Example usage for java.lang Math abs

List of usage examples for java.lang Math abs

Introduction

In this page you can find the example usage for java.lang Math abs.

Prototype

@HotSpotIntrinsicCandidate
public static double abs(double a) 

Source Link

Document

Returns the absolute value of a double value.

Usage

From source file:com.github.ipaas.ifw.util.IPUtil.java

/**
 * IP???//from www  . j  a v a  2s  .  c o m
 * 
 * @param ip
 * @return
 */
public static long convertIpToInt(String ip) {
    // IP
    String[] ipArray = StringUtils.split(ip, '.');
    // IP
    long ipInt = 0;
    // 
    try {
        for (int i = 0; i < ipArray.length; i++) {
            if (ipArray[i] == null || ipArray[i].trim().equals("")) {
                ipArray[i] = "0";
            }
            if (new Integer(ipArray[i].toString()).intValue() < 0) {
                Double j = new Double(Math.abs(new Integer(ipArray[i].toString()).intValue()));
                ipArray[i] = j.toString();
            }
            if (new Integer(ipArray[i].toString()).intValue() > 255) {
                ipArray[i] = "255";
            }
        }
        ipInt = new Double(ipArray[0]).longValue() * 256 * 256 * 256
                + new Double(ipArray[1]).longValue() * 256 * 256 + new Double(ipArray[2]).longValue() * 256
                + new Double(ipArray[3]).longValue();
        // 
    } catch (Exception e) {
        e.printStackTrace();
    }
    return ipInt;
}

From source file:edu.umn.msi.tropix.proteomics.itraqquantitation.impl.RMethods.java

/**
 * From the following R code./* ww w .  j  a v  a  2 s .  com*/
 * 
 * <pre>
 * getWeightedPvalue &lt;- function(x, w){
 *  x_bar &lt;- wtd.mean(x, w)
 *  x_std &lt;- sqrt(wtd.var(x, w))
 *  z &lt;- x_bar/x_std
 *  pvalue &lt;- pnorm(-abs(z)) * 2
 *  return(pvalue)
 * }
 * </pre>
 * 
 * @param x
 * @param w
 * @return
 */
public static double getWeightedPValue(final double[] x, final double[] w) {
    final double xBar = RUtils.weightedMean(x, w);
    final double xStd = Math.sqrt(RUtils.weightedVariance(x, w));
    final double z = xBar / xStd;
    // System.out.println(z);
    return RUtils.pnorm(-1 * Math.abs(z)) * 2;
}

From source file:irille.pub.svr.DateUtils.java

/**
 * /*from  ww  w  . ja  v  a2s  .  c  o  m*/
 * 
 * @param d1
 * @param d2
 * @return
 */
public static int diff_in_date(Date d1, Date d2) {
    return (int) Math.abs(((d1.getTime() - d2.getTime()) / 86400000));
}

From source file:Main.java

public static Size getOptimalPreviewSize(Activity currentActivity, List<Size> sizes, double targetRatio) {
    // Use a very small tolerance because we want an exact match.
    final double ASPECT_TOLERANCE = 0.001;
    if (sizes == null)
        return null;

    Size optimalSize = null;//from  w w  w .  ja v  a  2  s.co m
    double minDiff = Double.MAX_VALUE;

    // Because of bugs of overlay and layout, we sometimes will try to
    // layout the viewfinder in the portrait orientation and thus get the
    // wrong size of mSurfaceView. When we change the preview size, the
    // new overlay will be created before the old one closed, which causes
    // an exception. For now, just get the screen size

    Display display = currentActivity.getWindowManager().getDefaultDisplay();
    int targetHeight = Math.min(display.getHeight(), display.getWidth());

    if (targetHeight <= 0) {
        // We don't know the size of SurfaceView, use screen height
        targetHeight = display.getHeight();
    }

    // Try to find an size match aspect ratio and size
    for (Size size : sizes) {
        double ratio = (double) size.width / size.height;
        if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
            continue;
        if (Math.abs(size.height - targetHeight) < minDiff) {
            optimalSize = size;
            minDiff = Math.abs(size.height - targetHeight);
        }
    }

    // Cannot find the one match the aspect ratio. This should not happen.
    // Ignore the requirement.
    if (optimalSize == null) {
        Log.w(TAG, "No preview size match the aspect ratio");
        minDiff = Double.MAX_VALUE;
        for (Size size : sizes) {
            if (Math.abs(size.height - targetHeight) < minDiff) {
                optimalSize = size;
                minDiff = Math.abs(size.height - targetHeight);
            }
        }
    }
    return optimalSize;
}

From source file:Main.java

/**
 * Iterate over supported camera preview sizes to see which one best fits the
 * dimensions of the given view while maintaining the aspect ratio. If none can,
 * be lenient with the aspect ratio./*from  w ww  . ja  va 2s.  c  om*/
 *
 * @param sizes Supported camera preview sizes.
 * @param w     The width of the view.
 * @param h     The height of the view.
 * @return Best match camera preview size to fit in the view.
 */
public static Size getOptimalPreviewSize(List<Size> sizes, int w, int h) {
    // Use a very small tolerance because we want an exact match.
    final double ASPECT_TOLERANCE = 0.1;
    double targetRatio = (double) w / h;
    if (sizes == null)
        return null;
    Size optimalSize = null;

    // Start with max value and refine as we iterate over available preview sizes. This is the
    // minimum difference between view and camera height.
    double minDiff = Double.MAX_VALUE;
    // Target view height
    int targetHeight = h;

