List of usage examples for com.badlogic.gdx.scenes.scene2d.ui ScrollPane ScrollPane
public ScrollPane(Actor widget)
From source file:dhx.amidakuji.view.UIMenuBuild.java
License:Open Source License
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage);/*from w ww .j a v a 2 s . com*/ clearTextFieldTop = true; clearTextFieldBottom = true; texAtlas = new TextureAtlas("ui/menuAtlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), texAtlas); float startY = Gdx.graphics.getHeight() - AmidakujiMain.startY; Label enterTop = new Label("PLEASE ENTER A TOP-LEVEL VALUE", skin); startY -= enterTop.getHeight(); enterTop.setPosition(30, startY); stage.addActor(enterTop); textTop = new TextField("PLEASE ENTER TEXT HERE", skin); startY -= textTop.getHeight(); textTop.setPosition(40, startY); textTop.setWidth(Gdx.graphics.getWidth() / 2); textTop.setTextFieldListener(new TextFieldListener() { @Override public void keyTyped(TextField textField, char key) { if (clearTextFieldTop) { clearTextFieldTop = false; } if (key == 13 || key == 10) { onNewInput(); } } }); textTop.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (focusLost) focusLost = false; if (clearTextFieldTop) { textTop.setText(""); clearTextFieldTop = false; } } }); stage.addActor(textTop); Label enterBottom = new Label("PLEASE ENTER A BOTTOM-LEVEL VALUE", skin); startY -= enterBottom.getHeight() + AmidakujiMain.lineYPadding; enterBottom.setPosition(30, startY); stage.addActor(enterBottom); textBottom = new TextField("PLEASE ENTER TEXT HERE", skin); startY -= textBottom.getHeight(); textBottom.setPosition(40, startY); textBottom.setWidth(Gdx.graphics.getWidth() / 2); textBottom.setTextFieldListener(new TextFieldListener() { @Override public void keyTyped(TextField textField, char key) { if (clearTextFieldBottom) { clearTextFieldBottom = false; } if (key == 13 || key == 10) { onNewInput(); } } }); textBottom.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (focusLost) focusLost = false; if (clearTextFieldBottom) { textBottom.setText(""); clearTextFieldBottom = false; } } }); stage.addActor(textBottom); start = new TextButton("START", skin); start.setPosition(30, AmidakujiMain.startY); start.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (countLevelValues <= 1 || menuLines.size() <= 1) { return; } String[][] data = new String[countLevelValues][2]; for (int counter = 0; counter < menuLines.size(); counter++) { data[counter][0] = menuLines.get(counter).getTop().getText(); data[counter][1] = menuLines.get(counter).getBottom().getText(); } // GUIController.setData(data); if (!focusLost) focusLost = true; UIMenuBuild.this.game.getGameBuild().totalWidth = 0; // UIMenuBuild.this.game.getGameBuild().calcAmidakuji(data); AmidakujiController.planAmidakuji(); AmidakujiController.setInput(data); AmidakujiController.calcAmidakuji(); UIMenuBuild.this.game.setScreen(UIMenuBuild.this.game.getGameBuild()); } }); back = new TextButton("BACK", skin); back.setPosition(30 + start.getWidth() + AmidakujiMain.lineYPadding, AmidakujiMain.startY); back.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!focusLost) focusLost = true; UIMenuBuild.this.game.setScreen(new UISplash(UIMenuBuild.this.game)); } }); clear = new TextButton("CLEAR ALL", skin); clear.setPosition(30 + start.getWidth() + AmidakujiMain.lineYPadding * 2 + back.getWidth(), AmidakujiMain.startY); clear.