Example usage for com.badlogic.gdx LifecycleListener interface-usage

List of usage examples for com.badlogic.gdx LifecycleListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx LifecycleListener interface-usage.

Usage

From source file de.tomgrill.gdxtwitter.android.AndroidTwitterAPI.java

public class AndroidTwitterAPI extends TwitterAPI implements LifecycleListener {

    private static final String TAG = "gdx-twitter";

    private Activity activity;
    private Intent intent;

From source file io.zipcoder.graphics.OriginResources.java

public class OriginResources implements LifecycleListener {

    private BitmapFont narrow1 = null, narrow2 = null, narrow3 = null, smooth1 = null, smooth2 = null,
            smoothSquare = null, smoothSquareOld = null, square1 = null, square2 = null, unicode1 = null,
            unicode2 = null;
    private TextCellFactory distanceNarrow = null, distanceSquare = null, typewriterDistanceNarrow = null,

From source file squidpony.squidgrid.gui.gdx.DefaultResources.java

/**
 * Default BitmapFonts, a sample image, "stretchable" fonts and icons, and a central RNG for use with LibGDX.
 * All but one of the resources here need to be downloaded separately, to avoid bloating the size of the dependency jar
 * with many fonts that a game probably won't use. You can download assets in a jar with a release of SquidLib, or
 * individually from https://github.com/SquidPony/SquidLib/tree/master/assets . The assets you choose should go in the
 * android/assets (core/assets if you don't have an Android project) subfolder of your game if you use the normal libGDX