Example usage for com.badlogic.gdx.scenes.scene2d.ui ScrollPane setWidget

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ScrollPane setWidget

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui ScrollPane setWidget.

Prototype

public void setWidget(Actor widget) 

Source Link

Document

Sets the Actor embedded in this scroll pane.

Usage

From source file:at.hid.tabletopsimulator.screens.About.java

License:Apache License

@Override
public void show() {
    TableTopSimulator.debug(this.getClass().toString(), "creating About screen");
    stage = new Stage(new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));

    Gdx.input.setInputProcessor(stage);//ww w.  j  ava 2s. c o  m

    // creating skin
    TableTopSimulator.debug(this.getClass().toString(), "creating skin");
    skin = TableTopSimulator.assets.get("ui/gui.json", Skin.class);

    table = new Table(skin);
    //      table.setFillParent(true);
    //      table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    // creating heading
    TableTopSimulator.debug(this.getClass().toString(), "creating heading");
    Label lblHeading = new Label(TableTopSimulator.getLangBundle().format("About.lblHeading.text"), skin);

    final Label lblContent = new Label("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
            + "libGDX is licensed under the Apache 2 License,\r\n"
            + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
            + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!", skin,
            "content");

    // creating list

    final List<String> listAbout = new List<String>(skin, "content");
    ArrayList<String> newItems = new ArrayList<String>();
    newItems.add("libgdx");
    newItems.add("libgdx-utils");
    newItems.add("flare gameart");
    String[] data = new String[newItems.size()];
    listAbout.setItems(newItems.toArray(data));
    listAbout.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (listAbout.getSelected().equals("libgdx")) {
                lblContent.clear();
                lblContent.setText("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
                        + "libGDX is licensed under the Apache 2 License,\r\n"
                        + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
                        + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!");
            } else if (listAbout.getSelected().equals("libgdx-utils")) {
                lblContent.clear();
                lblContent.setText("https://bitbucket.org/dermetfan/libgdx-utils/wiki/Home\r\n" + "\r\n"
                        + "/* Copyright (c) 2014 PixelScientists\r\n" + "*\r\n" + "* The MIT License (MIT)\r\n"
                        + "*\r\n"
                        + "* Permission is hereby granted, free of charge, to any person obtaining a copy of\r\n"
                        + "* this software and associated documentation files (the \"Software\"), to deal in\r\n"
                        + "* the Software without restriction, including without limitation the rights to\r\n"
                        + "* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\r\n"
                        + "* the Software, and to permit persons to whom the Software is furnished to do so,\r\n"
                        + "* subject to the following conditions:\r\n" + "*\r\n"
                        + "* The above copyright notice and this permission notice shall be included in all\r\n"
                        + "* copies or substantial portions of the Software.\r\n" + "*\r\n"
                        + "* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n"
                        + "* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\r\n"
                        + "* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\r\n"
                        + "* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r\n"
                        + "* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
                        + "* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
                        + "*/");
            } else if (listAbout.getSelected().equals("flare gameart")) {
                lblContent.clear();
                lblContent.setText("https://github.com/clintbellanger/flare-game\r\n" + "\r\n"
                        + "Flare (the game) is Copyright 2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.\r\n"
                        + "\r\n" + "The Flare Engine is released under GPL version 3 or later.\r\n" + "\r\n"
                        + "All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.\r\n"
                        + "\r\n"
                        + "The Liberation Sans fonts version 2 are released under the SIL Open Font License, Version 1.1.\r\n"
                        + "\r\n"
                        + "The GNU Unifont font is released under GPL v2, with the exception that embedding the font in a document does not in itself bind that document to the terms of the GPL.");
            }
        }
    });

    // creating buttons
    TableTopSimulator.debug(this.getClass().toString(), "creating buttons");
    TextButton btnBack = new TextButton(TableTopSimulator.getLangBundle().format("About.btnBack.text"), skin);
    btnBack.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            TableTopSimulator.debug(this.getClass().toString(), "switching to Options screen");
            ((Game) Gdx.app.getApplicationListener()).setScreen(new Options());
            dispose();
        }
    });
    btnBack.pad(10);

    ScrollPane spAboutList = new ScrollPane(null, skin);
    ScrollPane spAboutContent = new ScrollPane(null, skin);

