List of usage examples for com.badlogic.gdx Application getFiles
public Files getFiles();
From source file:com.davidykay.shootout.screens.GameLoop.java
License:Apache License
public GameLoop(Application app) { simulation = new Simulation(); simulation.listener = this; renderer = new Renderer(app); explosion = app.getAudio()// w ww .jav a 2 s . co m .newSound(app.getFiles().getFileHandle("data/Echoing Boom.ogg", FileType.Internal)); pop = app.getAudio().newSound(app.getFiles().getFileHandle("data/Dull Pop.ogg", FileType.Internal)); shot = app.getAudio().newSound(app.getFiles().getFileHandle("data/Mid Laser.ogg", FileType.Internal)); ray = app.getAudio().newSound(app.getFiles().getFileHandle("data/Long Laser.ogg", FileType.Internal)); }
From source file:org.illarion.engine.backend.gdx.GdxAssets.java
License:Open Source License
/** * Create a new instance of the libGDX assets management. * * @param gdxApplication the libGDX application this asset manager is bound to * @param container the game container *///from w ww . j a v a 2 s .co m GdxAssets(@Nonnull final Application gdxApplication, @Nonnull final GameContainer container) { this.container = container; textureManager = new GdxTextureManager(); fontManager = new GdxFontManager(gdxApplication.getFiles(), textureManager); cursorManager = new GdxLwjglCursorManager(gdxApplication.getFiles()); soundsManager = new GdxSoundsManager(gdxApplication.getFiles(), gdxApplication.getAudio()); spriteFactory = new GdxSpriteFactory(); effectManager = new GdxEffectManager(gdxApplication.getFiles()); }