List of usage examples for com.badlogic.gdx LifecycleListener interface-usage
From source file de.tomgrill.gdxtwitter.android.AndroidTwitterAPI.java
public class AndroidTwitterAPI extends TwitterAPI implements LifecycleListener { private static final String TAG = "gdx-twitter"; private Activity activity; private Intent intent;
From source file io.zipcoder.graphics.OriginResources.java
public class OriginResources implements LifecycleListener { private BitmapFont narrow1 = null, narrow2 = null, narrow3 = null, smooth1 = null, smooth2 = null, smoothSquare = null, smoothSquareOld = null, square1 = null, square2 = null, unicode1 = null, unicode2 = null; private TextCellFactory distanceNarrow = null, distanceSquare = null, typewriterDistanceNarrow = null,
From source file squidpony.squidgrid.gui.gdx.DefaultResources.java
/**
* Default BitmapFonts, a sample image, "stretchable" fonts and icons, and a central RNG for use with LibGDX.
* All but one of the resources here need to be downloaded separately, to avoid bloating the size of the dependency jar
* with many fonts that a game probably won't use. You can download assets in a jar with a release of SquidLib, or
* individually from https://github.com/SquidPony/SquidLib/tree/master/assets . The assets you choose should go in the
* android/assets (core/assets if you don't have an Android project) subfolder of your game if you use the normal libGDX