    SplitPane splitAbout = new SplitPane(spAboutList, spAboutContent, false, skin);
    splitAbout.setSplitAmount(0.2f);

    spAboutList.setWidget(listAbout);
    spAboutContent.setWidget(lblContent);

    // building ui
    TableTopSimulator.debug(this.getClass().toString(), "building ui");
    table.add(lblHeading).spaceBottom(100).row();
    table.add(splitAbout).spaceBottom(15).width(1200).row();
    table.add(btnBack).spaceBottom(15).row();
    if (TableTopSimulator.DEBUG) {
        table.debug(); // draw debug lines 
        splitAbout.debug(); // draw debug lines 
    }
    stage.addActor(table);
}

From source file:com.agateau.ui.UiBuilder.java

License:Apache License

protected ScrollPane createScrollPane(XmlReader.Element element) {
    String styleName = element.getAttribute("style", "");
    ScrollPane pane;
    if (styleName.isEmpty()) {
        pane = new ScrollPane(null);
    } else {//from  ww w. j  av a 2  s. co  m
        pane = new ScrollPane(null, mSkin, styleName);
    }
    Actor child = doBuild(element, null);
    if (child != null) {
        pane.setWidget(child);
    }
    return pane;
}

From source file:com.digitale.screens.CharCreator.java

License:Open Source License

public CharCreator(final Integer muser) {
    Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid();
    // populate avatardropdown
    for (int i = 0; i < Stardust3d.avatarList.size(); i++) {
        listEntries[i] = Stardust3d.avatarList.get(i).getDescription();
        // do avatar dropdown population from db here
    }/* ww  w.j  ava2  s .  c o m*/
    selectedAvatar = ("avatar00.jpg");
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));
    camera = new OrthographicCamera();
    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;

    final Button buttonSaveCharacter = new TextButton("Save Character", skin.getStyle(TextButtonStyle.class),
            "button-save-char");
    final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "button-cancel");
    final Button buttonRandName = new TextButton("Generate Random Name", skin.getStyle(TextButtonStyle.class),
            "button-random-name");
    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final SelectBox dropdownsex = new SelectBox(listsexEntries, skin.getStyle(SelectBoxStyle.class),
            "combosex");
    final SelectBox dropdownrace = new SelectBox(listraceEntries, skin.getStyle(SelectBoxStyle.class),
            "comborace");
    final TextField textfieldFirstName = new TextField("", "Firstname", skin.getStyle(TextFieldStyle.class),
            "textfieldfirstname");
    final TextField textfieldSurName = new TextField("", "Surname", skin.getStyle(TextFieldStyle.class),
            "textfieldsurname");
    final Label lableracepicker = new Label("Race", skin.getStyle(LabelStyle.class), "label-race-picker");
    final Label lablesexpicker = new Label("Sex", skin.getStyle(LabelStyle.class), "label-sex-picker");
    final Label lableportraitpicker = new Label("Portrait", skin.getStyle(LabelStyle.class),
            "label-portrait-picker");
    final Label lablefirstname = new Label("First name", skin.getStyle(LabelStyle.class), "label-firstname");
    final Label lablesurname = new Label("Surname", skin.getStyle(LabelStyle.class), "label-surname");

    imageActor = new Image(image0);

    final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll");
    scrollPane2.setWidget(list);
    final SplitPane splitPane = new SplitPane(scrollPane, scrollPane, false,
            skin.getStyle("default-horizontal", SplitPaneStyle.class), "split");

    final Label lablerace = new Label(racetext, skin.getStyle(LabelStyle.class), "label-race");
    lablerace.setWrap(true);
    final ScrollPane scrollPanerace = new ScrollPane(lablerace, skin.getStyle(ScrollPaneStyle.class), "scroll");
    // set defaults
    selectedAvatar = (Stardust3d.avatarList.get(0).getImagename());

    racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races.";
    racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity.";
    racetext = racetext + "\n Skilled with Human ships and weaponry.";
    PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2
            + "\nLeadership " + 1 + "\nRecuperation " + 1 + "";
    final Label PrimaryStatLabel = new Label(PrimaryStat + Stardust3d.myCharacter.getIntelligence(),
            skin.getStyle(LabelStyle.class), "primary-stat");
    Window window = new Window("Create Character", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5).align("top");
    window.row().fill().expandX();
    window.add(buttonCancel).colspan(2);
    window.add().colspan(2).maxWidth(200);
    window.add(buttonSaveCharacter).colspan(2);
    window.row();
    window.add(lableracepicker).align("middleleft");
    window.add(dropdownrace).colspan(1).maxHeight(32);
    window.add(lableportraitpicker).align("middleleft");
    window.add(dropdown).colspan(1).maxHeight(32);
    window.add(lablesexpicker).align("middleleft");
    window.add(dropdownsex).colspan(1).maxHeight(32);
    window.row();
    window.add(scrollPanerace).fill().expand().colspan(2).align("topleft");
    window.add(PrimaryStatLabel).colspan(2);
    window.add().minHeight(256).colspan(2);
    window.row();
    window.add(lablefirstname).align("middleleft");
    window.add(textfieldFirstName);
    window.add(lablesurname).align("middleleft");
    window.add(textfieldSurName);
    window.add(buttonRandName).colspan(2);

    window.pack();

    stage.addActor(window);

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedAvatar = (Stardust3d.avatarList.get(index).getImagename());

        }
    });
    dropdownsex.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedSex = value;

        }
    });
    dropdownrace.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            switch (index) {
            case 0:
                racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity.";
                racetext = racetext + "\n Skilled with Human ships and weaponry.";
                selectedRace = "Human";

                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            case 1:
                racetext = "Jelkek are a war-like race, for generations they have subjugated the Orinians to further their technological advancement. Fearless and bloodthirsty tendencies make their combat pilots unequalled.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to recuperation.";
                racetext = racetext + "\n Skilled with Jelkek ships and weaponry.";
                selectedRace = "Jelkek";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 2;
                break;
            case 2:
                racetext = "Orinians are masters of biotechnology, their skills make them the foremost manufacturers in the universe.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to intelligence.";
                racetext = racetext + "\n Skilled with Orinian ships and weaponry.";
                selectedRace = "Orinian";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 2 + "\nSocial " + 1 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            case 3:
                racetext = "Gulhurg colonies are unarguably the most complex systems known to science. Their hive-like social structure gives them an unrivalled empathy with others, making them excellent traders.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to social.";
                racetext = racetext + "\n Skilled with Gulhurg ships and weaponry.";
                selectedRace = "Gulhurg";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 2 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            }
        }
    });
    buttonSaveCharacter.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("Charmaker Complete");

            if (textfieldFirstName.getText().length() < 1) {
                SoundManager.playError();
                stage.addActor(Actors.bottomToast("Character first name cannot be blank.", 4, skin));
            } else {
                SoundManager.playuiclick();
                // populate game from db, based on this char
                // Stardust3d.gameMode = 4;

                String result = Stardust3d.MyDataOp.makeAvatar(selectedAvatar, selectedRace, selectedSex,
                        textfieldFirstName.getText(), textfieldSurName.getText(), muser);
                if (Stardust3d.DEBUG)
                    System.out.println(LOG_TAG + "Everworld: char creation result: " + result);
                if (result.trim().equals("ok")) {
                    Stardust3d.gameMode = 3;
                    // repopulate players characters
                    Stardust3d.populateCharacterlist(Stardust3d.muser);

                    doneflag = true;
                } else {
                    SoundManager.playError();
                    stage.addActor(Actors.bottomToast("This character name is taken, please choose another.", 4,
                            skin));
                }
            }

        }
    });
    buttonCancel.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();

            stage.addActor(Actors.bottomToast("Cancelling character creation", 4, skin));
            doneflag = true;
            Stardust3d.gameMode = 3;
        }

    });
    buttonRandName.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();
            // generate human female name
            if (selectedSex.equals("Female") && selectedRace.equals("Human")) {
                Stardust3d.MyDataOp.getRandomHumanFemaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate human male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Human")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Jelkek female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Jelkek")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Jelkek male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Jelkek")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Orinian female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Orinian")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Orinain male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Orinain")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Gulhurg female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Gulhurg")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Gulhurg male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Gulhurg")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
            }
        }

