List of usage examples for android.view KeyEvent KEYCODE_LEFT_BRACKET
int KEYCODE_LEFT_BRACKET
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From source file:Main.java
public static String getKeyNameByCode(int code) { switch (code) { case KeyEvent.KEYCODE_0: return "<0>"; case KeyEvent.KEYCODE_1: return "<1>"; case KeyEvent.KEYCODE_2: return "<2>"; case KeyEvent.KEYCODE_3: return "<3>"; case KeyEvent.KEYCODE_4: return "<4>"; case KeyEvent.KEYCODE_5: return "<5>"; case KeyEvent.KEYCODE_6: return "<6>"; case KeyEvent.KEYCODE_7: return "<7>"; case KeyEvent.KEYCODE_8: return "<8>"; case KeyEvent.KEYCODE_9: return "<9>"; case KeyEvent.KEYCODE_A: return "<A>"; case KeyEvent.KEYCODE_B: return "<B>"; case KeyEvent.KEYCODE_C: return "<C>"; case KeyEvent.KEYCODE_D: return "<D>"; case KeyEvent.KEYCODE_E: return "<E>"; case KeyEvent.KEYCODE_F: return "<F>"; case KeyEvent.KEYCODE_G: return "<G>"; case KeyEvent.KEYCODE_H: return "<H>"; case KeyEvent.KEYCODE_I: return "<I>"; case KeyEvent.KEYCODE_J: return "<J>"; case KeyEvent.KEYCODE_K: return "<K>"; case KeyEvent.KEYCODE_L: return "<L>"; case KeyEvent.KEYCODE_M: return "<M>"; case KeyEvent.KEYCODE_N: return "<N>"; case KeyEvent.KEYCODE_O: return "<O>"; case KeyEvent.KEYCODE_P: return "<P>"; case KeyEvent.KEYCODE_Q: return "<Q>"; case KeyEvent.KEYCODE_R: return "<R>"; case KeyEvent.KEYCODE_S: return "<S>"; case KeyEvent.KEYCODE_T: return "<T>"; case KeyEvent.KEYCODE_U: return "<U>"; case KeyEvent.KEYCODE_V: return "<V>"; case KeyEvent.KEYCODE_W: return "<W>"; case KeyEvent.KEYCODE_X: return "<X>"; case KeyEvent.KEYCODE_Y: return "<Y>"; case KeyEvent.KEYCODE_Z: return "<Z>"; case KeyEvent.KEYCODE_APOSTROPHE: return "<'>"; case KeyEvent.KEYCODE_AT: return "<@>"; case KeyEvent.KEYCODE_BACK: return "<Back>"; case KeyEvent.KEYCODE_BACKSLASH: return "<\\>"; case KeyEvent.KEYCODE_CALL: return "<Call>"; case KeyEvent.KEYCODE_CAMERA: return "<Camera>"; case KeyEvent.KEYCODE_CLEAR: return "<Clear>"; case KeyEvent.KEYCODE_COMMA: return "<,>"; case KeyEvent.KEYCODE_DEL: return "<Del>"; case KeyEvent.KEYCODE_DPAD_CENTER: return "<PadCenter>"; case KeyEvent.KEYCODE_DPAD_DOWN: return "<PadDown>"; case KeyEvent.KEYCODE_DPAD_LEFT: return "<PadLeft>"; case KeyEvent.KEYCODE_DPAD_RIGHT: return "<PadRight>"; case KeyEvent.KEYCODE_DPAD_UP: return "<PadUp>"; case KeyEvent.KEYCODE_ENDCALL: return "<EndCall>"; case KeyEvent.KEYCODE_ENTER: return "<Enter>"; case KeyEvent.KEYCODE_ENVELOPE: return "<Envelope>"; case KeyEvent.KEYCODE_EQUALS: return "<=>"; case KeyEvent.KEYCODE_EXPLORER: return "<Explorer>"; case KeyEvent.KEYCODE_FOCUS: return "<??? 0>"; case KeyEvent.KEYCODE_GRAVE: return "<??? 1>"; case KeyEvent.KEYCODE_HEADSETHOOK: return "<??? 2>"; case KeyEvent.KEYCODE_HOME: return "<Home>"; case KeyEvent.KEYCODE_LEFT_BRACKET: return "<(>"; case KeyEvent.KEYCODE_MENU: return "<Menu>"; case KeyEvent.KEYCODE_MINUS: return "<->"; case KeyEvent.KEYCODE_NOTIFICATION: return "<??? 