Example usage for java.awt.geom Area subtract

List of usage examples for java.awt.geom Area subtract

Introduction

In this page you can find the example usage for java.awt.geom Area subtract.

Prototype

public void subtract(Area rhs) 

Source Link

Document

Subtracts the shape of the specified Area from the shape of this Area .

Usage

From source file:Main.java

public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;

    Ellipse2D e1 = new Ellipse2D.Double(20.0, 20.0, 80.0, 70.0);
    Ellipse2D e2 = new Ellipse2D.Double(20.0, 70.0, 40.0, 40.0);

    Area a1 = new Area(e1);
    Area a2 = new Area(e2);

    a1.subtract(a2);

    g2.setColor(Color.orange);/*from w  w w  .j a  v a 2s .c om*/
    g2.fill(a1);

    g2.setColor(Color.black);
    g2.drawString("subtract", 20, 140);

    System.out.println(a1.isSingular());
}

From source file:Main.java

public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;

    Ellipse2D e1 = new Ellipse2D.Double(20.0, 20.0, 80.0, 70.0);
    Ellipse2D e2 = new Ellipse2D.Double(20.0, 70.0, 40.0, 40.0);

    Area a1 = new Area(e1);
    Area a2 = new Area(e2);

    a1.subtract(a2);

    g2.setColor(Color.orange);//from   w  ww. j  av a 2  s. c  om
    g2.fill(a1);

    g2.setColor(Color.black);
    g2.drawString("subtract", 20, 140);

    System.out.println(a1.createTransformedArea(null));
}

From source file:Main.java

public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;

    Ellipse2D e1 = new Ellipse2D.Double(20.0, 20.0, 80.0, 70.0);
    Ellipse2D e2 = new Ellipse2D.Double(20.0, 70.0, 40.0, 40.0);

    Area a1 = new Area(e1);
    Area a2 = new Area(e2);

    a1.subtract(a2);

    a1.transform(new AffineTransform());

    g2.setColor(Color.orange);/*from   ww w .  j a  v a2  s . c o  m*/
    g2.fill(a1);

    g2.setColor(Color.black);
    g2.drawString("subtract", 20, 140);

}

From source file:Main.java

@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {

    Graphics2D g2 = (Graphics2D) g;

    int bottomLineY = height - thickness - shadowPad;

    RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(0 + strokePad, 0 + strokePad,
            width - thickness - shadowPad, bottomLineY, radius, radius);

    Area area = new Area(bubble);

    g2.setRenderingHints(hints);//from  w w  w. j a v  a  2s .  c o  m

    g2.setColor(color);
    g2.setStroke(stroke);
    g2.draw(area);

    Area shadowArea = new Area(new Rectangle(0, 0, width, height));
    shadowArea.subtract(area);
    g.setClip(shadowArea);
    Color shadow = new Color(color.getRed(), color.getGreen(), color.getBlue(), 128);
    g2.setColor(shadow);
    g2.translate(shadowPad, shadowPad);
    g2.draw(area);
}

From source file:it.unibo.alchemist.model.implementations.linkingrules.ConnectionBeam.java

private boolean projectedBeamOvercomesObstacle(final Position pos1, final Position pos2) {
    final double p1x = pos1.getCoordinate(0);
    final double p1y = pos1.getCoordinate(1);
    final double p2x = pos2.getCoordinate(0);
    final double p2y = pos2.getCoordinate(1);
    final double x = p2x - p1x;
    final double y = p2y - p1y;
    /*/*from w  w w .j  a  v  a2s.  c om*/
     * Compute the angle
     */
    final double angle = atan2(y, x);
    /*
     * Deduce surrounding beam vertices
     */
    final double dx = range * cos(PI / 2 + angle);
    final double dy = range * sin(PI / 2 + angle);
    /*
     * Enlarge the beam
     */
    final double cx = range * cos(angle);
    final double cy = range * sin(angle);
    /*
     * Create the beam
     */
    final Path2D.Double beamShape = new Path2D.Double();
    beamShape.moveTo(p1x + dx - cx, p1y + dy - cy);
    beamShape.lineTo(p1x - dx - cx, p1y - dy - cy);
    beamShape.lineTo(p2x - dx + cx, p2y - dy + cy);
    beamShape.lineTo(p2x + dx + cx, p2y + dy + cy);
    beamShape.closePath();
    final Area beam = new Area(beamShape);
    /*
     * Perform subtraction
     */
    beam.subtract(obstacles);
    /*
     * Rebuild single areas
     */
    final List<Path2D.Double> subareas = new ArrayList<>();
    Path2D.Double curpath = new Path2D.Double();
    final PathIterator pi = beam.getPathIterator(null);
    final double[] coords = new double[COORDS];
    while (!pi.isDone()) {
        switch (pi.currentSegment(coords)) {
        case PathIterator.SEG_MOVETO:
            curpath = new Path2D.Double();
            curpath.moveTo(coords[0], coords[1]);
            break;
        case PathIterator.SEG_LINETO:
            curpath.lineTo(coords[0], coords[1]);
            break;
        case PathIterator.SEG_CLOSE:
            curpath.closePath();
            subareas.add(curpath);
            break;
        default:
            throw new IllegalArgumentException();
        }
        pi.next();
    }
    /*
     * At least one area must contain both points
     */
    for (final Path2D.Double p : subareas) {
        if (p.contains(p1x, p1y) && p.contains(p2x, p2y)) {
            return true;
        }
    }
    return false;
}

