Example usage for com.badlogic.gdx ApplicationListener render

List of usage examples for com.badlogic.gdx ApplicationListener render

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationListener render.

Prototype

public void render();

Source Link

Document

Called when the Application should render itself.

Usage

From source file:es.eucm.ead.engine.EAdEngine.java

License:Open Source License

@Override
public void render() {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    stage.act(game.getSkippedMilliseconds());
    game.act(game.getSkippedMilliseconds());
    float x = Gdx.input.getX();
    float y = Gdx.input.getY();
    if (Math.abs(x - lastX) > 0.001f || Math.abs(y - lastY) > 0.001f) {
        lastX = x;//from www.  j a  va2  s. c om
        lastY = y;
        sceneMouseCoordinates.set(lastX, lastY);
        stage.getRoot().parentToLocalCoordinates(sceneMouseCoordinates);
        gameState.setValue(SystemFields.MOUSE_X, sceneMouseCoordinates.x);
        gameState.setValue(SystemFields.MOUSE_Y, sceneMouseCoordinates.y);
        gui.getScene().parentToLocalCoordinates(sceneMouseCoordinates);
        gameState.setValue(SystemFields.MOUSE_SCENE_X, sceneMouseCoordinates.x);
        gameState.setValue(SystemFields.MOUSE_SCENE_Y, sceneMouseCoordinates.y);
    }
    stage.draw();
    game.doHook(Game.HOOK_AFTER_RENDER);
    for (ApplicationListener a : applicationListeners) {
        a.render();
    }
}