List of usage examples for android.util SparseLongArray valueAt
public long valueAt(int index)
0...size()-1
, returns the value from the index
th key-value mapping that this SparseLongArray stores. From source file:com.glview.transition.Transition.java
/** * This method, essentially a wrapper around all calls to createAnimator for all * possible target views, is called with the entire set of start/end * values. The implementation in Transition iterates through these lists * and calls {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)} * with each set of start/end values on this transition. The * TransitionSet subclass overrides this method and delegates it to * each of its children in succession./*from w w w .j a va2s.com*/ * * @hide */ protected void createAnimators(ViewGroup sceneRoot, TransitionValuesMaps startValues, TransitionValuesMaps endValues, ArrayList<TransitionValues> startValuesList, ArrayList<TransitionValues> endValuesList) { if (DBG) { Log.d(LOG_TAG, "createAnimators() for " + this); } ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); long minStartDelay = Long.MAX_VALUE; int minAnimator = mAnimators.size(); SparseLongArray startDelays = new SparseLongArray(); int startValuesListCount = startValuesList.size(); for (int i = 0; i < startValuesListCount; ++i) { TransitionValues start = startValuesList.get(i); TransitionValues end = endValuesList.get(i); if (start != null && !start.targetedTransitions.contains(this)) { start = null; } if (end != null && !end.targetedTransitions.contains(this)) { end = null; } if (start == null && end == null) { continue; } // Only bother trying to animate with values that differ between start/end boolean isChanged = start == null || end == null || areValuesChanged(start, end); if (isChanged) { if (DBG) { View view = (end != null) ? end.view : start.view; Log.d(LOG_TAG, " differing start/end values for view " + view); if (start == null || end == null) { Log.d(LOG_TAG, " " + ((start == null) ? "start null, end non-null" : "start non-null, end null")); } else { for (String key : start.values.keySet()) { Object startValue = start.values.get(key); Object endValue = end.values.get(key); if (startValue != endValue && !startValue.equals(endValue)) { Log.d(LOG_TAG, " " + key + ": start(" + startValue + "), end(" + endValue + ")"); } } } } // TODO: what to do about targetIds and itemIds? Animator animator = createAnimator(sceneRoot, start, end); if (animator != null) { // Save animation info for future cancellation purposes View view = null; TransitionValues infoValues = null; if (end != null) { view = end.view; String[] properties = getTransitionProperties(); if (view != null && properties != null && properties.length > 0) { infoValues = new TransitionValues(); infoValues.view = view; TransitionValues newValues = endValues.viewValues.get(view); if (newValues != null) { for (int j = 0; j < properties.length; ++j) { infoValues.values.put(properties[j], newValues.values.get(properties[j])); } } int numExistingAnims = runningAnimators.size(); for (int j = 0; j < numExistingAnims; ++j) { Animator anim = runningAnimators.keyAt(j); AnimationInfo info = runningAnimators.get(anim); if (info.values != null && info.view == view && ((info.name == null && getName() == null) || info.name.equals(getName()))) { if (info.values.equals(infoValues)) { // Favor the old animator animator = null; break; } } } } } else { view = (start != null) ? start.view : null; } if (animator != null) { if (mPropagation != null) { long delay = mPropagation.getStartDelay(sceneRoot, this, start, end); startDelays.put(mAnimators.size(), delay); minStartDelay = Math.min(delay, minStartDelay); } AnimationInfo info = new AnimationInfo(view, getName(), this, sceneRoot.getWindowId(), infoValues); runningAnimators.put(animator, info); mAnimators.add(animator); } } } } if (minStartDelay != 0) { for (int i = 0; i < startDelays.size(); i++) { int index = startDelays.keyAt(i); Animator animator = mAnimators.get(index); long delay = startDelays.valueAt(i) - minStartDelay + animator.getStartDelay(); animator.setStartDelay(delay); } } }