Example usage for android.renderscript Allocation USAGE_SCRIPT

List of usage examples for android.renderscript Allocation USAGE_SCRIPT

Introduction

In this page you can find the example usage for android.renderscript Allocation USAGE_SCRIPT.

Prototype

int USAGE_SCRIPT

To view the source code for android.renderscript Allocation USAGE_SCRIPT.

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Document

The Allocation will be bound to and accessed by scripts.

Usage

From source file:Main.java

public static Bitmap makeBlur(Context context, Bitmap sentBitmap, int radius) {

    if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, sentBitmap,
                Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius);/*from ww w. j a  va2 s . c  om*/
        script.setInput(input);
        script.forEach(output);
        output.copyTo(bitmap);
        return bitmap;
    }
    return null;
}

From source file:Main.java

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private static Bitmap blurBitmap(Bitmap src, float blurRadius, Context context) {
    RenderScript rs = RenderScript.create(context);
    Bitmap.Config conf = Bitmap.Config.ARGB_8888;
    Bitmap blurredBitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(), conf);

    final Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE,
            Allocation.USAGE_SCRIPT);
    final Allocation output = Allocation.createTyped(rs, input.getType());

    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(blurRadius);/*ww w. j  a v a  2s.c  o m*/
    script.setInput(input);
    script.forEach(output);
    output.copyTo(blurredBitmap);
    return blurredBitmap;
}

From source file:Main.java

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap fastBlur(Context context, Bitmap bm, int radius) {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        Bitmap bitmap = bm.copy(bm.getConfig(), true);
        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, bm, Allocation.MipmapControl.MIPMAP_NONE,
                Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius);//ww w  .j  a va 2  s.c  om
        script.setInput(input);
        script.forEach(output);
        output.copyTo(bitmap);

        // clean up renderscript resources
        rs.destroy();
        input.destroy();
        output.destroy();
        script.destroy();

        return bitmap;
    }
    return null;
}

From source file:Main.java

@SuppressLint("NewApi")
public static Bitmap blur(Context context, Bitmap bitmap) {
    if (Build.VERSION.SDK_INT > 16) {
        bitmap = bitmap.copy(bitmap.getConfig(), true);

        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
                Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(24.f /* e.g. 3.f */);
        script.setInput(input);/*from ww  w. ja v a  2  s  .  c  om*/
        script.forEach(output);
        output.copyTo(bitmap);
    } else {
        bitmap = fastBlur(context, bitmap, 10);
    }
    return bitmap;
}

From source file:Main.java

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap fastblur(Context context, Bitmap sentBitmap, float radius) {

    if (Build.VERSION.SDK_INT > 16 && (!Build.MODEL.contains("google_sdk") && !Build.MODEL.contains("Emulator")
            && !Build.MODEL.contains("Android SDK") && !Build.FINGERPRINT.contains("vbox86p"))) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, sentBitmap,
                Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius /* e.g. 3.f */);
        script.setInput(input);//from ww  w. j a  v  a  2 s .com
        script.forEach(output);
        output.copyTo(bitmap);
        return bitmap;
    }

    radius *= 0.1;
    return blurfast(sentBitmap, (int) radius);

    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    /*        try {
     Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
            
     radius *= 0.8;
     if (radius < 1) {
     return (null);
     }
            
     int w = bitmap.getWidth();
     int h = bitmap.getHeight();
            
     int[] pix = new int[w * h];
     Log.e("pix", w + " " + h + " " + pix.length);
     bitmap.getPixels(pix, 0, w, 0, 0, w, h);
            
     int wm = w - 1;
     int hm = h - 1;
     int wh = w * h;
     int div = (int) (radius + radius + 1);
            
     int r[] = new int[wh];
     int g[] = new int[wh];
     int b[] = new int[wh];
     int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
     int vmin[] = new int[Math.max(w, h)];
            