From source file:CombiningShapes.java

public void paintComponent(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    String option = (String) mOptions.getSelectedItem();
    if (option.equals("outline")) {
        // draw the outlines and return.
        g2.draw(mShapeOne);//from  w  w  w  .  j  av a  2  s .  com
        g2.draw(mShapeTwo);
        return;
    }

    // Create Areas from the shapes.
    Area areaOne = new Area(mShapeOne);
    Area areaTwo = new Area(mShapeTwo);
    // Combine the Areas according to the selected option.
    if (option.equals("add"))
        areaOne.add(areaTwo);
    else if (option.equals("intersection"))
        areaOne.intersect(areaTwo);
    else if (option.equals("subtract"))
        areaOne.subtract(areaTwo);
    else if (option.equals("exclusive or"))
        areaOne.exclusiveOr(areaTwo);

    // Fill the resulting Area.
    g2.setPaint(Color.orange);
    g2.fill(areaOne);
    // Draw the outline of the resulting Area.
    g2.setPaint(Color.black);
    g2.draw(areaOne);
}

From source file:org.jfree.experimental.chart.plot.dial.SimpleDialFrame.java

/**
 * Draws the frame.  This method is called by the {@link DialPlot} class,
 * you shouldn't need to call it directly.
 *
 * @param g2  the graphics target (<code>null</code> not permitted).
 * @param plot  the plot (<code>null</code> not permitted).
 * @param frame  the frame (<code>null</code> not permitted).
 * @param view  the view (<code>null</code> not permitted).
 *//*  w  ww. ja v a  2s .com*/
public void draw(Graphics2D g2, DialPlot plot, Rectangle2D frame, Rectangle2D view) {

    Shape window = getWindow(frame);

    Rectangle2D f = DialPlot.rectangleByRadius(frame, this.radius + 0.02, this.radius + 0.02);
    Ellipse2D e = new Ellipse2D.Double(f.getX(), f.getY(), f.getWidth(), f.getHeight());

    Area area = new Area(e);
    Area area2 = new Area(window);
    area.subtract(area2);
    g2.setPaint(this.backgroundPaint);
    g2.fill(area);

    g2.setStroke(this.stroke);
    g2.setPaint(this.foregroundPaint);
    g2.draw(window);
    g2.draw(e);
}

From source file:com.t3.model.LightSource.java

/**
 * Area for a single light, subtracting any previous lights
 *//*from w  w  w .  ja v a  2s. co  m*/
public Area getArea(Token token, Zone zone, Direction position, Light light) {
    Area area = light.getArea(token, zone);
    // TODO: This seems horribly inefficient
    // Subtract out the lights that are previously defined
    for (int i = getLightList().indexOf(light) - 1; i >= 0; i--) {
        Light lessLight = getLightList().get(i);
        area.subtract(getArea(token, zone, position, lessLight.getArea(token, zone)));
    }
    return getArea(token, zone, position, area);
}

From source file:CompositeEffects.java

/** Draw the example */
public void paint(Graphics g1) {
    Graphics2D g = (Graphics2D) g1;

    // fill the background
    g.setPaint(new Color(175, 175, 175));
    g.fillRect(0, 0, getWidth(), getHeight());

    // Set text attributes
    g.setColor(Color.black);/*from   w w w  . jav  a2s .  com*/
    g.setFont(new Font("SansSerif", Font.BOLD, 12));

    // Draw the unmodified image
    g.translate(10, 10);
    g.drawImage(cover, 0, 0, this);
    g.drawString("SRC_OVER", 0, COVERHEIGHT + 15);

    // Draw the cover again, using AlphaComposite to make the opaque
    // colors of the image 50% translucent
    g.translate(COVERWIDTH + 10, 0);
    g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
    g.drawImage(cover, 0, 0, this);

    // Restore the pre-defined default Composite for the screen, so
    // opaque colors stay opaque.
    g.setComposite(AlphaComposite.SrcOver);
    // Label the effect
    g.drawString("SRC_OVER, 50%", 0, COVERHEIGHT + 15);

    // Now get an offscreen image to work with. In order to achieve
    // certain compositing effects, the drawing surface must support
    // transparency. Onscreen drawing surfaces cannot, so we have to do the
    // compositing in an offscreen image that is specially created to have
    // an "alpha channel", then copy the final result to the screen.
    BufferedImage offscreen = new BufferedImage(COVERWIDTH, COVERHEIGHT, BufferedImage.TYPE_INT_ARGB);