    });
    DialogListener dialogListener = (new DialogListener() {

        @Override
        public void optionSelected(int option) {
            if (Stardust3d.DEBUG)
                System.out.println("option " + option);
            if (option == 1) {
                if (Stardust3d.DEBUG)
                    System.out.println("no");
                stage.removeActor(dialog);
            }
            if (option == 0) {
                if (Stardust3d.DEBUG)
                    System.out.println("yes");
                stage.removeActor(dialog);
            }

        }

    });

}

From source file:com.digitale.screens.MapScreen.java

License:Open Source License

public MapScreen(Stage stage) {

    for (int i = 0; i < Stardust3d.charList.length; i++) {
        listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname()
                + " \n " + "10000c ");
        listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta "
                + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence()
                + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity()
                + " Led " + Stardust3d.charList[i].getLeadership() + " Rec "
                + Stardust3d.charList[i].getRecuperation() + " \nFlying: "
                + Util.asCapFirstChar(Stardust3d.charList[i].getShipname()));
    }//from www . ja  v  a 2s.co m

    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    texture1 = new Texture(Gdx.files.internal("data/stickleback.png"));
    texture2 = new Texture(Gdx.files.internal("data/salx.png"));
    TextureRegion image = new TextureRegion(texture1);
    TextureRegion image2 = new TextureRegion(texture2);

    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;
    final Label nameLabel = new Label(
            Stardust3d.myCharacter.getFirstname() + Stardust3d.myCharacter.getSurname(),
            skin.getStyle(LabelStyle.class), "namelable");
    final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(),
            skin.getStyle(LabelStyle.class), "intelligencelable");

    final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close");

    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final Image imageActor = new Image(image2);
    final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll");
    scrollPane2.setWidget(list);
    final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false,
            skin.getStyle("default-horizontal", SplitPaneStyle.class), "split");

    final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label");

    selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n"
            + Stardust3d.charList[0].getSurname());

    Window window = new Window("Map Screen", skin.getStyle(WindowStyle.class), "mapWindow");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5);
    window.row().fill().expandX();
    window.add();
    window.add(buttonClose).colspan(1);
    window.row();
    window.add(nameLabel);
    window.add();
    window.add();
    window.add();
    window.row();
    window.add(IntelligenceLabel);

    window.row();
    // window.add(setWidget(list));
    window.row();
    window.add(splitPane).colspan(4);
    window.row();
    window.row();

    window.pack();

    // stage.addActor(new Button("Behind Window", skin));
    stage.addActor(window);

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n"
                    + Stardust3d.charList[index].getSurname());
            Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid();

        }
    });

    buttonClose.setClickListener(new ClickListener() {
        public void click(Actor actor, float x, float y) {
            System.out.println("mapscreen Close");
            SoundManager.playuiclick();
            Stardust3d.stationScreen = 112;
            doneflag = true;

        }
    });
}

From source file:com.digitale.screens.Market.java

License:Open Source License

public Market(Stage stage) {

    for (int i = 0; i < Stardust3d.charList.length; i++) {
        listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname()
                + " \n " + "10000c ");
        listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta "
                + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence()
                + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity()
                + " Led " + Stardust3d.charList[i].getLeadership() + " Rec "
                + Stardust3d.charList[i].getRecuperation() + " \nFlying: "
                + Util.asCapFirstChar(Stardust3d.charList[i].getShipname()));
    }//from  w w  w .  j a v  a2s  .  com
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    texture1 = new Texture(Gdx.files.internal("data/beer.png"));
    texture2 = new Texture(Gdx.files.internal("data/blueprint.png"));
    TextureRegion image = new TextureRegion(texture1);
    TextureRegion image2 = new TextureRegion(texture2);

    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;
    final Label nameLabel = new Label(
            Stardust3d.myCharacter.getFirstname() + " \n" + Stardust3d.myCharacter.getSurname(),
            skin.getStyle(LabelStyle.class), "namelable");
    final Label IntelligenceLabel = new Label("PLACEHOLDER " + Stardust3d.myCharacter.getIntelligence(),
            skin.getStyle(LabelStyle.class), "intelligencelable");

    final Button buttonClose = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "button-close");