     int divsum = (div + 1) >> 1;
     divsum *= divsum;
     int dv[] = new int[256 * divsum];
     for (i = 0; i < 256 * divsum; i++) {
     dv[i] = (i / divsum);
     }
            
     yw = yi = 0;
            
     int[][] stack = new int[div][3];
     int stackpointer;
     int stackstart;
     int[] sir;
     int rbs;
     int r1 = (int) (radius + 1);
     int routsum, goutsum, boutsum;
     int rinsum, ginsum, binsum;
            
     for (y = 0; y < h; y++) {
     rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
     for (i = (int) -radius; i <= radius; i++) {
     p = pix[yi + Math.min(wm, Math.max(i, 0))];
     sir = stack[((int) (i + radius))];
     sir[0] = (p & 0xff0000) >> 16;
     sir[1] = (p & 0x00ff00) >> 8;
     sir[2] = (p & 0x0000ff);
     rbs = r1 - Math.abs(i);
     rsum += sir[0] * rbs;
     gsum += sir[1] * rbs;
     bsum += sir[2] * rbs;
     if (i > 0) {
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
     } else {
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
     }
     }
     stackpointer = (int) radius;
            
     for (x = 0; x < w; x++) {
            
     r[yi] = dv[rsum];
     g[yi] = dv[gsum];
     b[yi] = dv[bsum];
            
     rsum -= routsum;
     gsum -= goutsum;
     bsum -= boutsum;
            
     stackstart = (int) (stackpointer - radius + div);
     sir = stack[stackstart % div];
            
     routsum -= sir[0];
     goutsum -= sir[1];
     boutsum -= sir[2];
            
     if (y == 0) {
     vmin[x] = (int) Math.min(x + radius + 1, wm);
     }
     p = pix[yw + vmin[x]];
            
     sir[0] = (p & 0xff0000) >> 16;
     sir[1] = (p & 0x00ff00) >> 8;
     sir[2] = (p & 0x0000ff);
            
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
            
     rsum += rinsum;
     gsum += ginsum;
     bsum += binsum;
            
     stackpointer = (stackpointer + 1) % div;
     sir = stack[(stackpointer) % div];
            
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
            
     rinsum -= sir[0];
     ginsum -= sir[1];
     binsum -= sir[2];
            
     yi++;
     }
     yw += w;
     }
     for (x = 0; x < w; x++) {
     rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
     yp = (int) (-radius * w);
     for (i = (int) -radius; i <= radius; i++) {
     yi = Math.max(0, yp) + x;
            
     sir = stack[((int) (i + radius))];
            
     sir[0] = r[yi];
     sir[1] = g[yi];
     sir[2] = b[yi];
            
     rbs = r1 - Math.abs(i);
            
     rsum += r[yi] * rbs;
     gsum += g[yi] * rbs;
     bsum += b[yi] * rbs;
            
     if (i > 0) {
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
     } else {
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
     }
            
     if (i < hm) {
     yp += w;
     }
     }
     yi = x;
     stackpointer = (int) radius;
     for (y = 0; y < h; y++) {
     // Preserve alpha channel: ( 0xff000000 & pix[yi] )
     pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
            
     rsum -= routsum;
     gsum -= goutsum;
     bsum -= boutsum;
            
     stackstart = (int) (stackpointer - radius + div);
     sir = stack[stackstart % div];
            
     routsum -= sir[0];
     goutsum -= sir[1];
     boutsum -= sir[2];
            
     if (x == 0) {
     vmin[y] = Math.min(y + r1, hm) * w;
     }
     p = x + vmin[y];
            
     sir[0] = r[p];
     sir[1] = g[p];
     sir[2] = b[p];
            
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
            
     rsum += rinsum;
     gsum += ginsum;
     bsum += binsum;
            
     stackpointer = (stackpointer + 1) % div;
     sir = stack[stackpointer];
            
