List of usage examples for android.renderscript Element U8_4
public static Element U8_4(RenderScript rs)
From source file:Main.java
/** * Return the histograms for each color channel (interleaved). * * @param rs a {@link RenderScript} context to use. * @param bmap a {@link Bitmap} to generate the histograms for. * @return an array containing NUM_CHANNELS * COLOR_BIT_DEPTH histogram bucket values, with * the color channels interleaved./* w ww .j a v a 2 s . co m*/ */ public static int[] calcHistograms(RenderScript rs, Bitmap bmap) { ScriptIntrinsicHistogram hist = ScriptIntrinsicHistogram.create(rs, Element.U8_4(rs)); Allocation sums = Allocation.createSized(rs, Element.I32_4(rs), COLOR_BIT_DEPTH); // Setup input allocation (ARGB 8888 bitmap). Allocation input = Allocation.createFromBitmap(rs, bmap); hist.setOutput(sums); hist.forEach(input); int[] output = new int[COLOR_BIT_DEPTH * NUM_CHANNELS]; sums.copyTo(output); return output; }
From source file:Main.java
@SuppressLint("NewApi") public static Bitmap NV21ToRGBABitmap(byte[] nv21, int width, int height, Context context) { TimingLogger timings = new TimingLogger(TIMING_LOG_TAG, "NV21ToRGBABitmap"); Rect rect = new Rect(0, 0, width, height); try {// ww w.ja v a 2 s .co m Class.forName("android.renderscript.Element$DataKind").getField("PIXEL_YUV"); Class.forName("android.renderscript.ScriptIntrinsicYuvToRGB"); byte[] imageData = nv21; if (mRS == null) { mRS = RenderScript.create(context); mYuvToRgb = ScriptIntrinsicYuvToRGB.create(mRS, Element.U8_4(mRS)); Type.Builder tb = new Type.Builder(mRS, Element.createPixel(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.PIXEL_YUV)); tb.setX(width); tb.setY(height); tb.setMipmaps(false); tb.setYuvFormat(ImageFormat.NV21); ain = Allocation.createTyped(mRS, tb.create(), Allocation.USAGE_SCRIPT); timings.addSplit("Prepare for ain"); Type.Builder tb2 = new Type.Builder(mRS, Element.RGBA_8888(mRS)); tb2.setX(width); tb2.setY(height); tb2.setMipmaps(false); aOut = Allocation.createTyped(mRS, tb2.create(), Allocation.USAGE_SCRIPT & Allocation.USAGE_SHARED); timings.addSplit("Prepare for aOut"); bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); timings.addSplit("Create Bitmap"); } ain.copyFrom(imageData); timings.addSplit("ain copyFrom"); mYuvToRgb.setInput(ain); timings.addSplit("setInput ain"); mYuvToRgb.forEach(aOut); timings.addSplit("NV21 to ARGB forEach"); aOut.copyTo(bitmap); timings.addSplit("Allocation to Bitmap"); } catch (Exception e) { YuvImage yuvImage = new YuvImage(nv21, ImageFormat.NV21, width, height, null); timings.addSplit("NV21 bytes to YuvImage"); ByteArrayOutputStream baos = new ByteArrayOutputStream(); yuvImage.compressToJpeg(rect, 90, baos); byte[] cur = baos.toByteArray(); timings.addSplit("YuvImage crop and compress to Jpeg Bytes"); bitmap = BitmapFactory.decodeByteArray(cur, 0, cur.length); timings.addSplit("Jpeg Bytes to Bitmap"); } timings.dumpToLog(); return bitmap; }
From source file:Main.java
@SuppressLint("NewApi") public static Bitmap NV21ToRGBABitmap(byte[] nv21, int width, int height, Context context) { TimingLogger timings = new TimingLogger(TIMING_LOG_TAG, "NV21ToRGBABitmap"); Rect rect = new Rect(0, 0, width, height); try {/*from w w w. j ava2 s . co m*/ Class.forName("android.renderscript.Element$DataKind").getField("PIXEL_YUV"); Class.forName("android.renderscript.ScriptIntrinsicYuvToRGB"); byte[] imageData = nv21; if (mRS == null) { mRS = RenderScript.create(context); mYuvToRgb = ScriptIntrinsicYuvToRGB.create(mRS, Element.U8_4(mRS)); Type.Builder tb = new Type.Builder(mRS, Element.createPixel(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.PIXEL_YUV)); tb.setX(width); tb.setY(height); tb.setMipmaps(false); tb.setYuvFormat(ImageFormat.NV21); ain = Allocation.createTyped(mRS, tb.create(), Allocation.USAGE_SCRIPT); timings.addSplit("Prepare for ain"); Type.Builder tb2 = new Type.Builder(mRS, Element.RGBA_8888(mRS)); tb2.setX(width); tb2.setY(height); tb2.setMipmaps(false); aOut = Allocation.createTyped(mRS, tb2.create(), Allocation.USAGE_SCRIPT & Allocation.USAGE_SHARED); timings.addSplit("Prepare for aOut"); bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888); timings.addSplit("Create Bitmap"); } ain.copyFrom(imageData); timings.addSplit("ain copyFrom"); mYuvToRgb.setInput(ain); timings.addSplit("setInput ain"); mYuvToRgb.forEach(aOut); timings.addSplit("NV21 to ARGB forEach"); aOut.copyTo(bitmap); timings.addSplit("Allocation to Bitmap"); } catch (Exception e) { YuvImage yuvImage = new YuvImage(nv21, ImageFormat.NV21, width, height, null); timings.addSplit("NV21 bytes to YuvImage"); ByteArrayOutputStream baos = new ByteArrayOutputStream(); yuvImage.compressToJpeg(rect, 90, baos); byte[] cur = baos.toByteArray(); timings.addSplit("YuvImage crop and compress to Jpeg Bytes"); bitmap = BitmapFactory.decodeByteArray(cur, 0, cur.length); timings.addSplit("Jpeg Bytes to Bitmap"); } timings.dumpToLog(); return bitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static Bitmap blurBitmap(Bitmap src, float blurRadius, Context context) { RenderScript rs = RenderScript.create(context); Bitmap.Config conf = Bitmap.Config.ARGB_8888; Bitmap blurredBitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(), conf); final Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);//from w w w.j a v a2 s . c om final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(blurRadius); script.setInput(input); script.forEach(output); output.copyTo(blurredBitmap); return blurredBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastBlur(Context context, Bitmap bm, int radius) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { Bitmap bitmap = bm.copy(bm.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bm, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius);/*from w w w .j a va 2 s .c o m*/ script.setInput(input); script.forEach(output); output.copyTo(bitmap); // clean up renderscript resources rs.destroy(); input.destroy(); output.destroy(); script.destroy(); return bitmap; } return null; }
