List of usage examples for java.awt Checkbox setSize
public void setSize(int width, int height)
From source file:FourByFour.java
/** * Initialization//w ww . ja va2s. c om */ public void init() { // Set the port number. port = 4111; // Set the graphics window size. width = 350; height = 350; // Set the weighting factors used for scoring. level_weight = 1311; move_weight = 111; time_weight = 1000; // Create the "base" color for the AWT components. setBackground(new Color(200, 200, 200)); // Read the instructions file. if (appletFlag) { // Get the host from which this applet came. host = getCodeBase().getHost(); try { inStream = new BufferedInputStream(new URL(getCodeBase(), "instructions.txt").openStream(), 8192); text = new byte[5000]; int character = inStream.read(); int count = 0; while (character != -1) { text[count++] = (byte) character; character = inStream.read(); } textString = new String(text); inStream.close(); } catch (Exception e) { System.out.println("Error: " + e.toString()); } } else { try { inStream = new BufferedInputStream(new FileInputStream("instructions.txt")); text = new byte[5000]; int character = inStream.read(); int count = 0; while (character != -1) { text[count++] = (byte) character; character = inStream.read(); } textString = new String(text); inStream.close(); } catch (Exception e) { System.out.println("Error: " + e.toString()); } } // Read the high-scores file. places = new int[20]; scores = new int[20]; names = new String[20]; if (appletFlag) { try { inStream = new BufferedInputStream(new URL(getCodeBase(), "scores.txt").openStream(), 8192); Reader read = new BufferedReader(new InputStreamReader(inStream)); StreamTokenizer st = new StreamTokenizer(read); st.whitespaceChars(32, 44); st.eolIsSignificant(false); int count = 0; int token = st.nextToken(); boolean scoreFlag = true; String string; while (count < 20) { places[count] = (int) st.nval; string = new String(""); token = st.nextToken(); while (token == StreamTokenizer.TT_WORD) { string += st.sval; string += " "; token = st.nextToken(); } names[count] = string; scores[count] = (int) st.nval; token = st.nextToken(); count++; } inStream.close(); } catch (Exception e) { System.out.println("Error: " + e.toString()); } } else { try { inStream = new BufferedInputStream(new FileInputStream("scores.txt")); Reader read = new BufferedReader(new InputStreamReader(inStream)); StreamTokenizer st = new StreamTokenizer(read); st.whitespaceChars(32, 44); st.eolIsSignificant(false); int count = 0; int token = st.nextToken(); boolean scoreFlag = true; String string; while (count < 20) { places[count] = (int) st.nval; string = new String(""); token = st.nextToken(); while (token == StreamTokenizer.TT_WORD) { string += st.sval; string += " "; token = st.nextToken(); } names[count] = string; scores[count] = (int) st.nval; token = st.nextToken(); count++; } inStream.close(); } catch (Exception e) { System.out.println("Error: " + e.toString()); } } // The positions object sets up the switch nodes which // control the rendering of the player's positions. positions = new Positions(); // Create the game board object which is responsible // for keeping track of the moves on the game board // and determining what move the computer should make. board = new Board(this, positions, width, height); positions.setBoard(board); // Create a 2D graphics canvas. canvas2D = new Canvas2D(board); canvas2D.setSize(width, height); canvas2D.setLocation(width + 10, 5); canvas2D.addMouseListener(canvas2D); board.setCanvas(canvas2D); // Create the 2D backbuffer backbuffer2D = createImage(width, height); canvas2D.setBuffer(backbuffer2D); // Create a 3D graphics canvas. canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); canvas3D.setSize(width, height); canvas3D.setLocation(5, 5); // Create the scene branchgroup. BranchGroup scene3D = createScene3D(); // Create a universe with the Java3D universe utility. universe = new SimpleUniverse(canvas3D); universe.addBranchGraph(scene3D); // Use parallel projection. View view = universe.getViewer().getView(); view.setProjectionPolicy(View.PARALLEL_PROJECTION); // Set the universe Transform3D object. TransformGroup tg = universe.getViewingPlatform().getViewPlatformTransform(); Transform3D transform = new Transform3D(); transform.set(65.f, new Vector3f(0.0f, 0.0f, 400.0f)); tg.setTransform(transform); // Create the canvas container. c_container = new Panel(); c_container.setSize(720, 360); c_container.setLocation(0, 0); c_container.setVisible(true); c_container.setLayout(null); add(c_container); // Add the 2D and 3D canvases to the container. c_container.add(canvas2D); c_container.add(canvas3D); // Turn off the layout manager, widgets will be sized // and positioned explicitly. setLayout(null); // Create the button container. b_container = new Panel(); b_container.setSize(720, 70); b_container.setLocation(0, 360); b_container.setVisible(true); b_container.setLayout(null); // Create the buttons. instruct_button = new Button("Instructions"); instruct_button.setSize(135, 25); instruct_button.setLocation(10, 10); instruct_button.setVisible(true); instruct_button.addActionListener(this); new_button = new Button("New Game"); new_button.setSize(135, 25); new_button.setLocation(150, 10); new_button.setVisible(true); new_button.addActionListener(this); undo_button = new Button("Undo Move"); undo_button.setSize(135, 