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
            
     rinsum -= sir[0];
     ginsum -= sir[1];
     binsum -= sir[2];
            
     yi += w;
     }
     }
            
     bitmap.setPixels(pix, 0, w, 0, 0, w, h);
     return (bitmap);
     } catch (OutOfMemoryError ex) {
     return sentBitmap;
     }*/
}

From source file:Main.java

@SuppressLint("NewApi")
public static Bitmap NV21ToRGBABitmap(byte[] nv21, int width, int height, Context context) {

    TimingLogger timings = new TimingLogger(TIMING_LOG_TAG, "NV21ToRGBABitmap");

    Rect rect = new Rect(0, 0, width, height);

    try {//w  w w . jav  a2 s.  c o  m
        Class.forName("android.renderscript.Element$DataKind").getField("PIXEL_YUV");
        Class.forName("android.renderscript.ScriptIntrinsicYuvToRGB");
        byte[] imageData = nv21;
        if (mRS == null) {
            mRS = RenderScript.create(context);
            mYuvToRgb = ScriptIntrinsicYuvToRGB.create(mRS, Element.U8_4(mRS));
            Type.Builder tb = new Type.Builder(mRS,
                    Element.createPixel(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.PIXEL_YUV));
            tb.setX(width);
            tb.setY(height);
            tb.setMipmaps(false);
            tb.setYuvFormat(ImageFormat.NV21);
            ain = Allocation.createTyped(mRS, tb.create(), Allocation.USAGE_SCRIPT);
            timings.addSplit("Prepare for ain");
            Type.Builder tb2 = new Type.Builder(mRS, Element.RGBA_8888(mRS));
            tb2.setX(width);
            tb2.setY(height);
            tb2.setMipmaps(false);
            aOut = Allocation.createTyped(mRS, tb2.create(), Allocation.USAGE_SCRIPT & Allocation.USAGE_SHARED);
            timings.addSplit("Prepare for aOut");
            bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
            timings.addSplit("Create Bitmap");
        }
        ain.copyFrom(imageData);
        timings.addSplit("ain copyFrom");
        mYuvToRgb.setInput(ain);
        timings.addSplit("setInput ain");
        mYuvToRgb.forEach(aOut);
        timings.addSplit("NV21 to ARGB forEach");
        aOut.copyTo(bitmap);
        timings.addSplit("Allocation to Bitmap");
    } catch (Exception e) {
        YuvImage yuvImage = new YuvImage(nv21, ImageFormat.NV21, width, height, null);
        timings.addSplit("NV21 bytes to YuvImage");

        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        yuvImage.compressToJpeg(rect, 90, baos);
        byte[] cur = baos.toByteArray();
        timings.addSplit("YuvImage crop and compress to Jpeg Bytes");

        bitmap = BitmapFactory.decodeByteArray(cur, 0, cur.length);
        timings.addSplit("Jpeg Bytes to Bitmap");
    }

    timings.dumpToLog();
    return bitmap;
}

From source file:Main.java

@SuppressLint("NewApi")
public static Bitmap NV21ToRGBABitmap(byte[] nv21, int width, int height, Context context) {

    TimingLogger timings = new TimingLogger(TIMING_LOG_TAG, "NV21ToRGBABitmap");

    Rect rect = new Rect(0, 0, width, height);