    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final Image imageActor = new Image(image2);
    final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll");
    scrollPane2.setWidget(list);
    final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false,
            skin.getStyle("default-horizontal", SplitPaneStyle.class), "split");

    final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label");

    selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n"
            + Stardust3d.charList[0].getSurname());

    // window.debug();
    Window window = new Window("Market Screen", skin.getStyle(WindowStyle.class), "marketWindow");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5);
    window.row().fill().expandX();
    window.add();
    window.add(buttonClose).colspan(1);
    window.row();
    window.add(nameLabel);
    window.add();
    window.add();
    window.add();
    window.row();
    window.add(IntelligenceLabel);
    window.row();
    // window.add(setWidget(list));
    window.row();
    window.add(splitPane).colspan(4);
    window.row();
    window.row();
    window.add(fpsLabel).colspan(4);
    window.pack();

    // stage.addActor(new Button("Behind Window", skin));
    stage.addActor(window);

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n"
                    + Stardust3d.charList[index].getSurname());
            Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid();

        }
    });

    buttonClose.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            System.out.println("Market Close");
            SoundManager.playuiclick();
            Stardust3d.stationScreen = 109;

        }
    });
}

From source file:com.digitale.screens.Solar.java

License:Open Source License

public Solar() {
    for (int i = 0; i < Stardust3d.charList.length; i++) {
        listEntries[i] = (Stardust3d.charList[i].getFirstname() + " \n" + Stardust3d.charList[i].getSurname()
                + " \n " + "10000c ");
        listEntries[i] = listEntries[i] + ("System " + Stardust3d.charList[i].getSystem() + " \nSta "
                + Stardust3d.charList[i].getStamina() + " Int " + Stardust3d.charList[i].getIntelligence()
                + " Soc " + Stardust3d.charList[i].getSocial() + " Dex " + Stardust3d.charList[i].getDexterity()
                + " Led " + Stardust3d.charList[i].getLeadership() + " Rec "
                + Stardust3d.charList[i].getRecuperation() + " \nFlying: "
                + Util.asCapFirstChar(Stardust3d.charList[i].getShipname()));
    }//  w w  w.j  av  a  2  s.c om
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
    texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg"));
    TextureRegion image = new TextureRegion(texture1);
    TextureRegion image2 = new TextureRegion(texture2);
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;
    final Label nameLabel = new Label(
            Stardust3d.myCharacter.getFirstname() + " \n" + Stardust3d.myCharacter.getSurname(),
            skin.getStyle(LabelStyle.class), "namelable");
    final Label IntelligenceLabel = new Label("Inteligence " + Stardust3d.myCharacter.getIntelligence(),
            skin.getStyle(LabelStyle.class), "intelligencelable");

    final Button buttonEnterGame = new TextButton("Enter Game", skin.getStyle(TextButtonStyle.class),
            "button-enter-game");
    final Button buttonNewCharacter = new TextButton("New Character", skin.getStyle(TextButtonStyle.class),
            "button-enter-game");
    final Button buttonDeleteCharacter = new TextButton("Delete Character",
            skin.getStyle(TextButtonStyle.class), "button-enter-game");
    final TextField textfield = new TextField("", "Click here!", skin.getStyle(TextFieldStyle.class),
            "textfield");
    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final Image imageActor = new Image(image2);
    final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll");
    scrollPane2.setWidget(list);
    final SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false,
            skin.getStyle("default-horizontal", SplitPaneStyle.class), "split");

    final Label fpsLabel = new Label("fps:", skin.getStyle(LabelStyle.class), "label");

    selectedCharacter = ("Character: " + Stardust3d.charList[0].getFirstname() + " \n"
            + Stardust3d.charList[0].getSurname());

    // window.debug();
    Window window = new Window("Solar Info Screen", skin.getStyle(WindowStyle.class), "window");
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5);
    window.row().fill().expandX();
    window.add(buttonNewCharacter);
    window.add(buttonDeleteCharacter);
    window.add(buttonEnterGame);
    window.row();
    window.add(nameLabel);
    window.row();
    window.add(IntelligenceLabel);
    window.add(IntelligenceLabel);
    window.add(IntelligenceLabel);
    window.add(IntelligenceLabel);
    window.add(IntelligenceLabel);
    window.row();
    // window.add(setWidget(list));
    window.row();
    window.add(splitPane).colspan(4);
    window.row();
    window.row();
    window.add(fpsLabel).colspan(4);
    window.pack();

