List of usage examples for android.util FloatMath cos
public static float cos(float angle)
From source file:com.jiahuan.svgmapview.core.helper.map.SVGParser.java
private static void drawArc(Path p, float lastX, float lastY, float x, float y, float rx, float ry, float theta, int largeArc, int sweepArc) { // Log.d("drawArc", "from (" + lastX + "," + lastY + ") to (" + x + ","+ // y + ") r=(" + rx + "," + ry + // ") theta=" + theta + " flags="+ largeArc + "," + sweepArc); // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes if (rx == 0 || ry == 0) { p.lineTo(x, y);//www . j a v a 2s . c om return; } if (x == lastX && y == lastY) { return; // nothing to draw } rx = Math.abs(rx); ry = Math.abs(ry); final float thrad = theta * (float) Math.PI / 180; final float st = FloatMath.sin(thrad); final float ct = FloatMath.cos(thrad); final float xc = (lastX - x) / 2; final float yc = (lastY - y) / 2; final float x1t = ct * xc + st * yc; final float y1t = -st * xc + ct * yc; final float x1ts = x1t * x1t; final float y1ts = y1t * y1t; float rxs = rx * rx; float rys = ry * ry; float lambda = (x1ts / rxs + y1ts / rys) * 1.001f; // add 0.1% to be // sure that no out // of range occurs // due to // limited precision if (lambda > 1) { float lambdasr = FloatMath.sqrt(lambda); rx *= lambdasr; ry *= lambdasr; rxs = rx * rx; rys = ry * ry; } final float R = FloatMath.sqrt((rxs * rys - rxs * y1ts - rys * x1ts) / (rxs * y1ts + rys * x1ts)) * ((largeArc == sweepArc) ? -1 : 1); final float cxt = R * rx * y1t / ry; final float cyt = -R * ry * x1t / rx; final float cx = ct * cxt - st * cyt + (lastX + x) / 2; final float cy = st * cxt + ct * cyt + (lastY + y) / 2; final float th1 = angle(1, 0, (x1t - cxt) / rx, (y1t - cyt) / ry); float dth = angle((x1t - cxt) / rx, (y1t - cyt) / ry, (-x1t - cxt) / rx, (-y1t - cyt) / ry); if (sweepArc == 0 && dth > 0) { dth -= 360; } else if (sweepArc != 0 && dth < 0) { dth += 360; } // draw if ((theta % 360) == 0) { // no rotate and translate need arcRectf.set(cx - rx, cy - ry, cx + rx, cy + ry); p.arcTo(arcRectf, th1, dth); } else { // this is the hard and slow part :-) arcRectf.set(-rx, -ry, rx, ry); arcMatrix.reset(); arcMatrix.postRotate(theta); arcMatrix.postTranslate(cx, cy); arcMatrix.invert(arcMatrix2); p.transform(arcMatrix2); p.arcTo(arcRectf, th1, dth); p.transform(arcMatrix); } }