    try {/*  w  ww. j  a  v  a  2s. c o  m*/
        Class.forName("android.renderscript.Element$DataKind").getField("PIXEL_YUV");
        Class.forName("android.renderscript.ScriptIntrinsicYuvToRGB");
        byte[] imageData = nv21;
        if (mRS == null) {
            mRS = RenderScript.create(context);
            mYuvToRgb = ScriptIntrinsicYuvToRGB.create(mRS, Element.U8_4(mRS));
            Type.Builder tb = new Type.Builder(mRS,
                    Element.createPixel(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.PIXEL_YUV));
            tb.setX(width);
            tb.setY(height);
            tb.setMipmaps(false);
            tb.setYuvFormat(ImageFormat.NV21);
            ain = Allocation.createTyped(mRS, tb.create(), Allocation.USAGE_SCRIPT);
            timings.addSplit("Prepare for ain");
            Type.Builder tb2 = new Type.Builder(mRS, Element.RGBA_8888(mRS));
            tb2.setX(width);
            tb2.setY(height);
            tb2.setMipmaps(false);
            aOut = Allocation.createTyped(mRS, tb2.create(), Allocation.USAGE_SCRIPT & Allocation.USAGE_SHARED);
            timings.addSplit("Prepare for aOut");
            bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
            timings.addSplit("Create Bitmap");
        }
        ain.copyFrom(imageData);
        timings.addSplit("ain copyFrom");
        mYuvToRgb.setInput(ain);
        timings.addSplit("setInput ain");
        mYuvToRgb.forEach(aOut);
        timings.addSplit("NV21 to ARGB forEach");
        aOut.copyTo(bitmap);
        timings.addSplit("Allocation to Bitmap");
    } catch (Exception e) {
        YuvImage yuvImage = new YuvImage(nv21, ImageFormat.NV21, width, height, null);
        timings.addSplit("NV21 bytes to YuvImage");

        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        yuvImage.compressToJpeg(rect, 90, baos);
        byte[] cur = baos.toByteArray();
        timings.addSplit("YuvImage crop and compress to Jpeg Bytes");

        bitmap = BitmapFactory.decodeByteArray(cur, 0, cur.length);
        timings.addSplit("Jpeg Bytes to Bitmap");
    }

    timings.dumpToLog();
    return bitmap;
}

From source file:Main.java

/**
 * Apply a blur to a Bitmap/*from  w ww  .j av a2s .c o  m*/
 *
 * @param context    Application context
 * @param sentBitmap Bitmap to be converted
 * @param radius     Desired Radius, 0 &lt; r &lt; 25
 * @return a copy of the image with a blur
 */
@SuppressLint("InlinedApi")
public static Bitmap blur(Context context, Bitmap sentBitmap, int radius) {

    if (radius < 0) {
        radius = 0;
        if (DEBUG) {

        }
    } else if (radius > 25) {
        radius = 25;
        if (DEBUG) {

        }
    }

    if (Build.VERSION.SDK_INT > 16) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, sentBitmap,
                Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius /* e.g. 3.f */);
        script.setInput(input);
        script.forEach(output);
        output.copyTo(bitmap);
        return bitmap;
    }

    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    return (bitmap);
}

From source file:Main.java

/**
 * Create bitmap with blur effect. Use support render script.
 *
 * @param context/*from ww  w  .ja  v  a 2s  .c o m*/
 *            application context
 * @param bitmap
 *            PNG bitmap to convert
 * @param radius
 *            the radius of the blur. Supported range 0 < radius <= 25
 * @return bitmap that has been added blur effect
 */
private static Bitmap addBlurEffect(Context context, Bitmap bitmap, int radius) {
    if ((radius < 0) || (radius > 25)) {
        throw new IllegalArgumentException("Blur radius must be in range [0,25]");
    }

    if (null == bitmap) {
        return null;
    }

    /**
     * Support render script library has bug with blur effect on down
     * versions than <code>Build.VERSION_CODES.JELLY_BEAN</code>. To fix
     * this bug need convert bitmap format to
     * <code>Bitmap.Config.ARGB_8888</code>.
     */
    if (android.os.Build.VERSION.SDK_INT <= android.os.Build.VERSION_CODES.JELLY_BEAN) {
        bitmap = convertBitmapFormatToARGB888(bitmap);
    }

