List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ScrollPane setFadeScrollBars
public void setFadeScrollBars(boolean fadeScrollBars)
From source file:com.peppercarrot.runninggame.stages.CreditsTable.java
public CreditsTable() { super();// w w w.j a v a 2 s . com Table content = new Table(Assets.I.skin); ScrollPane scroll = new ScrollPane(content, Assets.I.skin); scroll.setScrollingDisabled(true, false); scroll.setFadeScrollBars(false); top(); padTop(30); padBottom(60); int paddingScrollPane = 10; content.padLeft(paddingScrollPane); content.padRight(paddingScrollPane); Texture texture; texture = new Texture(Gdx.files.internal("logo_original_webcomic.png"), true); texture.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Nearest); Image originalLogo = new Image(texture); texture = new Texture(Gdx.files.internal("Pepper_And_Carrot_Running_Game.png"), true); texture.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Nearest); Image gameLogo = new Image(texture); Label label1 = new Label( "This game is open-source and a derivative of universe of the webcomic" + " Pepper&Carrot created by David Revoy and licensed under CC-BY 4.0", Assets.I.skin, "default"); label1.setWrap(true); /* Label label2 = new Label("Visit original Pepper&Carrot website. (Link in this Version is deactivated)", Assets.I.skin, "default"); label2.setWrap(true); */ TextButton webComicLink = new TextButton("Visit original" + '\n' + "Pepper&Carrot" + '\n' + "website", Assets.I.skin); webComicLink.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { Gdx.net.openURI("http://www.peppercarrot.com/"); event.cancel(); } }); TextButton gitHubLink = new TextButton("This game" + '\n' + "can be found" + '\n' + "on GitHub", Assets.I.skin); gitHubLink.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { Gdx.net.openURI("https://github.com/WinterLicht/PepperAndCarrotRunningGame"); event.cancel(); } }); /* Label label3 = new Label("This game is open source and can be found on GitHub. (Link in this Version is deactivated)", Assets.I.skin, "default"); label3.setWrap(true); */ content.add(label1).width(700).colspan(2); content.row(); content.add(webComicLink).width(280).padTop(30).left(); content.add(originalLogo).width(originalLogo.getWidth()).padTop(30).right(); content.row(); content.add(gitHubLink).width(280).padTop(30).left(); content.add(gameLogo).width(gameLogo.getWidth()).padTop(30).right(); content.row(); add(scroll); }
From source file:com.ray3k.libraryinvaders.states.MenuState.java
License:Open Source License
private void showCharacterDialog() { Dialog dialog = new Dialog("", skin); Label label = new Label("Choose a character...", skin); dialog.getContentTable().add(label); dialog.getContentTable().row();/* ww w .j av a 2s. c o m*/ Table table = new Table(); ScrollPane scrollPane = new ScrollPane(table, skin); scrollPane.setFadeScrollBars(false); dialog.getContentTable().add(scrollPane).grow(); final ButtonGroup<ImageTextButton> buttons = new ButtonGroup<ImageTextButton>(); for (String name : getCore().getImagePacks().get(DATA_PATH + "/characters")) { Drawable drawable = new TextureRegionDrawable(getCore().getAtlas().findRegion(name)); Image image = new Image(drawable); ImageTextButton imageTextButton = new ImageTextButton(name, skin, "list"); imageTextButton.getImageCell().setActor(image); imageTextButton.getLabelCell().left().expandX(); table.add(imageTextButton).growX(); buttons.add(imageTextButton); table.row(); } dialog.getContentTable().row(); TextButton textButton = new TextButton("OK", skin); dialog.getContentTable().add(textButton); textButton.addListener(new ChangeListener() { @Override public void changed(ChangeListener.ChangeEvent event, Actor actor) { getCore().getAssetManager().get(Core.DATA_PATH + "/sfx/menu.wav", Sound.class).play(); ((GameState) getCore().getStateManager().getState("game")) .setSelectedCharacter(buttons.getChecked().getText().toString()); Gdx.input.setInputProcessor(null); Action changeStateAction = new Action() { @Override public boolean act(float delta) { getCore().getStateManager().loadState("game"); return true; } }; root.addAction(new SequenceAction(new DelayAction(.5f), changeStateAction)); } }); dialog.show(stage); dialog.setSize(600.0f, 500.0f); dialog.setPosition(stage.getWidth() / 2.0f, stage.getHeight() / 2.0f, Align.center); stage.setScrollFocus(scrollPane); }
From source file:com.ray3k.skincomposer.RootTable.java
License:Open Source License
private void addPreview(Table top, InputListener scrollPaneListener) { Label label = new Label("Preview", getSkin(), "title"); top.add(label);/* w ww .j a va2s .co m*/ top.row(); previewTable = new Table(getSkin()); previewTable.setBackground("white"); ScrollPane scrollPane = new ScrollPane(previewTable, getSkin()); scrollPane.setFadeScrollBars(false); scrollPane.setFlickScroll(false); scrollPane.addListener(scrollPaneListener); top.add(scrollPane).grow().padTop(10.0f).padBottom(10.0f); refreshPreview(); }
From source file:com.ray3k.skincomposer.RootTable.java
License:Open Source License
private void addPreviewProperties(Table bottom, InputListener scrollPaneListener) { Label label = new Label("Preview Properties", getSkin(), "title"); bottom.add(label);//from www .ja v a2 s.c om bottom.row(); previewPropertiesTable = new Table(); previewPropertiesTable.defaults().pad(5.0f); ScrollPane scrollPane = new ScrollPane(previewPropertiesTable, getSkin()); scrollPane.setFadeScrollBars(false); scrollPane.setFlickScroll(false); scrollPane.addListener(scrollPaneListener); bottom.add(scrollPane).grow().padTop(10.0f).padBottom(10.0f); refreshPreviewProperties(); }
From source file:de.longri.cachebox3.develop.tools.skin_editor.actors.OptionsPane.java
License:Apache License
/** * *//*from ww w . j a v a 2s .com*/ public OptionsPane(final SkinEditorGame game, PreviewPane previewPane) { super(); //this.setDebug(true); this.game = game; this.previewPane = previewPane; left(); top(); setBackground(game.skin.getDrawable("default-pane")); styleLabelCell = add(new Label("Styles", game.skin, "title")).pad(5); styleLabelCell.row(); styleLabelCellPrefHeight = styleLabelCell.getPrefHeight(); listStyles = new List<String>(game.skin, "dimmed"); listStyles.setItems(listItems); ScrollPane styleScrollPane = new ScrollPane(listStyles, game.skin); styleScrollPane.setFlickScroll(false); styleScrollPane.setFadeScrollBars(false); styleScrollPane.setScrollbarsOnTop(true); styleScrollPane.setScrollBarPositions(false, true); styleScrollPane.setScrollingDisabled(true, false); styleCell = add(styleScrollPane).height(200).expandX().fillX().pad(5); styleCell.row(); // Add buttons Table tableStylesButtons = new Table(); TextButton buttonNewStyle = new TextButton("New Style", game.skin); TextButton buttonDeleteStyle = new TextButton("Delete Style", game.skin); tableStylesButtons.add(buttonNewStyle).pad(5); tableStylesButtons.add(buttonDeleteStyle).pad(5); styleButtonCell = add(tableStylesButtons); styleButtonCell.row(); styleButtonCellPrefHeight = styleButtonCell.getPrefHeight(); // Callbacks listStyles.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { String key = (String) listStyles.getSelected(); if (key != null) { Gdx.app.log("OptionsPane", "Selected style: " + key); currentStyle = styles.get(key); updateTableFields(key); } } }); buttonNewStyle.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { createNewStyle(); } }); buttonDeleteStyle.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { showDeleteDialog(); } }); // Initialize table add(new Label("Fields", game.skin, "title")).pad(5).padTop(10).row(); tableFields = new Table(game.skin); tableFields.setBackground(game.skin.getDrawable("dialogDim")); tableFields.left().top(); ScrollPane scroll2 = new ScrollPane(tableFields, game.skin); scroll2.setFlickScroll(false); scroll2.setFadeScrollBars(false); scroll2.setScrollbarsOnTop(true); scroll2.setScrollBarPositions(false, true); scroll2.setScrollingDisabled(true, false); add(scroll2).pad(5).expand().fill(); this.layout(); }