    // First, fill the image with a color gradient background that varies
    // left-to-right from opaque to transparent yellow
    Graphics2D osg = offscreen.createGraphics();
    osg.setPaint(new GradientPaint(0, 0, Color.yellow, COVERWIDTH, 0, new Color(255, 255, 0, 0)));
    osg.fillRect(0, 0, COVERWIDTH, COVERHEIGHT);

    // Now copy the cover image on top of this, but use the DstOver rule
    // which draws it "underneath" the existing pixels, and allows the
    // image to show depending on the transparency of those pixels.
    osg.setComposite(AlphaComposite.DstOver);
    osg.drawImage(cover, 0, 0, this);

    // And display this composited image on the screen. Note that the
    // image is opaque and that none of the screen background shows through
    g.translate(COVERWIDTH + 10, 0);
    g.drawImage(offscreen, 0, 0, this);
    g.drawString("DST_OVER", 0, COVERHEIGHT + 15);

    // Now start over and do a new effect with the off-screen image.
    // First, fill the offscreen image with a new color gradient. We
    // don't care about the colors themselves; we just want the
    // translucency of the background to vary. We use opaque black to
    // transparent black. Note that since we've already used this offscreen
    // image, we set the composite to Src, we can fill the image and
    // ignore anything that is already there.
    osg.setComposite(AlphaComposite.Src);
    osg.setPaint(new GradientPaint(0, 0, Color.black, COVERWIDTH, COVERHEIGHT, new Color(0, 0, 0, 0)));
    osg.fillRect(0, 0, COVERWIDTH, COVERHEIGHT);

    // Now set the compositing type to SrcIn, so colors come from the
    // source, but translucency comes from the destination
    osg.setComposite(AlphaComposite.SrcIn);

    // Draw our loaded image into the off-screen image, compositing it.
    osg.drawImage(cover, 0, 0, this);

    // And then copy our off-screen image to the screen. Note that the
    // image is translucent and some of the image shows through.
    g.translate(COVERWIDTH + 10, 0);
    g.drawImage(offscreen, 0, 0, this);
    g.drawString("SRC_IN", 0, COVERHEIGHT + 15);

    // If we do the same thing but use SrcOut, then the resulting image
    // will have the inverted translucency values of the destination
    osg.setComposite(AlphaComposite.Src);
    osg.setPaint(new GradientPaint(0, 0, Color.black, COVERWIDTH, COVERHEIGHT, new Color(0, 0, 0, 0)));
    osg.fillRect(0, 0, COVERWIDTH, COVERHEIGHT);
    osg.setComposite(AlphaComposite.SrcOut);
    osg.drawImage(cover, 0, 0, this);
    g.translate(COVERWIDTH + 10, 0);
    g.drawImage(offscreen, 0, 0, this);
    g.drawString("SRC_OUT", 0, COVERHEIGHT + 15);

    // Here's a cool effect; it has nothing to do with compositing, but
    // uses an arbitrary shape to clip the image. It uses Area to combine
    // shapes into more complicated ones.
    g.translate(COVERWIDTH + 10, 0);
    Shape savedClip = g.getClip(); // Save current clipping region
    // Create a shape to use as the new clipping region.
    // Begin with an ellipse
    Area clip = new Area(new Ellipse2D.Float(0, 0, COVERWIDTH, COVERHEIGHT));
    // Intersect with a rectangle, truncating the ellipse.
    clip.intersect(new Area(new Rectangle(5, 5, COVERWIDTH - 10, COVERHEIGHT - 10)));
    // Then subtract an ellipse from the bottom of the truncated ellipse.
    clip.subtract(new Area(new Ellipse2D.Float(COVERWIDTH / 2 - 40, COVERHEIGHT - 20, 80, 40)));
    // Use the resulting shape as the new clipping region
    g.clip(clip);
    // Then draw the image through this clipping region
    g.drawImage(cover, 0, 0, this);
    // Restore the old clipping region so we can label the effect
    g.setClip(savedClip);
    g.drawString("Clipping", 0, COVERHEIGHT + 15);
}

From source file:org.jfree.experimental.chart.plot.dial.StandardDialFrame.java

/**
 * Draws the frame.//from   w  w w  .  jav a2s  .  c  o m
 * 
 * @param g2  the graphics target.
 * @param plot  the plot.
 * @param frame  the dial's reference frame.
 * @param view  the dial's view rectangle.
 */
public void draw(Graphics2D g2, DialPlot plot, Rectangle2D frame, Rectangle2D view) {

    Shape window = getWindow(frame);
    Shape outerWindow = getOuterWindow(frame);

    Area area1 = new Area(outerWindow);
    Area area2 = new Area(window);
    area1.subtract(area2);
    g2.setPaint(Color.lightGray);
    g2.fill(area1);

    g2.setStroke(this.stroke);
    g2.setPaint(this.foregroundPaint);
    g2.draw(window);
    g2.draw(outerWindow);

}