List of usage examples for android.view.animation AnticipateInterpolator AnticipateInterpolator
public AnticipateInterpolator()
From source file:Main.java
public static AnticipateInterpolator getAnticipateInterpolator() { return new AnticipateInterpolator(); }
From source file:com.bobomee.android.navigator.expandable.Utils.java
/** * Creates interpolator./*from w w w. j ava 2s . co m*/ * @return a timeinterpolator * @param interpolatorType a int value from 0 to 10 */ public static TimeInterpolator createInterpolator(@IntRange(from = 0, to = 10) final int interpolatorType) { switch (interpolatorType) { case ACCELERATE_DECELERATE_INTERPOLATOR: return new AccelerateDecelerateInterpolator(); case ACCELERATE_INTERPOLATOR: return new AccelerateInterpolator(); case ANTICIPATE_INTERPOLATOR: return new AnticipateInterpolator(); case ANTICIPATE_OVERSHOOT_INTERPOLATOR: return new AnticipateOvershootInterpolator(); case BOUNCE_INTERPOLATOR: return new BounceInterpolator(); case DECELERATE_INTERPOLATOR: return new DecelerateInterpolator(); case FAST_OUT_LINEAR_IN_INTERPOLATOR: return new FastOutLinearInInterpolator(); case FAST_OUT_SLOW_IN_INTERPOLATOR: return new FastOutSlowInInterpolator(); case LINEAR_INTERPOLATOR: return new LinearInterpolator(); case LINEAR_OUT_SLOW_IN_INTERPOLATOR: return new LinearOutSlowInInterpolator(); case OVERSHOOT_INTERPOLATOR: return new OvershootInterpolator(); default: return new LinearInterpolator(); } }
From source file:com.savvasdalkitsis.betwixt.Interpolators.java
/** * <strong>ANDROID INTERPOLATOR</strong><br/><br/> * An interpolator where the change starts backward then flings forward. *//*from w w w.j a v a 2 s . co m*/ @NonNull public static Interpolator anticipate() { return new AnticipateInterpolator(); }
From source file:com.yoloo.android.util.AnimUtils.java
public static Interpolator getAnticipateInterpolator() { if (anticipate == null) { anticipate = new AnticipateInterpolator(); }/*ww w. j av a 2 s .co m*/ return anticipate; }
From source file:pl.mg6.android.maps.extensions.demo.AnimateMarkersActivity.java
private Interpolator randomInterpolator() { int val = random.nextInt(14); switch (val) { case 0://from w ww . ja v a 2 s. com return new LinearInterpolator(); case 1: return new AccelerateDecelerateInterpolator(); case 2: return new AccelerateInterpolator(); case 3: return new AccelerateInterpolator(6.0f); case 4: return new DecelerateInterpolator(); case 5: return new DecelerateInterpolator(6.0f); case 6: return new BounceInterpolator(); case 7: return new AnticipateOvershootInterpolator(); case 8: return new AnticipateOvershootInterpolator(6.0f); case 9: return new AnticipateInterpolator(); case 10: return new AnticipateInterpolator(6.0f); case 11: return new OvershootInterpolator(); case 12: return new OvershootInterpolator(6.0f); case 13: return new CycleInterpolator(1.25f); } throw new RuntimeException(); }
From source file:Steps.StepsFragment.java
/** * Once the goal is animate the progress arch back * and start "playGoalAnimation2"/* w w w.j a v a2s .c o m*/ */ private void playGoalAnimation() { goalAnimationPlaying = true; resetText(); mDecoView.addEvent(new DecoEvent.Builder(0).setIndex(mSeries1Index).setDuration(1000) .setInterpolator(new AnticipateInterpolator()).setListener(new DecoEvent.ExecuteEventListener() { @Override public void onEventStart(DecoEvent decoEvent) { } @Override public void onEventEnd(DecoEvent decoEvent) { resetText(); playGoalAnimation2(); } }).build()); resetText(); }
From source file:self.philbrown.droidQuery.$.java