    // Try to find a preview size that matches aspect ratio and the target view size.
    // Iterate over all available sizes and pick the largest size that can fit in the view and
    // still maintain the aspect ratio.
    for (Size size : sizes) {
        double ratio = (double) size.width / size.height;
        if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
            continue;
        if (Math.abs(size.height - targetHeight) < minDiff) {
            optimalSize = size;
            minDiff = Math.abs(size.height - targetHeight);
        }
    }

    // Cannot find preview size that matches the aspect ratio, ignore the requirement
    if (optimalSize == null) {
        minDiff = Double.MAX_VALUE;
        for (Size size : sizes) {
            if (Math.abs(size.height - targetHeight) < minDiff) {
                optimalSize = size;
                minDiff = Math.abs(size.height - targetHeight);
            }
        }
    }
    return optimalSize;
}

From source file:com.opengamma.maths.lowlevelapi.functions.utilities.Abs.java

public static void inPlace(double[] v) {
    Validate.notNull(v);// w  w  w .j  a v  a 2  s  .  co m
    final int n = v.length;
    for (int i = 0; i < n; i++) {
        v[i] = Math.abs(v[i]);
    }
}

From source file:Main.java

/**
 * Iterate over supported camera preview sizes to see which one best fits the
 * dimensions of the given view while maintaining the aspect ratio. If none can,
 * be lenient with the aspect ratio.// w w w. j a va2s.c  o  m
 *
 * @param sizes Supported camera preview sizes.
 * @param w The width of the view.
 * @param h The height of the view.
 * @return Best match camera preview size to fit in the view.
 */
public static Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
    // Use a very small tolerance because we want an exact match.
    final double ASPECT_TOLERANCE = 0.1;
    double targetRatio = (double) w / h;
    if (sizes == null)
        return null;

    Camera.Size optimalSize = null;

    // Start with max value and refine as we iterate over available preview sizes. This is the
    // minimum difference between view and camera height.
    double minDiff = Double.MAX_VALUE;

    // Target view height
    int targetHeight = h;

    // Try to find a preview size that matches aspect ratio and the target view size.
    // Iterate over all available sizes and pick the largest size that can fit in the view and
    // still maintain the aspect ratio.
    for (Camera.Size size : sizes) {
        double ratio = (double) size.width / size.height;
        if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
            continue;
        if (Math.abs(size.height - targetHeight) < minDiff) {
            optimalSize = size;
            minDiff = Math.abs(size.height - targetHeight);
        }
    }

    // Cannot find preview size that matches the aspect ratio, ignore the requirement
    if (optimalSize == null) {
        minDiff = Double.MAX_VALUE;
        for (Camera.Size size : sizes) {
            if (Math.abs(size.height - targetHeight) < minDiff) {
                optimalSize = size;
                minDiff = Math.abs(size.height - targetHeight);
            }
        }
    }
    return optimalSize;
}

From source file:Main.java

public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

    Bitmap bitmap;/*w ww. j av a 2  s  .  co  m*/
    if (canReuseInBitmap) {
        bitmap = sentBitmap;
    } else {
        bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    }

    if (radius < 1) {
        return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);
}

From source file:Main.java

/**
 * Iterate over supported camera preview sizes to see which one best fits the
 * dimensions of the given view while maintaining the aspect ratio. If none can,
 * be lenient with the aspect ratio.//from   w  w w .  j a  va  2  s  . c  o  m
 *
 * @param sizes Supported camera preview sizes.
 * @param w     The width of the view.
 * @param h     The height of the view.
 * @return Best match camera preview size to fit in the view.
 */
public static Camera.Size getOptimalSize(List<Camera.Size> sizes, int w, int h) {
    // Use a very small tolerance because we want an exact match.
    final double ASPECT_TOLERANCE = 0.1;
    double targetRatio = (double) w / h;
    if (sizes == null)
        return null;

    Camera.Size optimalSize = null;

    // Start with max value and refine as we iterate over available preview sizes. This is the
    // minimum difference between view and camera height.
    double minDiff = Double.MAX_VALUE;

    // Target view height
    int targetHeight = h;

    // Try to find a preview size that matches aspect ratio and the target view size.
    // Iterate over all available sizes and pick the largest size that can fit in the view and
    // still maintain the aspect ratio.
    for (Camera.Size size : sizes) {
        double ratio = (double) size.width / size.height;
        if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
            continue;
        if (Math.abs(size.height - targetHeight) < minDiff) {
            optimalSize = size;
            minDiff = Math.abs(size.height - targetHeight);
        }
    }

    // Cannot find preview size that matches the aspect ratio, ignore the requirement
    if (optimalSize == null) {
        minDiff = Double.MAX_VALUE;
        for (Camera.Size size : sizes) {
            if (Math.abs(size.height - targetHeight) < minDiff) {
                optimalSize = size;
                minDiff = Math.abs(size.height - targetHeight);
            }
        }
    }
    return optimalSize;
}

From source file:Main.java

/**
 * @deprecated/*www .ja v a  2 s .  c  om*/
 */
// TODO optimize this method.
public static Bitmap blur(Bitmap source, int radius) {
    if (source == null) {
        return null;
    }
    Bitmap bitmap = source.copy(source.getConfig(), true);
    if (radius < 1 || bitmap == null) {
        return null;
    }
    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum = divsum * divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return bitmap;
}