From source file:de.longri.cachebox3.develop.tools.skin_editor.ColorPickerDialog.java
License:Apache License
/** * *///from ww w. j av a2s . co m public ColorPickerDialog(final SkinEditorGame game, final Field field) { super("Color Picker", game.skin); this.game = game; this.field = field; tableColors = new Table(game.skin); tableColors.left().top().pad(5); tableColors.defaults().pad(5); colors = game.skinProject.getAll(SkinColor.class); updateTable(); TextButton buttonNewColor = new TextButton("New Color", game.skin); buttonNewColor.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { // Need to steal focus first with this hack (Thanks to Z-Man) Frame frame = new Frame(); frame.setUndecorated(true); frame.setOpacity(0); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.toFront(); frame.setVisible(false); frame.dispose(); // Call swing color picker java.awt.Color color = JColorChooser.showDialog(null, "Pick your color", java.awt.Color.WHITE); if (color != null) { String colorName = JOptionPane.showInputDialog("Name your color"); if ((colorName != null) && (colorName.isEmpty() == false)) { // Verify if the color name is already in use if (colors.containsKey(colorName) == true) { game.showMsgDlg("Error", "Color name already in use!", game.screenMain.stage); } else { // Add the color (asuming RGBA) float[] components = color.getComponents(null); SkinColor newColor = new SkinColor(components[0], components[1], components[2], components[3]); newColor.skinName = colorName; colors.put(colorName, newColor); game.screenMain.saveToSkin(); // update table updateTable(); } } } } }); TextButton buttonNoColor = new TextButton("Empty Color", game.skin); buttonNoColor.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { try { field.set(game.screenMain.paneOptions.currentStyle, null); } catch (Exception e) { e.printStackTrace(); } game.screenMain.saveToSkin(); hide(); game.screenMain.panePreview.refresh(); game.screenMain.paneOptions.updateSelectedTableFields(); } }); ScrollPane scrollPane = new ScrollPane(tableColors, game.skin); scrollPane.setFlickScroll(false); scrollPane.setFadeScrollBars(false); scrollPane.setScrollbarsOnTop(true); getContentTable().add(scrollPane).width(540).height(320).pad(20); getButtonTable().add(buttonNewColor); if (field != null) { getButtonTable().add(buttonNoColor); } getButtonTable().padBottom(15); button("Cancel", false); key(com.badlogic.gdx.Input.Keys.ESCAPE, false); }
From source file:de.longri.cachebox3.develop.tools.skin_editor.FontPickerDialog.java
License:Apache License
/** * //from www.ja va2 s.c o m */ public FontPickerDialog(final SkinEditorGame game, Field field) { super("Bitmap Font Picker", game.skin); this.game = game; this.field = field; tableFonts = new Table(game.skin); tableFonts.left().top().pad(5); tableFonts.defaults().pad(5); fonts = game.skinProject.getAll(BitmapFont.class); updateTable(); TextButton buttonNewFont = new TextButton("New Font", game.skin); buttonNewFont.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { showNewFontDialog(); } }); ScrollPane scrollPane = new ScrollPane(tableFonts, game.skin); scrollPane.setFlickScroll(false); scrollPane.setFadeScrollBars(false); scrollPane.setScrollbarsOnTop(true); getContentTable().add(scrollPane).width(720).height(420).pad(20); getButtonTable().add(buttonNewFont); getButtonTable().padBottom(15); button("Cancel", false); key(com.badlogic.gdx.Input.Keys.ESCAPE, false); }
