List of usage examples for javax.media.j3d Canvas3D Canvas3D
public Canvas3D(GraphicsConfiguration graphicsConfiguration)
From source file:MouseRotateApp.java
public MouseRotateApp() { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(null); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene);/*w w w. j a v a 2s .c om*/ }
From source file:HelloJava3Dc.java
public HelloJava3Dc() { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(null); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene);/*from w w w.j a v a 2 s . c o m*/ }
From source file:MaterialApp.java
public MaterialApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); TransformGroup trans11 = createTG(-0.7f, 0.7f, -0.5f); scene.addChild(trans11);// w w w. j ava 2s . c o m trans11.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 0.0f))); TransformGroup trans12 = createTG(0.0f, 0.7f, -0.5f); scene.addChild(trans12); trans12.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1.0f))); TransformGroup trans13 = createTG(0.7f, 0.7f, -0.5f); scene.addChild(trans13); trans13.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 2.0f))); TransformGroup trans21 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans21); trans21.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 5.0f))); TransformGroup trans22 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans22); trans22.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 10.0f))); TransformGroup trans23 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans23); trans23.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 20.0f))); TransformGroup trans31 = createTG(-0.7f, -0.7f, -0.5f); scene.addChild(trans31); trans31.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 50.0f))); TransformGroup trans32 = createTG(0.0f, -0.7f, -0.5f); scene.addChild(trans32); trans32.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 100.0f))); TransformGroup trans33 = createTG(0.7f, -0.7f, -0.5f); scene.addChild(trans33); trans33.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); lightD1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); scene.addChild(lightD1); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // setLocalEyeViewing u.getViewer().getView().setLocalEyeLightingEnable(true); u.addBranchGraph(scene); }
From source file:MouseBehaviorApp.java
public MouseBehaviorApp() { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(null); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene);/*from w w w. j a v a 2 s . c om*/ }
From source file:BouncingBall.java
public BouncingBall() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); c.addKeyListener(this); timer = new Timer(100, this); //timer.start(); Panel p = new Panel(); p.add(go);//w ww. j av a 2 s .co m add("North", p); go.addActionListener(this); go.addKeyListener(this); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:J3dSwingFrame.java
/** * Construct the test frame with a menubar and 3D canvas *///from w w w . j a v a2 s. c o m public J3dSwingFrame() { super("Java3D Tester"); // Disable lightweight menus JPopupMenu.setDefaultLightWeightPopupEnabled(false); JMenuBar menubar = new JMenuBar(); // File menu JMenu file_menu = new JMenu("File"); menubar.add(file_menu); close_menu = new JMenuItem("Exit"); close_menu.addActionListener(this); file_menu.add(close_menu); setJMenuBar(menubar); GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice device = env.getDefaultScreenDevice(); GraphicsConfiguration config = device.getBestConfiguration(template); canvas = new Canvas3D(config); // add the canvas to this frame. Since this is the only thing added to // the main frame we don't care about layout managers etc. getContentPane().add(canvas, "Center"); constructWorld(); setSize(600, 600); }
From source file:LightsNPlanesApp.java
public LightsNPlanesApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BoundingSphere bounds = new BoundingSphere(new Point3d(), 0.1); Vector3f direction = new Vector3f(0.0f, -1.0f, 0.0f); Point3f position = new Point3f(0.0f, 0.5f, -0.3f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); IndexedQuadArray qa = new IndexedQuadArray(9, QuadArray.COORDINATES | QuadArray.NORMALS, 16); qa.setCoordinate(0, new Point3f(-0.3f, 0.3f, -0.3f)); qa.setCoordinate(1, new Point3f(0.0f, 0.3f, -0.3f)); qa.setCoordinate(2, new Point3f(0.3f, 0.3f, -0.3f)); qa.setCoordinate(3, new Point3f(-0.3f, 0.0f, 0.0f)); qa.setCoordinate(4, new Point3f(0.0f, 0.0f, 0.0f)); qa.setCoordinate(5, new Point3f(0.3f, 0.0f, 0.0f)); qa.setCoordinate(6, new Point3f(-0.3f, -0.3f, 0.3f)); qa.setCoordinate(7, new Point3f(0.0f, -0.3f, 0.3f)); qa.setCoordinate(8, new Point3f(0.3f, -0.3f, 0.3f)); Vector3f n = new Vector3f(0.0f, 0.6f, 0.8f); n.normalize();/* w w w. j av a2s. c om*/ qa.setNormal(0, n); qa.setNormal(1, n); qa.setNormal(2, n); qa.setNormal(3, n); qa.setNormal(4, n); qa.setNormal(5, n); qa.setNormal(6, n); qa.setNormal(7, n); qa.setNormal(8, n); qa.setCoordinateIndex(0, 0); qa.setCoordinateIndex(1, 3); qa.setCoordinateIndex(2, 4); qa.setCoordinateIndex(3, 1); qa.setCoordinateIndex(4, 1); qa.setCoordinateIndex(5, 4); qa.setCoordinateIndex(6, 5); qa.setCoordinateIndex(7, 2); qa.setCoordinateIndex(8, 3); qa.setCoordinateIndex(9, 6); qa.setCoordinateIndex(10, 7); qa.setCoordinateIndex(11, 4); qa.setCoordinateIndex(12, 4); qa.setCoordinateIndex(13, 7); qa.setCoordinateIndex(14, 8); qa.setCoordinateIndex(15, 5); TransformGroup trans1 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans1); TransformGroup trans2 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans2); TransformGroup trans3 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans3); Appearance qAppear = createMatAppear(white, white, 5.0f); Shape3D p1 = new Shape3D(qa, qAppear); // p1.setBoundsAutoCompute(false); p1.setBounds(bounds); p1.setCapability(Node.ALLOW_BOUNDS_READ); trans1.addChild(p1); Shape3D p2 = new Shape3D(qa, qAppear); p2.setBounds(bounds); p2.setCapability(Node.ALLOW_BOUNDS_READ); trans2.addChild(p2); Shape3D p3 = new Shape3D(qa, qAppear); p3.setBounds(bounds); p3.setCapability(Node.ALLOW_BOUNDS_READ); trans3.addChild(p3); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); lightA.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); scene.addChild(lightA); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setBoundsAutoCompute(false); lightD.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightD.setDirection(direction); lightD.setColor(red); trans1.addChild(lightD); PointLight lightP = new PointLight(); lightP.setInfluencingBounds(bounds); lightP.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightP.setPosition(position); lightP.setColor(green); trans2.addChild(lightP); SpotLight lightS = new SpotLight(); lightS.setInfluencingBounds(bounds); lightS.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightS.setPosition(position); lightS.setDirection(direction); lightS.setSpreadAngle(0.3f); lightS.setConcentration(1.0f); lightS.setColor(blue); trans3.addChild(lightS); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); scene.compile(); System.out.print("bounds object: "); System.out.println(bounds); System.out.print("influencing bounds for lightA: "); System.out.println(lightA.getInfluencingBounds()); System.out.print("influencing bounds for lightD: "); System.out.println(lightD.getInfluencingBounds()); System.out.print("influencing bounds for lightP: "); System.out.println(lightP.getInfluencingBounds()); System.out.print("influencing bounds for lightS: "); System.out.println(lightS.getInfluencingBounds()); System.out.print("bounds for plane1: "); System.out.println(p1.getBounds()); System.out.print("bounds for plane2: "); System.out.println(p2.getBounds()); System.out.print("bounds for plane3: "); System.out.println(p3.getBounds()); BoundingSphere bs0 = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.2); BoundingSphere bs1 = new BoundingSphere(new Point3d(-0.1, 0.0, 0.0), 0.2); BoundingSphere bs2 = new BoundingSphere(new Point3d(-0.2, 0.0, 0.0), 0.2); BoundingSphere bs3 = new BoundingSphere(new Point3d(-0.3, 0.0, 0.0), 0.2); BoundingSphere bs4 = new BoundingSphere(new Point3d(-0.4, 0.0, 0.0), 0.2); BoundingSphere bs5 = new BoundingSphere(new Point3d(-0.5, 0.0, 0.0), 0.2); BoundingSphere bs6 = new BoundingSphere(new Point3d(-0.6, 0.0, 0.0), 0.2); BoundingSphere bs7 = new BoundingSphere(new Point3d(-0.7, 0.0, 0.0), 0.2); BoundingSphere bs8 = new BoundingSphere(new Point3d(-0.8, 