = new Appearance(); arrowAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); getLineColor(arrowColor); coloringAttributes = new ColoringAttributes(); coloringAttributes.setColor(arrowColor); coloringAttributes.setShadeModel(ColoringAttributes.SHADE_FLAT); arrowAppearance.setColoringAttributes(coloringAttributes); // Build a cone for the arrow head arrowHead = new Cone(arrowRadius, // base radius arrowLength, // height 0, // don't generate normals radialDivisions, // divisions radially sideDivisions, // divisions vertically arrowAppearance); // appearance arrowTrans.addChild(arrowHead); addChild(arrowTrans); }
From source file:ExSpotLight.java
public AnnotationLine(float x, float y, float z, float x2, float y2, float z2) { float[] coord = new float[3]; float[] texcoord = new float[2]; // Build a shape shape = new Shape3D(); shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // Create geometry for a 2-vertex straight line line = new LineArray(2, GeometryArray.COORDINATES | GeometryArray.TEXTURE_COORDINATE_2); line.setCapability(GeometryArray.ALLOW_COLOR_WRITE); // Starting point coord[0] = x;//from www . j av a 2 s.co m coord[1] = y; coord[2] = z; texcoord[0] = 0.0f; texcoord[1] = 0.0f; line.setCoordinate(0, coord); line.setTextureCoordinate(0, texcoord); // Ending point coord[0] = x2; coord[1] = y2; coord[2] = z2; texcoord[0] = 1.0f; texcoord[1] = 0.0f; line.setCoordinate(1, coord); line.setTextureCoordinate(1, texcoord); shape.setGeometry(line); // Create an appearance mainAppearance = new Appearance(); mainAppearance.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_WRITE); mainAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); lineAttributes = new LineAttributes(); lineAttributes.setLineWidth(lineWidth); mainAppearance.setLineAttributes(lineAttributes); coloringAttributes = new ColoringAttributes(); coloringAttributes.setColor(lineColor); coloringAttributes.setShadeModel(ColoringAttributes.SHADE_FLAT); mainAppearance.setColoringAttributes(coloringAttributes); addChild(shape); }
From source file:AppearanceTest.java
protected NodeComponent createComponent() { return (NodeComponent) new ColoringAttributes(); }
From source file:Demo3D.java
/** * This methode serves to construct the earth. * //from w w w . ja v a 2s . c o m * @return com.sun.j3d.utils.geometry.Sphere earth - the constructed earth */ public Sphere myEarth() { // Optical properties of the earth. // Ambient-diffuse-reflection coefficient diffAmb = new Color3f(1.0f, 1.0f, 1.0f); // Diffuse-reflection coefficient reflDiff = new Color3f(1.0f, 1.0f, 1.0f); // Specular-reflection coefficient (reflectance function) reflSpec = new Color3f(0.0f, 0.0f, 0.1f); // c = shininess: cos^c in the specular reflection c = 1; // Emitted light emittedLight = new Color3f(0.0f, 0.0f, 0.0f); appearance = new Appearance(); // Create the material and set up the optical properties. material = new Material(diffAmb, emittedLight, reflDiff, reflSpec, c); appearance.setMaterial(material); // Set up the polygon's rendering-mode (with the polygonAttributes) and // the shading-mode (with the coloringAttributes). polygonAttributes = new PolygonAttributes(); coloringAttributes = new ColoringAttributes(); // Points if (renderingType.compareTo("points") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_POINT); } /* Lines*/ else if (renderingType.compareTo("lines") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_LINE); } /* Polygons */ else if (renderingType.compareTo("polygons") == 0) { /* is the default value*/ polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); coloringAttributes.setShadeModel(ColoringAttributes.SHADE_FLAT); } /* Gouraud */ else if (renderingType.compareTo("gouraud") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); /* is the default value*/ coloringAttributes.setShadeModel(ColoringAttributes.SHADE_GOURAUD); /* is the default value*/ } else if (renderingType.compareTo("texture") == 0) { polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL); /* is the default value*/ coloringAttributes.setShadeModel(ColoringAttributes.SHADE_GOURAUD); /* is the default value*/ /* Loading of the texture*/ newTextureLoader = new NewTextureLoader("Images/Earth.jpg"); newTextureLoader.setImageObserver(newTextureLoader.getImageObserver()); texture = newTextureLoader.getTexture(); appearance.setTexture(texture); /* Application mode of the texture */ textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.REPLACE); /* there still are: BLEND, COMBINE, DECAL, and MODULATE*/ appearance.setTextureAttributes(textAttr); } appearance.setPolygonAttributes(polygonAttributes); appearance.setColoringAttributes(coloringAttributes); /* Construction of the earth with all its features.*/ earth = new Sphere(scale_XYZ, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, 10, appearance); return earth; }