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (menuLines.size() == 0) { return; } table.clearChildren(); menuLines.clear(); countLevelValues = 0; } }); // debug = new TextButton("DEBUG", skin); // debug.setPosition(30 + start.getWidth() + AmidakujiMain.lineYPadding * 2 + back.getWidth() + AmidakujiMain.lineYPadding * 2 + clear.getWidth(), AmidakujiMain.startY); // debug.addListener(new ClickListener() { // // @Override // public void clicked(InputEvent event, float x, float y) { // // String[][] data = new String[9][2]; // // String player = "player "; // String win = "wins"; // String lose = "loses"; // // for(int counter = 0; counter < data.length; counter++) { // data[counter][0] = player + (counter + 1); // if(counter < data.length - 1) { // data[counter][1] = win; // } else { // data[counter][1] = lose; // } // } // // if(!focusLost) focusLost = true; // // UIMenuBuild.this.game.getGameBuild().setData(data); // UIMenuBuild.this.game.getGameBuild().calcAmidakuji(); // UIMenuBuild.this.game.setScreen(UIMenuBuild.this.game.getGameBuild()); // // } // // }); Table container = new Table(skin); float x = 30; float y = start.getHeight() + start.getY() + AmidakujiMain.lineYPadding * 4; container.setBounds(x, y, Gdx.graphics.getWidth() - x * 2, startY - y - AmidakujiMain.lineYPadding); // container.debug(); table = new Table(skin); // table.debug(); table.defaults().spaceBottom(5); table.top(); valueElementListener = new TextFieldListener() { @Override public void keyTyped(TextField textField, char key) { // if(key == 13 || key == 10) { // textField.setText(textField.getText().toUpperCase()); // } } }; drawableDeleteBtn = new TextureRegionDrawable( new TextureRegion(new Texture(Gdx.files.internal("ui/delete.png")))); scrollPane = new ScrollPane(table); container.add("TOP-LEVEL VALUES").width(container.getWidth() / 2).left().padBottom(15); container.add("BOTTOM-LEVEL VALUES").width(container.getWidth() / 2).left().padBottom(15).row(); container.add(scrollPane).expand().fill().colspan(2); // adding the scrollpane (including sub-table) stage.addActor(container); stage.addActor(start); stage.addActor(back); stage.addActor(clear); // stage.addActor(debug); rebuild(); }
From source file:es.eucm.ead.editor.view.builders.scene.groupeditor.LayerSelector.java
License:Open Source License
public LayerSelector(GroupEditor groupeditor, GroupEditorStyle style) { super();/*from w w w. j ava 2 s . co m*/ this.style = style; this.groupEditor = groupeditor; scrollPane = new ScrollPane(layers = new LinearLayout(true)); scrollPane.setScrollingDisabled(false, true); scrollPane.setOverscroll(false, false); add(scrollPane).fillX(); setBackground(style.layersBackground); this.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Actor target = event.getTarget(); if (target instanceof Layer) { if (!groupEditor.isMultipleSelection()) { for (Actor layer : layers.getChildren()) { if (layer != target) { ((Layer) layer).setChecked(false); } } } groupEditor.addToSelection(((Layer) target).actor); groupEditor.fireSelection(); } } }); }
From source file:es.eucm.ead.editor.view.controllers.SearchResultsWidget.java
License:Open Source License
public SearchResultsWidget(FuzzyIndex index, Skin skin) { super(false); final TextField searchField = new TextField("", skin); addListener(new FocusListener() { @Override//from ww w.j ava 2s .c o m public void keyboardFocusChanged(FocusEvent event, Actor actor, boolean focused) { if (focused) { event.getStage().setKeyboardFocus(searchField); } } @Override public void scrollFocusChanged(FocusEvent event, Actor actor, boolean focused) { if (focused) { event.getStage().setScrollFocus(scrollPane); } } }); searchField.addListener(new InputListener() { @Override public boolean keyTyped(InputEvent event, char character) { fuzzyIndex.search(searchField.getText(), found); contextMenu.clearChildren(); for (Term term : found) { contextMenu.item(term.getTermString()).setUserObject(term); } contextMenu.pack(); scrollPane.setWidth(contextMenu.getWidth()); return true; } }); add(searchField).expandX(); contextMenu = new ContextMenu(skin); contextMenu.addCaptureListener(new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { fireTermSelected((Term) event.getTarget().getUserObject()); return true; } }); scrollPane = new ScrollPane(contextMenu) { @Override public float getPrefHeight() { return Math.min(RESULTS_HEIGHT, getWidget().getHeight()); } }; add(scrollPane).expandX(); fuzzyIndex = index; found = new Array<Term>(); }