3>"; case KeyEvent.KEYCODE_NUM: return "<Num>"; case KeyEvent.KEYCODE_PERIOD: return "<??? 4>"; case KeyEvent.KEYCODE_PLUS: return "<+>"; case KeyEvent.KEYCODE_POUND: return "<??? 5>"; case KeyEvent.KEYCODE_POWER: return "<Power>"; case KeyEvent.KEYCODE_RIGHT_BRACKET: return "<)>"; case KeyEvent.KEYCODE_SEMICOLON: return "<;>"; case KeyEvent.KEYCODE_SLASH: return "</>"; case KeyEvent.KEYCODE_SOFT_LEFT: return "<??? 6>"; case KeyEvent.KEYCODE_SOFT_RIGHT: return "<??? 7>"; case KeyEvent.KEYCODE_SPACE: return "<Space>"; case KeyEvent.KEYCODE_STAR: return "<*>"; case KeyEvent.KEYCODE_SYM: return "<Sym>"; case KeyEvent.KEYCODE_TAB: return "<Tab>"; case KeyEvent.KEYCODE_VOLUME_DOWN: return "<VolumeDown>"; case KeyEvent.KEYCODE_VOLUME_UP: return "<VolumeUp>"; case KeyEvent.KEYCODE_UNKNOWN: default://from www . ja v a 2 s .c om return "<Unknown>"; } }
From source file:org.mozilla.gecko.BrowserApp.java
@Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (AndroidGamepadManager.handleKeyEvent(event)) { return true; }/*from w ww . ja v a2 s . c o m*/ // Global onKey handler. This is called if the focused UI doesn't // handle the key event, and before Gecko swallows the events. if (event.getAction() != KeyEvent.ACTION_DOWN) { return false; } if ((event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { switch (keyCode) { case KeyEvent.KEYCODE_BUTTON_Y: // Toggle/focus the address bar on gamepad-y button. if (mBrowserChrome.getVisibility() == View.VISIBLE) { if (mDynamicToolbar.isEnabled() && !isHomePagerVisible()) { mDynamicToolbar.setVisible(false, VisibilityTransition.ANIMATE); if (mLayerView != null) { mLayerView.requestFocus(); } } else { // Just focus the address bar when about:home is visible // or when the dynamic toolbar isn't enabled. mBrowserToolbar.requestFocusFromTouch(); } } else { mDynamicToolbar.setVisible(true, VisibilityTransition.ANIMATE); mBrowserToolbar.requestFocusFromTouch(); } return true; case KeyEvent.KEYCODE_BUTTON_L1: // Go back on L1 Tabs.getInstance().getSelectedTab().doBack(); return true; case KeyEvent.KEYCODE_BUTTON_R1: // Go forward on R1 Tabs.getInstance().getSelectedTab().doForward(); return true; } } // Check if this was a shortcut. Meta keys exists only on 11+. final Tab tab = Tabs.getInstance().getSelectedTab(); if (Versions.feature11Plus && tab != null && event.isCtrlPressed()) { switch (keyCode) { case KeyEvent.KEYCODE_LEFT_BRACKET: tab.doBack(); return true; case KeyEvent.KEYCODE_RIGHT_BRACKET: tab.doForward(); return true; case KeyEvent.KEYCODE_R: tab.doReload(); return true; case KeyEvent.KEYCODE_PERIOD: tab.doStop(); return true; case KeyEvent.KEYCODE_T: addTab(); return true; case KeyEvent.KEYCODE_W: Tabs.getInstance().closeTab(tab); return true; case KeyEvent.KEYCODE_F: mFindInPageBar.show(); return true; } } return false; }