Example usage for javafx.geometry Bounds contains

List of usage examples for javafx.geometry Bounds contains

Introduction

In this page you can find the example usage for javafx.geometry Bounds contains.

Prototype

public abstract boolean contains(Bounds b);

Source Link

Document

Tests if the interior of this Bounds entirely contains the specified Bounds, b .

Usage

From source file:org.eclipse.jubula.rc.javafx.driver.RobotJavaFXImpl.java

/**
 *
 * {@inheritDoc}/*from   ww  w .ja  v  a 2s. c o m*/
 */
public boolean isMouseInComponent(final Object graphicsComponent) {
    final Point currMousePos = getCurrentMousePosition();
    return EventThreadQueuerJavaFXImpl.invokeAndWait("isMouseInComponent", //$NON-NLS-1$
            new Callable<Boolean>() {

                @Override
                public Boolean call() throws Exception {
                    if (graphicsComponent instanceof Node) {
                        Node comp = (Node) graphicsComponent;
                        comp.getScene().getRoot().layout();

                        if (currMousePos == null) {
                            return false;
                        }
                        return NodeBounds.checkIfContains(new Point2D(currMousePos.x, currMousePos.y), comp);
                    }
                    Stage comp = (Stage) graphicsComponent;
                    comp.getScene().getRoot().layout();
                    Bounds stageBounds = new BoundingBox(comp.getX(), comp.getY(), comp.getWidth(),
                            comp.getHeight());
                    return stageBounds.contains(new Point2D(currMousePos.x, currMousePos.y));
                }
            });

}

From source file:org.sleuthkit.autopsy.imageanalyzer.gui.GroupPane.java

@ThreadConfined(type = ThreadType.UI)
private void scrollToFileID(final Long newFileID) {
    if (newFileID == null) {
        //scrolling to no file doesn't make sense, so abort.
        return;/*  w  ww.ja v a 2s. c  om*/
    }

    int selectedIndex = grouping.get().fileIds().indexOf(newFileID);

    if (selectedIndex == -1) {
        //somehow we got passed a file id that isn't in the curent group.
        //this should never happen, but if it does everything is going to fail, so abort.
        return;
    }

    Optional<ScrollBar> scrollBarOptional = getScrollBar();
    scrollBarOptional.ifPresent((ScrollBar scrollBar) -> {
        DrawableCell cell = cellMap.get(newFileID);

        //while there is no tile/cell for the given id, scroll based on index in group
        while (cell == null) {
            Integer minIndex = cellMap.keySet().stream().map(grouping.get().fileIds()::indexOf)
                    .min(Integer::compare).get();
            Integer maxIndex = cellMap.keySet().stream().map(grouping.get().fileIds()::indexOf)
                    .max(Integer::compare).get();

            if (selectedIndex < minIndex) {
                scrollBar.decrement();
            } else if (selectedIndex > maxIndex) {
                scrollBar.increment();
            } else {
                //sometimes the cellMap isn't up to date, so move the position arbitrarily to update the cellMap
                //TODO: this is clunky and slow, find a better way to do this
                scrollBar.adjustValue(.5);
            }
            cell = cellMap.get(newFileID);

        }

        final Bounds gridViewBounds = gridView.localToScene(gridView.getBoundsInLocal());

        Bounds tileBounds = cell.localToScene(cell.getBoundsInLocal());

        //while the cell is not within the visisble bounds of the gridview, scroll based on screen coordinates
        int i = 0;

        while (gridViewBounds.contains(tileBounds) == false && (i++ < 100)) {

            if (tileBounds.getMinY() < gridViewBounds.getMinY()) {
                scrollBar.decrement();
            } else if (tileBounds.getMaxY() > gridViewBounds.getMaxY()) {
                scrollBar.increment();
            }
            tileBounds = cell.localToScene(cell.getBoundsInLocal());
        }
    });
}

From source file:org.sleuthkit.autopsy.imagegallery.gui.drawableviews.GroupPane.java

@ThreadConfined(type = ThreadType.JFX)
private void scrollToFileID(final Long newFileID) {
    if (newFileID == null) {
        return; //scrolling to no file doesn't make sense, so abort.
    }//  w w  w  .  ja  v a  2 s  .co  m

    final ObservableList<Long> fileIds = gridView.getItems();

    int selectedIndex = fileIds.indexOf(newFileID);
    if (selectedIndex == -1) {
        //somehow we got passed a file id that isn't in the curent group.
        //this should never happen, but if it does everything is going to fail, so abort.
        return;
    }

    getScrollBar().ifPresent(scrollBar -> {
        DrawableCell cell = cellMap.get(newFileID);

        //while there is no tile/cell for the given id, scroll based on index in group
        while (isNull(cell)) {
            //TODO:  can we maintain a cached mapping from fileID-> index to speed up performance
            //get the min and max index of files that are in the cellMap
            Integer minIndex = cellMap.keySet().stream().mapToInt(fileID -> fileIds.indexOf(fileID)).min()
                    .getAsInt();
            Integer maxIndex = cellMap.keySet().stream().mapToInt(fileID -> fileIds.indexOf(fileID)).max()
                    .getAsInt();

            //[minIndex, maxIndex] is the range of indexes in the fileIDs list that are currently displayed
            if (selectedIndex < minIndex) {
                scrollBar.decrement();
            } else if (selectedIndex > maxIndex) {
                scrollBar.increment();
            } else {
                //sometimes the cellMap isn't up to date, so move the position arbitrarily to update the cellMap
                //TODO: this is clunky and slow, find a better way to do this
                scrollBar.adjustValue(.5);
            }
            cell = cellMap.get(newFileID);
        }

        final Bounds gridViewBounds = gridView.localToScene(gridView.getBoundsInLocal());
        Bounds tileBounds = cell.localToScene(cell.getBoundsInLocal());

        //while the cell is not within the visisble bounds of the gridview, scroll based on screen coordinates
        int i = 0;
        while (gridViewBounds.contains(tileBounds) == false && (i++ < 100)) {

            if (tileBounds.getMinY() < gridViewBounds.getMinY()) {
                scrollBar.decrement();
            } else if (tileBounds.getMaxY() > gridViewBounds.getMaxY()) {
                scrollBar.increment();
            }
            tileBounds = cell.localToScene(cell.getBoundsInLocal());
        }
    });
}