List of usage examples for com.badlogic.gdx InputMultiplexer InputMultiplexer
public InputMultiplexer()
From source file:com.exovum.test.animation.CreditsScreen.java
License:Creative Commons License
public CreditsScreen(final Game game, Screen parentScreen) { this.batch = new SpriteBatch(); this.game = game; this.parent = parentScreen; Gdx.app.log("CreditsScreen", "Creating CreditsScreen"); menuBackground = new Texture(Gdx.files.internal("beach-ocean-sea-bg/transparent-png/full_background.png")); stage = new Stage(new FitViewport(800, 480)); Gdx.input.setInputProcessor(stage);// w w w . j a va2 s. c om skin = new Skin(Gdx.files.internal("uiskin.json")); mainTable = new Table(skin); //mainTable.defaults().expand().fill().padBottom(4f).padTop(4f); mainTable.setFillParent(true); baseTable = new Table(skin); baseTable.defaults().expand().fill().padBottom(10f).padTop(10f); Label myHeader = new Label("General", skin, "small-font"); myHeader.setColor(Color.FIREBRICK); myHeader.setAlignment(Align.center); Label myCredits = new Label("Programming and Development\n" + "Caleb Stevenson", skin, "small-font"); myCredits.setColor(Color.BLACK); myCredits.setAlignment(Align.center); Label musicHeader = new Label("Music", skin, "small-font"); musicHeader.setColor(Color.FIREBRICK); musicHeader.setAlignment(Align.center); Label musicCredits = new Label("\"Capre Diem\", \"Hidden Past\", \"Pixel Peeker Polka - slower\"\n" + "Kevin MacLeod (incompetech.com)\n" + "Licensed under Creative Commons: By Attribution 3.0\n" + "http://creativecommons.org/licenses/by/3.0/", skin, "small-font"); musicCredits.setColor(Color.BLACK); musicCredits.setAlignment(Align.center); Label artHeader = new Label("Artwork", skin, "small-font"); artHeader.setColor(Color.FIREBRICK); artHeader.setAlignment(Align.center); Label artCredits = new Label("Background and Tree Sprites\n" + "http://bevouliin.com\nopengameart.org", skin, "small-font"); artCredits.setColor(Color.BLACK); artCredits.setAlignment(Align.center); TextButton exitButton = new TextButton("Back to Menu", skin, "small-font"); Table buttonTable = new Table(skin); baseTable.add(myHeader).row(); baseTable.add(myCredits).row(); baseTable.add(musicHeader).row(); baseTable.add(musicCredits).row(); baseTable.add(artHeader).row(); baseTable.add(artCredits).row(); baseTable.add(buttonTable); //menuTable.setBackground("console2"); // Set the color of the BACKGROUND on the buttons Color buttonColor = Color.SKY; exitButton.setColor(buttonColor); // Set the color of the TEXT on the buttons exitButton.getLabel().setColor(new Color(0.91f, 0.91f, 0.91f, 1)); buttonTable.defaults().expand().fill().padBottom(4f).padTop(2f); buttonTable.add(exitButton).width(180f).height(60f); //buttonTable.padTop(20f).padBottom(20f); buttonTable.left(); // Add baseTable containing buttonTable to the next row of mainTable //mainTable.add(buttonTable); mainTable.add(baseTable); // Add mainTable to the stage stage.addActor(mainTable); exitButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { Gdx.app.log("CreditsScreen", "Exiting to main menu"); //game.setScreen(new AnimatorMenuScreen(game)); //game.setScreen(parent); //((Game) Gdx.app.getApplicationListener()).setScreen(parent); ((Game) Gdx.app.getApplicationListener()).setScreen(new AnimatorMenuScreen(game)); } }); //Use an InputMultiplexer so that the Stage and keyDown input processors can both be used InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(stage); multiplexer.addProcessor(new InputAdapter() { // If the back key is pressed, go to main menu // This also handles the Android 'back' button @Override public boolean keyDown(int keycode) { if (keycode == Input.Keys.BACK) { // Handle the back button Gdx.app.log("CreditsScreen", "KeyDown: BACK pressed"); //AnimatorMenuScreen newMenu = new AnimatorMenuScreen(batch, game); //game.setScreen(newMenu); //game.setScreen(parent); //((Game) Gdx.app.getApplicationListener()).setScreen(parent); ((Game) Gdx.app.getApplicationListener()).setScreen(new AnimatorMenuScreen(game)); return true; } return false; } }); Gdx.input.setInputProcessor(multiplexer); }
From source file:com.gdx.EndlessGame.GameplayScreen.java