From source file:es.eucm.ead.editor.view.widgets.SliderPagesWidget.java
License:Open Source License
public SliderPagesWidget(String background, Skin skin, Actor... actors) { super(skin);/*from w w w.j ava 2 s . c om*/ setFillParent(true); setBackground(skin.getDrawable(background)); wasPanDragFling = false; numPages = actors.length; LinearLayout linearCircles = new LinearLayout(true); LinearLayout linearPages = new LinearLayout(true); scroll = new ScrollPane(linearPages) { @Override public void act(float delta) { super.act(delta); if (isPanning() || isDragging() || isFlinging()) { SliderPagesWidget.this.actualizePagesIcon(); } if (wasPanDragFling && !isPanning() && !isDragging() && !isFlinging()) { scrollToPage(); } else if (!wasPanDragFling && isPanning() || isDragging() || isFlinging()) { wasPanDragFling = true; } } }; scroll.setOverscroll(false, false); iconPages = linearCircles.getChildren(); ClickListener listener = new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Actor actor = event.getListenerActor(); int index = iconPages.indexOf(actor, true); scrollToPage(index); } }; for (Actor page : actors) { linearPages.add(page); IconButton pageCircle = new IconButton(SkinConstants.IC_CIRCLE, skin, SkinConstants.STYLE_SLIDER_PAGES); pageCircle.addListener(listener); linearCircles.add(pageCircle); } add(scroll).expand().fill(); row(); add(linearCircles); scrollToPage(0); }
From source file:es.eucm.ead.mockup.core.control.screens.gallery.ProjectGallery.java
License:Open Source License
@Override public void create() { setPreviousScreen(Screens.MAIN_MENU); super.root = new Group(); root.setVisible(false);//w w w . java2s. c o m topToolBar = new ToolBar(skin); topToolBar.right(); final ImageButton backButton = new ImageButton(skin, "ic_goback"); backButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { exitAnimation(Screens.MAIN_MENU); } }); String search = "Buscar por nombre";//TODO use i18n! TextField searchtf = new TextField("", skin); searchtf.setMessageText(search); searchtf.setMaxLength(search.length()); String[] orders = new String[] { "Ordenar por ...", "nombre A-Z", "nombre Z-A", "ms recientes", "menos recientes" };//TODO use i18n! SelectBox ordenar = new SelectBox(orders, skin); Label nombre = new Label("Galera de proyectos", skin); topToolBar.add(backButton); topToolBar.add(nombre).expandX().left().padLeft(5f); topToolBar.add(ordenar); topToolBar.add(searchtf).width(skin.getFont("default-font").getBounds(search).width + 50); //FIXME hardcoded fixed value Texture t = am.get("mockup/temp/proyecto.png", Texture.class); t.setFilter(TextureFilter.Linear, TextureFilter.Linear); final int COLS = 3, ROWS = 6; gridPanel = new GalleryGrid<Actor>(skin, ROWS, COLS, root, new ToolBar[] { topToolBar }) { @Override protected void entityClicked(InputEvent event) { if (event.getListenerActor() instanceof GridPanel) { exitAnimation(Screens.PROJECT_MENU); } } }; boolean first = true; for (int i = 0; i < ROWS; ++i) { for (int j = 0; j < COLS; ++j) { if (first) { first = false; gridPanel.addItem(new ImageButton(skin, "ic_newproject"), 0, 0).fill(); } else { GalleryEntity auxImg = new GalleryEntity(t); gridPanel.addItem(auxImg, i, j); } } } ScrollPane scrollPane = new ScrollPane(gridPanel); scrollPane.setScrollingDisabled(true, false); scrollPane.setBounds(0, 0, stagew, stageh - topToolBar.getHeight()); root.addActor(topToolBar); root.addActor(scrollPane); stage.addActor(root); }
