List of usage examples for javafx.animation ScaleTransition ScaleTransition
public ScaleTransition(Duration duration, Node node)
From source file:Main.java
@Override public void start(Stage stage) { Group root = new Group(); Scene scene = new Scene(root, 500, 200); stage.setScene(scene);/* www.j a va 2 s. com*/ Rectangle rect = new Rectangle(100, 40, 100, 100); rect.setArcHeight(50); rect.setArcWidth(50); rect.setFill(Color.VIOLET); ScaleTransition st = new ScaleTransition(Duration.millis(2000), rect); st.setByX(1.5f); st.setByY(1.5f); st.setAutoReverse(true); st.play(); root.getChildren().add(rect); stage.show(); }
From source file:org.noroomattheinn.visibletesla.LocationController.java
private Animation animateBlip() { final Circle core = new Circle(572, 360, 5); final Circle blip = new Circle(572, 360, 5); final Circle outline = new Circle(572, 360, 5); Duration blipTime = Duration.seconds(1.5); Duration interBlipTime = Duration.seconds(0.5); core.setFill(Color.BLUE);/*from www .j a va 2s. c o m*/ blip.setFill(Color.LIGHTBLUE); outline.setFill(Color.TRANSPARENT); outline.setStroke(Color.DARKBLUE); outline.setStrokeWidth(0.25); root.getChildren().addAll(blip, core, outline); FadeTransition fadeBlip = new FadeTransition(blipTime, blip); fadeBlip.setFromValue(0.8); fadeBlip.setToValue(0.0); ScaleTransition scaleBlip = new ScaleTransition(blipTime, blip); scaleBlip.setFromX(1); scaleBlip.setToX(4); scaleBlip.setFromY(1); scaleBlip.setToY(4); FadeTransition fadeOutline = new FadeTransition(blipTime, outline); fadeOutline.setFromValue(1.0); fadeOutline.setToValue(0.0); ScaleTransition scaleOutline = new ScaleTransition(blipTime, outline); scaleOutline.setFromX(1); scaleOutline.setToX(4); scaleOutline.setFromY(1); scaleOutline.setToY(4); SequentialTransition sequence = new SequentialTransition( new ParallelTransition(fadeBlip, scaleBlip, scaleOutline, fadeOutline), new PauseTransition(interBlipTime)); sequence.setCycleCount(Timeline.INDEFINITE); sequence.setOnFinished(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent t) { core.setVisible(false); blip.setVisible(false); outline.setVisible(false); } }); sequence.play(); return sequence; }