@Override public void show() { Main.mixer.PlayGamePMusic(true);/*from www. j a v a 2 s .c o m*/ _controler = new VirtualControler(); //Seteando el jugador _player = new PlayerVehicle(_controler); //setting Game managements _enemies = new Array<EnemyVehicle>(); _bullets = new Array<Bullet>(); _intersections = new Array<Intersection>(); _weapons = new Array<Weapon>(); //Seteando los actores y los assets _fireButton = new ShootingPad(_controler); _background = new BackgroundAnimation(); _background.setPosition(0, _stage.getHeight()); _sign = new SignAnimation(GraphAlgorithms.getInstance().wasNodeVisited(_graph), (int) _user.getPoints(), String.valueOf(_graph.getLevel()) + String.valueOf(_graph.getSeed())); _asteroidSpawn = new AsteroidSpawner(_stage); _enemySpawner = new EnemySpawner(_stage, _enemies); GraphAlgorithms.getInstance().generateIntersections(_graph); System.out.println(_graph.getNodesList().size()); _interSpawner = new IntersectionSpawner(_stage, _graph.getNodesList().size(), GraphAlgorithms.getInstance().getRecommendedPath(_graph), _intersections, _weapons); //Agregando actores al stage _stage.addActor(_player); _player.getbBox().x = _player.getX(); _player.getbBox().y = _player.getY(); _stage.addActor(_fireButton); _stage.addActor(_background); _stage.addActor(_sign); //Seteando controladores para la entrada del usuario _keyboardInput = new ShipKeyboardInput(_controler); _touchInput = new ShipTouchInput(_controler); _multiplexer = new InputMultiplexer(); //agregando los diferentes tipos de entradas definidas _multiplexer.addProcessor(_stage); _multiplexer.addProcessor(_touchInput); _multiplexer.addProcessor(_keyboardInput); Gdx.input.setInputProcessor(_multiplexer); }
From source file:com.github.unluckyninja.defenseofhuman.DefenseOfHuman.java
License:Open Source License
@Override public void create() { batch = new SpriteBatch(); camera = new OrthographicCamera(); batch.setProjectionMatrix(camera.combined); menu = new MenuScreen(batch); playing = new GameScreen(batch); playerInputController = new PlayerInputController(); sceneInputController = new SceneInputController(menu); inputilexer = new InputMultiplexer(); changeScreen(State.MENU);// w w w . ja va 2 s. c o m inputilexer.addProcessor(sceneInputController); Gdx.input.setInputProcessor(inputilexer); // Gdx.input.setCursorCatched(true); }
From source file:com.interakt.ar.outdoor.browsing.BrowsingRenderer.java
License:Apache License
@Override public void create() { Looper.prepare();/*w ww .j a v a2s. co m*/ geoMode = new BrowsingScreen(context); geoMode.init(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); radar = ((BrowsingMainActivity) context).getRadar(); multiplexer = new InputMultiplexer(); multiplexer.addProcessor(geoMode.getGestureDetector()); Gdx.input.setInputProcessor(multiplexer); }
From source file:com.interakt.ar.outdoor.tagging.TaggingRenderer.java
License:Apache License
@Override public void create() { Looper.prepare();/*from www. jav a2 s . co m*/ taggingMode = new TaggingScreen(context); taggingMode.init(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); ((TaggingMainActivity) context).handler.post(new Runnable() { @Override public void run() { ((TaggingMainActivity) context).addToBeFixed(); } }); multiplexer = new InputMultiplexer(); multiplexer.addProcessor(taggingMode.getGestureDetector()); Gdx.input.setInputProcessor(multiplexer); }
From source file:com.jmolina.orb.screens.BaseScreen.java
License:Open Source License
/** * Constructor//from w w w. ja va 2 s. c om */ public BaseScreen(SuperManager sm) { superManager = sm; periodicTimer = 0f; screenFlag = new ScreenFlag(); mainViewport = new FitViewport(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); backgroundViewport = new FitViewport(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); mainStage = new MainStage(mainViewport, getBackRunnable()); backgroundStage = new BackgroundStage(getAssetManager(), backgroundViewport); multiplexer = new InputMultiplexer(); mainStage.getRoot().setOrigin(VIEWPORT_WIDTH * 0.5f, VIEWPORT_HEIGHT * 0.5f); mainStage.getRoot().setSize(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); mainStage.getRoot().setScale(1f); mainStage.getRoot().setPosition(0f, 0f); addProcessor(mainStage); hierarchy = Hierarchy.LOWER; }
From source file:com.jmstudios.pointandhit.GameScreen.java
License:Open Source License
public GameScreen(final OneShotGame game) { this.game = game; this.scale = game.scale; batch = new SpriteBatch(); shapeRenderer = new ShapeRenderer(); scoreFont = new BitmapFont(Gdx.files.internal("fonts/deja_vu_sans_large.fnt")); scoreFont.setColor(Color.WHITE); scoreFont.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); scoreFont.setScale(scale);/*from w ww .j a v a 2s. c o m*/ heartTex = new Texture(Gdx.files.internal("heart.png")); screenSize = new Vector2(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); setupMenus(); // Set up multiplexers gameRunningMultiplexer = new InputMultiplexer(); gameRunningMultiplexer.addProcessor(gameRunningStage); gameRunningMultiplexer.addProcessor(this); gamePausedMultiplexer = new InputMultiplexer(); gamePausedMultiplexer.addProcessor(pauseStage); gamePausedMultiplexer.addProcessor(this); gameOverMultiplexer = new InputMultiplexer(); gameOverMultiplexer.addProcessor(gameOverStage); gameOverMultiplexer.addProcessor(this); }
