List of usage examples for android.view View.OnTouchListener interface-usage
From source file com.watabou.noosa.Game.java
public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTouchListener, ActivityCompat.OnRequestPermissionsResultCallback { private static Game instance; // Actual size of the screen
From source file net.osmand.plus.views.controls.SwipeDismissListViewTouchListener.java
/**
* A {@link View.OnTouchListener} that makes the list items in a {@link ListView}
* dismissable. {@link ListView} is given special treatment because by default it handles touches
* for its list items... i.e. it's in charge of drawing the pressed state (the list selector),
* handling list item clicks, etc.
* <p/>
From source file geeshang.nasaimage.MainActivity.java
public class MainActivity extends Activity implements View.OnTouchListener, View.OnClickListener, View.OnLongClickListener, SwipeRefreshLayout.OnRefreshListener { //Use translation service from BaiDu. private static final String BAIDU_TRANSLATE_URL = "http://openapi.baidu.com/public/2.0/bmt/translate?client_id=13jrLBe0N9XDdfDmR9n6LBAm&q="; private static final String NASA_URL = "http://www.nasa.gov/rss/dyn/image_of_the_day.rss"; //Use the path below to save image.
From source file SwipeListViewTouchListener.java
/** * Touch listener impl for the SwipeListView */ public class SwipeListViewTouchListener implements View.OnTouchListener { private static final int DISPLACE_CHOICE = 80;
From source file com.daycle.daycleapp.custom.swipelistview.itemmanipulation.swipedismiss.SwipeTouchListener.java
/** * An {@link View.OnTouchListener} that makes the list items in a {@link android.widget.AbsListView} swipeable. * Implementations of this class should implement {@link #afterViewFling(View, int)} to specify what to do after an item has been swiped. */ public abstract class SwipeTouchListener implements View.OnTouchListener, TouchEventHandler {
From source file com.projecttango.examples.java.occlusion.OcclusionActivity.java
/**
* An example showing how to build an application that implements occlusion of virtual objects.
* It uses {@code TangoMesher} to do a mesh reconstruction of the scene. The meshes are then
* rendered to a frame buffer to make a depth texture.
* The occlusion of the virtual objects is decided per fragment in the fragment shader using
* depth information.
From source file com.simas.vc.editor.player.PlayerFragment.java
public class PlayerFragment extends Fragment implements View.OnTouchListener, MediaPlayer.OnErrorListener, MediaPlayer.OnPreparedListener, View.OnKeyListener, SurfaceHolder.Callback, Player.OnStateChangedListener, Controls.PlayClickOverrider { private static final int MAX_INITIALIZATION_RETRIES = 1; /* Instance state variables */
From source file com.agitive.usembassy.libraries.SwipeListView.SwipeListViewTouchListener.java
/** * Touch listener impl for the SwipeListView */ public class SwipeListViewTouchListener implements View.OnTouchListener { private static final int DISPLACE_CHOICE = 80;
From source file com.huyn.demogroup.zoomageview.view.PhotoViewAttacher.java
/** * The component of {@link PhotoView} which does the work allowing for zooming, scaling, panning, etc. * It is made public in case you need to subclass something other than {@link ImageView} and still * gain the functionality that {@link PhotoView} offers */ public class PhotoViewAttacher implements View.OnTouchListener, OnGestureListener, View.OnLayoutChangeListener {
From source file com.swipinglist.master.SwipeListViewTouchListener.java
/** * Touch listener impl for the SwipeListView */ public class SwipeListViewTouchListener implements View.OnTouchListener { private static final int DISPLACE_CHOICE = 80;