List of usage examples for com.badlogic.gdx InputMultiplexer InputMultiplexer
public InputMultiplexer(InputProcessor... processors)
From source file:com.badlogic.gdx.tests.dragome.examples.GearsDemo.java
@Override public void create() { environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .2f, .2f, .2f, 2f)); // environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, 0f, -0.5f, -0.5f)); sl = new PointLight().setPosition(-5, 10, -6).setColor(1, 1, 1, 1).setIntensity(150); // sl2 = new PointLight().setPosition(0, 7, 5).setColor(0.3f, 0.8f, 0.3f, 1) // .setIntensity(20); ///*from w ww . ja va2 s . c om*/ // sl3 = new PointLight().setPosition(0, 9, 6).setColor(0.3f, 0.3f, 0.8f, 1) // .setIntensity(20); environment.add(sl); // environment.add(sl2); // environment.add(sl3); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(-10, 3, 10f); cam.lookAt(-3, 0, 0); cam.near = 1f; cam.far = 100f; cam.update(); cameraController = new CameraInputController(cam); cameraController.autoUpdate = false; cameraController.forwardTarget = false; cameraController.translateTarget = false; Gdx.input.setInputProcessor(new InputMultiplexer(cameraController)); time = TimeUtils.millis(); viewport = new ScreenViewport(cam); guiViewport = new ScreenViewport(); DefaultShaderProvider defaultShaderProvider = new DefaultShaderProvider(); modelBatch = new ModelBatch(defaultShaderProvider); ModelBuilder modelBuilder = new ModelBuilder(); model1 = gear(modelBuilder, 1.0f, 4.0f, 1.0f, 20, 0.7f, Color.RED); gear1 = new ModelInstance(model1); model2 = gear(modelBuilder, 0.5f, 2.0f, 2.0f, 10, 0.7f, Color.GREEN); gear2 = new ModelInstance(model2); model3 = gear(modelBuilder, 1.3f, 2.0f, 1.5f, 10, 0.7f, Color.BLUE); gear3 = new ModelInstance(model3); font = new BitmapFont(); batch = new SpriteBatch(); lightModel = modelBuilder.createSphere(1, 1, 1, 10, 10, new Material(ColorAttribute.createDiffuse(1, 1, 1, 1)), Usage.Position); lightModel.nodes.get(0).parts.get(0).setRenderable(pLight = new Renderable()); }
From source file:com.jlabarca.director.Scene.java
License:Apache License
/** * Constructor where we supply our own sprite batch. * /*from w w w . j a v a 2s .c om*/ * @param width * @param height * @param stretch * @param batch */ public Scene(float width, float height, boolean stretch, Batch batch) { super(new ScalingViewport(Scaling.stretch, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), new OrthographicCamera()), batch); //super(); inputMultiplexer = new InputMultiplexer(this); nodes = new Array<Node>(DEFAULT_LAYER_CAPACITY); }
From source file:com.netthreads.libgdx.scene.Scene.java
License:Apache License
/** * Constructor where we supply our own sprite batch. * * @param width/*from ww w.j a v a 2 s . c om*/ * @param height * @param stretch * @param batch */ public Scene(Viewport viewport, SpriteBatch batch) { super(viewport, batch); // super(width, height, stretch, batch); inputMultiplexer = new InputMultiplexer(this); nodes = new Array<Node>(DEFAULT_LAYER_CAPACITY); }
From source file:net.mostlyoriginal.blackjack.BlackjackGame.java
public BlackjackGame() { commander = new EventCommander(); phaseSystemsMap = new HashMap<BlackJackSystems, BaseBlackjackSystem>(); IGetPhaseFromId resolver = new IGetPhaseFromId() { @Override//from w ww . ja va 2 s.co m public BaseBlackjackSystem system(BlackJackSystems name) { return phaseSystemsMap.get(name); } }; phaseSystemsMap.put(BlackJackSystems.CountCheck, new CountCheckSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.DealHidden, new DealHiddenSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.DealShown, new DealShownSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.PlayerChoice, new PlayerChoiceSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.CleanupSystem, new CleanupSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.UpdateWinnerPlayerSystem, new UpdateWinnerSystem(resolver)); phaseSystemsMap.put(BlackJackSystems.SelectNextPlayer, new SelectNextPlayerSystem(resolver, 2)); cardgameFramework = CardgameFramework.builder().victoryChecker(new IVictoryDecider() { @Override public boolean isVictoryCondition() { return mGameEnd.get(); } }).phaseSystems(new ArrayList<BasePhaseSystem>(phaseSystemsMap.values())) .startingSystem(phaseSystemsMap.get(BlackJackSystems.SelectNextPlayer)).eventCommander(commander) .build(); InputMultiplexer inputMultiplexer = new InputMultiplexer(new InputAdapter() { @Override public boolean keyDown(int keycode) { if (keycode == Input.Keys.ESCAPE) { mGameEnd.set(true); } return super.keyDown(keycode); } }); Gdx.input.setInputProcessor(inputMultiplexer); initBlackJack(); }
From source file:rosthouse.rosty.systems.InputSystem.java
public InputSystem() { super(Family.one(VelocityComponent.class).get()); Gdx.app.log("INPUTSYSTEM", "Loading Input System"); multiplexer = new InputMultiplexer(this); Gdx.input.setInputProcessor(multiplexer); Gdx.input.setCatchMenuKey(true);/*from w w w .j a v a 2s . c om*/ Gdx.input.setCatchBackKey(true); }
From source file:rx.libgdx.sources.GdxInputEventSource.java
License:Apache License
/** * @see rx.GdxObservable#fromInput//from w w w . ja v a2 s. c o m */ public static Observable<InputEvent> fromInput() { return create(new Observable.OnSubscribe<InputEvent>() { @Override public void call(final Subscriber<? super InputEvent> subscriber) { final InputProcessor processor = new InputProcessor() { @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new TouchUpEvent(screenX, screenY, pointer, button)); return true; } return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new TouchDownEvent(screenX, screenY, pointer, button)); return true; } return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new TouchDraggedEvent(screenX, screenY, pointer)); return true; } return false; } @Override public boolean keyDown(int keycode) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new KeyDownEvent(keycode)); return true; } return false; } @Override public boolean keyUp(int keycode) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new KeyUpEvent(keycode)); return true; } return false; } @Override public boolean keyTyped(char character) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new KeyTypedEvent(character)); return true; } return false; } @Override public boolean mouseMoved(int screenX, int screenY) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new MouseMovedEvent(screenX, screenY)); return true; } return false; } @Override public boolean scrolled(int amount) { if (!subscriber.isUnsubscribed()) { subscriber.onNext(new ScrolledEvent(amount)); return true; } return false; } }; final InputProcessor wrapped = Gdx.input.getInputProcessor(); final InputMultiplexer im; if (wrapped instanceof InputMultiplexer) { im = (InputMultiplexer) wrapped; } else if (wrapped != null) { im = new InputMultiplexer(wrapped); } else { im = new InputMultiplexer(); } im.addProcessor(processor); subscriber.add(Subscriptions.create(new Action0() { @Override public void call() { im.removeProcessor(processor); if (wrapped != null && wrapped != im && im.size() == 1) { Gdx.input.setInputProcessor(wrapped); } } })); Gdx.input.setInputProcessor(im); } }); }