List of usage examples for com.badlogic.gdx.scenes.scene2d.ui List setItems
public void setItems(Array newItems)
From source file:at.hid.tabletopsimulator.screens.About.java
License:Apache License
@Override public void show() { TableTopSimulator.debug(this.getClass().toString(), "creating About screen"); stage = new Stage(new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight())); Gdx.input.setInputProcessor(stage);//from w w w. jav a 2s . c o m // creating skin TableTopSimulator.debug(this.getClass().toString(), "creating skin"); skin = TableTopSimulator.assets.get("ui/gui.json", Skin.class); table = new Table(skin); // table.setFillParent(true); // table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // creating heading TableTopSimulator.debug(this.getClass().toString(), "creating heading"); Label lblHeading = new Label(TableTopSimulator.getLangBundle().format("About.lblHeading.text"), skin); final Label lblContent = new Label("http://libgdx.badlogicgames.com/\r\n" + "\r\n" + "libGDX is licensed under the Apache 2 License,\r\n" + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n" + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!", skin, "content"); // creating list final List<String> listAbout = new List<String>(skin, "content"); ArrayList<String> newItems = new ArrayList<String>(); newItems.add("libgdx"); newItems.add("libgdx-utils"); newItems.add("flare gameart"); String[] data = new String[newItems.size()]; listAbout.setItems(newItems.toArray(data)); listAbout.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (listAbout.getSelected().equals("libgdx")) { lblContent.clear(); lblContent.setText("http://libgdx.badlogicgames.com/\r\n" + "\r\n" + "libGDX is licensed under the Apache 2 License,\r\n" + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n" + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!"); } else if (listAbout.getSelected().equals("libgdx-utils")) { lblContent.clear(); lblContent.setText("https://bitbucket.org/dermetfan/libgdx-utils/wiki/Home\r\n" + "\r\n" + "/* Copyright (c) 2014 PixelScientists\r\n" + "*\r\n" + "* The MIT License (MIT)\r\n" + "*\r\n" + "* Permission is hereby granted, free of charge, to any person obtaining a copy of\r\n" + "* this software and associated documentation files (the \"Software\"), to deal in\r\n" + "* the Software without restriction, including without limitation the rights to\r\n" + "* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\r\n" + "* the Software, and to permit persons to whom the Software is furnished to do so,\r\n" + "* subject to the following conditions:\r\n" + "*\r\n" + "* The above copyright notice and this permission notice shall be included in all\r\n" + "* copies or substantial portions of the Software.\r\n" + "*\r\n" + "* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n" + "* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\r\n" + "* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\r\n" + "* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r\n" + "* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "*/"); } else if (listAbout.getSelected().equals("flare gameart")) { lblContent.clear(); lblContent.setText("https://github.com/clintbellanger/flare-game\r\n" + "\r\n" + "Flare (the game) is Copyright 2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.\r\n" + "\r\n" + "The Flare Engine is released under GPL version 3 or later.\r\n" + "\r\n" + "All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.\r\n" + "\r\n" + "The Liberation Sans fonts version 2 are released under the SIL Open Font License, Version 1.1.\r\n" + "\r\n" + "The GNU Unifont font is released under GPL v2, with the exception that embedding the font in a document does not in itself bind that document to the terms of the GPL."); } } }); // creating buttons TableTopSimulator.debug(this.getClass().toString(), "creating buttons"); TextButton btnBack = new TextButton(TableTopSimulator.getLangBundle().format("About.btnBack.text"), skin); btnBack.