From source file:it.alcacoop.backgammon.layers.DiceStatsScreen.java
License:Open Source License
public void initTable() { StatManager mgr = StatManager.getInstance(); table.clear();/*from ww w . j a va 2s. c o m*/ float w1 = stage.getWidth() * 0.30f; float w2 = stage.getWidth() * 0.13f; table.setWidth(stage.getWidth() * 0.9f); table.setHeight(stage.getHeight() * 0.9f); table.setX((stage.getWidth() - table.getWidth()) / 2); table.setY((stage.getHeight() - table.getHeight()) / 2); table.add(new Label("DICE STATISTICS", GnuBackgammon.skin)); table.row(); table.add().fill().expand().height(stage.getHeight() / 40); Table controls = new Table(); if (GnuBackgammon.Instance.ss != 2) controls.setBackground(GnuBackgammon.skin.getDrawable("list")); controls.row(); controls.add(new Label("SELECT LEVEL:", GnuBackgammon.skin)).fill(); controls.add(sb).fill().padLeft(stage.getWidth() / 85); if (GnuBackgammon.Instance.ss != 2) { Label note = new Label("For less than 2000 rolls data have\n large variation from expected values", GnuBackgammon.skin); note.setAlignment(Align.right, Align.right); controls.add(note).expand().fill(); } table.row(); table.add(controls).left().fill().expand(); Table data_table = new Table(); data_table.row().width(w1 + 3 * w2); Table t0 = new Table(); t0.add().expand().width(w1); Label l = new Label("YOU", GnuBackgammon.skin); l.setAlignment(0, 1); t0.add(l).uniform().center().width(w2); t0.add(new Label("CPU", GnuBackgammon.skin)).uniform().center(); t0.add(new Label("EXPT", GnuBackgammon.skin)).uniform().center(); data_table.add(t0).fill(); data_table.row(); data_table.add(new Label("GENERAL", GnuBackgammon.skin, "even")).left().padBottom(stage.getHeight() / 50); Table t1 = new Table(); t1.setBackground(GnuBackgammon.skin.getDrawable("even")); for (int i = 0; i < 4; i++) { t1.row(); t1.add().expand().width(w1 * 0.15f); t1.add(new Label(dataStrings[i][0], GnuBackgammon.skin)).expand().width(w1 * 0.85f); Label l1 = new Label(mgr.getRollStat(i, statLevel, 0), GnuBackgammon.skin); l1.setAlignment(0, 1); t1.add(l1).uniform().center().width(w2); t1.add(new Label(mgr.getRollStat(i, statLevel, 1), GnuBackgammon.skin)).uniform().center(); t1.add(new Label(dataStrings[i][1], GnuBackgammon.skin)).uniform().center(); } data_table.row(); data_table.add(t1).colspan(4).fill(); data_table.row().padTop(stage.getHeight() / 20); data_table.add(new Label("DOUBLE IN A ROW", GnuBackgammon.skin, "even")).left() .padBottom(stage.getHeight() / 50); Table t2 = new Table(); t2.setBackground(GnuBackgammon.skin.getDrawable("even")); for (int i = 4; i < 8; i++) { t2.row(); t2.add().expand().width(w1 * 0.15f); t2.add(new Label(dataStrings[i][0], GnuBackgammon.skin)).expand().width(w1 * 0.85f); Label l1 = new Label(mgr.getRollStat(i, statLevel, 0), GnuBackgammon.skin); l1.setAlignment(0, 1); t2.add(l1).uniform().center().width(w2); t2.add(new Label(mgr.getRollStat(i, statLevel, 1), GnuBackgammon.skin)).uniform().center(); t2.add(new Label(dataStrings[i][1], GnuBackgammon.skin)).uniform().center(); } data_table.row(); data_table.add(t2).colspan(4).fill(); data_table.row().padTop(stage.getHeight() / 20); data_table.add(new Label("ENTER AGAINST", GnuBackgammon.skin, "even")).left() .padBottom(stage.getHeight() / 50); Table t3 = new Table(); t3.setBackground(GnuBackgammon.skin.getDrawable("even")); for (int i = 8; i < dataStrings.length; i++) { t3.row(); t3.add().expand().width(w1 * 0.15f); t3.add(new Label(dataStrings[i][0], GnuBackgammon.skin)).expand().width(w1 * 0.85f); Label l1 = new Label(mgr.getRollStat(i, statLevel, 