/** * This reusable chunk of code can set up the given animation using the given animation options * @param options the options used to manipulate how the animation behaves * @return the container for placing views that will be animated using the given options *//*from www . j a v a2 s .c o m*/ private AnimatorSet animationWithOptions(final AnimationOptions options, List<Animator> animators) { AnimatorSet animation = new AnimatorSet(); animation.playTogether(animators); animation.setDuration(options.duration()); animation.addListener(new AnimatorListener() { @Override public void onAnimationCancel(Animator animation) { if (options.fail() != null) options.fail().invoke($.this); if (options.complete() != null) options.complete().invoke($.this); } @Override public void onAnimationEnd(Animator animation) { if (options.success() != null) options.success().invoke($.this); if (options.complete() != null) options.complete().invoke($.this); } @Override public void onAnimationRepeat(Animator animation) { } @Override public void onAnimationStart(Animator animation) { } }); Interpolator interpolator = null; if (options.easing() == null) options.easing(Easing.LINEAR); final Easing easing = options.easing(); switch (easing) { case ACCELERATE: { interpolator = new AccelerateInterpolator(); break; } case ACCELERATE_DECELERATE: { interpolator = new AccelerateDecelerateInterpolator(); break; } case ANTICIPATE: { interpolator = new AnticipateInterpolator(); break; } case ANTICIPATE_OVERSHOOT: { interpolator = new AnticipateOvershootInterpolator(); break; } case BOUNCE: { interpolator = new BounceInterpolator(); break; } case DECELERATE: { interpolator = new DecelerateInterpolator(); break; } case OVERSHOOT: { interpolator = new OvershootInterpolator(); break; } //linear is default. case LINEAR: default: interpolator = new LinearInterpolator(); break; } //allow custom interpolator if (options.specialEasing() != null) interpolator = options.specialEasing(); animation.setInterpolator(interpolator); return animation; }
From source file:ac.robinson.paperchains.PaperChainsActivity.java
private void animateRecordingInterface(int direction, View keyView) { mPlayButton.setVisibility(View.VISIBLE); mDeleteButton.setVisibility(View.VISIBLE); mSaveButton.setVisibility(View.VISIBLE); // animate the control buttons out to be equally spaced around the record button float buttonOffset = -mPlayButton.getWidth(); PointF centre = new PointF(0, 0); PointF startingPoint = new PointF(0, buttonOffset); double radRot = Math.toRadians(-120); double cosRot = Math.cos(radRot); double sinRot = Math.sin(radRot); QRImageParser.rotatePoint(startingPoint, centre, cosRot, sinRot); float leftX = startingPoint.x; float leftY = startingPoint.y; QRImageParser.rotatePoint(startingPoint, centre, cosRot, sinRot); float rightX = startingPoint.x; float rightY = startingPoint.y; RelativeLayout parent;//from w w w .j a v a2s. c om AnimatorSet buttonAnimator = new AnimatorSet(); switch (direction) { case 1: // out // on an outward animation, we want the three minor buttons to have priority so the record button's // larger click area doesn't capture their clicks mPlayButton.bringToFront(); mDeleteButton.bringToFront(); mSaveButton.bringToFront(); if (Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT) { // need to manually re-layout before KitKat parent = (RelativeLayout) mPlayButton.getParent(); parent.requestLayout(); parent.invalidate(); } buttonAnimator.playTogether(ObjectAnimator.ofFloat(mDeleteButton, "translationX", 0, leftX), ObjectAnimator.ofFloat(mDeleteButton, "translationY", 0, leftY), ObjectAnimator.ofFloat(mSaveButton, "translationX", 0, rightX), ObjectAnimator.ofFloat(mSaveButton, "translationY", 0, rightY), ObjectAnimator.ofFloat(mPlayButton, "translationY", 0, buttonOffset)); buttonAnimator.setInterpolator(new OvershootInterpolator()); break; case -1: // in // keyView is the view we want to be at the front after an inward animation if (keyView != null) { keyView.bringToFront(); if (Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT) { // need to manually re-layout before KitKat parent = (RelativeLayout) keyView.getParent(); parent.requestLayout(); parent.invalidate(); } } buttonAnimator.playTogether(ObjectAnimator.ofFloat(mDeleteButton, "translationX", leftX, 0), ObjectAnimator.ofFloat(mDeleteButton, "translationY", leftY, 0), ObjectAnimator.ofFloat(mSaveButton, "translationX", rightX, 0), ObjectAnimator.ofFloat(mSaveButton, "translationY", rightY, 0), ObjectAnimator.ofFloat(mPlayButton, "translationY", buttonOffset, 0)); buttonAnimator.setInterpolator(new AnticipateInterpolator()); break; } buttonAnimator.setDuration(BUTTON_ANIMATION_DURATION); buttonAnimator.start(); }