List of usage examples for java.awt.font GlyphVector getLogicalBounds
public abstract Rectangle2D getLogicalBounds();
From source file:Main.java
public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); String s = "www.java2s.com www.java2s.com"; Font font = new Font("Serif", Font.PLAIN, 24); FontRenderContext frc = g2.getFontRenderContext(); g2.translate(40, 80);//from w w w .j a va 2s. c o m GlyphVector gv = font.createGlyphVector(frc, s); System.out.println(gv.getLogicalBounds()); int length = gv.getNumGlyphs(); for (int i = 0; i < length; i++) { Point2D p = gv.getGlyphPosition(i); double theta = (double) i / (double) (length - 1) * Math.PI / 4; AffineTransform at = AffineTransform.getTranslateInstance(p.getX(), p.getY()); at.rotate(theta); Shape glyph = gv.getGlyphOutline(i); Shape transformedGlyph = at.createTransformedShape(glyph); g2.fill(transformedGlyph); } }
From source file:com.jhlabs.awt.TextStroke.java
public Shape createStrokedShape(Shape shape) { FontRenderContext frc = new FontRenderContext(null, true, true); GlyphVector glyphVector = font.createGlyphVector(frc, text); GeneralPath result = new GeneralPath(); PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS); float points[] = new float[6]; float moveX = 0, moveY = 0; float lastX = 0, lastY = 0; float thisX = 0, thisY = 0; int type = 0; float next = 0; int currentChar = 0; int length = glyphVector.getNumGlyphs(); if (length == 0) return result; float factor = stretchToFit ? measurePathLength(shape) / (float) glyphVector.getLogicalBounds().getWidth() : 1.0f;/* ww w.j a v a2 s . co m*/ float height = (float) glyphVector.getLogicalBounds().getHeight(); float nextAdvance = 0; while (currentChar < length && !it.isDone()) { type = it.currentSegment(points); switch (type) { case PathIterator.SEG_MOVETO: moveX = lastX = points[0]; moveY = lastY = points[1]; result.moveTo(moveX, moveY); nextAdvance = glyphVector.getGlyphMetrics(currentChar).getAdvance() * 0.5f; next = nextAdvance; break; case PathIterator.SEG_CLOSE: points[0] = moveX; points[1] = moveY; // Fall into.... case PathIterator.SEG_LINETO: thisX = points[0]; thisY = points[1]; float dx = thisX - lastX; float dy = thisY - lastY; float distance = (float) FastMath.sqrt(dx * dx + dy * dy); if (distance >= next) { float r = 1.0f / distance; float angle = (float) FastMath.atan2(dy, dx); while (currentChar < length && distance >= next) { Shape glyph = glyphVector.getGlyphOutline(currentChar); Point2D p = glyphVector.getGlyphPosition(currentChar); float px = (float) p.getX(); float py = (float) p.getY(); float x = lastX + next * dx * r; float y = lastY + next * dy * r; float advance = nextAdvance; nextAdvance = currentChar < length - 1 ? glyphVector.getGlyphMetrics(currentChar + 1).getAdvance() * 0.5f : 0; t.setToTranslation(x, y); t.rotate(angle); t.translate(-px - advance, -py + height * factor / 2.0f); result.append(t.createTransformedShape(glyph), false); next += (advance + nextAdvance) * factor; currentChar++; if (repeat) currentChar %= length; } } next -= distance; lastX = thisX; lastY = thisY; break; } it.next(); } return result; }