0), GnuBackgammon.skin); l1.setAlignment(0, 1); t3.add(l1).uniform().center().width(w2); t3.add(new Label(mgr.getRollStat(i, statLevel, 1), GnuBackgammon.skin)).uniform().center(); t3.add(new Label(dataStrings[i][1], GnuBackgammon.skin)).uniform().center(); } data_table.row(); data_table.add(t3).colspan(4).fill(); ScrollPane sp = new ScrollPane(data_table, GnuBackgammon.skin); sp.setFadeScrollBars(false); Table wrapper = new Table(); wrapper.setBackground(GnuBackgammon.skin.getDrawable("list")); wrapper.add().expand().fill(); wrapper.add(sp).expand().fill(); wrapper.add().expand().fill(); wrapper.addActor(resetBtn); resetBtn.setPosition(table.getWidth() - 1.8f * resetBtn.getWidth(), resetBtn.getHeight() / 2); table.row(); table.add(wrapper).expand().fill(); table.row(); table.add().fill().expand().height(stage.getHeight() / 40); table.row(); table.add(backBtn).width(stage.getWidth() / 4).fill().expand().height(stage.getHeight() / 8); }
From source file:it.alcacoop.backgammon.ui.UIDialog.java
License:Open Source License
public static void getHelpDialog(Boolean cb) { Stage stage = GnuBackgammon.Instance.currentScreen.getStage(); instance.visible = true;// w w w . ja va 2 s . c o m instance.evt = Events.NOOP; instance.quitWindow = false; instance.leaveWindow = false; instance.optionsWindow = false; instance.dicesWindow = false; instance.remove(); Label l = new Label( "GAME TYPE\n" + "You can choose two game type, and several options:\n" + "Backgammon - usual starting position\n" + "Nackgammon - Nack's starting position, attenuates lucky starting roll\n" + "Doubling Cube: use or not the doubling cube, with or without Crawford rule\n\n" + "START TURN\n" + "If cube isn't available, dices are rolled automatically,\n" + "else you must click on 'Double' or 'Roll' button\n\n" + "MOVING MECHANIC\n" + "You can choose two moves mechanic (Options->Move Logic):\n" + "TAP - once you rolled dices, select the piece you would move.\n" + "If legal moves for that piece are available, they will be shown.\n" + "Click an available point and the piece will move there.\n" + "AUTO - click on a piece and it moves automatically to destination point.\n" + "Bigger dice is played first. You can change dice order clicking on dices\n\n" + "You can cancel your moves in current hand just clicking the UNDO button\n" + "in the game options menu popup.\n\n" + "END TURN\n" + "When you finish your turn, click again the dices to take back them and change turn.\n", GnuBackgammon.skin); l.setWrap(true); ScrollPane sc = new ScrollPane(l, GnuBackgammon.skin); sc.setFadeScrollBars(false); sc.setOverscroll(false, false); float height = stage.getHeight() * 0.85f; float width = stage.getWidth() * 0.9f; instance.clear(); instance.row().padTop(width / 25); instance.add(sc).colspan(3).expand().fill().align(Align.center).padTop(width / 25).padLeft(width / 35) .padRight(width / 35); instance.row().pad(width / 25); instance.add(); instance.add(instance.bContinue).fill().expand().height(height * 0.15f).width(width / 4); instance.add(); instance.setWidth(width); instance.setHeight(height); instance.setX((stage.getWidth() - width) / 2); instance.setY((stage.getHeight() - height) / 2); stage.addActor(instance); instance.setY(stage.getHeight()); instance.addAction( Actions.sequence( MyActions .sequence(Actions.parallel(Actions.color(new Color(1, 1, 1, alpha), 0.2f), Actions.moveTo((stage.getWidth() - width) / 2, (stage.getHeight() - height) / 2, 0.2f))), Actions.run(new Runnable() { @Override public void run() { Gdx.graphics.setContinuousRendering(true); } }))); }
From source file:it.alcacoop.backgammon.ui.UIDialog.java
License:Open Source License
