List of usage examples for java.nio ByteOrder nativeOrder
public static ByteOrder nativeOrder()
From source file:de.ailis.threedee.utils.BufferUtils.java
/** * Creates a direct float buffer with native byte order. * * @param size/*from w w w. ja v a 2 s. co m*/ * The data * @return The created direct float buffer */ public static FloatBuffer createDirectFloatBuffer(final int size) { final ByteBuffer tmp = ByteBuffer.allocateDirect(size * FLOAT_BYTES); tmp.order(ByteOrder.nativeOrder()); return tmp.asFloatBuffer(); }
From source file:Main.java
private static ByteBuffer convertImageData(BufferedImage bufferedImage) { ByteBuffer imageBuffer;// www. jav a2 s . c o m WritableRaster raster; BufferedImage texImage; // for a texture if (bufferedImage.getColorModel().hasAlpha()) { raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, bufferedImage.getWidth(), bufferedImage.getHeight(), 4, null); texImage = new BufferedImage(glAlphaColorModel, raster, false, new Hashtable<Object, Object>()); } else { raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, bufferedImage.getWidth(), bufferedImage.getHeight(), 3, null); texImage = new BufferedImage(glColorModel, raster, false, new Hashtable<Object, Object>()); } // copy the source image into the produced image Graphics g = texImage.getGraphics(); g.setColor(new Color(0f, 0f, 0f, 0f)); g.fillRect(0, 0, bufferedImage.getWidth(), bufferedImage.getHeight()); g.drawImage(bufferedImage, 0, 0, null); // build a byte buffer from the temporary image // that be used by OpenGL to produce a texture. byte[] data = ((DataBufferByte) bufferedImage.getRaster().getDataBuffer()).getData(); imageBuffer = ByteBuffer.allocateDirect(data.length); imageBuffer.order(ByteOrder.nativeOrder()); imageBuffer.put(data, 0, data.length); imageBuffer.flip(); return imageBuffer; }
From source file:Main.java
public static boolean AV_HAVE_BIGENDIAN() { return ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN; }
From source file:Main.java
public static FloatBuffer createFloatBuffer(final int size) { final FloatBuffer buf = ByteBuffer.allocateDirect(4 * size).order(ByteOrder.nativeOrder()).asFloatBuffer(); buf.clear();// w w w . j a v a 2s . c o m return buf; }
From source file:Main.java
public static FloatBuffer createFloatBuffer(final int size) { final FloatBuffer buf = ByteBuffer.allocateDirect(SIZEOF_FLOAT * size).order(ByteOrder.nativeOrder()) .asFloatBuffer();//from www.ja v a2 s . c om buf.clear(); return buf; }
From source file:de.ailis.threedee.utils.BufferUtils.java
/** * Creates a direct short buffer with native byte order. * * @param size//w ww . j a va 2s . co m * The data * @return The created direct short buffer */ public static ShortBuffer createDirectShortBuffer(final int size) { final ByteBuffer tmp = ByteBuffer.allocateDirect(size * SHORT_BYTES); tmp.order(ByteOrder.nativeOrder()); return tmp.asShortBuffer(); }
From source file:de.ailis.threedee.utils.BufferUtils.java
/** * Creates a direct integer buffer with native byte order. * * @param size// w w w . ja va 2 s . c o m * The data * @return The created direct integer buffer */ public static IntBuffer createDirectIntegerBuffer(final int size) { final ByteBuffer tmp = ByteBuffer.allocateDirect(size * INTEGER_BYTES); tmp.order(ByteOrder.nativeOrder()); return tmp.asIntBuffer(); }
From source file:Triangle.java
public Triangle() { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); mProgram = GLES20.glCreateProgram(); GLES20.glAttachShader(mProgram, vertexShader); GLES20.glAttachShader(mProgram, fragmentShader); GLES20.glLinkProgram(mProgram);//from www. j a v a 2 s . c om ByteBuffer bb = ByteBuffer.allocateDirect(triangleCoords.length * 4); bb.order(ByteOrder.nativeOrder()); vertexBuffer = bb.asFloatBuffer(); vertexBuffer.put(triangleCoords); vertexBuffer.position(0); }
From source file:org.ros.android.rviz_for_android.drawable.loader.StlLoader.java
public void load(InputStream stream) { try {//from w w w .j a va 2 s . c o m byte[] data = IOUtils.toByteArray(stream); in = new ByteArrayInputStream(data); } catch (IOException e) { e.printStackTrace(); } bb.order(ByteOrder.nativeOrder()); // Skip 80 byte header in.skip(80); // Get number of triangles to load int nTriangles = getInt(); vertex = new float[nTriangles * 9]; normal = new float[nTriangles * 9]; int vidx = 0; int nidx = 0; for (int i = 0; i < nTriangles; i++) { // Load the normal, check that it's properly formed normalVec = new Vector3(getFloat(), getFloat(), getFloat()).normalize(); // Store the normalized normal for (int j = 0; j < 3; j++) { normal[nidx++] = (float) normalVec.getX(); normal[nidx++] = (float) normalVec.getY(); normal[nidx++] = (float) normalVec.getZ(); } // Load and store the triangle vertices // Swap the order if necessary for (int b = 0; b < 3; b++) { vertexVec[b] = new Vector3(getFloat(), getFloat(), getFloat()); } if (Utility.crossProduct(vertexVec[1].subtract(vertexVec[0]), vertexVec[2].subtract(vertexVec[0])) .dotProduct(normalVec) < 0) { vertexVec[3] = vertexVec[2]; vertexVec[2] = vertexVec[1]; vertexVec[1] = vertexVec[3]; } for (int b = 0; b < 3; b++) { vertex[vidx++] = (float) vertexVec[b].getX(); vertex[vidx++] = (float) vertexVec[b].getY(); vertex[vidx++] = (float) vertexVec[b].getZ(); } // Skip the footer in.skip(2); } }
From source file:edu.harvard.iq.dvn.unf.Base64Encoding.java
/** * * @param digest byte array for encoding in base 64, * @param chngByteOrd boolean indicating if to change byte order * @return String the encoded base64 of digest *//*from www.ja va 2 s. c om*/ public static String tobase64(byte[] digest, boolean chngByteOrd) { byte[] tobase64 = null; ByteOrder local = ByteOrder.nativeOrder(); String ordbyte = local.toString(); mLog.finer("Native byte order is: " + ordbyte); ByteBuffer btstream = ByteBuffer.wrap(digest); btstream.order(ByteOrder.BIG_ENDIAN); byte[] revdigest = null; if (chngByteOrd) { revdigest = changeByteOrder(digest, local); } if (revdigest != null) { btstream.put(revdigest); } else { btstream.put(digest); } tobase64 = Base64.encodeBase64(btstream.array()); return new String(tobase64); }