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { TableTopSimulator.debug(this.getClass().toString(), "switching to Options screen"); ((Game) Gdx.app.getApplicationListener()).setScreen(new Options()); dispose(); } }); btnBack.pad(10); ScrollPane spAboutList = new ScrollPane(null, skin); ScrollPane spAboutContent = new ScrollPane(null, skin); SplitPane splitAbout = new SplitPane(spAboutList, spAboutContent, false, skin); splitAbout.setSplitAmount(0.2f); spAboutList.setWidget(listAbout); spAboutContent.setWidget(lblContent); // building ui TableTopSimulator.debug(this.getClass().toString(), "building ui"); table.add(lblHeading).spaceBottom(100).row(); table.add(splitAbout).spaceBottom(15).width(1200).row(); table.add(btnBack).spaceBottom(15).row(); if (TableTopSimulator.DEBUG) { table.debug(); // draw debug lines splitAbout.debug(); // draw debug lines } stage.addActor(table); }
From source file:ateamproject.kezuino.com.github.render.screens.StoreScreen.java
public StoreScreen(Game game) { super(game);/*w w w . j a v a 2 s . c om*/ Sound sound = Assets.manager.get("sounds/menu.mp3", Sound.class); if (sound != null) { sound.loop(); } TextButton btnBack = new TextButton("Terug", skin); btnBack.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (sound != null) { sound.dispose(); } game.setScreen(new MainScreen(game)); } }); float x = 240; float y = stage.getHeight() / 4; btnBack.setSize(200, 40); btnBack.setPosition(x, y); Label lblStore = new Label("Winkel", skin); lblStore.setColor(Color.YELLOW); lblStore.setPosition(x, y + 300); List listStoreItems = new List(skin); String[] skinsArray = { "Skin pack", "Minecraft pack" }; listStoreItems.setItems((Object) skinsArray); listStoreItems.setPosition(x, y + 200); TextButton btnBuy = new TextButton("Koop item", skin); btnBuy.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // game.setScreen(new HomeScreen(game)); } }); btnBuy.setSize(200, 40); btnBuy.setPosition(x - 50, y + 50); TextButton btnSelect = new TextButton("Selecteer item", skin); btnSelect.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // game.setScreen(new HomeScreen(game)); } }); btnSelect.setSize(200, 40); btnSelect.setPosition(x + 50, y + 50); stage.addActor(btnBack); stage.addActor(lblStore); stage.addActor(listStoreItems); backgroundMusic = Assets.getMusicStream("menu.mp3"); }
From source file:free.hacknet.game.tests.ListTestsScreen.java
License:Open Source License
public ListTestsScreen() { FreeTypeFontLoaderParameter size1Params = new FreeTypeFontLoaderParameter(); size1Params.fontFileName = Assets.FontPath; size1Params.fontParameters.size = 30; size1Params.fontParameters.magFilter = TextureFilter.Linear; size1Params.fontParameters.minFilter = TextureFilter.Linear; Assets.manager.load("size10.ttf", BitmapFont.class, size1Params); Assets.manager.finishLoading();//from ww w . j a va2 s .c o m Assets.manager.load(Assets.uiskin, Skin.class); Assets.manager.finishLoading(); skin = new Skin(); skin.addRegions(new TextureAtlas(Gdx.files.internal("data/uiskin.atlas"))); skin.add("default-font", Assets.manager.get("size10.ttf", BitmapFont.class), BitmapFont.class); skin.load(Gdx.files.internal("data/uiskin.json")); stage = new Stage(new ScreenViewport()); table = new Table(); Label label = new Label("lol", skin); table.add(label).row(); TextButton button = new TextButton("start test", skin); table.setFillParent(true); Gdx.input.setInputProcessor(stage); final List list = new List(skin); table.add(list).expandX().fill().padLeft(20).padRight(20); table.add(button).width(100).height(50).row(); Array<String> items = new Array<String>(); items.add(test1); items.add(test2); button.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.log("ListTestsScreen", "button clicked"); Gdx.app.log("ListTestsScreen", list.getSelected().toString()); } }); list.setItems(items); stage.addActor(table); stage.setDebugAll(true); }
From source file:mobi.shad.s3lib.gui.GuiResource.java
License:Apache License
/** * @param listItem/*from w ww . ja va 2 s .c o m*/ * @param name * @return */ public static List<String> list(String[] listItem, String name) { if (S3Constans.INFO) { S3Log.log(TAG, "Create List: " + name); } if (listItem == null) { listItem = new String[] { "-= Select =-" }; } List<String> list = new List<String>(S3Skin.skin.get(ListStyle.class)); list.setItems(listItem); list.setName(name); return list; }