0.0, 0.0), 0.2); BoundingBox bb1 = new BoundingBox(bs1); BoundingBox bb2 = new BoundingBox(bs2); BoundingBox bb3 = new BoundingBox(bs3); BoundingBox bb4 = new BoundingBox(bs4); BoundingBox bb5 = new BoundingBox(bs5); BoundingBox bb6 = new BoundingBox(bs6); BoundingBox bb7 = new BoundingBox(bs7); BoundingBox bb8 = new BoundingBox(bs8); if (bs0.intersect(bs1)) System.out.println("bs0 intersects bs1"); if (bs0.intersect(bs2)) System.out.println("bs0 intersects bs2"); if (bs0.intersect(bs3)) System.out.println("bs0 intersects bs3"); if (bs0.intersect(bs4)) System.out.println("bs0 intersects bs4"); if (bs0.intersect(bs5)) System.out.println("bs0 intersects bs5"); if (bs0.intersect(bs6)) System.out.println("bs0 intersects bs6"); if (bs0.intersect(bs7)) System.out.println("bs0 intersects bs7"); if (bs0.intersect(bs8)) System.out.println("bs0 intersects bs8"); if (bs0.intersect(bb1)) System.out.println("bs0 intersects bb1"); if (bs0.intersect(bb2)) System.out.println("bs0 intersects bb2"); if (bs0.intersect(bb3)) System.out.println("bs0 intersects bb3"); if (bs0.intersect(bb4)) System.out.println("bs0 intersects bb4"); if (bs0.intersect(bb5)) System.out.println("bs0 intersects bb5"); if (bs0.intersect(bb6)) System.out.println("bs0 intersects bb6"); if (bs0.intersect(bb7)) System.out.println("bs0 intersects bb7"); if (bs0.intersect(bb8)) System.out.println("bs0 intersects bb8"); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:MousePickApp.java
public MousePickApp() { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(null); add("Center", canvas3D); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); BranchGroup scene = createSceneGraph(canvas3D); // This will move the ViewPlatform back a bit simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene);/* w w w. j a va 2 s . c o m*/ }
From source file:Viewer3D.java
public void init() { if (filename == null) { // the path to the file for an applet try {/*from w ww. j a v a 2 s . com*/ java.net.URL path = getCodeBase(); filename = new java.net.URL(path.toString() + "./ballcone.lws"); } catch (java.net.MalformedURLException ex) { System.err.println(ex.getMessage()); ex.printStackTrace(); System.exit(1); } } // Construct the Lw3d loader and load the file Loader lw3dLoader = new Lw3dLoader(Loader.LOAD_ALL); Scene loaderScene = null; try { loaderScene = lw3dLoader.load(filename); } catch (Exception e) { e.printStackTrace(); System.exit(1); } // Construct the applet canvas setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a basic universe setup and the root of our scene u = new SimpleUniverse(c); BranchGroup sceneRoot = new BranchGroup(); // Change the back clip distance; the default is small for // some lw3d worlds View theView = u.getViewer().getView(); theView.setBackClipDistance(50000f); // Now add the scene graph defined in the lw3d file if (loaderScene.getSceneGroup() != null) { // Instead of using the default view location (which may be // completely bogus for the particular file you're loading), // let's use the initial view from the file. We can get // this by getting the view groups from the scene (there's // only one for Lightwave 3D), then using the inverse of the // transform on that view as the transform for the entire scene. // First, get the view groups (shouldn't be null unless there // was something wrong in the load TransformGroup viewGroups[] = loaderScene.getViewGroups(); // Get the Transform3D from the view and invert it Transform3D t = new Transform3D(); viewGroups[0].getTransform(t); Matrix4d m = new Matrix4d(); t.get(m); m.invert(); t.set(m); // Now we've got the transform we want. Create an // appropriate TransformGroup and parent the scene to it. // Then insert the new group into the main BranchGroup. TransformGroup sceneTransform = new TransformGroup(t); sceneTransform.addChild(loaderScene.getSceneGroup()); sceneRoot.addChild(sceneTransform); } // Make the scene graph live by inserting the root into the universe u.addBranchGraph(sceneRoot); }
From source file:MouseRotate2App.java
public MouseRotate2App() { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(null); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene);/*from w ww. j a v a 2s .co m*/ }