List of usage examples for android.view MotionEvent getHistoricalPressure
public final float getHistoricalPressure(int pos)
From source file:com.p3authentication.preferences.Prefs.java
@SuppressWarnings("static-access") @Override//w ww .jav a 2 s . com public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub int action = event.getAction(); int N = event.getHistorySize(); if (action == event.ACTION_DOWN) { calibrator.setColorFilter(Color.BLACK); for (int i = 0; i < N; i++) { calibrate(event.getHistoricalX(i), event.getHistoricalY(i), event.getHistoricalPressure(i), event.getHistoricalSize(i)); } calibrate(event.getX(), event.getY(), event.getPressure(), event.getSize()); } else if (action == event.ACTION_UP) { Float temp = Collections.max(CalList); temp = (float) Math.ceil((Double.parseDouble(Float.valueOf(temp).toString())) / 10); LargeValue = temp * 10; calibrator.setColorFilter(Color.GREEN); // Largest.setText(String.valueOf(LargeValue)); } return true; }
From source file:co.adrianblan.fastbrush.MyGLSurfaceView.java
@Override public boolean onTouchEvent(MotionEvent e) { // MotionEvent reports input details from the touch screen // and other input controls. In this case, you are only // interested in events where the touch position changed. switch (e.getAction()) { case MotionEvent.ACTION_DOWN: if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } else {/* w ww.j ava2 s . c o m*/ mVelocityTracker.clear(); } queueEvent(new Runnable() { @Override public void run() { mRenderer.touchHasStarted(); } }); // No break is intentional case MotionEvent.ACTION_MOVE: mVelocityTracker.addMovement(e); // Compute velocity in pixels per second mVelocityTracker.computeCurrentVelocity(1); final ArrayList<TouchData> touchDataList = new ArrayList<>(e.getHistorySize() + 1); Vector2 viewportPosition; Vector2 viewportVelocity = new Vector2( VelocityTrackerCompat.getXVelocity(mVelocityTracker, e.getActionIndex()), VelocityTrackerCompat.getYVelocity(mVelocityTracker, e.getActionIndex())); // Add previous touch coordinates for (int i = 0; i < e.getHistorySize(); i++) { viewportPosition = new Vector2(e.getHistoricalX(i), e.getHistoricalY(i)); touchDataList.add(new TouchData(mRenderer.viewportToWorld(viewportPosition), viewportVelocity, e.getHistoricalSize(i), e.getHistoricalPressure(i))); } // Add current touch coordinates viewportPosition = new Vector2(e.getX(), e.getY()); touchDataList.add(new TouchData(mRenderer.viewportToWorld(viewportPosition), viewportVelocity, e.getSize(), e.getPressure())); // Ensure we call switchMode() on the OpenGL thread. // queueEvent() is a method of GLSurfaceView that will do this for us. queueEvent(new Runnable() { @Override public void run() { mRenderer.addTouchData(touchDataList); } }); requestRender(); break; case MotionEvent.ACTION_UP: queueEvent(new Runnable() { @Override public void run() { mRenderer.touchHasEnded(); } }); requestRender(); break; } return true; }