    Bitmap blurBitmap = bitmap.copy(bitmap.getConfig(), true);

    final RenderScript rs = RenderScript.create(context);
    final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
            Allocation.USAGE_SCRIPT);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(radius);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(blurBitmap);

    return blurBitmap;
}

From source file:freed.viewer.stack.StackActivity.java

private void processStack() {
    stackcounter.setText("0/" + filesToStack.length);
    closeButton.setVisibility(View.GONE);
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;/*from  ww w .  j  a v  a  2 s .c o  m*/
    BitmapFactory.decodeFile(filesToStack[0], options);
    final int mWidth = options.outWidth;
    final int mHeight = options.outHeight;
    Type.Builder tbIn2 = new Type.Builder(renderScriptHandler.GetRS(),
            Element.RGBA_8888(renderScriptHandler.GetRS()));
    tbIn2.setX(mWidth);
    tbIn2.setY(mHeight);
    renderScriptHandler.SetAllocsTypeBuilder(tbIn2, tbIn2, Allocation.USAGE_SCRIPT, Allocation.USAGE_SCRIPT);

    final Bitmap outputBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);

    renderScriptHandler.freedcamScript.set_Width(mWidth);
    renderScriptHandler.freedcamScript.set_Height(mHeight);
    renderScriptHandler.freedcamScript.set_yuvinput(false);
    renderScriptHandler.freedcamScript.set_gCurrentFrame(renderScriptHandler.GetIn());
    renderScriptHandler.freedcamScript.set_gLastFrame(renderScriptHandler.GetOut());
    if (stackMode == 6) {
        ScriptField_MinMaxPixel medianMinMax = new ScriptField_MinMaxPixel(renderScriptHandler.GetRS(),
                mWidth * mHeight);
        renderScriptHandler.freedcamScript.bind_medianMinMaxPixel(medianMinMax);
    }
    FreeDPool.Execute(new Runnable() {
        @Override
        public void run() {
            int count = 0;
            for (String f : filesToStack) {
                updateCounter(count++);
                BitmapFactory.decodeFile(f, options);
                if (mWidth != options.outWidth || mHeight != options.outHeight)
                    return;
                renderScriptHandler.GetIn().copyFrom(BitmapFactory.decodeFile(f));
                switch (stackMode) {
                case 0: //AVARAGE
                    renderScriptHandler.freedcamScript.forEach_stackimage_avarage(renderScriptHandler.GetOut());
                    break;
                case 1: //AVARAGE1x2
                    renderScriptHandler.freedcamScript
                            .forEach_stackimage_avarage1x2(renderScriptHandler.GetOut());
                    break;
                case 2: //AVARAGE1x3
                    renderScriptHandler.freedcamScript
                            .forEach_stackimage_avarage1x3(renderScriptHandler.GetOut());
                    break;
                case 3: // AVARAGE3x3
                    renderScriptHandler.freedcamScript
                            .forEach_stackimage_avarage3x3(renderScriptHandler.GetOut());
                    break;
                case 4: // LIGHTEN
                    renderScriptHandler.freedcamScript.forEach_stackimage_lighten(renderScriptHandler.GetOut());
                    break;
                case 5: // LIGHTEN_V
                    renderScriptHandler.freedcamScript
                            .forEach_stackimage_lightenV(renderScriptHandler.GetOut());
                    break;
                case 6: //MEDIAN
                    renderScriptHandler.freedcamScript.forEach_stackimage_median(renderScriptHandler.GetOut());
                    break;
                case 7:
                    renderScriptHandler.freedcamScript
                            .forEach_stackimage_exposure(renderScriptHandler.GetOut());
                    break;
                }
                renderScriptHandler.GetOut().copyTo(outputBitmap);
                setBitmapToImageView(outputBitmap);
            }
            File file = new File(filesToStack[0]);
            String parent = file.getParent();
            saveBitmapToFile(outputBitmap,
                    new File(parent + "/" + getStorageHandler().getNewFileDatedName("_Stack.jpg")));
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    closeButton.setVisibility(View.VISIBLE);
                }
            });
        }
    });

}