List of usage examples for android.opengl GLUtils texSubImage2D
public static void texSubImage2D(int target, int level, int xoffset, int yoffset, Bitmap bitmap, int format, int type)
From source file:Main.java
/** * Initialize the current texture and load the specified Bitmap into * it.//from w ww .ja v a2 s .c o m */ private static boolean loadTexture(Bitmap bmp, int allocated_width, int allocated_height) { int internalFormat, format, type; int unpackAlignment; switch (bmp.getConfig()) { case ARGB_4444: case ARGB_8888: internalFormat = format = GL_RGBA; type = GL_UNSIGNED_BYTE; unpackAlignment = 4; break; case RGB_565: internalFormat = format = GL_RGB; type = GL_UNSIGNED_SHORT_5_6_5; unpackAlignment = 2; break; case ALPHA_8: internalFormat = format = GL_ALPHA; type = GL_UNSIGNED_BYTE; unpackAlignment = 1; break; default: return false; } /* create an empty texture, and load the Bitmap into it */ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, allocated_width, allocated_height, 0, format, type, null); glPixelStorei(GL_UNPACK_ALIGNMENT, unpackAlignment); GLUtils.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bmp, format, type); return true; }