    // stage.addActor(new Button("Behind Window", skin));
    stage.addActor(window);

    textfield.setTextFieldListener(new TextFieldListener() {
        public void keyTyped(TextField textField, char key) {
            if (key == '\n')
                textField.getOnscreenKeyboard().show(false);
        }
    });

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedCharacter = ("Character: " + Stardust3d.charList[index].getFirstname() + " \n"
                    + Stardust3d.charList[index].getSurname());
            Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid();

        }
    });

    buttonEnterGame.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            System.out.println("Charpicker Close");
            SoundManager.playuiclick();
            // populate game from db, based on this char
            Stardust3d.gameMode = 4;
            // Stardust3d.character="35";
            /*   Stardust3d.MyDataOp.get3dChar(Integer
                     .valueOf(Stardust3d.currencharacteruid));
               Stardust3d.MyDataOp.getInventory(Integer
                     .valueOf(Stardust3d.currencharacteruid));
               Stardust3d.MyDataOp.getSolarSystem(
                     Stardust3d.myCharacter.getX(),
                     Stardust3d.myCharacter.getY(),
                     Stardust3d.myCharacter.getZ());*/

            doneflag = true;

        }
    });
}

From source file:net.dermetfan.gdx.scenes.scene2d.ui.TreeFileChooser.java

License:Apache License

/** @param treePane the {@link #treePane} to set */
public void setTreePane(ScrollPane treePane) {
    treePane.setWidget(tree);
    getCell(this.treePane).setActor(this.treePane = treePane);
}

From source file:net.mwplay.cocostudio.ui.parser.group.CCScrollView.java

License:Apache License

@Override
public Actor parse(CocoStudioUIEditor editor, ObjectData widget) {
    ScrollPaneStyle style = new ScrollPaneStyle();

    if (widget.getFileData() != null) {

        style.background = editor.findDrawable(widget, widget.getFileData());
    }// w w  w  .  ja v  a 2  s .co m

    ScrollPane scrollPane = new ScrollPane(null, style);

    if ("Vertical_Horizontal".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(true, true);
    } else if ("Horizontal".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(true, false);
    } else if ("Vertical".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(false, true);
    }

    scrollPane.setClamp(widget.isClipAble());
    scrollPane.setFlickScroll(widget.isIsBounceEnabled());

    Table table = new Table();
    table.setSize(widget.getInnerNodeSize().getWidth(), widget.getInnerNodeSize().getHeight());

    if (widget.getComboBoxIndex() == 0) {// 

    } else if (widget.getComboBoxIndex() == 1) {// ?

        Pixmap pixmap = new Pixmap((int) table.getWidth(), (int) table.getHeight(), Format.RGBA8888);
        Color color = editor.getColor(widget.getSingleColor(), widget.getBackColorAlpha());

        pixmap.setColor(color);

        pixmap.fill();

        Drawable drawable = new TextureRegionDrawable(new TextureRegion(new Texture(pixmap)));

        table.setBackground(drawable);
        pixmap.dispose();

    }
    scrollPane.setWidget(table);
    return scrollPane;
}

From source file:net.mwplay.cocostudio.ui.parser.group.CCScrollView.java

License:Apache License

@Override
public Group groupChildrenParse(CocoStudioUIEditor editor, ObjectData widget, Group parent, Actor actor) {
    ScrollPane scrollPane = (ScrollPane) actor;
    Table table = new Table();
    for (ObjectData childrenWidget : widget.getChildren()) {
        Actor childrenActor = editor.parseWidget(table, childrenWidget);
        if (childrenActor == null) {
            continue;
        }/* w w w  .  java  2 s .c o m*/

        table.setSize(Math.max(table.getWidth(), childrenActor.getRight()),
                Math.max(table.getHeight(), childrenActor.getTop()));
        table.addActor(childrenActor);
    }
    sort(widget, table);
    //

    scrollPane.setWidget(table);

    return scrollPane;
}