From source file:es.eucm.ead.mockup.core.control.screens.menu.MainMenu.java
License:Open Source License
@Override public void create() { this.optionsGroup = UIAssets.getOptionsGroup(); super.root = new Group(); root.setVisible(false);/* w w w . j a v a2 s. c o m*/ final Button newProject, projectGallery; newProject = new MenuButton("Nuevo\nproyecto", skin, "ic_newproject", MAIN_MENU_BUTTON_WIDTH_HEIGHT, MAIN_MENU_BUTTON_WIDTH_HEIGHT);// TODO // use // i18n // in // this // class projectGallery = new MenuButton("Galera de\nproyectos", skin, "ic_gallery", MAIN_MENU_BUTTON_WIDTH_HEIGHT, MAIN_MENU_BUTTON_WIDTH_HEIGHT);// TODO use i18n in this class CircularGroup cg = new CircularGroup(halfstageh, 135, 180, true, newProject, projectGallery); cg.setX(halfstagew); cg.setY(halfstageh); // Scan for aviable projects here... Table projectsTable = new Table(); // projectsTable.debug(); projectsTable.defaults().space(10); ScrollPane sp = new ScrollPane(projectsTable); sp.setBounds(stagew * .1f, 10, stagew * .8f, stageh * .2f); sp.setScrollingDisabled(false, true); Texture t = am.get("mockup/temp/proyecto.png", Texture.class); t.setFilter(TextureFilter.Linear, TextureFilter.Linear); final int PROJECTS = 8; final Array<Actor> mProjects = new Array<Actor>(false, PROJECTS); // Creating the transition listener ClickListener mTransitionListener = new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { final Screens next = getNextScreen(event.getListenerActor()); if (next == null) { return; } exitAnimation(next); } private Screens getNextScreen(Actor target) { Screens next = null; if (target == newProject) { next = Screens.PROJECT_MENU; } else if (target == projectGallery) { next = Screens.PROJECT_GALLERY; } else { for (Actor project : mProjects) { if (target == project) { next = Screens.PROJECT_MENU; } } } return next; } }; for (int i = 0; i < PROJECTS; ++i) { Image im = new Image(t); im.addListener(mTransitionListener); projectsTable.add(im); mProjects.add(im); } newProject.addListener(mTransitionListener); projectGallery.addListener(mTransitionListener); Image bg = new Image(skin.getRegion("bg")); bg.setTouchable(Touchable.disabled); bg.setBounds(0, 0, stagew, stageh); root.addActor(bg); root.addActor(sp); root.addActor(cg); Table topName = new Table(skin); topName.setBounds(0, stageh - UIAssets.TOOLBAR_HEIGHT, stagew, UIAssets.TOOLBAR_HEIGHT); topName.left(); topName.add("Men principal").padLeft(10f); root.addActor(topName); stage.addActor(root); exitDialog = new Dialog("Salir?", skin, "exit-dialog") { protected void result(Object object) { if ((Boolean) object) { Gdx.app.exit(); } } }.text("Ests seguro?").button("Todava no!", false).button("Salir", true).key(Keys.ENTER, true); // TODO use i18n exitDialog.setMovable(false); exitDialog.padLeft(DEFAULT_DIALOG_PADDING_BOTTON_TOP); exitDialog.padRight(DEFAULT_DIALOG_PADDING_BOTTON_TOP); }
From source file:es.eucm.ead.mockup.core.view.ui.components.edition.GeneralTable.java
License:Open Source License
public GeneralTable(Skin s, final Panel parent, FlagPanel f) { super(s);/*from ww w . j av a2s .c o m*/ fPanel = f; top = new Table(s); bot = new Table(s); this.skin = s; top.defaults().pad(10); top.add("Elemento solo visible si:").expandX().left().padLeft(50); top.row(); ScrollPane sp = new ScrollPane(top); sp.setScrollingDisabled(true, false); TextButton accept = new TextButton("Aceptar", skin); TextButton newAct = new TextButton("Nueva condicin", skin); bot.row(); bot.add(accept).expandX().left(); bot.add(newAct).expandX().right(); accept.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { event.cancel(); AbstractScreen.mockupController.hide(parent); } }); newAct.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { event.cancel(); top.add(new FragTableVisible(skin, fPanel)).expandX().fill(); } }); this.add(sp).expand().fill(); this.row(); this.add(bot).expandX().fill().bottom(); top.debug(); this.debug(); }