From source file:com.jmstudios.pointandhit.OptionsScreen.java
License:Open Source License
public OptionsScreen(final OneShotGame game) { this.game = game; this.scale = game.scale; Vector2 screenSize = new Vector2(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Font/*from ww w . ja va 2s .c o m*/ textFont = new BitmapFont(Gdx.files.internal("fonts/deja_vu_sans_medium.fnt")); textFont.setScale(scale); BitmapFont titleFont = new BitmapFont(Gdx.files.internal("fonts/deja_vu_sans_large.fnt")); titleFont.setScale(scale); // Checkbox style Texture checkBoxes = new Texture(Gdx.files.internal("buttons/radiobutton.png")); TextureRegionDrawable checkBoxUnchecked = new TextureRegionDrawable( new TextureRegion(checkBoxes, 0, 0, 64, 64)); TextureRegionDrawable checkBoxChecked = new TextureRegionDrawable( new TextureRegion(checkBoxes, 64, 0, 64, 64)); checkBoxStyle = new CheckBox.CheckBoxStyle(checkBoxUnchecked, checkBoxChecked, textFont, Color.WHITE); CheckBox verySensitive = newRadioButton("Very sensitive"), sensitive = newRadioButton("Sensitive"), normal = newRadioButton("Normal"), forgiving = newRadioButton("Forgiving"), veryForgiving = newRadioButton("Very forgiving"), invertControls = newRadioButton("Invert the controls"); sensitivityGroup = new ButtonGroup<CheckBox>(verySensitive, sensitive, normal, forgiving, veryForgiving, invertControls); int startSetting = game.preferences.getInteger("sensitivity", 2); sensitivityGroup.uncheckAll(); sensitivityGroup.getButtons().get(startSetting).setChecked(true); float padding = 20 * scale; // Title Table titleTable = new Table(); titleTable.align(Align.topLeft); Pixmap backgroundPixmap = new Pixmap(1, 1, Format.RGBA8888); backgroundPixmap.setColor(new Color(0.9f, 0.35f, 0.1f, 1)); backgroundPixmap.fill(); titleTable.setBackground(new TextureRegionDrawable(new TextureRegion(new Texture(backgroundPixmap)))); Label.LabelStyle titleLabelStyle = new Label.LabelStyle(titleFont, Color.WHITE); Label titleLabel = new Label("Control sensitivity", titleLabelStyle); titleLabel.setWrap(true); titleLabel.setWidth(screenSize.x - padding * 2); titleLabel.setAlignment(Align.center); titleTable.add(titleLabel).align(Align.topLeft).pad(2 * padding).width(screenSize.x - padding * 2); // Checkboxes optionsTable = new Table(); optionsTable.align(Align.topLeft); optionsTable.defaults().align(Align.topLeft).pad(padding).padBottom(0).padLeft(2 * padding); optionsTable.row(); optionsTable.add(verySensitive); optionsTable.row(); optionsTable.add(sensitive); optionsTable.row(); optionsTable.add(normal); optionsTable.row(); optionsTable.add(forgiving); optionsTable.row(); optionsTable.add(veryForgiving); optionsTable.row(); optionsTable.add(invertControls); optionsTable.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { int newSensitivity = sensitivityGroup.getCheckedIndex(); if (newSensitivity == -1) newSensitivity = 2; game.preferences.putInteger("sensitivity", newSensitivity); game.preferences.flush(); } }); mainTable = new Table(); mainTable.setFillParent(true); mainTable.align(Align.top); mainTable.add(titleTable).pad(0).padBottom(padding * 4).fill(10, 1).align(Align.topLeft); mainTable.row(); mainTable.add(optionsTable).align(Align.left); mainStage = new Stage(); mainStage.addActor(mainTable); // Input inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(mainStage); inputMultiplexer.addProcessor(this); }
From source file:com.mangecailloux.pebble.screens.Screen.java
License:Apache License
public Screen(String _name) { super();// w w w. ja v a 2 s . c o m if (_name != null) name = _name; else name = this.getClass().getSimpleName(); manager = null; updaters = new Updaters(); loaded = false; hasBeenActivated = false; inputMultiplexer = new InputMultiplexer(); }
From source file:com.mcprog.ragnar.screens.GameScreen.java
License:Apache License
/** * Instantiates the fields//from ww w. j av a 2 s . c o m * Sets up stage and adds tables to it * @param gameInstance: Ragnar instance */ public GameScreen(Ragnar gameInstance) { super(gameInstance); bodies = new Array<Body>(); bodiesToDelete = new Array<Body>(); mobileControls = new MobileControls(); treeBatch = new SpriteBatch(); treeCamera = new OrthographicCamera(); arrowHit = Gdx.audio.newSound(Gdx.files.internal("sounds/arrow-hit.mp3")); stage = new Stage(); stage.setViewport(new ExtendViewport(Constants.IDEAL_WIDTH, Constants.IDEAL_HEIGHT)); table = new GameTable(); stage.addActor(table); pauseTable = new PauseTable(this); stage.addActor(pauseTable); inputMultiplexer = new InputMultiplexer(); }