25); undo_button.setLocation(290, 10); undo_button.setVisible(true); undo_button.addActionListener(this); skill_button = new Button("Skill Level"); skill_button.setSize(135, 25); skill_button.setLocation(430, 10); skill_button.setVisible(true); skill_button.addActionListener(this); high_button = new Button("High Scores"); high_button.setSize(135, 25); high_button.setLocation(570, 10); high_button.setVisible(true); high_button.addActionListener(this); b_container.add(new_button); b_container.add(undo_button); b_container.add(skill_button); b_container.add(high_button); b_container.add(instruct_button); // Add the button container to the applet. add(b_container); // Create the "Skill Level" dialog box. skill_panel = new Panel(); skill_panel.setSize(400, 300); skill_panel.setLocation(200, 20); skill_panel.setLayout(null); skill_label = new Label("Pick your skill level:"); skill_label.setSize(200, 25); skill_label.setLocation(25, 20); skill_label.setVisible(true); skill_panel.add(skill_label); group = new CheckboxGroup(); Checkbox skill_1 = new Checkbox("Babe in the Woods ", group, false); Checkbox skill_2 = new Checkbox("Walk and Chew Gum ", group, false); Checkbox skill_3 = new Checkbox("Jeopardy Contestant ", group, false); Checkbox skill_4 = new Checkbox("Rocket Scientist ", group, false); Checkbox skill_5 = new Checkbox("Be afraid, be very afraid", group, true); skill_1.setSize(170, 25); skill_1.setLocation(80, 60); skill_1.setVisible(true); skill_2.setSize(170, 25); skill_2.setLocation(80, 100); skill_2.setVisible(true); skill_3.setSize(170, 25); skill_3.setLocation(80, 140); skill_3.setVisible(true); skill_4.setSize(170, 25); skill_4.setLocation(80, 180); skill_4.setVisible(true); skill_5.setSize(170, 25); skill_5.setLocation(80, 220); skill_5.setVisible(true); skill_return_button = new Button("Return"); skill_return_button.setSize(120, 25); skill_return_button.setLocation(300, 370); skill_return_button.setVisible(false); skill_return_button.addActionListener(this); skill_panel.add(skill_1); skill_panel.add(skill_2); skill_panel.add(skill_3); skill_panel.add(skill_4); skill_panel.add(skill_5); skill_panel.setVisible(false); add(skill_return_button); add(skill_panel); // Create the "Instructions" panel. instruct_return_button = new Button("Return"); instruct_return_button.setLocation(300, 370); instruct_return_button.setSize(120, 25); instruct_return_button.setVisible(false); instruct_return_button.addActionListener(this); instruct_text = new TextArea(textString, 100, 200, TextArea.SCROLLBARS_VERTICAL_ONLY); instruct_text.setSize(715, 350); instruct_text.setLocation(0, 0); instruct_text.setVisible(false); add(instruct_text); add(instruct_return_button); high_panel = new Panel(); high_panel.setSize(715, 350); high_panel.setLocation(0, 0); high_panel.setVisible(false); high_panel.setLayout(null); high_label = new Label("High Scores"); high_label.setLocation(330, 5); high_label.setSize(200, 30); high_label.setVisible(true); high_panel.add(high_label); high_places = new Label[20]; high_names = new Label[20]; high_scores = new Label[20]; for (int i = 0; i < 20; i++) { high_places[i] = new Label(Integer.toString(i + 1)); high_places[i].setSize(20, 30); high_places[i].setVisible(true); high_names[i] = new Label(names[i]); high_names[i].setSize(150, 30); high_names[i].setVisible(true); high_scores[i] = new Label(Integer.toString(scores[i])); high_scores[i].setSize(150, 30); high_scores[i].setVisible(true); if (i < 10) { high_places[i].setLocation(70, i * 30 + 40); high_names[i].setLocation(100, i * 30 + 40); high_scores[i].setLocation(260, i * 30 + 40); } else { high_places[i].setLocation(425, (i - 10) * 30 + 40); high_names[i].setLocation(455, (i - 10) * 30 + 40); high_scores[i].setLocation(615, (i - 10) * 30 + 40); } high_panel.add(high_places[i]); high_panel.add(high_names[i]); high_panel.add(high_scores[i]); } high_return_button = new Button("Return"); high_return_button.setSize(120, 25); high_return_button.setLocation(300, 370); high_return_button.setVisible(false); high_return_button.addActionListener(this); add(high_return_button); add(high_panel); // Create the "Winner" dialog box winner_panel = new Panel(); winner_panel.setLayout(null); winner_panel.setSize(600, 500); winner_panel.setLocation(0, 0); winner_return_button = new Button("Return"); winner_return_button.setSize(120, 25); winner_return_button.setLocation(300, 360); winner_return_button.addActionListener(this); winner_panel.add(winner_return_button); winner_label = new Label(""); winner_label.setSize(200, 30); winner_label.setLocation(270, 110); winner_score_label = new Label(""); winner_score_label.setSize(200, 30); winner_top_label = new Label("You have a score in the top 20."); winner_top_label.setSize(200, 25); winner_top_label.setLocation(260, 185); winner_top_label.setVisible(false); winner_name_label = new Label("Enter your name here:"); winner_name_label.setSize(150, 25); winner_name_label.setLocation(260, 210); winner_name_label.setVisible(false); winner_name = new TextField(""); winner_name.setSize(200, 30); winner_name.setLocation(260, 240); winner_name.setVisible(false); winner_panel.add(winner_label); winner_panel.add(winner_score_label); winner_panel.add(winner_top_label); winner_panel.add(winner_name_label); winner_panel.add(winner_name); winner_panel.setVisible(false); add(winner_panel); }