From source file:io.piotrjastrzebski.sfg.screen.CustomDifficultyScreen.java
License:Open Source License
private Table createTabs() { buttons = new Table(); buttonGroup = new ButtonGroup(); stack = new Stack(); tabs = new ArrayMap<String, Tab>(); addTab(TAB_1, Config.Difficulty.CUSTOM_1); addTab(TAB_2, Config.Difficulty.CUSTOM_2); addTab(TAB_3, Config.Difficulty.CUSTOM_3); showTab(TAB_1);/* ww w. j a va2 s .c o m*/ final Table table = new Table(); table.add(buttons).pad(0, 10, 10, 10); table.row(); final ScrollPane scrollPane = new ScrollPane(stack); // so sliders sort of work scrollPane.setCancelTouchFocus(false); scrollPane.setScrollingDisabled(true, false); table.add(scrollPane).expand().fill(); // table.debug(); return table; }
From source file:kyle.game.besiege.panels.PanelBattle.java
License:Open Source License
public PanelBattle(SidePanel panel, Battle battle) { this.panel = panel; this.battle = battle; this.addParentPanel(panel); LabelStyle lsBig = new LabelStyle(); lsBig.font = Assets.pixel24;//from w ww.j av a2 s .co m LabelStyle lsFaction = new LabelStyle(); lsFaction.font = Assets.pixel16neg; ls = new LabelStyle(); ls.font = Assets.pixel16neg; lsRetreat = new LabelStyle(); lsRetreat.font = Assets.pixel13neg; lsRetreat.fontColor = Color.YELLOW; lsSmall = new LabelStyle(); lsSmall.font = Assets.pixel13neg; lsSmallG = new LabelStyle(); lsSmallG.font = Assets.pixel13neg; lsSmallG.fontColor = Color.GRAY; title = new Label("Battle!", lsBig); // Label vsC = new Label("vs", ls); Label trpsAC = new Label("Trps:", ls); Label trpsDC = new Label("Trps:", ls); Label atkAC = new Label("Atk:", ls); Label atkDC = new Label("Atk:", ls); Label defAC = new Label("Def:", ls); Label defDC = new Label("Def:", ls); Label advAC = new Label("Adv:", ls); Label advDC = new Label("Adv:", ls); title.setAlignment(0, 0); title.setWrap(true); title.setWidth(SidePanel.WIDTH - PAD * 2 - MINI_PAD * 2); initA = new Label("", lsFaction); initD = new Label("", lsFaction); initA.setAlignment(Align.center); initD.setAlignment(Align.center); initA.setWrap(true); initD.setWrap(true); if (battle.aArmies.size > 0 && battle.aArmies.first() != null) initA.setText(battle.aArmies.first().getName()); if (battle.dArmies.size > 0 && battle.dArmies.first() != null) initD.setText(battle.dArmies.first().getName()); attackers = new Label("", ls); defenders = new Label("", ls); trpsA = new Label("", ls); trpsD = new Label("", ls); trpsA.setWrap(true); trpsD.setWrap(true); atkA = new Label("", ls); atkD = new Label("", ls); defA = new Label("", ls); defD = new Label("", ls); // advA = new Label("", ls); // advD = new Label("" ,ls); balance = new Table(); red = new Table(); red.setBackground(new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(redPatch), r, r, r, r))); green = new Table(); green.setBackground(new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(greenPatch), r, r, r, r))); // def = new Label("", ls); // spd = new Label("", ls); // Create text text = new Table(); //text.debug(); text.defaults().padTop(NEG).left(); text.add(title).colspan(4).fillX().expandX().padBottom(MINI_PAD); text.row(); text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2); text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2); // text.row(); // text.add(vsC).colspan(4).center(); text.row(); text.add(initA).center().colspan(2).expandX().width((SidePanel.WIDTH - PAD * 2 - MINI_PAD) / 2); text.add(initD).center().colspan(2).expandX().width((SidePanel.WIDTH - PAD * 2 - MINI_PAD) / 