From source file:Main.java
@SuppressLint("NewApi") public static Bitmap blur(Context context, Bitmap bitmap) { if (Build.VERSION.SDK_INT > 16) { bitmap = bitmap.copy(bitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(24.f /* e.g. 3.f */); script.setInput(input);/*w w w . ja v a 2s .c o m*/ script.forEach(output); output.copyTo(bitmap); } else { bitmap = fastBlur(context, bitmap, 10); } return bitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastblur(Context context, Bitmap sentBitmap, float radius) { if (Build.VERSION.SDK_INT > 16 && (!Build.MODEL.contains("google_sdk") && !Build.MODEL.contains("Emulator") && !Build.MODEL.contains("Android SDK") && !Build.FINGERPRINT.contains("vbox86p"))) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input);/*from w w w. j a v a 2s . c om*/ script.forEach(output); output.copyTo(bitmap); return bitmap; } radius *= 0.1; return blurfast(sentBitmap, (int) radius); // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> /* try { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); radius *= 0.8; if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = (int) (radius + radius + 1); int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = (int) (radius + 1); int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = (int) -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[((int) (i + radius))]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = (int) radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = (int) (stackpointer - radius + div); sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = (int) Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = (int) (-radius * w); for (i = (int) -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[((int) (i + radius))]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = (int) radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = (int) (stackpointer - radius + div); sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } catch (OutOfMemoryError ex) { return sentBitmap; }*/ }
From source file:Main.java
/** * Apply a blur to a Bitmap//from w w w . j a v a 2 s .co m * * @param context Application context * @param sentBitmap Bitmap to be converted * @param radius Desired Radius, 0 < r < 25 * @return a copy of the image with a blur */ @SuppressLint("InlinedApi") public static Bitmap blur(Context context, Bitmap sentBitmap, int radius) { if (radius < 0) { radius = 0; if (DEBUG) { } } else if (radius > 25) { radius = 25; if (DEBUG) { } } if (Build.VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }
From source file:Main.java
/** * Create bitmap with blur effect. Use support render script. * * @param context// w w w . j a v a 2 s .c om * application context * @param bitmap * PNG bitmap to convert * @param radius * the radius of the blur. Supported range 0 < radius <= 25 * @return bitmap that has been added blur effect */ private static Bitmap addBlurEffect(Context context, Bitmap bitmap, int radius) { if ((radius < 0) || (radius > 25)) { throw new IllegalArgumentException("Blur radius must be in range [0,25]"); } if (null == bitmap) { return null; } /** * Support render script library has bug with blur effect on down * versions than <code>Build.VERSION_CODES.JELLY_BEAN</code>. To fix * this bug need convert bitmap format to * <code>Bitmap.Config.ARGB_8888</code>. */ if (android.os.Build.VERSION.SDK_INT <= android.os.Build.VERSION_CODES.JELLY_BEAN) { bitmap = convertBitmapFormatToARGB888(bitmap); } Bitmap blurBitmap = bitmap.copy(bitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(blurBitmap); return blurBitmap; }
From source file:com.truebanana.bitmap.BitmapUtils.java
@SuppressLint("NewApi") public static Bitmap blur(Context context, Bitmap bitmap, float scale, int radius) { if (SystemUtils.getSDKVersion() >= Build.VERSION_CODES.JELLY_BEAN_MR1) { int width = Math.round(bitmap.getWidth() * scale); int height = Math.round(bitmap.getHeight() * scale); bitmap = Bitmap.createScaledBitmap(bitmap, width, height, false); Bitmap processedBitmap = Bitmap.createBitmap(bitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur sib = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, bitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, processedBitmap); sib.setRadius(radius);/* w w w .j a va 2 s.c o m*/ sib.setInput(tmpIn); sib.forEach(tmpOut); tmpOut.copyTo(processedBitmap); return processedBitmap; } else { int width = Math.round(bitmap.getWidth() * scale); int height = Math.round(bitmap.getHeight() * scale); bitmap = Bitmap.createScaledBitmap(bitmap, width, height, false); Bitmap processedBitmap = bitmap.copy(bitmap.getConfig(), true); if (radius < 1) { return null; } int w = processedBitmap.getWidth(); int h = processedBitmap.getHeight(); int[] pix = new int[w * h]; processedBitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } processedBitmap.setPixels(pix, 0, w, 0, 0, w, h); return processedBitmap; } }