List of usage examples for android.view InputDevice SOURCE_GAMEPAD
int SOURCE_GAMEPAD
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From source file:Main.java
@SuppressLint("InlinedApi") public static String getSourcesString(int sources) { List<String> names = new ArrayList<String>(); addString(sources, InputDevice.SOURCE_KEYBOARD, names); addString(sources, InputDevice.SOURCE_DPAD, names); addString(sources, InputDevice.SOURCE_GAMEPAD, names); addString(sources, InputDevice.SOURCE_TOUCHSCREEN, names); addString(sources, InputDevice.SOURCE_MOUSE, names); addString(sources, InputDevice.SOURCE_STYLUS, names); addString(sources, InputDevice.SOURCE_TOUCHPAD, names); addString(sources, InputDevice.SOURCE_JOYSTICK, names); return TextUtils.join(", ", names); }
From source file:Main.java
/** * Gets the name of the source performing an action. * /*w w w . j a v a 2 s . c om*/ * @param source A number representing the source. * * @return The name of the source. */ public static String getSourceName(int source) { switch (source) { case InputDevice.SOURCE_CLASS_BUTTON: return "BUTTON"; case InputDevice.SOURCE_CLASS_POINTER: return "POINTER"; case InputDevice.SOURCE_CLASS_TRACKBALL: return "TRACKBALL"; case InputDevice.SOURCE_CLASS_POSITION: return "POSITION"; case InputDevice.SOURCE_CLASS_JOYSTICK: return "JOYSTICK"; case InputDevice.SOURCE_DPAD: return "dpad"; case InputDevice.SOURCE_GAMEPAD: return "gamepad"; case InputDevice.SOURCE_JOYSTICK: return "joystick"; case InputDevice.SOURCE_KEYBOARD: return "keyboard"; case InputDevice.SOURCE_MOUSE: return "mouse"; case InputDevice.SOURCE_STYLUS: return "stylus"; case InputDevice.SOURCE_TOUCHPAD: return "touchpad"; case InputDevice.SOURCE_TOUCHSCREEN: return "touchscreen"; case InputDevice.SOURCE_TRACKBALL: return "trackball"; case InputDevice.SOURCE_UNKNOWN: return "unknown"; default: return "source_" + source; } }
From source file:com.example.android.visualgamecontroller.FullscreenActivity.java
/** * Check for any game controllers that are connected already. */// w ww . ja v a 2 s .c o m private void checkGameControllers() { Log.d(TAG, "checkGameControllers"); int[] deviceIds = mInputManager.getInputDeviceIds(); for (int deviceId : deviceIds) { InputDevice dev = InputDevice.getDevice(deviceId); int sources = dev.getSources(); // Verify that the device has gamepad buttons, control sticks, or // both. if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) { // This device is a game controller. Store its device ID. if (!mConnectedDevices.contains(deviceId)) { mConnectedDevices.add(deviceId); if (mCurrentDeviceId == -1) { mCurrentDeviceId = deviceId; mControllerView.setCurrentControllerNumber(dev.getControllerNumber()); mControllerView.invalidate(); } } } } }
From source file:info.bartowski.easteregg.MLand.java
public static boolean isGamePad(InputDevice dev) { int sources = dev.getSources(); // Verify that the device has gamepad buttons, control sticks, or both. return (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)); }
From source file:com.example.android.visualgamecontroller.FullscreenActivity.java
/** * Utility method to determine if input device is a gamepad. * /*w ww . j a v a 2s. c om*/ * @param device * @return */ private boolean isGamepad(InputDevice device) { if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD || (device.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) { return true; } return false; }
From source file:org.mozilla.gecko.BrowserApp.java
@Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (AndroidGamepadManager.handleKeyEvent(event)) { return true; }/*from w w w. j a v a 2s .c om*/ // Global onKey handler. This is called if the focused UI doesn't // handle the key event, and before Gecko swallows the events. if (event.getAction() != KeyEvent.ACTION_DOWN) { return false; } if ((event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { switch (keyCode) { case KeyEvent.KEYCODE_BUTTON_Y: // Toggle/focus the address bar on gamepad-y button. if (mBrowserChrome.getVisibility() == View.VISIBLE) { if (mDynamicToolbar.isEnabled() && !isHomePagerVisible()) { mDynamicToolbar.setVisible(false, VisibilityTransition.ANIMATE); if (mLayerView != null) { mLayerView.requestFocus(); } } else { // Just focus the address bar when about:home is visible // or when the dynamic toolbar isn't enabled. mBrowserToolbar.requestFocusFromTouch(); } } else { mDynamicToolbar.setVisible(true, VisibilityTransition.ANIMATE); mBrowserToolbar.requestFocusFromTouch(); } return true; case KeyEvent.KEYCODE_BUTTON_L1: // Go back on L1 Tabs.getInstance().getSelectedTab().doBack(); return true; case KeyEvent.KEYCODE_BUTTON_R1: // Go forward on R1 Tabs.getInstance().getSelectedTab().doForward(); return true; } } // Check if this was a shortcut. Meta keys exists only on 11+. final Tab tab = Tabs.getInstance().getSelectedTab(); if (Versions.feature11Plus && tab != null && event.isCtrlPressed()) { switch (keyCode) { case KeyEvent.KEYCODE_LEFT_BRACKET: tab.doBack(); return true; case KeyEvent.KEYCODE_RIGHT_BRACKET: tab.doForward(); return true; case KeyEvent.KEYCODE_R: tab.doReload(); return true; case KeyEvent.KEYCODE_PERIOD: tab.doStop(); return true; case KeyEvent.KEYCODE_T: addTab(); return true; case KeyEvent.KEYCODE_W: Tabs.getInstance().closeTab(tab); return true; case KeyEvent.KEYCODE_F: mFindInPageBar.show(); return true; } } return false; }
From source file:com.google.fpl.voltair.VoltAirActivity.java
private static boolean isGamepadEvent(MotionEvent event) { return (isFromSource(event, InputDevice.SOURCE_JOYSTICK) || isFromSource(event, InputDevice.SOURCE_GAMEPAD)) && event.getActionMasked() == MotionEvent.ACTION_MOVE; }
From source file:com.google.fpl.voltair.VoltAirActivity.java
private static boolean isGamepadEvent(KeyEvent event) { return isFromSource(event, InputDevice.SOURCE_JOYSTICK) || isFromSource(event, InputDevice.SOURCE_GAMEPAD); }