2); text.row(); text.add(attackers).center().colspan(2); text.add(defenders).center().colspan(2); text.row(); text.add(trpsAC).padLeft(MINI_PAD); text.add(trpsA).left(); text.add(trpsDC); text.add(trpsD).left(); text.row(); text.add(atkAC).padLeft(MINI_PAD); text.add(atkA).left(); text.add(atkDC); text.add(atkD).left(); text.row(); text.add(defAC).padLeft(MINI_PAD); text.add(defA).left(); text.add(defDC); text.add(defD).left(); text.row(); // text.add(advAC).padLeft(MINI_PAD); // text.add(advA).left(); // text.add(advDC); // text.add(advD).left(); text.add(balance).colspan(4).padTop(MINI_PAD); text.row(); Table leftTable = new Table(); Table rightTable = new Table(); aTable = new Table(); dTable = new Table(); aTable.defaults().left().padTop(NEG).top().left(); dTable.defaults().right().padTop(NEG).top().right(); aTable.top(); dTable.top(); aRetTable = new Table(); dRetTable = new Table(); aRetTable.defaults().left().padTop(NEG).top().left(); dRetTable.defaults().right().padTop(NEG).top().right(); leftTable.add(aTable); leftTable.row(); leftTable.add(aRetTable); leftTable.top(); rightTable.add(dTable); rightTable.row(); rightTable.add(dRetTable); rightTable.top(); //aTable.debug(); //dTable.debug(); soldierTable = new Table(); //soldierTable.debug(); soldierTable.top(); soldierTable.setBackground( new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r))); soldierTable.add().width(SidePanel.WIDTH - 2 * PAD).colspan(2); soldierTable.row(); soldierTable.add(leftTable).top(); soldierTable.add(rightTable).top(); text.add().colspan(4).padBottom(PAD); text.row(); soldierPane = new ScrollPane(soldierTable); soldierPane.setScrollbarsOnTop(true); soldierPane.setFadeScrollBars(false); text.add(soldierPane).colspan(4).top().padTop(0).expand().fill(); text.row(); // Soldier's stats stats = new Table(); stats.setVisible(false); Label levelSC = new Label("Level:", ls); Label expSC = new Label("Exp:", ls); Label nextSC = new Label("Next:", ls); Label atkSC = new Label("Atk:", ls); Label defSC = new Label("Def:", ls); Label spdSC = new Label("Spd:", ls); Label weaponSC = new Label("Weapon: ", ls); Label equipmentSC = new Label("Armor: ", ls); nameS = new Label("", ls); nameS.setAlignment(0, 0); levelS = new Label("", ls); expS = new Label("", ls); nextS = new Label("", ls); atkS = new Label("", ls); defS = new Label("", ls); spdS = new Label("", ls); weaponS = new Label("", ls); equipmentS = new Label("", ls); stats.defaults().left().padTop(NEG); stats.add(nameS).colspan(4).width(SidePanel.WIDTH - PAD * 2).fillX().expandX().padBottom(MINI_PAD); stats.row(); stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2); stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2); stats.row(); stats.add(levelSC); stats.add(levelS); stats.add(atkSC).padLeft(PAD); stats.add(atkS); stats.row(); stats.add(expSC); stats.add(expS); stats.add(defSC).padLeft(PAD); stats.add(defS); stats.row(); stats.add(nextSC); stats.add(nextS); stats.add(spdSC).padLeft(PAD); stats.add(spdS); stats.row(); stats.add(weaponSC).colspan(2).padLeft(MINI_PAD).padTop(0); stats.add(weaponS).colspan(2).padTop(0); stats.row(); stats.add(equipmentSC).colspan(2).padLeft(MINI_PAD).padTop(0).top(); stats.add(equipmentS).colspan(2).padTop(0); //stats.debug(); text.add(stats).colspan(4).padTop(PAD); this.addTopTable(text); this.setButton(1, "Retreat!"); }
From source file:kyle.game.besiege.panels.PanelBattle.java
License:Open Source License
@Override public void resize() { // problem with getting scroll bar to appear... Cell cell = text.getCell(soldierPane); cell.height(panel.getHeight() - DESC_HEIGHT).setWidget(null); soldierPane = new ScrollPane(soldierTable); soldierPane.setHeight(panel.getHeight() - DESC_HEIGHT); soldierPane.setScrollingDisabled(true, false); soldierPane.setFadeScrollBars(false); soldierPane.setScrollbarsOnTop(true); cell.setWidget(soldierPane);//from w w w.j a v a 2s . c o m super.resize(); }