public static void getAboutDialog(Boolean cb) { Stage stage = GnuBackgammon.Instance.currentScreen.getStage(); instance.visible = true;/* w w w . j ava 2s . c o m*/ instance.evt = Events.NOOP; instance.quitWindow = false; instance.leaveWindow = false; instance.optionsWindow = false; instance.dicesWindow = false; instance.remove(); final String gnuBgLink = "http://www.gnubg.org"; final String gplLink = "http://www.gnu.org/licenses/gpl.html"; final String githubLink1 = "https://github.com/alcacoop/it.alcacoop.backgammon"; final String githubLink2 = "https://github.com/alcacoop/libgnubg-android"; final String wikipediaLink = "http://en.wikipedia.org/wiki/Backgammon#Rules"; Table t = new Table(); t.add(new Label("ABOUT BACKGAMMON MOBILE", GnuBackgammon.skin)).expand(); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("Backgammon Mobile is based on GNUBackgammon (gnubg)", GnuBackgammon.skin)); Label link1 = new Label(gnuBgLink, GnuBackgammon.skin); link1.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { GnuBackgammon.Instance.snd.playMoveStart(); GnuBackgammon.Instance.nativeFunctions.openURL(gnuBgLink); }; }); t.row(); t.add(link1); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("Its source code is released under a GPLv3 License", GnuBackgammon.skin)); Label link2 = new Label(gplLink, GnuBackgammon.skin); link2.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { GnuBackgammon.Instance.snd.playMoveStart(); GnuBackgammon.Instance.nativeFunctions.openURL(gplLink); }; }); t.row(); t.add(link2); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("and is available on GitHub at:", GnuBackgammon.skin)); Label link3 = new Label(githubLink1, GnuBackgammon.skin); link3.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { GnuBackgammon.Instance.snd.playMoveStart(); GnuBackgammon.Instance.nativeFunctions.openURL(githubLink1); }; }); Label link4 = new Label(githubLink2, GnuBackgammon.skin); link4.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { GnuBackgammon.Instance.snd.playMoveStart(); GnuBackgammon.Instance.nativeFunctions.openURL(githubLink2); }; }); t.row(); t.add(link3); t.row(); t.add(link4); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("You can find a detailed description of game rules on Wikipedia:", GnuBackgammon.skin)); Label link5 = new Label(wikipediaLink, GnuBackgammon.skin); link5.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { GnuBackgammon.Instance.snd.playMoveStart(); GnuBackgammon.Instance.nativeFunctions.openURL(wikipediaLink); }; }); t.row(); t.add(link5); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("If you enjoy our game support us rating on the Play Store", GnuBackgammon.skin)); t.row(); t.add(new Label(" ", GnuBackgammon.skin)).fill().expand(); t.row(); t.add(new Label("Copyright 2012 - Alca Soc. Coop.", GnuBackgammon.skin)); ScrollPane sc = new ScrollPane(t, GnuBackgammon.skin); sc.setFadeScrollBars(false); sc.setOverscroll(false, false); float height = stage.getHeight() * 0.85f; float width = stage.getWidth() * 0.95f; instance.clear(); instance.row().padTop(width / 25); instance.add(sc).colspan(3).expand().fill().align(Align.center).padTop(width / 25).padLeft(width / 35) .padRight(width / 35); instance.row().pad(width / 25); instance.add(); instance.add(instance.bContinue).fill().expand().height(height * 0.15f).width(width / 4); instance.add(); instance.setWidth(width); instance.setHeight(height); instance.setX((stage.getWidth() - width) / 2); stage.addActor(instance); instance.setY(stage.getHeight()); instance.addAction( Actions.sequence( MyActions .sequence(Actions.parallel(Actions.color(new Color(1, 1, 1, alpha), 0.2f), Actions.moveTo((stage.getWidth() - width) / 2, (stage.getHeight() - height) / 2, 0.2f))), Actions.run(new Runnable() { @Override public void run() { Gdx.graphics.setContinuousRendering(true); } }))); }